Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 30/04/25 in Ideas

  1. The same as CastleSiegeDisable="1" ArcaBattleDisable="1" for each skill in SkillAOETargetting.xml for enable/disable "splash" damage but in MapAttribute.xml for each map. Characters like IK, SL in Gens Maps, can hit characters far away than 8 range. One IK right in front of other character, hitting him. The IK damage can "bounce" to characters that are not even in the screen. This "issue" could be solved if we were able to enable/disable skills like in SkillAOETargetting.xml Or add a parameter GensMapDisable="X" (for example) in each skill line in SkillAOETargetting.xml Thanks.
    2 points
  2. I would like to suggest add 2 extra function. 1) Function Party.DelMember - Gives the ability to delete a member from the party. 2) Function Party.ChangePartyLeader - Gives ability to change party leader
    1 point
  3. Hello, I would like to know if it's possible to add a function to limit the number of players in the ARCAWAR Event. Considering that when there are more than 120 players in the event, it becomes impossible to play. Lots of disconnects, lots of lag, lots of problems with the client crashing. I've already tested with 60-90 players, and it's possible to have good gameplay. <ArcaBattleEvent Enable="1" FriendlyFire="0" MinGuildMember="10" DestroyPartyWhenEnter="1" MasterRegTime="10" MemberRegTime="10" ProgressWait="3" PartyWait="5" Duration="30" ChannelClose="10" TowerBuffRewardExp="15"> Currently, the default configuration is like this. Would it be possible to add it this way: <ArcaBattleEvent Enable="1" FriendlyFire="0" MinGuildMember="10" MaxGuildMember="21" DestroyPartyWhenEnter="1" MasterRegTime="10" MemberRegTime="10" ProgressWait="3" PartyWait="5" Duration="30" ChannelClose="10" TowerBuffRewardExp="15"> Added MaxGuildMember="xxxx"
    1 point
  4. Hello, would it be possible to implement a PvP damage reduction system that varies according to map? It would be interesting to create a customized system, allowing for organization and addition same damage reduction functions as in the ARKA and Castle Siege events. Like: onTotalDamageClass() onTotalDamageMap()
    1 point
  5. Please improve hunt point plugin by adding these options that other s20-21 servers have on their hunt points system along with special table for the info, these options are a must for such system Current options we have are useless and weak, not even exciting to players
    1 point
  6. Please give us probabilities of 1/10000 or even 100k better to can control the options on high attack speed PvP system. 1% as minimum limit force us to not use many of the special options as they trigger constantly, even in original gameplay speeds 1% is high for some options
    1 point
  7. Customize Shops where players can buy items for currencies other than Zen. Purpose? Allow players to buy items for Bless or Renas or other things directly from the NPC, tokens created on the server or whatever. If any of you played modern MMOS or older ones like World of Warcraft, they usually have a token that drop from bosses as a "participation" reward. Let's say you are unlucky with the boss drops, but you get enough tokens to buy yourself a piece of armor from the shop. I imagine it like this: Applied to every item or Applied to the general tab The first one is better as you could specify amount on each item individually. Lets say a Fenrir mount would cost 50 Bless and a Bloodangel Sword would cost 50 Renas. This system would allow players to trade various items for materials, tokens it extends the gameplay so much and I believe you already have the core programmed since you have the flags. Please consider as an addon or for free it would really add an unique custom feature to IGCN files and gameplay overal🙂
    1 point
  8. Hello. I would like to have a custome monster event to use to create raids. When players need to kill a certain amount of monsters for a boss monster to appear. 1. Player can participate solo or in a party (if players in a party the number of monsters killed counts for the whole party, similar to the fulfillment of the 3 class quest ) 2. The usual maps for the event are used (i.e. you can choose the index of the map where the event takes place). 3. Opportunity to run several events on 1 map (by analogy as in the file MonsterSpawn_Group) with determination by coordinates of the event area. 4. Players start looking for monsters (in the event settings you can specify the coordinates of monster spawn area, possibility to choose any monster index from the available in the monsterlist.xml) 5. Killing the required number of monsters (for example, 20, possibility to change the number of monsters required), appears Boss Monster. (available coordinates of spawn bosses and regular monsters) 6. The ability to make the drop for monsters and boss or in the files EachMonsterMapDrop or in the files ItemBags, it is not fundamental 7. Event Periodicity - I would like to be able to specify a regen time for each monster and boss monster. Thank you for your attention 🥰.
    1 point
  9. Would it be possible to add this function to the Ice Wind Valley plugin?. Leave the skill target. It would be ideal, since several skills are giving an absurd LAG even using anti-lag. <Skill Index="2071" CastleSiegeDisable="1" ArcaBattleDisable="1" IceWindValleyDisable="1" Name="Pierce Attack of Saturation" />
    1 point
×
×
  • Create New...

Important Information


We use technologies, such as cookies, to customize content and advertising, to provide social media features and to analyse traffic to the site. We also share information about your use of our site with our trusted social media, advertising and analytics partners. See more about cookies and our Privacy Policy.