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0 votes
HuntPoint buff effect formula script
Currently, the Huntpoint Buff system depends entirely on pre-set things.
Allow users to edit Buff HuntPoint to their liking.
Like skill scripts or formula data.
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0 votes
add PVP Damage Reduction to the ItemOptionSystem
The 5th damage is too high, even if 25: Absorb PVP damage, (Probability %) is set to 100%, there will be a second kill.
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4 votes
Add PVE option to the ItemOptionSystem
Please add option PvE damage increase +%.
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5 votes
[World Creator] Action Undo / Redo (Ctrl+Z / Ctrl+Y)
Hey there!
Suggest to add in World Creator very usefull functional: Undo / Redo.
For now looks like map designer not have chance for mistake, sometimes we rotate / translate / add objects just for check how it's will looks, sometimes we doing color painting of terrain for understand if this will be better, sometimes we cloning multiply objects by mistake and many other examples where CTRL+Z it's must-have thing.
In most nice way (as i can imagine) this feature can be implemented as part of Action History, which can be killer feature.
With best regards.
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4 votes
MU Dashboard
Make an official IGCN dashboard, currently every server has its own dashboard (so there's a demand for it), some better than others. It would be nice if we have an IGCN official dashboard for our clients, it is really useful.
Dashboard display event times, invasion time, notify when those events happen, notify when your character dies, and more.
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5 votesCompleted
Arka War and Ice Wind Valley schedule
Please make the Arka War & Ice Wind events have more scheduling options such as: different days of the week and times (just like the Hide and Seek event).
This would allow administrators to have greater control over event times: We could set up multiple events throughout the week at specific times.
Example:
<Schedule> <Start Year="-1" Month="-1" Day="-1" DayOfWeek="2" Hour="06" Minute="00" Second="-1" /> <Start Year="-1" Month="-1" Day="-1" DayOfWeek="4" Hour="15" Minute="00" Second="-1" /> <Start Year="-1" Month="-1" Day="-1" DayOfWeek="6" Hour="18" Minute="00" Second="-1" /> </Schedule>
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3 votes
Kill Boss Monster
How it currently works:
Deal 50% or 51% damage to any boss and have settings not on last hit reward but damage reward
Come with second character and finish it
Original damage dealer even if he isnt near boss no matter how much time passed will get reward for example WCoins etc. (it will annouce first character as well that dealt most damage)
How it should work in my opinion (introduce some internal timer for reset this DMG):
Once you leave bosss with your character lets say u dealt 51% but u go away, there should be internal timer to reset it for example check every minute/two minutes if character is present if not RESET amount of damage boss took either recover fully back to 100% or forget about very first attacker and give reward to person who will finish it with most amount of %DMG from HP that is left.
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2 votes
Improving LimitCount System
- Please add Durability and Element attributes to the LimitCount to support the transformed ones (Elemental Symbols cannot be combined when talking to NPC Lahap). Furthermore, the Mithril Fragments cannot be dropped properly due to lack of Element Attribute.
- ItemMinLevel and ItemMaxLevel can also be added for future needed.
Thanks for your reading!
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1 vote
Essential Tools - Ban Expiry
Hello, it would be helpful if you added an expiration time for account bans, just like you have for chatban.
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2 votes
Oversting Skill reduce lag
If possible please make it so that Oversting skill does not shoot 5 million skills per second 😛
Sadly the below setting does not work on Oversting and it is the most laggy skill in the game at this moment.
;------------------------------------------------------------------------------------------------------------- ;-- Allows to control behavior of skills against high attack speed ;-- Default value for all classes is 15, values range is 0-15 ;------------------------------------------------------------------------------------------------------------- AgilityBugFixDW = 15 AgilityBugFixDK = 15 AgilityBugFixElf = 15 AgilityBugFixMG = 15 AgilityBugFixDL = 15 AgilityBugFixSU = 15 AgilityBugFixRF = 15 AgilityBugFixGL = 2 AgilityBugFixRW = 15 AgilityBugFixSLA = 15 AgilityBugFixGC = 15 AgilityBugFixWW = 15 AgilityBugFixLM = 15 AgilityBugFixIK = 15 Also using it at only 500 speed. On high stat servers i can imagine its even worse
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1 vote
GP Reward in Xshop for Multi Option
Currently If you want to use GP Reward you must use single or package option, if you selecet multi, you set up the same GP Reward for all options (which is not correct, because some options may cost higher than others but receive the same GP Reward in this model).
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2 votes
Battle Pass to add custom missions
You can see the possibility that we can customize our missions like:
collect zen
ruud collection
wcoins collection
goblin poinst collection
specify the monsters to kill
kill player
collect specific items
level
master level
reset
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2 votesCompleted
Craft Ability Card Settings in Chaos Machine
Add the possibility to change the required Jewel of Bless and zen for the combination of Ability Cards. Just like it is possible in Spider Artifacts with JoC
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1 vote
ItemPriceSystem
<ItemPriceSystem Password="WErt$4t3"> <ItemSell Enable="0" SellOptionSpec="1"> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="14" Index="13" Level="-1" CoinType="0" CoinValue="50" SetOption="0" SetTier="0" ExcOption="0" ExcCode="" /> </ItemSell> <ItemBuy Enable="0"> <Item Cat="0" Index="14" ItemMinLevel="0" ItemMaxLevel="0" CoinType="1" CoinValue="160000"/> </ItemBuy> <Strings> <String Id="0" Text="WCoin" /> <String Id="1" Text="GP" /> <String Id="2" Text="Zen" /> <String Id="3" Text="Ruud" /> <String Id="4" Text="Selling Price: %d %s" /> <String Id="5" Text="Buying Price: %d %s" /> </Strings> </ItemPriceSystem> I hope to add an approximate value For example: <ItemPriceSystem Password="WErt$4t3"> <ItemSell Enable="0" SellOptionSpec="1"> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50~100" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="14" Index="13" Level="-1" CoinType="0" CoinValue="50" SetOption="0" SetTier="0" ExcOption="0" ExcCode="" /> </ItemSell> <ItemBuy Enable="0"> <Item Cat="0" Index="14" ItemMinLevel="0" ItemMaxLevel="0" CoinType="1" CoinValue="160000"/> </ItemBuy> <Strings> <String Id="0" Text="WCoin" /> <String Id="1" Text="GP" /> <String Id="2" Text="Zen" /> <String Id="3" Text="Ruud" /> <String Id="4" Text="Selling Price: %d~%d %s" /> <String Id="5" Text="Buying Price: %d %s" /> </Strings> </ItemPriceSystem>
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1 vote
Inspector Restart App Frequency
Add ability to restart app frequency below 1h (at moment you can only enter integer values, so minimum is 1 for 1h. I want to restart an app every 20 minutes.
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0 votes
5Th Feather success rate and Pure Wing Core VIP
My idea is to add the success configuration for creating the 5Th Relic(Uriel's Feather) in ChaosBox.ini and VipSettings.xml
Along with the Pure Wing Core rate for VIP player.
ChaosBox.Ini FeatherWing5MixMaxRate = xx RelicWing5MixMaxRate = xx VipSettings.xml <Wing Second="xx" Monster="xx" Third_Feather="xx" Third_Relic="xx" Fourth_Feather="xx" Fourth_Relic="xx" Fifth_Feather = "xx" Fifth_Relic="xx" WingCoreRate = "xx"/>
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3 votes
Kundun Shield Skill to other Bosses
Basically, Kundun has the greatest boss/monster skill in-game. The shield that delays its death by a lot, making it harder to kill that bosses with 3x more HP and defense.
A kundun with 100 million HP is harder to kill than a God of Darkness with 1000 million HP. But it would be nice to implement this skill to every boss in-game so they all become difficult to kill (sometimes bosses are easy to kill due to high damage, this prevent bosses from quick dying and not need to increase hp and defense to extrem high levels).
I searched for this skill in monster skills but couldn't find it.
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2 votes
Item Price System in specific NPC/SHOP
I am looking to buy the plugin because it is a useful tool but it does not fully meet my needs, since I would like, for example, for the system to only apply to a specific NPC ID. For example, if a user sells a Jewel of Bless to obtain WCoin, I would like the "normal" shops to give him zen, while in a "Custom" NPC he obtains the WC defined in the item price plugin.
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2 votes
Announcement for Itembag min/max level
Announcement for Itembag min/max level so users know that they are not receiving a reward because of their level (either max or min) when they kill a monster/boss. Right now we have to set information outside server about this configuration, while it should be announced when a player kill a monster that he's outside the level range for the reward.
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1 vote
Add ability to Damage Others Except Guild in mapattribute
Add ability to Damage Anything Except Guild in mapattribute. This way we can create custom events that allow AoE damage in those maps and not need to press CTRL to deal damage to others.
It will allow us to create custom PvP events. (or even guild members) thanks.
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0 votes
Add Elemental Damage and Defense to Bots Effect Type
Add Elemental Damage and Defense to Bots Effect Type.
System was created before EE had elemental buffs, now with these new buffs system needs to be updated to have the ability to add elemental damage and defense.
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1 vote
Last Man Standing Instanced.
I think it's a valid change, all rooms with the event activated would capture player registration, but when starting the event it would play for a single PVP instance.
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8 votes
(Reduce Dupe) Extend Trade System
In common settings:
Trade System = 1 (enabled)
Add:
Trade System Arca = 0
Trade System Market = 1
Trade System Siege = 0
Trade System instance = 0
Also possibility to add a cooldown to this setting would be ideal. Example:
Trade System Delay = 180 (seconds) You cannot trade for 180 seconds after moving to this game server.
or Move Trade System = 1/0 from common settings to be controlled by gameserver.ini per gameserver. (siege, market etc.)
It is possible today via a workaround (reloading every server with different common settings) but I believe this could be improved.
I have substantially reduced the found dupes on my server by just turning off trade on my game servers, and I believe this setting would help everyone with dupes.
It is not bulletproof but it helps, as most of the dupes happen via trade/vault/drop.
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2 votes
EventItemBag - Improvement for MG, Elf and BK estatistic
Hello developers,
Hereby I come to publish this suggestion for improvement to EventItemBag.
Currently in MuOnline there are classes such as BK, Elfa and MG that have more than one type of build or statistics.
Some EventItemBags for special awards sometimes end up not being very useful due to the style adopted by the player.
My suggestion is to create a function in the EventItemBag that allows us to define drops according to the distributed point statistics.
Example:
<DropAllow DW="0" DK="0" ELF="0" MG="1" DL="0" SU="0" RF="0" GL="0" RW="0" SLA=" 0" GC="0" LW="0" LM="0" IK="0" PlayerMinLevel="1" PlayerMaxLevel="MAX" PlayerMinReset="5" PlayerMaxReset="MAX" MapNumber="-1" EnegeryDrop="1" StrengthDrop="0"> <!-- Category, Rare Random Item Awards: --> <Drop Rate="8000" Type="1" Count="1"> <!-- Type:[0] Random dropping | Type:[1] All bag items --> <Item Cat="0" Index="" ItemMinLevel="0" ItemMaxLevel="0" Skill="1" Luck="-1" Option="-1" Exc="-10" SetItem="0" SocketCount ="0" ElementalItem="0" ErrtelRank="0" /> <!-- Name: Blood Angel - --> </Drop> </DropAllow> EnergyDrop="1" StrengthDrop="0"
This way it would be possible to create specific drops according to the player's attributes.
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4 votes
Dark Side Skill (Regular, Master, 4th) Formula Change to fix reset servers
Hello,
The provided skill formula for Dark Sides makes it impossible to balance for Reset Servers and believe me I tried everything. Tweaking weapon damage, sets, combat power, changing skills in the skill tree, even deleted any double damage or triple damage from sets.
Sadly it applies a barrage of damage so big that it can be nerfed to the ground and still one-shot other players. So the only option is either tune down this skill to a point where it's no longer useable in PvM or keep it on similar damage as other skills and accept the fact that RageFighter oneshot every player regardless of equipped set.
The solution would be to add barrage 3 or 4 just like with many other skills, I know its not original but there is no walkaround unless playing with million HP pvp. I would turn the skill off but its a shame for such a signature move to be useless for Rage Fighter