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mantianfei

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mantianfei last won the day on June 20 2025

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  1. You can try using the demo files provided by IGC at 1024x768 and 1280x720 resolutions; you will notice that the UI becomes severely distorted.
  2. Hello IGC team, We are developing a custom menu using LuaUI. The UI is designed on the 640×480 canvas, but its background images and icons become horizontally stretched when the game runs in different aspect ratios, such as 4:3, 16:10, and 16:9. We need to preserve their proportions while keeping the visual positions and mouse hitboxes aligned. UI.ScreenWidth() and UI.ScreenHeight() return the LuaUI canvas size (640×480), not the actual game viewport size. In our tests, UI.Scale() also returned 0.50 at all three aspect ratios. Client-side Lua cannot use io.open to read the launcher’s LauncherOption.if file. Could you provide a read-only client-side API such as UI.GetViewportSize(), returning the width and height of the actual game rendering area? An API returning the viewport aspect ratio would also work. The name is only a suggestion. The returned dimensions should exclude the Windows title bar and window borders. If DPI scaling affects the values, it is fine to return logical dimensions, provided the width and height use the same units and their ratio is correct. Please document the units and when the API becomes available to LuaUI. For example, the API should let Lua distinguish 1024×768 (4:3), 1280×800 (16:10), and 1280×720 (16:9). We can then adjust the background, icons, button positions, and mouse hitboxes together in Lua. Our launcher sets the window size before the game starts, and the window cannot be resized while running. Therefore, being able to read the viewport size once after LuaUI initializes is sufficient for us. A resolution-change callback would be useful, but is not required for this request. Does the current client already have an equivalent API? If not, would you consider adding one and providing a short Lua usage example? We only need to read the viewport dimensions; we are not requesting file-system access. Thank you!
  3. mantianfei

    Money increases

    I have already resolved it using the new method. Thank you very much for your reply.
  4. mantianfei

    Money increases

    Currently, I can only query player points for the Goblin via SQL.
  5. mantianfei

    Money increases

    These two callbacks are urgently needed.
  6. https://prnt.sc/R2fd0h0jGlnM https://prnt.sc/C8cM8FSXik4S Use VipSystem to control the number of moves allowed in this area—for instance, VIP1 allows 1 move, VIP2 allows 2 moves, and so on.
  7. I would like to request the addition of a configuration setting to control the maximum limit for "PLUS" operations (currently capped at 99). I believe it would be beneficial to have the ability to customize this maximum value. Please implement this setting; thank you very much.
  8. Currently, IGC.EssentialTools has a button to set "Max all," but it sets the 3rd, 4th, and 5th values to the maximum. I would appreciate adding a feature to set the 5th value separately.
  9. I really want this feature, cheat detection, virtual machine check (the current virtual machine check cannot completely prevent virtual machines), and cloud computer check
  10. Can Launcher add the function of encrypting and decrypting files, so that customized equipment and models can be prevented from being stolen?
  11. ;-- Activates global notice of successful combination of item level 15 of selected type, 0/1 ;------------------------------------------------------------------------------------------------- PlusItemMix15ResultNotice_Normal = 1 PlusItemMix15ResultNotice_Enhanced = 1 PlusItemMix15ResultNotice_Socket = 1 PlusItemMix15ResultNotice_Pentagram = 1 Please also allow the notification of +10~+14 ResultNotice,thanks verymuch.
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