Through this I come to suggest an improvement/personalization to the system.
Currently, the system checks items to apply options, such as:
Minimum Level Quantity:
Minimum quantity of old options:
Minimum quantity of excellent options:
Minimum quantity of free socket options/slots.
My idea would be to add a sub category and a sub index to the system, giving the ability to create more complex rules for the options to be applied.
So following this suggestion:
Let's say I equip a +15 Apex Helm and +15 Apex Boots
By equipping these two pieces, let's say I get 2 excellent options:
Increase Excellent Damage
Increase Double Damage
If I equip Armor Apex and Gloves Apex I activate + 2 options
It would basically be that, this way we would have another way of building more intuitive dynamics, thus giving a different characteristic to the system, consequently the valorization of the items that are added within this dynamic.
If you observe the ancient system works this way.
It would be interesting if the plugin had this capability, and when this dynamic was used, the options visualization tooltip described which options would be applied to the item when equipped with certain parts.