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  1. Just to let you all know the Season 20 Part 2-2 has been officially released as our current stable version.
    1 point
  2. Version 19.2.3.15 S

    5,773 downloads

    This is x19 series of Server Suite package (S19 Part 2-3). This submission contains Full Server Suite Package of latest stable version for the series and three of most recent updates which have to be downloaded on regular basis as are being overwritten automatically with new update releases. Summary of reported and resolved issues is provided within below change-log and per specified version in the Bug Tracker If you want to be notified of further updates on this submission, make sure to follow it by clicking follow button at the top-right. CONFIG CHANGES: srv-config/x19-P2-3 Interested in participating in DEV and help testing BETA releases? Check for TEST versions availability trough versions tracker. Relevant notes are attached directly to relevant TEST version.
    From €580.00
    1 point
  3. Version 19.2.3.2

    811 downloads

    IGC.Essential Tools is fully featured application that allows to manage server very easy way. Numerous of aspects covered makes looking after the Server a piece of cake. Essential Tools in version v19.2.1.0 and newer is dedicated for server files of Season 19 Part 2-3, starting from 19.2.3.0 files version, it is not compatible with older Seasons. Version for lower Seasons can be found here Modules of the tool Account Editor Character Editor Item Editor Mix Lost Items Restore DefaultClassType Editor Gremory Case Editor Buffs Manager Character Location Editor Skills Editor Guild Editor Marriage Editor Gens Editor Ban Manager Castle Siege Manager VIP Manager Game Master Manager InGameShop Items Editor (CashShop Gift/Normal Inbox) Items Reserializer Database Management Search and Delete empty Accounts / Characters Clean Inactive Accounts Search and delete duped Items Database Backup manager Character Experience Fixer Item's structure converter to IGC.Format and more. Utilities Item Finder Account Finder Status Checker Requirements - Download & Install .NET Framework 4.8 (including available Windows Updates SharedManagementObjects 2014 SQLSysClrTypes 2014
    From €580.00
    1 point
  4. Hello. I would like to have a custome monster event to use to create raids. When players need to kill a certain amount of monsters for a boss monster to appear. 1. Player can participate solo or in a party (if players in a party the number of monsters killed counts for the whole party, similar to the fulfillment of the 3 class quest ) 2. The usual maps for the event are used (i.e. you can choose the index of the map where the event takes place). 3. Opportunity to run several events on 1 map (by analogy as in the file MonsterSpawn_Group) with determination by coordinates of the event area. 4. Players start looking for monsters (in the event settings you can specify the coordinates of monster spawn area, possibility to choose any monster index from the available in the monsterlist.xml) 5. Killing the required number of monsters (for example, 20, possibility to change the number of monsters required), appears Boss Monster. (available coordinates of spawn bosses and regular monsters) 6. The ability to make the drop for monsters and boss or in the files EachMonsterMapDrop or in the files ItemBags, it is not fundamental 7. Event Periodicity - I would like to be able to specify a regen time for each monster and boss monster. Thank you for your attention 🥰.
    1 point
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