<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == INTERNATIONAL GAMING CENTER NETWORK
// == www.igcn.mu
// == (C) 2023 IGC-Network (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of IGCN Group MuOnline Server files.
// ============================================================
//
//~~ Changes to the file must be reflected on game client side and encrypted to .bmd using ToolKit Lite or Premium "IGC File Enc/Dec (XML)" tool, \Data\Local\ItemPriceSystem.bmd
//
// ### ItemPriceSystem ###
// Password:
//
// ### ItemPriceSystem::ItemSell ###
// Enable: Deactivates or activates item sell price override, 0/1
// SellOptionSpec:
// ~ 0: Accepts excellent items with any option type but minimum number defined in ExcOption attribute
// ~ 1: Accepts excellent items of specified options IDs, if defined, 0/1
//
// ### ItemPriceSystem::ItemSell::Item ###
// Cat: Category of item, see ItemList.xml
// Index: Index of item, see ItemList.xml
// Level: Level of item, 0-15 or -1 for any
// CoinType:
// ~ 0: WCoin
// ~ 1: Goblin Point
// ~ 2: Zen
// ~ 3: Ruud
// CoinValue: Value of selected coin type
// SetOption: Is ancient item, 0/1
// SetTier: Tier of ancient item to check
// ~ 0: No Tier
// ~ 1: Tier I
// ~ 2: Tier II
//
// ExcOption: Minimum number of excellent options
// ExcCode: X;X;X;X;X;X;X;X;X: Defined excellent options, the 'X' is excellent option ID based on ExcellentOptions.xml, maximum 9 options can be defined
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ By adding item to the list, it will be sold in regular shop for defined Coin Type instead of Zen unless set so
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### ItemPriceSystem::ItemBuy ###
// Enable: Deactivates or activates item buy price override, 0/1
//
// ### ItemPriceSystem::ItemBuy::Item ###
// Cat: Category of item, see ItemList.xml
// Index: Index of item, see ItemList.xml
// ItemMinLevel: Minimum level of item, 0-15
// ItemMaxLevel: Maximum level of item 0-15
// CoinType:
// ~ 0: WCoin
// ~ 1: Goblin Point
// ~ 2: Zen
// ~ 3: Ruud
//
// CoinValue: Value of selected coin type
//
// ### ItemPriceSystem::Strings::String ###
// Id: Unique string ID
// Text: Text to display
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->
<ItemPriceSystem Password="WErt$4t3">
<ItemSell Enable="1" SellOptionSpec="1">
<Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50" ExcOption="1" ExcCode="0;1;2;" />
<Item Cat="14" Index="13" Level="-1" CoinType="0" CoinValue="50" SetOption="0" SetTier="0" ExcOption="0" ExcCode="" />
</ItemSell>
<ItemBuy Enable="1">
<Item Cat="0" Index="14" ItemMinLevel="0" ItemMaxLevel="0" CoinType="1" CoinValue="160000"/>
</ItemBuy>
<Strings>
<String Id="0" Text="WCoin" />
<String Id="1" Text="GP" />
<String Id="2" Text="Zen" />
<String Id="3" Text="Ruud" />
<String Id="4" Text="Selling Price: %d %s" />
<String Id="5" Text="Buying Price: %d %s" />
</Strings>
</ItemPriceSystem>
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