Custom Maps & Monsters
Custom Maps & Monsters
Add worlds and monsters the client never shipped with, and give each one its own behaviour in Lua. No client patching, no server rebuild.
The plugin loads and runs your maps and monsters - it does not create them. You build a world in MU World Creator, and a monster starts from a model you make or buy. Here you register them, script them and ship them.
Custom Maps & Monsters
Add worlds and monsters the client never shipped with, and give each one its own behaviour in Lua. No client patching, no server rebuild.
The plugin loads and runs your maps and monsters - it does not create them. You build a world in MU World Creator, and a monster starts from a model you make or buy. Here you register them, script them and ship them.
Worlds
- Own maps - past the client's own 146, numbered up to 200
- Treated as stock - walking, drops, warps and PvP rules, like any original map
- Fog - linear, exp or exp2, your own colour and range
- Music - for the map, for safe zones, and for up to 30 areas
- Terrain lights - placed and moved from the script
- Weather - presets you pick per map
Monsters
- Own monsters - ids up to 2499, with model, textures and sounds
- Look - scale, glow, render flags, hidden and additive meshes
- Motion - animation speed per action, walking speed
-
Weapons - one in each hand, from
ItemList.xml - Name - the text above its head, how high it floats, its elemental effect
- Player skills - the server picks the targets, the client draws the hit, your script the caster
Lua
- One script each - per map and per monster, sandboxed
- Effects by file name - no version-specific id in your scripts
- Drawing - sprites, billboards, camera-facing beams, arrows
- Sound and light - play sounds, add terrain lights, read the world clock
- Handlers - map load, every frame, world render, monster create / render / attack
In the package
- Lost Land of Tarkan - a finished map, ready to drop in
- Pharaoh - a finished monster, casting Raining Arrow from its own script
- Tarkan Copy - reference map: a stock world copied and renumbered, start to finish
- Hydra - reference monster: model, textures, sounds and script, start to finish
- Script library - weather presets, monster skill effects, shared helpers
Ship it protected
-
Your own key - scripts pack to
.gsc, configs to.xdc, terrain optionally keyed - Dev mode - runs your plain files, limited to the accounts you name
Bundled tool
- IGC File Encrypt - packs scripts, configs and terrain, and renumbers a copied world
Full documentation: https://github.com/srv-config/Configs-Preview/wiki/CustomGame-Home

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