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Feature Suggestions

  1. 1 vote
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    Custom Plugin Monster Event

    Hello. I would like to have a custome monster event to use to create raids. When players need to kill a certain amount of monsters for a boss monster to appear.
    1. Player can participate solo or in a party (if players in a party the number of monsters killed counts for the whole party, similar to the fulfillment of the 3 class quest )
    2. The usual maps for the event are used (i.e. you can choose the index of the map where the event takes place).
    3. Opportunity to  run several events on 1 map (by analogy as in the file MonsterSpawn_Group) with determination by coordinates of the event area.
    4. Players start looking for monsters (in the event settings you can specify the coordinates of monster spawn area, possibility to choose any monster index from the available in the monsterlist.xml)
    5. Killing the required number of monsters (for example, 20, possibility to change the number of monsters required), appears Boss Monster. (available coordinates of spawn bosses and regular monsters)
    6. The ability to make the drop for monsters and boss or in the files EachMonsterMapDrop or in the files ItemBags, it is not fundamental
    7. Event Periodicity - I would like to be able to specify a regen time for each monster and boss monster.

    Thank you for your attention 🥰.
    FuerGrissa
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  2. 6 votes
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    Make Notice System plugin global + Monster kill notification to go on the system messages

    Hi, we would like to have an option in notice system plugin which when turn on it will give the notifications globally in all servers of the group, that's how it supposed to work unless you are  using only one gameserver which none does.

    Example , im connected in server 2 and in server 1 there was PK or boss respawn and i get to see the notification and from which server it came from. 
    [Server1] BK killed SM   or  [Server1] Kundun7 has respawned 

    Also the monster kill notifications are going in the middle of the screen, all the other notifications from this plugin are going on the system message except monster kill. Please make the monster kill notification to be the same as the other notifications. Reason for asking this is because the messages disappear when in middle of the screen and you cant keep track or scroll up to see who killed the monster, i think its logical to have them on the side system messages.

    Thanks 
    johnnyssk
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  3. 1 vote
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    lua ElfBless LemuriaMageBless LightWizardReflectionBarrier add TargetIndex TargetClass

    RegularSkillCalc.lua and MasterSkillCalc_3rd.lua ElfBless LemuriaMageBless LightWizardReflectionBarrier add TargetIndex TargetClass
    Meditator
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  4. 0 votes
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    Party Matching improvements

    Few things, which will make life better.
    1) Auto kick from party members who are offline for more than 10 minutes
    why: players usually just turn off the game without exiting from the party, so they just block the slot. Or a random player connecting to the party where few guys are offline already
    2) Auto disband party, if all party members are in the safe zone for more than 10 minutes
    why: example. Whole AFK party with 1 open slot. Golden Tantalos killed them in the middle of the night. Until morning a lot of players join and exit this "fake" party.
    3) The Auto-accept button by default should be activated
    why: guys just forgot to click on it from time to time. Players are trying to join the party but chance of success isn't too big.
    These changes will significantly increase the pleasant game experience. 
     
    Shanahan
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  5. 3 votes
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    Post item for sell

    Hello everyone,
    I think that instead of developing crappy features, we should focus on improving the experience and convenience for players.
     
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  6. 8 votes
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    Introduce Skin system

    Hello, I would love to see some skin system implemented ingame.
    Idea is to have some sort of "skin system" for example you press key / some UI button on screen and you are able to select variety of skins.
    erebosmu
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  7. 3 votes
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    ItemBags WingCore Set requirements

    I hope to add this feature:
    //        WingCore:
    //            -1: No Option
    //            -2: Random count of random options (based on rates from WingCoreOption.xml)
    //            ID1;ID2
    muarwen
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  8. 2 votes
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    Auto pick up zen ItemOptionSystem

    Some pets do not have this function, so it is best to set the pickup distance.
    Meditator
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  9. 1 vote
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    DarkSoul

    Requires item +6 to use
    Meditator
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  10. 6 votes
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    LimitedUseCommand

    The suggestion is: to add new parameters.
    1)
    RefreshLimit="1"
    (Is time limit work or not)
    RefreshLimitTime="1440"
    (How many minutes should be passed after successfully using the command)
     
    2) 
    Add a MinVipType="0" parameter for these commands:
    Class2QuestChangeMinLevel = 220 Class3QuestChangeMinLevel = 400 DecStatCoinType = 0 DecStatCoinValue = 0 ShopOpenCoinType = 0 ShopOpenCoinValue = 0 WarehouseOpenCoinType = 0 WarehouseOpenCoinValue = 0  
    Shanahan
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  11. 8 votes
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    AttackDelay log independent

    At present, the log is in log, please develop it independently
    Meditator
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    1
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  12. 20 votes
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    Formulas in RegularSkillCalc for basic skills

    It would be excellent to have basic skills formulas in RegularSkillCalc.lua like Energy Ball, Fire Ball, Power Wave, Twister, and so on.
    Modifying parameters in SkillList is not as simple as changing formulas in lua file.
    Example:
    -- SkillID: 8, Twister function TwisterCalc(Class, InDamage, Strength, Dexterity, Vitality, Energy) local OutDamage = 0 if (Class == CLASS_WIZARD) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_GLADIATOR) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_RUNEWIZARD) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_LIGHTWIZARD) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_LEMURIAMAGE) then OutDamage = InDamage * 1.0 end return OutDamage end  
    Arkaniz
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    4
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  13. 1 vote
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    You can purchase items with options attached at the X Shop. Item380Option ,HarmonyItem_Option

    You can purchase items with options attached at the X Shop.
    If you can add Item380Option and HarmonyItem_Option
    Fully optioned items can be purchased at X Shop.
     

    hugab1
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  14. 4 votes
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    Zen Coin

    Since it's impossible to make it on your own, i would like to suggest.
    PriceSettings.xml
    Add additional options like these ones:
    ElementalRuneBuyPrice = 80000000 ElementalRuneSellPrice = 1000 There is an item "Zen". (14, 15)
    ZenPrice = 100000000 ZenSellPrice = 100000000 This will allow players to buy and sell "Zen coin" at the same price. So it will be convenient to store and trade a big amount of zen.
    Shanahan
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  15. 1 vote
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    A character clone button

    Good day, I propose a button in essentialtools where we can clone characters or the entire account to a new account with the purpose of saving time when trying to test a character in case of problems, and thus take this account to a testing area and make the respective changes. I hope I am understood, it is simple.
    I press the clone button > your character is copied and pasted into another account with a different name > I test quickly and do not take much time to copy it by hand, thank you.
    BOPOHA
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  16. 2 votes
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    bat flock dot

    Formuladata. Character section:
     <Formula ID="9" Data="((((((%d*%d)*0.6/24)+(((%d-800)*(%d-500))/200))/24)+2000))" /> <!-- Energy, Energy, Energy, Energy -->
    Hello. Can we do something with it? At least set the first attribute as STR. 
    The current formula brings chaos. The previous one was much better. 
    Shanahan
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    2
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  17. 0 votes
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    Option to hide ScreenShots messages

    Option to hide ScreenShots messages, whenever we want to take a nice picture of the game, we always get this screenshot saving message with date and number. Maybe make it smaller (so it is easier to remove with photoshop) and doesn't take 5% of the image.
    Maiev
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  18. 2 votes
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    add attack damage percentage to the ItemOptionSystem

    The attack power of some physical professions is too low
    Meditator
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  19. 13 votes
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    Add possibility to change wings value % in-game

    Hello. I've changed the values for wings in increase damage & absorb values, but can't do this in-game.
    Via itemtooltip I've changed to the static value for level+0 and added an extra line like "With each level +1% extra" but a lot of players don't understand it.
    It will be okay if it will be just a config via lang.mpr or .bmd file. This suggestion I remember was already in the old suggestion tracker. For 4 years.
    Thanks.
    Shanahan
    14
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  20. 0 votes
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    if we have Skill_UseArea to allow skill to use in special zone why don't have Noskill_Usearea to restrict them ?

    i think some of admin sometime we need to create event or need to adjust some zone we don't want player to use some skill in that area for some reason

    but seems igcn not have config to adjust like this way

    From my idea this config will combination of Skill_UseArea.xml and PlayerKillSystem.xml (in freepkzone config)

    so config will looklike this

     
    <BlockSkill> <Skill ID="XX" Name="XXX"> <Area MapNumber="X" StartX="X" StartY="X" EndX="X" EndY="X" /> <\Skill> <\BlockSkill>  
    Mpsmith
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  21. 7 votes
    Guests cannot vote
    Completed

    2 Launcher Server same machine

    Add the option to choose IP to open the ports so it is possible to have 2 launcher servers or more in 1 server with many IP Addresses
    With this will be necessary to have custom name for the firewall rule for every Launcher Server App open.
     
    Reason, keep launcher servers on external machine to avoid CPU load on main game servers machine when idiots make attacks 😃 
     
    LaLiTaBluE
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  22. 6 votes
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    HuntPoint buff effect formula script

    Currently, the Huntpoint Buff system depends entirely on pre-set things.
    Allow users to edit Buff HuntPoint to their liking.
    Like skill scripts or formula data.
    tranvutuan
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  23. 2 votes
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    add PVP Damage Reduction to the ItemOptionSystem

    The 5th damage is too high, even if 25: Absorb PVP damage, (Probability %) is set to 100%, there will be a second kill.
    Meditator
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  24. 8 votes
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    Add PVE option to the ItemOptionSystem

    Please add option PvE damage increase +%. 
    Shanahan
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  25. 8 votes
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    Completed

    [World Creator] Action Undo / Redo (Ctrl+Z / Ctrl+Y)

    Hey there!
    Suggest to add in World Creator very usefull functional: Undo / Redo.
    For now looks like map designer not have chance for mistake, sometimes we rotate / translate / add objects just for check how it's will looks, sometimes we doing color painting of terrain for understand if this will be better, sometimes we cloning multiply objects by mistake and many other examples where CTRL+Z it's must-have thing.
    In most nice way (as i can imagine) this feature can be implemented as part of Action History, which can be killer feature.



    With best regards.
    RevalSoft
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