Key Changes
- [HOT] Season 22 Part 1-1
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[NEW] Characters Renewal: Dark Knight, Rage Fighter, Slayer
- New attack power types: Rage (Dark Knight), Melee, Area and Divine (Rage Fighter), Darkness (Slayer)
- Reworked skill damage, mana and AG usage, range and elemental values
- Reworked 4th Skill Tree enhancements
- Dark Knight master tree: Fire Blow Strengthener and Fire Blow Mastery replace Death Stab Strengthener, Proficiency and Mastery
- Dark Knight and Slayer skills no longer use the Skill Attack Power (%) bonus, Rage and Darkness Attack Power replace it
- Higher damage and Combat Power of Mastery and Legendary weapons
- Lower maximum attack speed (CalcCharacter.ini)
- [NEW] Magic Gladiator: Spirit Attack Power while Crusher Charge is active
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[HOT] Monster movement rework (test, off by default): Common.ini [MonsterMove] PathSystem
- Monsters and other players are where the client shows them, so attacks and skills land on what the player sees
- Monsters move at the speed of their walk animation; offline-levelling and bot players at the speed of their wings, mounts and buffs
- Chasing monsters find their way round walls and keep up the chase
- [NEW] Characters Renewal: Dark Knight, Rage Fighter, Slayer
- [NEW] Hunting Record: Base EXP and Bonus EXP next to the total EXP, in the Hunting Record and Real-Time Hunting Record windows
- [ADD] FormulaData.xml: Season 22 formulas (Character 65-74, CombatPower 29-43, SkillTree 340-341, AbilityTree 291)
- [MOD] Falling Slash, Cyclone, Slash and Fire Breath of wizard classes no longer add the Energy bonus
- [MOD] Quests available up to level 1800 (MuQuest.xml)
- [MOD] MU Helper: new hunting area entrances in Aquila's Temple
