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  1. Yesterday
  2. Currently, the Huntpoint Buff system depends entirely on pre-set things. Allow users to edit Buff HuntPoint to their liking. Like skill scripts or formula data.
  3. Last week
  4. The 5th damage is too high, even if 25: Absorb PVP damage, (Probability %) is set to 100%, there will be a second kill.
  5. Hope to add one more, pve damage absorption
  6. Flags system is done, the SD Boost Aura effect is too much work with no extra benefits.
  7. Can't, the 5th wings currently cannot support it.
  8. Please add option PvE damage increase +%.
  9. From Original - webzen Wing 5th dont have luck but in this moment we can use jewel of luck add luck to wing 5th. With server hard config, luck so important when ugrade to +15. The best config is add function disable jewel of luck for wing 5th. Thanks!
  10. Dudi

    Arka War and Ice Wind Valley schedule

    Arca Battle & Acheron Guardian -> from 19.1.3.2 S Ice Wind Valley -> soon.
  11. When the game master wants to design the original official, you can set Rate3=0 and Rate4=0 In this case, the game design is more diverse
  12. Hey there! Suggest to add in World Creator very usefull functional: Undo / Redo. For now looks like map designer not have chance for mistake, sometimes we rotate / translate / add objects just for check how it's will looks, sometimes we doing color painting of terrain for understand if this will be better, sometimes we cloning multiply objects by mistake and many other examples where CTRL+Z it's must-have thing. In most nice way (as i can imagine) this feature can be implemented as part of Action History, which can be killer feature. With best regards.
  13. Earlier
  14. Make an official IGCN dashboard, currently every server has its own dashboard (so there's a demand for it), some better than others. It would be nice if we have an IGCN official dashboard for our clients, it is really useful. Dashboard display event times, invasion time, notify when those events happen, notify when your character dies, and more.
  15. [FIX] Item Editor: unable to set wing core slot to some 5th wings [MOD] Item Editor: now its possible to set wing core type to 5th wings
  16. 1. What is multi-realm configuration of the server? This is the most recommended setup even you are starting with single realm. It allows to offer multiple realms (aka Worlds) under one game client and single account where characters on every realm will be different. Realm is group of servers (channels) represented under unique name and defined by range of server codes, example: Realm 1: Server codes 0-19 (group 0) Realm 2: Server codes 20-39 (group 1) Realm 3: Server codes 40-59 (group 2) and so on.. 2. Understanding purpose of server applications Purpose and maximum instances of different types of game servers is described in Additional Channel configuration tutorial. Beside Game Servers there are additional applications being a part of server applications set, Data Server and Chat Server. In this tutorial we will focus on the first one. Data Server main operation modes Regular Data Server Battle Core Data Server Operating mode is controlled using IsBattleCoreServer setting in config.ini (IGCDS.ini for older version) of Data Server folder. To switch Data Server application to work for purpose of Battle Core Game Server, set above setting to 1. 1.1. Data Server modules The Data Server application in constructed from three different modules JoinServer: taking key part of login process, general accounts operations and cross-channel moves DataServer: handles general data flow between game and database ExDataServer: handles specific data (shared among channel) flow between game and database, it is responsible for Personal Store, Monster Soul, Party, Guilds, Gens, MuHelper, ItemDropLimit, certain rewards distribution The above modules can be turned on or off by changing below settings to 1 or 0. UseJoinServer = 1 UseDataServer = 1 UseExDataServer = 1 Depending of main operational mode of Data Server application (Regular/BattleCore) the modules should be configured as in default file examples provided by us. Regular server: uses all 3 modules BattleCore server: uses Join and Data Server modules, ExData Server should stay disabled 1.2. Understanding how and where to use Data Server application modules JoinServer: can be used only one time for all realms served under single game client Data Server: can be used multiple times to split load within single realm, different game servers can use different instances of Data Server ExDataServer: can be used only once within single realm, all game servers should connect to single ExData Server. 3. Folders structure for multi realm setup The below folders structure is base example of how to start with multi realm Server JoinServer ConnectServer Realm #1 DataServer GameServer_R (one or more) GameServer_A GameServer_M GameServer_C GameServer_I ChatServer Data MapServerInfo.xml Realm #2 DataServer GameServer_R (one or more) GameServer_A GameServer_M GameServer_C GameServer_I ChatServer Data MapServerInfo.xml BattleCore DataServer_B GameServer_B Data MapServerInfo_Global * * - Continue read for further explanation 4. Databases Structure The below structure is base example for the above two realms setup with BattleCore AccountDB: restored from Me_Muonline.sql script R1_CharacterData: restored from MuOnline.sql script R1_Events: restored from Events.sql script R1_ Ranking: restored from Ranking.sql script R2_CharacterData: restored from MuOnline.sql script R2_Events: restored from Events.sql script R2_ Ranking: restored from Ranking.sql script BattleCore: restored from BattleCore.sql script 5. Server configuration (modules) 5.1. JoinServer The Join Server is simply a module from DataServer application. To configure operational JoinServer, copy content of DataServer application into JoinServer folder and configure config.ini as follows: UseJoinServer = 1 UseDataServer = 0 UseExDataServer = 0 JoinServerPort = 56970 DataServerPort = 0 ExDataServerPort = 0 MapServerInfoPath = ..\\MapServerInfo_Global.xml CharacterDB = AccountDB = AccountDB EventDB = RankingDB = 5.2. Data and ExData Server modules (per realm) To configure the Data and ExData Server modules, follow to DataServer folder of every realm, open config.ini (IGCDS.ini for older versions) and configure them using below example: UseJoinServer = 0 UseDataServer = 1 UseExDataServer = 1 JoinServerPort = 0 DataServerPort = 56960 ExDataServerPort = 56906 ChatServerPort = 56980 CharacterDB = R1_CharacterData AccountDB = AccountDB EventDB = R1_Events RankingDB = R1_Ranking Note that all Data and ExData Server module ports should be unique per realm configuration. Change them in config.ini of every realm. Each realm should point to different databases using our previous logic, considering the only shared database is AccountDB, so second realm configuration will be: CharacterDB = R2_CharacterData AccountDB = AccountDB EventDB = R2_Events RankingDB = R2_Ranking 5.3. Data and ExData Server modules (BattleCore) UseJoinServer = 1 UseDataServer = 1 UseExDataServer = 0 JoinServerPort = 56770 DataServerPort = 56760 ExDataServerPort = 56706 CharacterDB = BattleCore AccountDB = AccountDB EventDB = BattleCore RankingDB = BattleCore To configure the Data and ExData Server modules of BattleCore Data Server, follow to DataServer_BattleCore folder, open config.ini (IGCDS.ini for older versions) and configure it using below example: 5.4. Game Server configuration - GameServer.ini Every game server belonging to different realm should be pointed to valid shared and realm-dedicated component. Shared components game server connects to are: Join Server and Connect Server. Every game server should be configured as follows (using default configuration used in this article): JoinServerPort = 56970 ConnectServerPort = 55667 Realm-dedicated components game server connect to are: Data Server, ExData Server. Game Servers from different realms should point to module of realm they belong to: DataServerPort = 56960 ExDBPort = 56906 The GameServer.ini and config.ini (IGCDS.ini for older version) ports configuration should match then. 6. Server Mapping - MapSerevrInfo.xml The MapServerInfo.xml file should be configured with extra care. Misconfiguration of the file will lead in number of undefined issues, such as inability to move, move to invalid servers, double-login (dupe) and other. 6.1. Realm-dedicated Map Server Info The file is by default located in \Data\ folder and should contain information about servers of current realm only, e.g. if configuring realm 2 (server codes 20-39) it should only contain information of server codes from that range and BattleCore server (as per default example). Example 6.2.Global MapServerInfo.xml The file is simply a copy under special name. It should contain information of servers (channels) of every realm and BattleCore. Server components that should point to the file are: Join Server, BattleCore Data Server, BattleCore Game Server, can be configured using MapServerInfoPath from per application config, config.ini (IGCDS.ini for older versions) and GameServer.ini Example file containing info of realm 1 and realm 2 6.3. BattleCore server The BattleCore server is special game server instance handling events where players from different realms can join and compete. That type of Data and Game Servers should be running under single instance only, one for all realms. To configure server mapping properly, point dat and game servers to it properly for MapServerInfo_Global.xml using MapServerInfoPath setting from config.ini and GameServer.ini.
  17. Please make the Arka War & Ice Wind events have more scheduling options such as: different days of the week and times (just like the Hide and Seek event). This would allow administrators to have greater control over event times: We could set up multiple events throughout the week at specific times. Example: <Schedule> <Start Year="-1" Month="-1" Day="-1" DayOfWeek="2" Hour="06" Minute="00" Second="-1" /> <Start Year="-1" Month="-1" Day="-1" DayOfWeek="4" Hour="15" Minute="00" Second="-1" /> <Start Year="-1" Month="-1" Day="-1" DayOfWeek="6" Hour="18" Minute="00" Second="-1" /> </Schedule>
  18. 1. Extending realm by additional channels (sub-servers) To understand how to properly extend realm (aka World) by additional channel it is essential to get familiar with game server types each realm operates on. Realm is group of a servers (channels) containing maximum and total of 20 channels configured with server codes from scope belonging to realm being configured. Example Realm 1: Server codes 0-19 Realm 2: Server codes 20-39 Realm 3: Server codes 40-59 and so on.. Mixing codes from different groups is not allowed. 1.1 Game Server types and their purpose GameServer_R (regular): common game play, Boss Battle Together event, Mini Games, used to extend realm by new channels GameSevrer_A (arca): Arca Battle and Acheron Guardian Events GameServer_C (siege): Loren Deep, Castle Siege and CryWolf Events GameServer_M (market): Loren Market and Event Square maps, Chaos Castle, Illusion Temple Renewal, Illusion Temple Championship, Blood Castle, Chaos Castle, Devil Square Events GameServer_I (instance): Labyrinth of Dimension, Imperial Guardian, 4th and 5th class quest GameServer_B (battlecore): Tormented Square, Tormented Square (Battle), Chaos Castle (Battle), Chaos Castle Survival, requires dedicated Data and Join Servers Every server type should be configured at maximum number of instances per realm depending on game server type. Regular: 1 or more Arca: one only Siege: one only Market: one only Instance: one only Battle Core game server should be only one for all realms. 2. Extending configuration by new channel To add new channel it is necessary to edit 3 files: ServerList.xml located in ConnectServer folder MapServerInfo.xml located in Data folder GameServer.ini located in folder of newly added regular Game Server 2.1 Connect Server - ServerList.xml Default configuration <ServerList> <Server Code="0" IP="PUBLIC_IP" Port="56900" Visible="1" Name="Regular" /> <Server Code="12" IP="PUBLIC_IP" Port="56912" Visible="0" Name="Market" /> <Server Code="13" IP="PUBLIC_IP" Port="56913" Visible="0" Name="Arca" /> <Server Code="14" IP="PUBLIC_IP" Port="56914" Visible="0" Name="Siege" /> <Server Code="15" IP="PUBLIC_IP" Port="56915" Visible="0" Name="Instance" /> <Server Code="480" IP="PUBLIC_IP" Port="56120" Visible="1" Name="BattleCore" /> </ServerList> To add new channel copy line of existing Regular game server type and set it with unique Code and Port <ServerList> <Server Code="0" IP="PUBLIC_IP" Port="56900" Visible="1" Name="Regular1" /> <Server Code="1" IP="PUBLIC_IP" Port="56901" Visible="1" Name="Regular2" /> <Server Code="12" IP="PUBLIC_IP" Port="56912" Visible="0" Name="Market" /> <Server Code="13" IP="PUBLIC_IP" Port="56913" Visible="0" Name="Arca" /> <Server Code="14" IP="PUBLIC_IP" Port="56914" Visible="0" Name="Siege" /> <Server Code="15" IP="PUBLIC_IP" Port="56915" Visible="0" Name="Instance" /> <Server Code="480" IP="PUBLIC_IP" Port="56120" Visible="1" Name="BattleCore" /> </ServerList> Note that PUBLIC_IP must be set to actual WAN IP. 2.2 Map Server - Map ServerInfo.xml Default configuration Similarly to previous file, extend existing sections of ServerList and ServerMapping by entries reflecting existence of new channel. ServerList section <ServerList> <Server Code="0" Initiation="1" IP="PUBLIC_IP" Port="56900" MinEntryGrandReset="-1" MaxEntryGrandReset="-1" MinEntryReset="-1" MaxEntryReset="-1" MinEntryLevel="-1" MaxEntryLevel="-1" Name="Regular1" /> <Server Code="1" Initiation="1" IP="PUBLIC_IP" Port="56901" MinEntryGrandReset="-1" MaxEntryGrandReset="-1" MinEntryReset="-1" MaxEntryReset="-1" MinEntryLevel="-1" MaxEntryLevel="-1" Name="Regular1" /> <Server Code="12" Initiation="0" IP="PUBLIC_IP" Port="56912" MinEntryGrandReset="-1" MaxEntryGrandReset="-1" MinEntryReset="-1" MaxEntryReset="-1" MinEntryLevel="-1" MaxEntryLevel="-1" Name="Market" /> <Server Code="13" Initiation="0" IP="PUBLIC_IP" Port="56913" MinEntryGrandReset="-1" MaxEntryGrandReset="-1" MinEntryReset="-1" MaxEntryReset="-1" MinEntryLevel="-1" MaxEntryLevel="-1" Name="Arca" /> <Server Code="14" Initiation="0" IP="PUBLIC_IP" Port="56914" MinEntryGrandReset="-1" MaxEntryGrandReset="-1" MinEntryReset="-1" MaxEntryReset="-1" MinEntryLevel="-1" MaxEntryLevel="-1" Name="Siege" /> <Server Code="15" Initiation="0" IP="PUBLIC_IP" Port="56915" MinEntryGrandReset="-1" MaxEntryGrandReset="-1" MinEntryReset="-1" MaxEntryReset="-1" MinEntryLevel="-1" MaxEntryLevel="-1" Name="Instance" /> <Server Code="480" Initiation="0" IP="PUBLIC_IP" Port="56120" MinEntryGrandReset="-1" MaxEntryGrandReset="-1" MinEntryReset="-1" MaxEntryReset="-1" MinEntryLevel="-1" MaxEntryLevel="-1" Name="BattleCore" /> </ServerList> ServerMapping section <ServerMapping> <Server Code="0" MoveAble="0" MapNumber="30" DestServerCode="14" Name="Regular to Siege"/> <Server Code="0" MoveAble="0" MapNumber="31" DestServerCode="14" Name="Regular to Siege"/> <Server Code="0" MoveAble="0" MapNumber="34" DestServerCode="14" Name="Regular to Siege"/> <Server Code="0" MoveAble="0" MapNumber="41" DestServerCode="14" Name="Regular to Siege"/> <Server Code="0" MoveAble="0" MapNumber="42" DestServerCode="14" Name="Regular to Siege"/> <Server Code="0" MoveAble="0" MapNumber="79" DestServerCode="12" Name="Regular to Market"/> <Server Code="0" MoveAble="0" MapNumber="92" DestServerCode="13" Name="Regular to Arca"/> <Server Code="0" MoveAble="0" MapNumber="96" DestServerCode="13" Name="Regular to Arca"/> <Server Code="0" MoveAble="0" MapNumber="114" DestServerCode="15" Name="Regular to Instance" /> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Server Code="1" MoveAble="0" MapNumber="30" DestServerCode="14" Name="Regular to Siege"/> <Server Code="1" MoveAble="0" MapNumber="31" DestServerCode="14" Name="Regular to Siege"/> <Server Code="1" MoveAble="0" MapNumber="34" DestServerCode="14" Name="Regular to Siege"/> <Server Code="1" MoveAble="0" MapNumber="41" DestServerCode="14" Name="Regular to Siege"/> <Server Code="1" MoveAble="0" MapNumber="42" DestServerCode="14" Name="Regular to Siege"/> <Server Code="1" MoveAble="0" MapNumber="79" DestServerCode="12" Name="Regular to Market"/> <Server Code="1" MoveAble="0" MapNumber="92" DestServerCode="13" Name="Regular to Arca"/> <Server Code="1" MoveAble="0" MapNumber="96" DestServerCode="13" Name="Regular to Arca"/> <Server Code="1" MoveAble="0" MapNumber="114" DestServerCode="15" Name="Regular to Instance" /> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Server Code="12" MoveAble="0" MapNumber="30" DestServerCode="14" Name="Market to Siege"/> <Server Code="12" MoveAble="0" MapNumber="34" DestServerCode="14" Name="Market to Siege"/> <Server Code="12" MoveAble="0" MapNumber="31" DestServerCode="14" Name="Market to Siege"/> <Server Code="12" MoveAble="0" MapNumber="41" DestServerCode="14" Name="Market to Siege"/> <Server Code="12" MoveAble="0" MapNumber="42" DestServerCode="14" Name="Market to Siege"/> <Server Code="12" MoveAble="1" MapNumber="79" DestServerCode="-1" Name="Stay on Market"/> <Server Code="12" MoveAble="0" MapNumber="92" DestServerCode="13" Name="Market to Arca"/> <Server Code="12" MoveAble="0" MapNumber="96" DestServerCode="13" Name="Market to Arca"/> <Server Code="12" MoveAble="0" MapNumber="114" DestServerCode="15" Name="Market to Instance"/> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Server Code="13" MoveAble="0" MapNumber="30" DestServerCode="14" Name="Arca to Siege"/> <Server Code="13" MoveAble="0" MapNumber="31" DestServerCode="14" Name="Arca to Siege"/> <Server Code="13" MoveAble="0" MapNumber="34" DestServerCode="14" Name="Arca to Siege"/> <Server Code="13" MoveAble="0" MapNumber="41" DestServerCode="14" Name="Arca to Siege"/> <Server Code="13" MoveAble="0" MapNumber="42" DestServerCode="14" Name="Arca to Siege"/> <Server Code="13" MoveAble="0" MapNumber="79" DestServerCode="12" Name="Arca to Market"/> <Server Code="13" MoveAble="1" MapNumber="92" DestServerCode="-1" Name="Stay on Arca"/> <Server Code="13" MoveAble="1" MapNumber="96" DestServerCode="-1" Name="Stay on Arca"/> <Server Code="13" MoveAble="0" MapNumber="114" DestServerCode="15" Name="Arca to Instance"/> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Server Code="14" MoveAble="1" MapNumber="30" DestServerCode="-1" Name="Stay on Siege"/> <Server Code="14" MoveAble="1" MapNumber="34" DestServerCode="-1" Name="Stay on Siege"/> <Server Code="14" MoveAble="1" MapNumber="31" DestServerCode="-1" Name="Stay on Siege"/> <Server Code="14" MoveAble="1" MapNumber="41" DestServerCode="-1" Name="Stay on Siege"/> <Server Code="14" MoveAble="1" MapNumber="42" DestServerCode="-1" Name="Stay on Siege"/> <Server Code="14" MoveAble="0" MapNumber="79" DestServerCode="12" Name="Siege to Market"/> <Server Code="14" MoveAble="0" MapNumber="92" DestServerCode="13" Name="Siege to Arca"/> <Server Code="14" MoveAble="0" MapNumber="96" DestServerCode="13" Name="Siege to Arca"/> <Server Code="14" MoveAble="0" MapNumber="114" DestServerCode="15" Name="Siege to Instance"/> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Server Code="15" MoveAble="0" MapNumber="30" DestServerCode="-1" Name="Instance to Siege"/> <Server Code="15" MoveAble="0" MapNumber="34" DestServerCode="-1" Name="Instance to Siege"/> <Server Code="15" MoveAble="0" MapNumber="31" DestServerCode="-1" Name="Instance to Siege"/> <Server Code="15" MoveAble="0" MapNumber="41" DestServerCode="-1" Name="Instance to Siege"/> <Server Code="15" MoveAble="0" MapNumber="42" DestServerCode="-1" Name="Instance to Siege"/> <Server Code="15" MoveAble="0" MapNumber="79" DestServerCode="12" Name="Instance to Market"/> <Server Code="15" MoveAble="0" MapNumber="92" DestServerCode="13" Name="Instance to Arca"/> <Server Code="15" MoveAble="0" MapNumber="96" DestServerCode="13" Name="Instance to Arca"/> <Server Code="15" MoveAble="1" MapNumber="114" DestServerCode="15" Name="Stay on Instance"/> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Server Code="480" MoveAble="0" MapNumber="30" DestServerCode="-1" Name="Stay on BattleCore (Move Disabled)"/> <Server Code="480" MoveAble="0" MapNumber="34" DestServerCode="-1" Name="Stay on BattleCore (Move Disabled)"/> <Server Code="480" MoveAble="0" MapNumber="31" DestServerCode="-1" Name="Stay on BattleCore (Move Disabled)"/> <Server Code="480" MoveAble="0" MapNumber="41" DestServerCode="-1" Name="Stay on BattleCore (Move Disabled)"/> <Server Code="480" MoveAble="0" MapNumber="42" DestServerCode="-1" Name="Stay on BattleCore (Move Disabled)"/> <Server Code="480" MoveAble="1" MapNumber="79" DestServerCode="-1" Name="Stay on BattleCore (Move Enabled)"/> <Server Code="480" MoveAble="0" MapNumber="92" DestServerCode="-1" Name="Stay on BattleCore (Move Disabled)"/> <Server Code="480" MoveAble="0" MapNumber="96" DestServerCode="-1" Name="Stay on BattleCore (Move Disabled)"/> <Server Code="480" MoveAble="0" MapNumber="114" DestServerCode="-1" Name="Stay on BattleCore (Move Disabled)"/> </ServerMapping> Note that if configuring new channel for server group of higher server codes, e.g. 20-39, the DestServerCode attribute must be also configured to server code of Game Servers from group that is being configured. Use base example for general logic of pointing game server and their types. 2.3 New Game Server - GameServer.ini Being by coping entire 3. GameServer_R folder under desired name. Open GameServer.ini and edit following keys to new values matching previously configured values, as above. ServerName: set to unique name, simplifies game server identity on task bar and in logs ServerCode: set to new server code the game server will run with, in our example it is 1 GameServerPort: set to port the game server will run on, in our example it is 56901 3. New Channel with unique settings It is possible to run newly created channel under unique for that channel settings based on Data folder. To configure new channel this way, place 3. Game Server folder inside new folder together with a copy of already configured Data folder. Such configuration requires to update each copy of Data folder every time such need occurs, e.g. to apply new update or when editing shared files, such as MapServerInfo.xml
  19. Wizzy

    PersonalStore Coin Type for Market GS

    Seems you miss that the personal store is cross-channel since few seasons already. Offer made in R game server where coin type is Zen bought in Market server where coin type is Ruud. Upon purchase will check for Ruud but will pay Zen in R server. That simply can't work. You try to use the systems not the way they were designed. Not all custom features can remain if we want other benefits, such as cross-channel personal store.
  20. How it currently works: Deal 50% or 51% damage to any boss and have settings not on last hit reward but damage reward Come with second character and finish it Original damage dealer even if he isnt near boss no matter how much time passed will get reward for example WCoins etc. (it will annouce first character as well that dealt most damage) How it should work in my opinion (introduce some internal timer for reset this DMG): Once you leave bosss with your character lets say u dealt 51% but u go away, there should be internal timer to reset it for example check every minute/two minutes if character is present if not RESET amount of damage boss took either recover fully back to 100% or forget about very first attacker and give reward to person who will finish it with most amount of %DMG from HP that is left.
  21. Arkaniz

    5th Wings Wings with Jewel of Luck

    Up! I use custom jewels and doesn't seem ok to put luck on an item that shouldn't have officialy.
  22. if that's the case, maybe modify the market server for future versions to use an independent coin type of choice. 🙂
  23. That's true, i have experienced bug like that before wizzy knows but i thought remaking the system we would be able to change cointype in a safer way. Then we should all stick to custom ruud trade boxes or website transfer ruud features. Dupe now in IGCN files is impossible so we shouldnt be scared to add properly configurated ruud boxes for trading.
  24. Wizzy

    PersonalStore Coin Type for Market GS

    You can only have one coin type per entire realm! please do nto try to workaround it as you will cause issue where it is possible to abuse the system such way it will impact badly on your server. That was the main reason we moved the config to ExDataServer. It should be done already long time ago when Personal Store started being cross-channel. Doing separated DataServer only for Market Server is invalid path. The coin type config is managed by ExDataServer module and not DataServer. You should have only one ExDataServer per realm, otherwise you will cause dupe and bugs. ExDataServer manages cross-channel features, such as Monster Soul, Party, Personal Store and few other.
  25. Oh i see, i havent updated to latest version yet but i can imagine now that you just need separated dataserver for market server with different cointype.
  26. not possible anymore, personalcointype is no longer in common.ini and it is now in config.ini of dataserver
  27. Just make market server as a sub-server with its own data folder and turn PS coin type to a different one
  28. FunkyMMO

    Add Bonus Event Minutes Config

    Really necessary for when you need to fulfill cycles of several days
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