Hello developers, currently we only have 3 options to manipulate monsters in their respective spawns.
I recently contacted you via ticket, asking about the possibility of selling a plugin, and you informed me that it would be possible to do it with LuaAPI. However, currently it is not possible because the 3 methods available for use after the monsters spawn are not able to make the monster follow the Object (Player).
Therefore, through this request, I would like to include:
- Move.MoveMonster
- Monster.SetTarget
- AI.SetFollowTarget
The return should simply follow the (Player Object) when the player approaches its field of view.
Unfortunately, it is not possible to use Move.warp, Move.Gate, and the others.

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