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caccoi started following Add FailPenalty into Trade BOT
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Hello, I would like to suggest add FailPenalty mode into CraftItem section of Trade BOT // FailPenalty: In case of failure, different kind of penalties may be applied: // ~ -1: No penalty // ~ 0: Destroy item // ~ 1-15: Reduce item level by random number up to defined value Thanks
- Last week
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yusufkizilpelit joined the community
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Same as "function onItemGet" (Called when: Player picks up item from ground) function onItemGetInventory (Called when: Player receives an item from the box directly to the inventory) Or just add this functionality to the onItemGet callback Thanks!
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tjreogur joined the community
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lonely9999 joined the community
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a155163 changed their profile photo
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[FIX] Burst skill was not correctly reducing MLS cooldown [FIX] Last Man Standing player entry check could behave incorrectly in certain scenarios (invitations, etc.) [FIX] Extra Damage was incorrectly active on non-PvP servers [FIX] /info command displayed incorrect text [FIX] Daily Rewards daily hours setting was not working correctly [ADD] Goblin Points can now be gained while in offlevel state [ADD] EliteMark option added to monster spawn group system [ADD] Double and triple damage rate can now be configured with a maximum limit [ADD] Bot Alchemist now supports socket options [ADD] Bot Alchemist now supports guardians [ADD] Reset and Grand Reset counters extended beyond limit of 65535
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Add a configuration file setting to control the maximum limit for PLUS
mantianfei commented on mantianfei's Idea in General
https://prnt.sc/R2fd0h0jGlnM https://prnt.sc/C8cM8FSXik4S Use VipSystem to control the number of moves allowed in this area—for instance, VIP1 allows 1 move, VIP2 allows 2 moves, and so on. -
Add a configuration file setting to control the maximum limit for PLUS
Dudi commented on mantianfei's Idea in General
"PLUS" ? What is it? Give more info what exactly you want to achieve. -
Jose Luis Ruiz changed their profile photo
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dovob03 changed their profile photo
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Hello. My suggestion is to move the LUA button to the main line like this: " Players Events Data LUA About " During tests, we can refresh it tens and hundreds of times 😅
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vubach2912 changed their profile photo
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[FIX] Holy Sweep skill 4th barrage had incorrect hit count [FIX] Players could disconnect upon connecting to the server before handshake was completed [FIX] Reconnect could not be completed successfully [FIX] Extra Damage PvP attack could bypass Shield Defense [ADD] Skill AOE targeting can now be configured per map via MapAttribute.xml
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[FIX] Monster and Event bags could fail to drop items correctly [FIX] Item bag was not removed after zen dropped from it [FIX] Viewport was not cleaned up correctly after reconnect [FIX] DSR option was not working [ADD] Support for encrypted Lua scripts (Check plugin documentation for details)
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[FIX] Divine Spirit was missing its skill [FIX] Extra Damage Attack was not working correctly in PvP [FIX] Server freeze affecting all connected players [FIX] Shadow Step cheat blocked [FIX] BeAttack skills distance check was incorrect [FIX] Stats reset could cause player disconnect when used with auto-reset or auto-stats [ADD] Daily rewards system now supports configurable daily hours [ADD] Support for encrypted Lua scripts [ADD] Monster kill count system reworked for improved database performance (C_Monster_KillCount can be dropped) [MOD] Updated LuaAPI Wiki documentation Note: The DLL is during whitelisting process at the time of release. Please verify actual status of potential false-positive virus detections before releasing to players
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Hello developers, through this I would like to request the addition of a way to define where the item will be created, for example: EventInventory GremoryCase CashShop Inventory Ground Currently, there is nothing that allows us to define where the item will be created, such as: https://github.com/srv-config/Configs-Preview/wiki/Item-Structures
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I really need this callback.
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[FIX] Corrected issue where skill tree did not display correct effect value
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UserGetOptionTable(aIndex) aIndex = User index. Return the option table from the chosen user. Table elements: AddDamage, AddPhysiDamage, AddMagicDamage, AddCurseDamage, AddDefense, AddElementalDamage, AddElementalDefense, AddSpeed, AddMaxHP, AddMaxMP, AddMaxBP, AddMaxSD, AddHPRecoveryRate, AddMPRecoveryRate, AddBPRecoveryRate, AddSDRecoveryRate, AddDamageReduction, AddDamageDecrease, AddDamageReflect, AddCriticalDamage, AddExcellentDamage, AddCriticalDamageRate, AddExcellentDamageRate, AddIgnoreDefenseRate, AddDoubleDamageRate, AddTripleDamageRate, AddFullDamageReflectRate, AddDefensiveFullHPRestoreRate, AddDefensiveFullSDRestoreRate, AddOffensiveFullHPRestoreRate, AddOffensiveFullSDRestoreRate, MulDamage, MulPhysiDamage, MulMagicDamage, MulCurseDamage, MulDefense, MulElementalDamage, MulElementalDefense, MulMaxHP, MulMaxMP, MulMaxBP, MulMaxSD UserSetOptionTable(aIndex) aIndex = User index. aValue = Option table. example: local UserOption = UserGetOptionTable(aIndex) UserOption.AddDefense = 10 UserOption.AddElementalDamage = 25 UserSetOptionTable(aIndex, UserOption)
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@Wizzy Is it possible to add a callback that makes the object :Monster Follow the object :Player?
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@Wizzy You can change this to completed; after the last update today, it's possible to manipulate the attributes. Thank you for that.
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[ADD] Special class characters creation is now controlled from IGCDS.ini instead SQL trigger [FIX] Updated GetExcellentOption calls in ItemBagScript.lua [FIX] Restored missing reconnec UI [FIX] Player object was getting duplicated after reconnect
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[FIX] General: invalid artifact option value for spider item type in some editors (CashShop, Shop, ChaosCard)
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Unable to register
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The IOS system requires an invitation code, but there is no invitation code at all
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[MOD] Improved false-positive detections for main.exe [ADD] Enable Extra Damage in PvP [ADD] Config options for Extra Damage in PvM and PvP [ADD] ExtraDamageAttack Lua hook for per-attacker/target damage control [ADD] Lua formulas for mastery pllution skills [FIX] Boss Battle season pass mission not completing [FIX] Wing core option generation in cash shop [ADD] Kondar option to SetOption AddStat random values [FIX] OffLevel field buffs not applying correctly [FIX] Earring Double Damage option having no effect [FIX] Reset Manager not granting 5th quest stat points [FIX] Incorrect GES and EGES prices [ADD] Configurable rate for Jewel of Kondar "All Stat +15" option [FIX] Possible game Server freeze
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@Wizzy I can't register to help with the tests.
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You have oPlayer available, this is entire player object you can gather data from.
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Nice idea.. include "Ice Wind Event" in this feature
