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Shanahan

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Shanahan last won the day on April 28

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  1. Hello. While working on a new service, I've found that the callback "onShopBuyItem" doesn't work with the RUUD shop. I thought this callback could work with any shop. 😭 Please add an opportunity for onShopBuyItem to work with the RUUD shop as well. Thank you!
  2. Then can you please say what the actual limit is?
  3. ;---------------------------------------------------------------------------------------------------- IPConnectionLimit_General_Group = 10000 HWIDConnectionLimit_General_Group = 3 ;---------------------------------------------------------------------------------------------------- IPConnectionLimit_OffPlayer_Group = 10000 HWIDConnectionLimit_OffPlayer_Group = 3 My suggestion: Add a total limit IPConnectionTotalLimit_Group = 10000 HWIDConnectionTotalLimit_Group = 3 Example. I wanna make a limit of 3 playable accounts per person. With the current system, players are able to run 3 windows + 3 off-level windows at the same time. With the "TotalLimit_Group" it will be possible to have a maximum of 3 online/off-level characters from the same hwid at the same time.
  4. This one has already been added, can be marked as completed
  5. This one added already, can be closed
  6. oh wow, indeed 😅
  7. Add the ability to read from Legendary items, what "Stage" item they currently have.
  8. BuffEffectManager.xml: Is it hardcoded what <Buff Index="xxx" can be the highest? Because for example, custom <Buff Index="500" works, <Buff Index="505" does not work. Is 500 the limit? If yes, please increase this limit. With Lua, many buffs can be added now, and to make sure that they won't intersect in the future with new buffs, will be nice to make this limit really big. Maybe like 4096
  9. Hello. We have the file ServerInfo.xml, where we can write our "connection IP" <ServerInfo Password="WErt$4t3"> <Connection IP="127.0.0.1" Port="44405" Version="1.00.00" Serial="PoweredByIGCN800" /> Suggestion: add the ability to add an additional "Connection IP" list. Like: <Connection IP="127.0.0.1" Port="44405" Version="1.00.00" Serial="PoweredByIGCN800" /> <!-- <Connection2 IP="127.0.0.1" Port="44405" Version="1.00.00" Serial="PoweredByIGCN800" /> --> <!-- <Connection3 IP="127.0.0.1" Port="44405" Version="1.00.00" Serial="PoweredByIGCN800" /> --> <!-- <Connection4 IP="127.0.0.1" Port="44405" Version="1.00.00" Serial="PoweredByIGCN800" /> --> <!-- <Connection5 IP="127.0.0.1" Port="44405" Version="1.00.00" Serial="PoweredByIGCN800" /> --> And add in the launcher the possibility to change which "connection IP" will be used. By default, the first one will be used. Others can be commented out if not in use. The reason: in case of DDOS or any other network issues, players will be able to switch between connection ip. For administrators - less of a headache when we have extra protection in case of problems.
  10. I would like to suggest adding a callback function for the x-shop. -- Called when player buys item from x-shop shop (Sync - can prevent purchase) function onXShopBuyItem(oPlayer, oItem) if (oPlayer ~= nil) then if (oItem ~= nil) then end end end
  11. Together with the LUA it could be very useful. Maybe in 2026 this game will receive an in-game tutorial? 😅
  12. 3 months passed, legit UP 😀
  13. Same as "function onItemGet" (Called when: Player picks up item from ground) function onItemGetInventory (Called when: Player receives an item directly to the inventory (from boxes, moss, e.t.c) (inventory, event inventory, muun inventory) Or just add this functionality to the onItemGet callback Thanks!
  14. Hello. My suggestion is to move the LUA button to the main line like this: " Players Events Data LUA About " During tests, we can refresh it tens and hundreds of times 😅
  15. Wow -3 votes, how? why? 😅
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