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1 vote
Combination machine suggestion +10 +11 ... +14 +15 - Npc Noria
Well, my suggestion would be that you can add a plugin with these aspects.
Which allows the user to recover their items destroyed in the combining machine (formerly a private Mu Legend server had it) which today is no longer online - Link to a Reference Video.
How did it work?
Users when using the combination machine of +10 +11 +12 ... +15
If in case you forget to put the Talisman of Chaos Assembly.
e of knowing that the item ends up being destroyed.
Then the Npc Function gave you the option to recover your item at a cost which was WCoins.
Benefits and cons towards Administrators
Against:
You should know that if a user forgets to put Talisman of Chaos Assembly on their very high-cost item (according to each server's value), the item ends up being destroyed.
This causes 2 things
1.- We Adm benefit because in case they can invest again and thus be able to obtain more income since they end up losing the item.
2.- The user becomes frustrated by not having the possibility of recovering his article and ends up withdrawing from the server and thus losing users on the server
Benefits:
If the User loses his item in the item combination machine +10 +11 +12 ... +15.
1st.- You will have the security and guarantee that if you are careless, the server can give you the possibility of recovering the clear item at a certain cost of WCoins
2nd.- The user will not be frustrated because they lost the item if they were careless and forgot to put the Talisman of Chaos Assembly
3rd.- By being able to recover items that were destroyed, administrators can set a recovery cost in WCoins (high or low value according to each server administrator) and we can consume more income.
4th.- Keep users who once played that server and are currently on one of our servers who liked the mechanics of that NPC.
Reference Video
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3 votes
anti-flood system separated folder logs
Hello , please add separated log folder for anti-flood system , in that way we will just edit the text file with notepad++ to remove all texts except the ips and then block them in firewall with powershell script in an instant! After this good luck to the ddosers where they will need new proxies every new attack!
AntiFloodLogCreate = 1
AntiFloodPath = .\\ANTI_FLOOD
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0 votes
Enhance NPCMove Plugin
1. Please add a feature to the plugin in which we can control a limited amount of time after players enter the entrances.
2. It will be very nice if you can show the time counting down on client side (like the IceWind Valley Event).
3. Swap the players back to the villages after they reach to the end of their limited time.
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5 votes
Divide ZEN for Party Members
I think this was asked already few years.
Let it come true on s19, 21th century, please add function such as:
DivideZenAmongPartyMembers=0/1
So anyone from party who is picked up zen from the ground, zen will be automatically divided for all party members.
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6 votes
Anti-Flood improvement needed
Restore gameserver anti-flood system at its original introduced state or give us all the anti flood configurations into a .ini file to can put limits our selves like connect server and launcherserver has. Currently the limits set in gameserver anti-flood are very high and during attacks the impact is huge.
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1 vote
Golden Invasion limitations
Hello,
Here are two issues with golden monster invasion:
There is a total of 3 titan monsters respawned (2 from golden monster and 1 from attack event). Golden Soldier and Golden Wheel cannot be controlled independantly, they spawn around a titan or tantalos. -
7 votes
/Offleveling Plugin Improve - If VIP = X Then Pickup Items
Could you improve the /offleveling plugin so that it is more attractive to VIP Players?
Smth like:
<PickItems Enable="0" PickUpZen="0" PickUpAllExc="0" PickUpAllSocket="0" PickUpAllAncient="0" VIPType=-1 >
VIPType=-1 = Applies to general rule
VIPType=-1 = VIP Bronze Only
VIPType=-2 = VIP Silver Only
Etc.
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4 votes
BattlePass Rewards - Turn off Pass when VIP Ends
You added the possibility to auto-turn on Battle Pass with VIP.
How about also be able to remove Buffs when VIP End so that users have to re-buy VIP to have access to the rewards?
So if VIP Active then BattlePass active.
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6 votes
Improvement HuntPoint system
Hello developers, through this I come to suggest you add buffs to the huntpoint plugin system.
Increase Attack Speedy Increase Curse Dmg And if possible, extend the system to some dbuffs, giving the ability to improve them through the system.
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-1 votes
Add SubCategory to the ItemOptionSystem_exc system
Hello Devs,
Through this I come to suggest an improvement/personalization to the system.
Currently, the system checks items to apply options, such as:
Minimum Level Quantity: Minimum quantity of old options: Minimum quantity of excellent options: Minimum quantity of free socket options/slots. My idea would be to add a sub category and a sub index to the system, giving the ability to create more complex rules for the options to be applied.
So following this suggestion:
Let's say I equip a +15 Apex Helm and +15 Apex Boots
By equipping these two pieces, let's say I get 2 excellent options:
Increase Excellent Damage Increase Double Damage If I equip Armor Apex and Gloves Apex I activate + 2 options
Auto Combo Increase Defense It would basically be that, this way we would have another way of building more intuitive dynamics, thus giving a different characteristic to the system, consequently the valorization of the items that are added within this dynamic.
If you observe the ancient system works this way.
It would be interesting if the plugin had this capability, and when this dynamic was used, the options visualization tooltip described which options would be applied to the item when equipped with certain parts.
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4 votes
Bring back 100% chance to create wings for your class
I know the system got reworked, i wish we could still use the old setting where we guarantee level 4 wings for that class.
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6 votes
Add Boss Battle to /eventinfo
My suggestion is to add Boss Battle to /eventinfo
There Blood Castle, Devil Square, all other common events, but no Boss Battle.
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9 votes
Boss Kill Count with server code and LastKillTime
I think it would be a good change to have control over when a boss dies on the X server.
With this we would have the freedom to create the timetable for the bosses on the website for each server.
My idea it's the GameServer pass the code to procedure to be saved in the table.
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4 votes
CalcMonster.ini Elite Monsters Increase immunity punish
https://muonline.webzen.com/pt/gameinfo/guide/detail/248
Elite Monsters have the same Immunity as Boss Monsters such as Divine Punishment.
CalcMonster.ini
EliteMonstersPunish = 1
EliteMonstersPunish = 0
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4 votes
Limited use command.
Adding ZEN currency to actual /dec custom commands
[Custom]
DecStatCoinType = 0
DecStatCoinValue = 5000000
ShopOpenCoinType = 0
ShopOpenCoinValue = 0
WarehouseOpenCoinType = 0
WarehouseOpenCoinValue = 0
DecStatCoinType example.-
0 ZEN
1 WC
2 GP
we have available WC and GP, but not zen option.
thanks 🙂
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4 votes
levelup config Guardians or Earrings
Each update introduces a new guardian and new earrings.
For new players, it has become quite challenging to levelup a guardian or Earrings, especially on slow/medium servers that have to maintain a certain difficulty in the game at least for the new content, as there is only one configuration for the success rate to level up all the guardians or Earrings this have been not fair for beginners that have to start from the first tier.
It would be beneficial to have these configuration for each tier of guardian/Earrings starting from the Ghost Horse/Rage Earring.
In order to ensure a fairer experience for beginners who must start leveling from the Ghost Horse, it is essential to make certain adjustments.
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7 votes
BC / DS / CC Event Daily Limit on HWID/IP
Hey,
Any chance there could be limitations to events such as DS/BC/CC/IT/DG based on IP and HWID per day?
No matter the MAX Window settings in the GS/DS, people always create more accounts, log out and log in with sub-accounts to complete more events and gain more rewards per day.
A change like this could be in general fair towards every player so that no matter how many accounts they have logged or not, they can still only do certain number of events per day per IP/Hwid
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13 votes
Add Grand Reset system
Hello,
My suggestion is to add Grand Reset system in game with wide configuration as Reset system (requirements, rewards and etc.) and in-game command /greset.
We have some configs in ex. ExpSystem.xml (MinGrandReset;MaxGrandReset), but we don't have Grand Resets in game.
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13 votes
AutoReturn-Bot counter - Anti-Hack addition
Hello,
With the rising abuse of Auto-return bots that sadly work without being detected by any anti-hack I thought I'd suggest a feature.
Would it be possible to create a feature that compares the coordinates and actions of a certain player? and if they are being matched lets say to X% for the past Y minutes it would trigger an alarm?
For example, if we had a file track.xml in the gameserver where we put all the nicknames or accounts of players who we want the game server to track and give alarms in the logs and DC the player
I know a feature like for the entire server and all players would be heavy on calculations and probably cause lag but for a few players should technically be possible? That way we would get an output log saying that a certain player's actions and coordinates match let's say 70% for the past 3 hours etc. and that will be enough evidence for us to ban such player.
Just a thought
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4 votes
Reset +VIP
copy paste same settings for different VIP levels
so admins can make that VIP player does not have to swich char or return to lorencia on reset, or gets more Wcoins on reset = more VIP sales.
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5 votes
ItemOptionSystem_exc Fundamental options for Wizardry
Hello devs
Through this I come to ask you to add options for mages to the system, the system currently allows us to add and greatly increase the attack power thus giving advantages to classes whose attributes depend on the attack power.
The mage classes end up being at a disadvantage.
Main options:
Increase Wizadry Damag Rate Increase Wizardry Damage Increase Attack Speedy Increase Attack (Wizardry) speed increases wizardry dmg every * LvL Would it be possible to add them to the system?
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1 vote
Improvement ItemOptionSystem_exc SocketCount
Hello Devs,
How are you ?
Through this I come to give an opinion, if possible this would bring a certain value in the item market and high level seed.
The idea would be to have the ability to define what minimum seed level the item needs to have for the option to be applicable.
Example:
SocktCount="3" MinSeedLevel="8"
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7 votes
Disconnect function via website
Hello. It's an obvious thing. Helpful for players and admins.
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2 votes
Hunting Quest - Add option Increase Curse
Hi devs,
Through this I come to suggest the addition of the option of : Increase Curse Dmg.
The wizardry option does not increase the summoner's curse damage and this ends up being a disadvantage for the class, for those who play with curse summoners.
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4 votes
Improvement ItemOptionSystem_exc OptionValue and OptionProbability
Hello devs.
Through this I come to ask you, a possible improvement to the system of personalized options.
Currently the options in general in regular items are improved according to the correct level ?
Example:
Let's say the item has double dmg increase: 2% at level +10
At level +11 3%, +12 = 4%, +13 = 5%
Would it be possible to add a function similar to this?
Example:
Required level for Increase Excellent damage option:
10 = 2% 11 = 4% 12 = 5% 13 = 6% 14 = 8% 15 = 12% I thought of a structure like this:
<Item Cat="5" Index="143" MinLevel="10" MaxLevel="15" Ancient="0" Excellent="3" SocketCount="0" OptionIndex="1" OptionValue="2;4;8;10;12;16" OptionProbability="1;4;6;8;10;14" /> The semicolon refers to the level interval.
The higher the level, the greater the percentage of the option applied.