Through this, I request that the developers add callbacks that allow us to manipulate all the monster's attributes (MonsterList.xml) according to their respective indexes.
- onMonsterGetAttr(oMonster, oTarget), -- Return all the monster's attributes according to their index in MonsterList
- onMonsterSetAttr(oMonster, oTarget), -- To set/change specific monster attributes
- onMonsterTracker(oMonster, oTarget) -- To track the object/player
Currently, the monsters are appearing 100% stationary, and since we can't manipulate their attributes, the events are becoming extremely low quality because players like to compete, but without being able to manipulate these attributes, we can't offer that to the players.
On a reset server, attribute alteration is fundamental.

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