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  1. Today
  2. Good day, I propose a button in essentialtools where we can clone characters or the entire account to a new account with the purpose of saving time when trying to test a character in case of problems, and thus take this account to a testing area and make the respective changes. I hope I am understood, it is simple. I press the clone button > your character is copied and pasted into another account with a different name > I test quickly and do not take much time to copy it by hand, thank you.
  3. Yesterday
  4. Can IGC team support AG display over 65.000?
  5. Wizzy

    Release 19.1.3.5 S

    [MOD] Extended support of free stat points display from 65535 to 2147483647 [FIX] ExDataServer based modules could not be reloaded in Data Server app [FIX] JoH options could not be displayed in Personal Store [MOD] ServerName column in MEMB_STAT table will now be updated upon MapServer move, currently was set only upon login and disconnect [FIX] Memory could get overwritten resulting in random and undefined issues with Arca Battle event [FIX] Certain events did not start due to empty schedule table when using very specific schedule configuration [ADD] Extended VipSettings.xml by new options: ResetStayOnPosition, ResetMoveToCharSelectWindow [ADD] Added new mini-events, see ChaosBox.ini: MasteryUpgradeEvent, PentagramUpgradeEvent [FIX] Corrected possible SQLSTATE error on certain operations on T_BombGameScore table [FIX] Anti-Flood system could incorrectly interact with valid players and disconnect them [MOD] Changed IP blocking time reset to 2 minutes for Anti Flood system [FIX] Ability Card with Double Damage option caused incorrect value display of certain attack types [FIX] Talisman of Item Protection did not work for certain Cash Shop items [FIX] Restricted ability to pick LimitedItemDrop item only by party member the item dropped for (belongs to) [FIX] LimitedItemDrop system could drop an item for party member staying in safe zone [FIX] Specialized Magic Damage statistic was incorrectly displayed under "C" window for certain character classes, Lang.mpr: CharacterInfoSetup.txt [FIX] Ability Tree could not be used on servers using NotAddMasterLevelToLevel option [FIX] Game Server crash
  6. Last week
  7. Shanahan

    bat flock dot

    I have servers with different stats counts. So on max stat server slayers can have a really good bat flock DOT damage, but on non-max stat servers - they don't have energy. So, they just don't have any damage from bat flock dot.
  8. Maiev

    bat flock dot

    what's the issue with current formula? just edit it if you want to nerf it or buff it.
  9. it's possible to port this event from Global WZ into IGCN ? i think this event have useful for many admin who want to burn jewel in server player can refine item with no concern about fail if you are in range of this event like this clip but if possible dev can do i want to extend to this event to cover to pentagram or can adjust range of refine and can adjust item group for this event
  10. Formuladata. Character section: <Formula ID="9" Data="((((((%d*%d)*0.6/24)+(((%d-800)*(%d-500))/200))/24)+2000))" /> <!-- Energy, Energy, Energy, Energy --> Hello. Can we do something with it? At least set the first attribute as STR. The current formula brings chaos. The previous one was much better.
  11. Earlier
  12. Option to hide ScreenShots messages, whenever we want to take a nice picture of the game, we always get this screenshot saving message with date and number. Maybe make it smaller (so it is easier to remove with photoshop) and doesn't take 5% of the image.
  13. This would be a huge incentive for everyone to move their server files to IGCN
  14. The attack power of some physical professions is too low
  15. Wizzy

    Release 19.1.3.4 S

    [FIX] Reflection Barrier did not work properly at certain stage [FIX] Jewel of Luck could not be used at certain scenario [FIX] Blocked ability to leave the game while in Hunt Point Battle [FIX] Corrected default configuration of Power Chicken [FIX] Overlapping items do not stack automatically when having full stack of the same item type in inventory [FIX] Enabled support of NotAddMasterLevelToLevel option for ability tree [MOD] Updated default configuration of allowed item kinds that can be used with Jewel of Luck
  16. i think some of admin sometime we need to create event or need to adjust some zone we don't want player to use some skill in that area for some reason but seems igcn not have config to adjust like this way From my idea this config will combination of Skill_UseArea.xml and PlayerKillSystem.xml (in freepkzone config) so config will looklike this <BlockSkill> <Skill ID="XX" Name="XXX"> <Area MapNumber="X" StartX="X" StartY="X" EndX="X" EndY="X" /> <\Skill> <\BlockSkill>
  17. Bigman

    Release 85.03

    UPGRADE PROCEDURE FOR ANY VERSION BEFORE v85: YOU MUST UPDATE ALL LAUNCHER COMPONENTS TOGETHER AND NOT SELECTIVELY. The reason for that is that this release contains security fixes which depends on every component. Instructions for updating 1. Regenerate your 'Settings' file using 'ManagementTools' v1.5.0.0 2. Update 'LauncherServer' to v1.5.0.0 3. Prepare and deploy Launcher v1.11.0.0 together with the new 'Settings' file, using self-update system (or ship directly to players) a. rename 'IGC.LauncherPremium.exe' provided in this package to 'NewLauncherVersion.exe' b. paste 'NewLauncherVersion.exe' into '%LauncherWebHost%\Launcher\Patches\LauncherUpdate\temp.zip' c. create new directory 'Data\Launcher' and paste the newly generated 'Settings' file (v1.5.0.0) into it d. paste directory 'Data' into '%LauncherWebHost%\Launcher\Patches\LauncherUpdate\temp.zip' e. 'temp.zip' file should contain 2 files now: * ./NewLauncherVersion.exe * ./Data/Launcher/Settings f. open 'L_Version.zip' file and modify 'L_Version.wvd' so it has 1 line which is "1.11.0.0" (including quotes) 4. Once players will press "GameStart", their launcher will update to latest version. (if this fails, you can give them manual patch) ----------------------------------------- IGC.LauncherServer [MOD] allow custom FW rule suffix name (see config.ini)
  18. Bigman

    2 Launcher Server same machine

    there is no way to chose which external (WAN) IP application listen on. you will have to use different port for multiple instance of LauncherServer in any case.
  19. Wizzy

    Release 19.1.3.3 S

    This is a maintenance release to fix common issues reported from previous version.
  20. LaLiTaBluE

    2 Launcher Server same machine

    that's already allow... i have 3 server licenses with 3 launcher licenses.... check your license panel.
  21. tranvutuan

    2 Launcher Server same machine

    Allows additional license purchases for Launcher
  22. Add the option to choose IP to open the ports so it is possible to have 2 launcher servers or more in 1 server with many IP Addresses With this will be necessary to have custom name for the firewall rule for every Launcher Server App open. Reason, keep launcher servers on external machine to avoid CPU load on main game servers machine when idiots make attacks 😃
  23. Wizzy

    Release 19.1.3.2 S

    [NEW] Added missing Power Chicken mini-event [ADD] Added Ability Card mixes configuration to ChaosBox.ini [MOD] Added extended scheduler to Arca Battle event [MOD] Added extended scheduler to Acheron Guardian event [MOD] Added extended scheduler to Loren Deep event [MOD] Extended BonusEvent configuration by start/end minute [MOD] Extended Bots System by ability of configuring flag item (Flag & Shop plugin required) [MOD] Modified structure of LimitedItemDrop.xml and simplified configuration of the system [MOD] Enabled support of flag items in ItemOptionSystem plugin [FIX] Item Bags could drop zen despite item rate was set to 100% (extremely rare scenario) [FIX] Expired Unicorn could not be sold to shop [FIX] Certain Ability Cards effect was getting stacked [FIX] Event map entry limit reset failed if happened on turn of the month [FIX] Hiding item glow effect did not work for AntiLag plugin [FIX] Rewards were not properly issued at certain scenario for labyrinth of Dimension event [FIX] Monster kill counter for CryWolf event did not work properly [FIX] Inventory bundle option did not work correctly for elemental items [FIX] Dropping ancient item using SetItemRate option from inventory item bag was bugging inventory [FIX] Characters being in off-mode and summoned by party master could experience various of issues [FIX] Muuns repair did not work when character was in Off-Level mode [FIX] Text translation of Flags Shop at Guild Master NPC was not possible [FIX] Setting MaxDayMonsterPerVip in Hunt Point System did not apply configured values correctly to certain VIP types [FIX] Configuration of ability to use specific item by class did not work for Flag Items [FIX] Using /clearinv and /clearbag commands while having flag activated could bug inventory [FIX] Transforming an item into another using Jewel Upgrade System could bug inventory [FIX] Extra damage could apply in PvP (blocked) [FIX] Chaos Goblin could be attacked by combo with damage higher than 1 [FIX] Period items were getting bugged in inventory if expiry time occurred during transaction time [FIX] Helper Plus was not returning player to spot after death if player was member of a party [FIX] Extra Damage was not applied to fourth skills of Grow Lancer class [FIX] Selection of Grow Lancer skills could cause client performance loss on highly crowded areas [FIX] Collecting required number of overlapping item was not resulting in conversion into new item at certain scenario [ADD] Extended English.xml by language bits 848-850 [MOD] Extended DoppelGanger_DropInfo.xml by optional Durability attribute [FIX] Game Server crash
  24. Pedro Vinicius

    MU Dashboard

    If you're looking for one, i can provide it! It works with IGCN and does not have hooks or anything like that that will get virus detection
  25. Currently, the Huntpoint Buff system depends entirely on pre-set things. Allow users to edit Buff HuntPoint to their liking. Like skill scripts or formula data.
  26. The 5th damage is too high, even if 25: Absorb PVP damage, (Probability %) is set to 100%, there will be a second kill.
  27. Hope to add one more, pve damage absorption
  28. Flags system is done, the SD Boost Aura effect is too much work with no extra benefits.
  29. Can't, the 5th wings currently cannot support it.
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