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johnnyssk

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johnnyssk last won the day on September 14

johnnyssk had the most liked content!

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  1. Hello, im getting plenty of reports from players who accidentally double click and purchase items twice and then ask for refund. Please add a confirmation window like Are you sure you want to buy this item? Yes/No to avoid spending time on refunding players.
  2. Please add in config.ini a setting that will permanent remove those miserable debuff circles that are decreasing the game performance in spot and boss hunts. Many players do not want to use shift+2 but hate those effects due to huge performance loss in spots and boss hunts.. These debuffs spawn with 10k debuff resistance monster settings so you literally cannot avoid them without shift+2, there should be alternative. Also they spawn in bosses with 10k debuff resistance even though they may not have effect, they spawning which is not normal and ive reported it 2 times in the past.. Imagine 10 players attacking a boss and spawning many debuff circle effects, its a nightmare. @Wizzy
  3. Hey, since the explosion effect is one of the nicest things in game and we barely have it triggered, please consider implementing the SD break effect directly on the server instead of relying on the client to detect when SD reaches 0 from the damage packet. The behavior should be based on detecting the exact transition: Old SD > 0 → New SD = 0 The important part is to detect this before subtracting the SD damage. Suggested logic: int oldSD = victim->SD; int sdDamage = CalculateSDDamage(...); bool shieldBroken = oldSD > 0 && sdDamage >= oldSD; if (sdDamage > oldSD) { sdDamage = oldSD; } if (shieldBroken && !IsChaosCastle(victim)) { SendEffect(victim, 17); } victim->SD -= sdDamage; Then continue sending the normal damage packet with the resulting HP/SD values. So the client receives two separate things: Effect 17 = SD has just been broken SD = 0 = normal updated shield state Important requirements: Check oldSD > 0 && sdDamage >= oldSD before modifying SD. Use >= / <= logic so an exact 100 SD - 100 damage = 0 also triggers. Explicitly send MU effect 17 when the shield breaks. Do not keep a permanent shieldBroken flag. Once SD regenerates above 0, the effect automatically becomes eligible to trigger again on the next break. Prefer sending the effect to both the victim and players in its viewport, matching the normal MU effect packet behavior. Exclude Chaos Castle from effect 17. Expected behavior: 500 → 300 SD no effect 300 → 120 SD no effect 120 → 0 SD Effect 17 0 → 0 SD no effect SD regenerates to 100 100 → 40 SD no effect 40 → 0 SD Effect 17 again The main goal is to make SD breaking an explicit server event, instead of expecting the client to infer the animation/effect only because the damage packet reports SD = 0.
  4. Requesting a config addition to allow DL dark horse usage with fenrir+guardian mounts
  5. Hi, can you please add some kind of GM command that removes the /post/gpost messages by specific player? I really dont like anyone coming in my server saying whatever they want and me as an admin being helpless not being able to delete that message even if ban them, the message remains. Its very unfair as there are tons of troll players or even troll admins who join other servers just to create chaos in the chat..
  6. Absolute legend. Thank you.
  7. Thank you drake. I wish you could also add the options mentioned above by me and shanahan so the plugin is completed forever. For such plugin to miss basic needed options is a bit weird but i understand if you cannot add them right now.
  8. Please add a config that will allow us to enable passive goblin point gain from cashshop file while player is in offlevel state.
  9. Hi, we really need increase attack speed, max SD and elemental critical rate options added into the plugin, they are important and they are missing. Please take a look at the plugin for the additions and the probabilities fix, we cant use half of the unique options because they trigger constantly, please make all the unique options probabilities to 10.000. @drakelv @Wizzy
  10. if possible, please allow normallevel +masterlevel + majesticlevel parameters in scripts/skills luas so we can configurate spell formulas per level. its very useful for weak physical classes that do not grow as the mages so instead of modifying bunch of things to get abnormal behaviors we could just give them power per level the difference between 1200 and 1750+ is huge and mages get out of control
  11. hey drake, can you add another mode where we dont use /huntbattle but players to can steal the same way hunt points from killed players in hunt maps? Players expect this behavior to be active and not to always need huntbattle command to can pk for points. The hunt battle command custom locations also seems to not work properly, i tried 3 different map locations and all were bugged not working as the default arena location so i gave up on it totally.
  12. its true, maybe igcn didn't check the competitors work which is important for us to remain competitive
  13. lets see, maybe within 2026 to get some love in the suggestions
  14. Please give us probabilities of 1/10000 or even 100k better to can control the options on high attack speed PvP system. 1% as minimum limit force us to not use many of the special options as they trigger constantly, even in original gameplay speeds 1% is high for some options
  15. VIP currency bonus is very cool feature however if you have in server wcoins/ruud boxes for trading you cannot enable it because vip users would buy the boxes and open them repeatedly to gain free coins. Please considering adding an exclusion config to select which item codes the bonuses shouldnt be applied like the one hit pvm monster exclusion.
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