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RobiZ

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RobiZ last won the day on February 5 2022

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  1. Parties are the one of the base things in MuOnline, so as they Party Leader is quite often changed because of Reset, going to Events, etc., would be finally nice to add new system with option to change Party Leader. Solution #1: Change Party Leader with command: /partyleader (option available only for current party leader/master) Solution #2: Change Party Leader by clicking on flag next to party member nickname (option available only for current party leader/master) Solution #3: Perfect solution = add both #1 + #2 previous solution options Solution #2 example:
  2. This long-waited feature would finally help a lot for players daily activities. How it could help: player inventory + warehouse would be a lot cleaner instead of messy look player would not need to run to bank jewels so often/frequently, as they could simply transfer jewels into jewel bank How it could look like:
  3. This little feature would help players to navigate with daily with times of different events in-game/by GMs. Do not need nothing fancy, just simple black background with some opacity and text with both clocks... Would be nice to turn on/off this setting by players them selves, if not, then at least by GM from server-side. How it could look like:
  4. Problem: EXP Bar and Chat now is little bit messy in way, because there are too many globat chat (/post), guild and other messages like exp in 1 bar/location. Solution: Either make new settings or make permanent changes in a way, that EXP Bar is separate from Chat messages + current functionality stays the same (EXP bar can be turned on/off at any time)
  5. Problem: There are quite often when someone wants to DC their own accounts, but they can not if they are out of home. Problem #2: Sometimes, on each server launch I have at least 1-2 players whos accounts got stucked online, by some server/client issues. Solution: Make new functionallity, so you can disconnect players through GameServer + JoinServer/DataServer, without restarting whole server just because 1-2 accounts are stucked... Solution #2: This would be "the perfect solution": make/create this disconnect option in a way, that Web Developers could add new functionality in website to disconnect their own accounts through website (in case, if admin is not online/available)
  6. Problem: DL can summon any party member (if level is reached) to anywhere at any time, which is not good ! Description: Because some players know this and abuse this system daily...they create DL, to summon their own Main characters, goes to Kill/clear all maps and then simply with "Phonoman " status gets summoned back, while other players play fair/play with only 1 char and do not have extra DL char just for summoning them. This is just to prevent PK from being destroyed fast and protected for PK'ers. If server admin want to keep as it is, he cant turn off this setting, but I think most of admins will turn on this setting for sure. (orange = 1 lvl stage, maybe even 2lvl stage could still be summoned, but 3lvl killer which is Phonoman, should not be allowed 100%) Solution: Add new config in server-side, to turn off/on DLSummonKillers = 1/0
  7. Add new configs/settings that can be set/changed in plugin .xml file: minimal level requirement (can be used at X level) minimal reset requirement (can be used at X reset) accounts allowed to run/use Off-Level from the same PC (how many accounts can leave at off-level by the same hardwareID = add new db offlevel table, who is tracking active off-level hardwareIDs) add character buffing yourself/other party members By adding all these things, I think off-level would be finally finished, all other things are just extras, but these kinda should be as things that must be. Right now, there is no requirements from what level/reset players can start to use this off-level system and can abuse this system by bypassing connection limit (client side) with leaving any count of off-level accounts because there is no tracking system for that and also character buffing would be necessary.
  8. Hello, Description: Right now global-chat "/post" and party-chat background colors are the same and sometimes players are missing some messages between party, just because not paying attention on post messages all the time (especially, if online is decent and chat is really active). Suggestion: Change one of these chat-type background color to ANY other color, BUT which is not already for guild chat, guild ally chat, gens chat...need to add completely new color code. New background color should be nice, in the way so it could be very readable, so players can still read messages easily (not too dark/too shiny) Let me know what you think, thanks !
  9. Hello, Would be really nice to finally add new setting for BC Event, so player entry limit count can be changed on server-side by admin. This is one of the most things players are "kinda" complaining/suggesting to change and in my scenario increase/add more entry slots for this event (in my case, I want to change to = 20). Same config style as DS Event have this config in "/IGCData/Events/" folder IGC_DevilSquare.ini file, could be added to IGC_BloodCastle.ini as well, like: ;----------------------------------------------------------- ;-- Maximum Players per Blood Castle room ;----------------------------------------------------------- BloodCastleMaxPlayerPerRoom = 20 Let me know what you think, thanks ! ?
  10. Hello, It would be really cool to change current MuHelper (auto helper) functionality and allow to use it with opened Inventory, without closing/ending MuHelper (same as it is in newer Seasons) ! Also, I think there is no need to make a config in server-side files, it could be simply hard-coded and enable this functionality permanent (because I think there will be no need/player suggestions to disable this ? ) This is small, but annoying thing, which could improve daily gameplay without such a interruptions.. Let me know what you think, thanks !
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