LuaAPI Extension
LuaAPI Extension - Lua Scripting
LuaAPI extension opens up your MU Online server to Lua scripting - events, rewards, combat logic, boss spawns, PvP systems, guild automation and more. Everything the plugin exposes is yours to work with.
What you can actually build
- React to anything, when a player kills a boss, levels up, enters a map, buys an item or types a command, your script fires. 44 hooks cover every meaningful moment in the game loop.
- Events on autopilot, spawn bosses, run invasions, clear maps, reward survivors, announce countdowns. Schedule everything with timers or a timetable XML.
- Dynamic rewards, give zen, items, buffs or XP boosts based on kills, time online, resets, VIP tier, guild membership, party size, or any condition you can write.
- Full buff control, apply any buff from script with custom duration, effect value and element type. Stack party buffs, debuff players in PvP zones, schedule expirations.
- Live HP/mana control, modify player health and mana directly and push the update to the client instantly. Heals, DOT ticks, zone effects - all from Lua.
- Spawn and despawn monsters, create monsters anywhere on any map, assign elemental attributes, remove them by index. Build wave events, populate maps dynamically.
- Guild and party automation, loop over guild members or party members in one call and broadcast messages, give rewards, or teleport the whole group at once.
- Database access, query your DataServer or JoinServer directly from Lua and process results row by row inside a callback.
- and more..
By the numbers
- 98 API functions, players, monsters, items, buffs, stats, inventory, combat, movement, timers and more
- 44 event hooks, kills, logins, level ups, shop transactions, map changes, commands, server lifecycle
- 20 namespaces, logically grouped, nothing hard to find
- 9 data structures, full access to player, monster, item and query result objects
- 11 example scripts, reference patterns for every major system, showing how the API fits together
Ships ready to use
Every function and callback is fully documented in Markdown and annotated for the Lua Language Server - so VS Code shows you autocomplete, parameter names and type hints as you type. You won't be guessing field names or digging through headers.
The example script files are included covering admin tools, buffs, combat, events, experience, guilds, PvP, timers and more. They're written to show how the pieces fit together, not as drop-in solutions - read them once and you'll have a clear picture of how to build your own.
Files and documentation
The package includes everything you need to start writing scripts immediately - the API bindings, full reference documentation, type annotation files for IDE support, and example scripts covering the most common use cases. Below you will find all files available for download.
What it takes to get started
Write Lua. That's it. No build environment, no compiler, no server restart to test a change. Drop scripts into the scripts folder and go.

0 Comments
There are no comments to display.