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73 ideas

  1. 1 vote
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    You are reached a maximum level

    I think all will be agree, that everyone already get tired of that annoying line. 
    Suggestion: when player already got the maximum level, this line won't appears in the system messages. 
    Shanahan
    10
    views
    0
    comments

  2. 2 votes
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    notification plugin much needed update

    Hello , i think the notification plugin for item pick up/pk/respawn notifications should not be in triggering in general post because they hide players post messages and there is no way to hide them. Please change them to be shown at whisper chat so you can hide them or in global message system like monster kill with the possibility to choose color of the notification text. Or maybe develop a command to hide such notifications , just giving an idea. Thank you
    johnnyssk
    12
    views
    0
    comments

  3. 0 votes
    Guests cannot vote

    Added increase attack speedy on buffs (HuntPoints system)

    I would like to ask developers to add increase attack speedy to the buff list of this plugin.
    MrJunior
    8
    views
    0
    comments

  4. 0 votes
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    Adde a exclusive list for, added monster allow send HuntPoints after killed

    The idea is to add to the system the possibility of adding a specific list of monsters that will also be part of the hunt gain, we know that inactive points are stolen through PVP.
    The idea is to add the possibility of gaining hunt points through the elimination of some monsters, it would be interesting to add directly to the file a list where it is possible to define which monsters would send huntpoint to players after the elimination of the same.
    Example:
    <HuntListAllowedMonster> <Monster Index="25" HuntPoints="8" AllowedMap="-1" /> <!-- Any map --> <Monster Index="50" HuntPoints="12" AllowedMap="-1" /> <Monster Index="350" HuntPoints="30" AllowedMap="51" /> <!-- Specific map --> <Monster Index="12" HuntPoints="2" AllowedMap="4" /> </HuntListAllowedMonster> This is just an example.
    It would be really cool if you cojitasize this idea.
    MrJunior
    11
    views
    0
    comments

  5. 4 votes
    Guests cannot vote

    Allow Activation of MU Helper in Zone Safe

    Problem: An user is required to control support characters in Arka Event to buff/debuff party members since you can buff in safe zone but cannot active helper.
    Solution: Allow helper to be actived in safe zone so support characters can automatically buff party members without the need of an human being.
    This will increase the free hands available for 'killer' characters (which is what most people want to play).
    Maiev
    29
    views
    0
    comments

  6. 9 votes
    Guests cannot vote

    Suggest to make a plugin items fashion.

    It's not adding an item list. Rather, it is a fashion item to be worn over the original item for beauty. Just like any other game in this era.
    maxmanaman
    95
    views
    3
    comments

  7. 4 votes
    Guests cannot vote

    MapMoveNPC width PlayerMinReset/PlayerMaxReset and PlayerMinLevel/PlayerMaxLevel

    We could have the PlayerMinReset/PlayerMaxReset and PlayerMinLevel/PlayerMaxLevel options in MapMoveNPC Plugin?


    I think that these options are revelant for a Warp NPC.
     
    Thanks
    TheNightmare
    60
    views
    1
    comment

  8. 0 votes
    Guests cannot vote
    Completed

    About Custom CM

    Would there be any possibility, to create / Add
    New item combinations in Chaos Machine?
    It would also be possible to add a module
    Whose, you could buy using some other type
    I deposit currency to buy items.
    Example:
    I use (200x)Jewel of Bless to buy an Ice Dragon(Rare)
    At the NPC.
    Would it be possible to customize this for the near future?
    MuToca
    66
    views
    1
    comment

  9. 7 votes
    Guests cannot vote

    Implement option to disable use of mount in safe zone

    It would be good to have an option in Common.ini which will grant the possibility to disable the use of mounts in safe zones.
    This would prevent Lorencia from being super laggy when multiple players are afk with mounts enabled.
    kubaaa
    33
    views
    0
    comments

  10. 2 votes
    Guests cannot vote
    Completed

    Add new string text for command custom

    Hello Developers,  @Wizzy @drakelv
    I would like to suggest you add new informational strings (text) to these custom commands such as:
    /decstr, agi, vit, ene, cmd /huntstore /huntware Currently the system does not have information after using the commands.
    As it is possible to configure new features in some of these commands, such as usage rate and others, it would be fundamentally the addition of new strings (text) of information for these commands.
    Example:
    Open vault and NPC command:
    Open main storage in Lorencia (X: 50 Y:135) fee charged 50 WCoins. Decrease command:
    Points reduction effective with success in strength, points withdrawn: 300 Well at first I think that's all that's missing in these commands.
    MrJunior
    59
    views
    0
    comments

  11. 2 votes
    Guests cannot vote

    Add coinType ruud on LimitedUseCommands

    Currently the system allows creating commands only by GP and WC I would like to ask developers to include in the system the possibility of creating commands charging ruud as well.
    MrJunior
    48
    views
    0
    comments

  12. 2 votes
    Guests cannot vote

    Plugin lock item with pass code

    Hello, i see in some server season 6 or Custom Season 11-12 have function protect item with pass code. In some server, the price of item so high and if player share password to another players, have risk to lost this item.
    Example: use commands /lock 1234 -> User can lock all wear item/guardian/horse with time. After this period item automaticaly unlock or player can unlock with commands: /unlock 1234.
    tranvutuan
    71
    views
    1
    comment

  13. 7 votes
    Guests cannot vote

    Static Item Option System with EXP Increase

    Hello community, the Plugin Static Item Option System should have an option that Increase EXP percent too. 
    It will gonna be perfect
    kukenrey
    62
    views
    0
    comments

  14. 0 votes
    Completed

    PlayerMinReset and PlayerMaxReset for the ItemBags

    Hello!
    A lot of percentage of Private Servers are fast server. It's possible to add the options PlayerMinReset and PlayerMaxReset to ItemBags ?
    TheNightmare
    78
    views
    2
    comments

  15. 3 votes
    Guests cannot vote

    Custom Monster transformation rings

    As one may know that there are various rings you can equip to change your skin to that of a Monster/NPC. (The CashShop Panda Rings, etc)
    How about customized items that allows the same function, but can be configured to be any given monster/applicable NPC instead, any added stats/options are also optional.
    Sure, item model and entries wise it can be a bunch of reskins of the existing rings, but one can always change their model and description into something else since rings don't show outside of inv screen anyways.
    in S17, the high-end Sets kinda made Custom Sets obsolete, so I'm thinking if a WoW styled Transmogrification system would be better fared. Combined with a custom monsters/NPCs system (which I heard is already a WIP?) I think this can be emulated well.
    nemoma
    68
    views
    0
    comments

  16. 2 votes
    Guests cannot vote

    OffLevel improvement

    The idea is possible manage to the skill list on file (OffLevelling.xml).
    This is better for all, then this allow I can add missing skill on the file when new version (season) is available.
    This reduced the issues reported in bug-tracker. 

    Example:
    <SkiilList>  container </SkillList>  
    MrJunior
    59
    views
    0
    comments

  17. 6 votes
    Completed

    Add count string on announcement MonsterSpawn_group

    The idea is to let players know how many monsters have been eliminated from the invasions that are running.
    Something like that:
         "[%d of %d] %s was killed by %s !"  
    In game:
    [1 of 10]  Monster was killed by Player !
     

     
    MrJunior
    118
    views
    0
    comments

  18. 2 votes
    Guests cannot vote

    Suggestions on EssentialTools

    I wish could add a feature
    Can query the IP of account connection 
    Check their online time
    Check their offline time
    I send a picture,It's a function similar to the one in the picture,Maybe you can't read Chinese,So I wrote the introduction below
     
     
    ServerName = Regular
    Connection status= Offline/Online
    Connect the IP = 127.0.0.1
    Online time =  years /month/day/hours/minutes/seconds
    Offline time =  years /month/day/hours/minutes/seconds
     
     
    A266690
    49
    views
    0
    comments

  19. 5 votes
    Guests cannot vote

    About the improvement of noticesystem

    Now kill monsters and players with the same message,I wish there was a separate PVP message,This makes PVP messages more obvious
    As follows: 
        <Messages>
            <Msg ID="0" Text=" [%s] in %s Picked up %s %s" RGB="255,255,5" /> <!-- PlayerName, MapName, Tag, ItemName -->
            <Msg ID="1" Text=" %s Killed %s in %s (%d,%d)" RGB="255,255,255" /> <!-- KillerName, VictimName, MapName, X, Y -->
            <Msg ID="2" Text=" %s has respawned in %s (%d,%d)" RGB="255,255,5" /> <!-- MonsterName, MapName, X, Y -->
            <Msg ID="3" Text=" [PVP] %s Killed %s in %s (%d,%d)" RGB="255,255,255" /> <!-- KillerName, VictimName, MapName, X, Y -->
        </Messages>
    A266690
    123
    views
    1
    comment

  20. 2 votes
    Completed

    Reset system improvement

    Hey,  
    There are some issues with reset/grand resets if you are willing to use large experience table and functional reset cost.
    For example I had experience table (DynamicExpRangeList) with rules for up to 500 resets and with this setup, you can also create rules for resets (DynamicResetRangeList) and give rewards but here come issues with reset cost, for example, if I set price per reset to 2kk with option "MultiplyCostPerResets" then it becomes heavy after ~100 resets 200kk per reset and up to 500kk which is ridiculously much.
    Option is to create a new reset section where we could define requirements for resets, something like this.
    <ResetRequirements>     <Requirement MinReset="0" MaxReset="100" CostZen="20000000" .... /> <ResetRequirements> Another workaround here is to split the experience table (DynamicExpRangeList) by 100 resets with Min/MaxGrandReset option something like this https://prnt.sc/xwYhezXG9fWa this is working fine however then appears another issue with ResetSystem, I no longer can give rewards (for example additional points) for every 100 reset made, since with this setup I only know that player reached max reset but don't know if this is first run or not (GrandResets), so nice option here would be to add same  Min/MaxGrandReset check to DynamicResetRangeList
    My whole idea under grand resets is that players receive 5k points for every 100 resets, and these points stay even after resets, so after the first grand reset and reset it will receive 5500 points after the second 6000 points, after two grand resets 10000 points, after two grand resets and one reset 10500 points and so on, but I can't create such setup with current configuration possibilities without losing cost per reset.
    Hopefully this makes sense.
    Regards.
    Hook
    103
    views
    0
    comments

  21. 8 votes
    Guests cannot vote

    MonsterSpawn_group Improvement on the MapNumber function

    I would like to ask developers to have the ability to define more than one map in just one index of each group, there are invasions that we want to control by the file that when starting should occur in up to 3 different maps, for example: White Wizard that occurs in 3 maps simultaneously.
    Because of this I would like to ask the developers for the ability to be able to set more than one map per group if possible, an option to set RandomMap="0" to non ranomic 1 to simultaneously.
    MapNumber="0;1;2;3"
    Example: Lorencia, Dungeon, Noria and you should if set RandomMap="1" the raid would start on one of these maps, if set to 0 the raid will take place on all maps.
    MrJunior
    212
    views
    2
    comments

  22. 9 votes
    Guests cannot vote

    Offlevel Improvement

    Some time ago I made a suggestion about offlevel, I don't know if I explained it well, but I want to try it again.
    The offlevel is one of the most important features of private servers and the one that gives us the most advantage over GMO, many players currently depend on it and honestly most are dissatisfied with how it works.
    It would be of great help if this feature were reworked so it would not work the way it currently works, which is under specific configuration, but would work with the muhelper, just as if it were online.
    That means, that the player configures the muhelper with:
    - All skills that they want, included buff/debuff etc
    - range
    - pick of items 
    - the real character attack speed not one fixed
    etc... everything that allows the mu helper to be configured and when leaving offlevel it works as if it were online with the mu helper, in few words that the configuration of the offlevel can be done by each player in the muhelper.
    Currently the offlevel has many problems, which according to the server configuration make it unusable from certain levels and no matter how many changes are made to improve it, it will not be the same as the muhelper and that would be the real goal, that in offlevel the character It will work with the muhelper like mulegends had and mudevs have

    I am sure if you release a new offlevel working with muhelper configuration as offlevel renewal I would buy it without thinking twice

    Thank you.
    LaLiTaBluE
    118
    views
    0
    comments

  23. 3 votes
    Guests cannot vote

    Icewind Castle Improvements

    I am testing the Icewind Castle and there are some rooms for improvement. So I suggest them here for you.
    1) We should show the subtract value message to the user when registering the event such as “You have spent X (Wcoin, GP, Zen..) for the application of Icewind Castle. The registering players need to know what are costing them for the registration. So it will be much better if we prompt them for the registration like “Will you spent X for the registration…” or having a NPC for handling the registering informations, tips, and current Icewind Lord…
    2) We should have a short text description on the clock, when leaving the chair to show that they need to comeback and sit on the chair as soon as possible like “Sitting Privilege Remain”.
    3) The event do not display all the rewarded currencies when the event ended. It only displays how much Ruud you can get but Wcoins, Goblins, and Contributions). Not sure this one is a bug.
    4) …
    MrAngry83
    152
    views
    0
    comments

  24. 1 vote
    Refused

    Online number modification

    GameServer.ini
    ; Setting up too low values may cause errors on launch
    PlayerCount                = 1000
    It is recommended that the number of online people can refresh the re -reading and increase or reduce the restricted players online
    muarwen
    115
    views
    1
    comment

  25. 8 votes
    Refused

    Converter xml to bmd file on ToolKit premium

    The idea is to be able to convert the ItemList.xml into a bmd file more easily so when adding custom items, just convert the itemList.xml into a new item.bmd totally identical to the itemList.xml information
    MrJunior
    193
    views
    3
    comments

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