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372 ideas

  1. 1 vote
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    Improve scramble-hide and seek notification system

    Currently, these two event notifications appear in the center of the screen, which often makes them difficult to read due to terrain and landscape interference. As a result, many players miss the first message entirely, putting them at a disadvantage while waiting for the second one. Additionally, this overlaps with other important event and invasion notifications, which is not ideal.
    Please consider adding a configuration option that allows us to choose the display method for event notifications:
    - On the main screen (as it is now)
    - As a global post message, with the ability to select a custom text color for improved visibility
    Additionally, we request an option to disable the scramble difficulty level message, since it's unnecessary when using only one difficulty setting. Currently, removing the text from the language file prevents the gameserver from starting, which is problematic. A config like ShowDifficultyMessage="1/0" would be awesome.
    Finally, we need the ability to remove the "Guess the mixed word" section in the Scramble event and keep only the hint/question line, making the event cleaner and more flexible. A config like ShowScrambleTypeMessage="1/0" would be awesome.
    johnnyssk
    10
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    0
    comments

  2. 1 vote
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    Can Launcher add the function of encrypting and decrypting files, so that customized equipment and models can be prevented from being stolen?

    Can Launcher add the function of encrypting and decrypting files, so that customized equipment and models can be prevented from being stolen?
    mantianfei
    34
    views
    3
    comments

  3. 0 votes
    Guests cannot vote

    Open Chest on other servers

    Add an option to specify the number of extra chests on all servers, separated by VIP level.
    For example, I currently have two rooms, one free and the other VIP.
    VIP players have 10 extra chests, and the free player has 3.
    When the VIP player switches to the free server, they will still have 10 chests, not just 3.
    Summary: Extra chests need to be assigned by VIP level, not by data folder.
    Rafael Prado
    22
    views
    0
    comments

  4. 1 vote
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    IllusionTemple_Renewal

    Good afternoon dear IGCN, could you please add a feature to Illusion Temple to disallow a Summoner character from using sleep in an event 
    <IllusionTempleRenewal Enable="1" MinUserInParty="2" SaveRankingPoint="1" AlternativeMode="1" SpawnMonster="1" RequireInvitation="1" SleepUse="0"  StatueSpawnRateReductionPerPoint="10"> for example. Thanks in advance
    FuerGrissa
    27
    views
    0
    comments

  5. 5 votes
    Guests cannot vote

    anti afk system based on selected cords

    I saw this anti afk system in some server where if you stand and afk for a certain period near bosses area you get auto teleported back to lorencia! 
    If possible to have it too in our servers ❤️ 
    johnnyssk
    52
    views
    0
    comments

  6. 2 votes
    Guests cannot vote

    Extend common to control Wizards Ring durability

    It would be nice to extend common with an option to control the durability of Wizards Ring and Lethal Wizard's Ring in the same way as we do with "DisableDurDownTransfRing" for transformation rings and "IsDisableDurabilityDec" for regular items.
    expmu
    56
    views
    0
    comments

  7. 8 votes
    Guests cannot vote

    Improvement of offlevel item collect range

    It is necessary to adjust the item collection range during the off-level.
    Currently, the character can only pick up items in a very limited range (2 or 3). However, as I demonstrate in the video, the correct thing to do would be to respect the range configured in MuHelper, which can go up to 8. If it is not possible to apply the same range at this time, I ask that it be at least increased to a more reasonable value, such as 6 or 8.
    It makes no sense to make the option to collect items available in the off-level if the system only allows you to pick up items that fall practically at the character's "feet".
    I therefore request that the off-level use the same collection range defined in MuHelper, ensuring that the items are obtained correctly according to the established configuration.
     
     
    ChaveMestra
    59
    views
    0
    comments

  8. 0 votes
    Refused

    Add new rule types for VIP Accounts

    Hello developers, I would like to request the inclusion of:
    CommandsRules
    The idea is to be able to define who can use the server commands, such as:
    ClearPK HideIco ClearBAG ClearInventory Marry Scramble OffTrade OffLevel Bringing this to the system would enable Administrators to offer a greater number of benefits to the server's VIP users. We know that VIP is the main source of income for servers today. We receive complaints about the VIP system every day, because it only offers high rates on the chaos machine, higher drop rates and high experience rates.
    Including these commands in the system would give us the ability to improve VIP levels, making VIP sales make sense.
    I took the liberty of creating the sample XML code:
     
    <!-- Commands Rules # Enable or Disabled command 0; Disabled command 1; Enabled command # Coin Type for use Command -1; Disabled (Payment for use command) 0; Zen 1; WCoins 2; Goblin Points 3; Ruuds # Coin Value for use Command --> <CommandsRules> <Rule ID="0" ClearPkCommand="0;0;100000" ClearBagCommand="1;0;100000" ScrambleCommand="1;1;500" DecreaseCommands="1;2;1000" OffTradeCommand="0;-1;100000" OffLevelCommand="1;-1;100000" /> <!-- VIP Silver rule --> <Rule ID="1" ClearPkCommand="1;0;100000" ClearBagCommand="1;0;100000" ScrambleCommand="1;1;500" DecreaseCommands="1;2;1000" OffTradeCommand="1;-1;100000" OffLevelCommand="1;-1;100000" /> <!-- VIP Gold rule --> </CommandsRules>  
    MrJunior
    103
    views
    2
    comments

  9. 0 votes
    Guests cannot vote

    Add simple verification on new UI rankings

    I hereby request the inclusion of an error message when clicking on an event that does not yet have results.
     
    if (rankings.length() == 0) { // There are no results available in this ranking! }  
    @Wizzy
    MrJunior
    78
    views
    0
    comments

  10. 3 votes
    Guests cannot vote

    Switch mode

    Is it possible to add a check box "keep switch mode after character dies" in the "switch mode" window? It will be awesome! 
    Shanahan
    69
    views
    0
    comments

  11. 1 vote
    Guests cannot vote

    Add new Option Nuke, AoE and Bolt on StaticOption Plugin

    Hello, I would like to request that the developers add new options to the custom option plugin.
    It would also be interesting if you could add options for WIZARDY classes. Currently, the only option we can add to increase wizard damage is ALL STATS.
    It would be interesting to add wizardry dmg and attack speedy to the list of options.
    Taking advantage of the change, if possible, add the new options of the 5th class to the plugin options list as well.
    MrJunior
    95
    views
    0
    comments

  12. 3 votes
    Completed

    Extend ItemBag support for Mastery Pentagrams

    It would be nice to extend Itembag system to support Mastery Pentagrams. Actually the system only supports it without errtel slots.


    expmu
    64
    views
    0
    comments

  13. 5 votes
    Guests cannot vote

    Maze of dimension daily entrance

    It would be nice to see a daily entrance limit on this event. Most of events have it, but not this one. 
    Shanahan
    56
    views
    0
    comments

  14. 4 votes
    Guests cannot vote

    Skill Targetting on Ice Wind Valley

    Would it be possible to add this function to the Ice Wind Valley plugin?.
    Leave the skill target. It would be ideal, since several skills are giving an absurd LAG even using anti-lag.
     
    <Skill Index="2071" CastleSiegeDisable="1" ArcaBattleDisable="1" IceWindValleyDisable="1" Name="Pierce Attack of Saturation" />  
    kristensen2109
    63
    views
    0
    comments

  15. 4 votes
    Guests cannot vote

    last man standing daily entries

    If possible add daily entries for last man standing event to can have the event played every few hours and not to worry about rewards abuse or the need to have trash reward so they dont abuse it
    johnnyssk
    71
    views
    0
    comments

  16. 4 votes
    Refused

    Add Option to Reduce Repair Cost for +16 Items

    Currently, when items are upgraded to +16 Add. Option, the Zen cost to repair them increases drastically, making it economically unviable for most players. In fact, over 90% of users choose not to upgrade their equipment to +16 specifically due to the excessive repair costs.
    Those who do upgrade end up suffering from severe Zen depletion, especially in PvM scenarios that require frequent item repairs.
    The intent behind this suggestion is not to discourage upgrades, but rather the opposite — to encourage players to aim for +16 without being penalized economically for doing so.
    Proposed Solution: Implement a configuration or option that allows server administrators to reduce the Zen cost of repairing items at +16, or to scale the cost more gradually, preventing the current exponential spike.
    This change would enhance late-game progression and balance, without impacting game economy negatively — especially in low or mid-rate servers where Zen management is already challenging.
    Maiev
    94
    views
    1
    comment

  17. 5 votes
    Guests cannot vote

    flag exp system

    Hi, it would be good to have flag exp system separating normal-master-majestic experience like the vip system does because in low exp reset servers we dont want normal exp boosters and we are forced to disable the exp output from the flag as its global.
    johnnyssk
    99
    views
    0
    comments

  18. 5 votes
    Guests cannot vote

    GM command to enable/disable /gpost /post usage OR /chatban and /dc to work globally

    Hey, if possible add a gm command to enable or disable the post usage so we can avoid troll spammers or make chatban and dc commands usage to work from any channel , right now you have to chase players in different channels just to chatban them, its kinda awkward. Also trace command if possible to auto move you into player channel.
    johnnyssk
    88
    views
    1
    comment

  19. 6 votes
    Refused

    harmony options rates config

    Please add harmony options rates config, i dont want players to get so easily the SD harmony options that are so strong.
    johnnyssk
    150
    views
    2
    comments

  20. 3 votes
    Guests cannot vote

    Increased restrictions on Guardian trading and personal shop sales

    Increased restrictions on Guardian trading and personal shop sales。
    We can limit trading and selling Guardian with more than a few options。
    For example: Guardian with more than 3 options,Do not want such Guardian to be traded or sold in personal shops。
    Other items have similar control options。Hopefully,Guardian will also be able to incorporate this control option。
    A266690
    66
    views
    0
    comments

  21. 4 votes
    Guests cannot vote

    add webzens mystic gift box event

    Can we have this webzen event :)) ?  https://muonline.webzen.com/en/events/season19part1-3/giftbox
    Or at least the mechanics of it with the item purchase limit per hours in xshop?
    johnnyssk
    93
    views
    0
    comments

  22. 9 votes
    Guests cannot vote

    Ability for GM to know server code of a character

    Sometimes you need to follow up some ppl (cheaters) and it would be useful if you can know where they are exactly just with an in-game command (or make /trace go any subserver they are) so we can folow them up if they chance servers.

    Currently you need to be testing /trace command in each server until you find the guy. Sometimes those GM don't necesarrily need to have access to server machine or website, just in-game commands so we can delegate this kind of job to colaborators.
    Maiev
    112
    views
    1
    comment

  23. 5 votes
    Guests cannot vote

    Added min and max resets on the MoveReq settings

    Hello Developers,
    I hereby request the addition of Min and Max resets so that I can move to the maps.
    And since they are limited, some way to be able to participate in the events of these maps that have been limited through some command, something like that.
    Unfortunately, on reset servers, many players are simply entering the maps where weaker players are playing, to simply make them stop playing.
    This is really very harmful.
    And the problem with restricting access through levels is that they also restrict players from participating in Bosses!
    MrJunior
    93
    views
    0
    comments

  24. 2 votes
    Guests cannot vote

    Enhancing Class Balance

    Enhancing Class Balance by Including Monster DEF in Damage Calculation
    - I would like to propose an enhancement to the current damage calculation system used in IGCN server files, specifically regarding the influence of monster defense (DEF) on character damage output. This proposal aims to address an existing imbalance between melee and magic-based classes in high-level PvE content.
    Current Issue: 
    - At high-tier maps where monsters possess high DEF values (typically over 3600), melee classes such as Dark Knight, Rage Fighter, and Grow Lancer struggle significantly in terms of damage output. In contrast, magic classes like Soul Master or Grand Master are far less affected due to their skills being minimally influenced by DEF.
    This results in:
    - Melee classes becoming underpowered in late-game PvE content.
    - Magic classes maintaining full damage potential regardless of monster DEF.
    - Class roles and diversity being compromised, reducing overall gameplay balance.
    Suggested Improvement
    - Introduce a visible and adjustable Monster DEF factor into the final damage calculation formula for all character classes, allowing for better balance control. With this change, the system would support:
    DEF Scaling per Class Type
    - Allow melee classes to be less affected by monster DEF (e.g., apply only 70–80% of total DEF when calculating damage).
    Dynamic DEF Handling
    Enable DEF adjustment based on:
    - The attacker’s class (melee, ranged, magic)
    - The monster type (normal, elite, boss)
    - Specific maps or zones (e.g., Deep Dungeon, Swamp of Darkness, Ferea)
    Configurable DEF Multiplier
    A server-side configuration setting such as:
    UseMonsterDefInDamage = 1
    MonsterDefMultiplier_Melee = 0.75 (75% of monster defense)
    MonsterDefMultiplier_Magic = 1.0 (100% of monster defense)
    This allows fine-tuning without hardcoding class-specific rules.
    Benefits
    - Improved class balance across all stages of the game.
    - More consistent damage output for melee classes in late-game PvE.
    - Better customization options for server administrators to balance content.
    - Preserves the difficulty of high-level maps while avoiding unfair scaling issues.
    Adding a Monster DEF factor to the damage formula would be a valuable and flexible feature that improves class parity and provides more tools for PvE balancing. This change is especially important for private server communities where late-game content plays a crucial role in gameplay longevity.
    Thank you for considering this suggestion. I believe it will greatly benefit both server administrators and players alike.
     
     
     
     
    MrAngry83
    134
    views
    0
    comments

  25. 2 votes
    Guests cannot vote

    Change color name MonsterID on MonsterSpawn_group

    It seems like a very silly and meaningless thing.
    However, invasions created through MonsterSpawn_group when used as an event, use the same INDEX as traditional monsters.
    It ends up confusing players, it would be very interesting if you added the ability to change the colors of the names of the monsters of invasions created in this file.
    Or even make it possible to add some effect through the plugin (NoticeSystem)
    To differentiate the invasion monsters from the regular monsters.
    Since they use the same INDEX.
    MrJunior
    93
    views
    0
    comments

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