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Everything posted by MrJunior
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That's great to hear! Thanks anyway. Do you intend to implement new suggestions on the servers? I see that the flow of suggestions is quite high, but few suggestions are accepted. It would be interesting if you could apply the improvement suggestions to some of the existing plugins, such as StaticOption, which does not have options for classes (Wizardry) and several other interesting suggestions here in the suggestion center.
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Hello developers, I would like to request the inclusion of: CommandsRules The idea is to be able to define who can use the server commands, such as: ClearPK HideIco ClearBAG ClearInventory Marry Scramble OffTrade OffLevel Bringing this to the system would enable Administrators to offer a greater number of benefits to the server's VIP users. We know that VIP is the main source of income for servers today. We receive complaints about the VIP system every day, because it only offers high rates on the chaos machine, higher drop rates and high experience rates. Including these commands in the system would give us the ability to improve VIP levels, making VIP sales make sense. I took the liberty of creating the sample XML code: <!-- Commands Rules # Enable or Disabled command 0; Disabled command 1; Enabled command # Coin Type for use Command -1; Disabled (Payment for use command) 0; Zen 1; WCoins 2; Goblin Points 3; Ruuds # Coin Value for use Command --> <CommandsRules> <Rule ID="0" ClearPkCommand="0;0;100000" ClearBagCommand="1;0;100000" ScrambleCommand="1;1;500" DecreaseCommands="1;2;1000" OffTradeCommand="0;-1;100000" OffLevelCommand="1;-1;100000" /> <!-- VIP Silver rule --> <Rule ID="1" ClearPkCommand="1;0;100000" ClearBagCommand="1;0;100000" ScrambleCommand="1;1;500" DecreaseCommands="1;2;1000" OffTradeCommand="1;-1;100000" OffLevelCommand="1;-1;100000" /> <!-- VIP Gold rule --> </CommandsRules>
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I hereby request the inclusion of an error message when clicking on an event that does not yet have results. if (rankings.length() == 0) { // There are no results available in this ranking! } @Wizzy
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Hello, I would like to request that the developers add new options to the custom option plugin. It would also be interesting if you could add options for WIZARDY classes. Currently, the only option we can add to increase wizard damage is ALL STATS. It would be interesting to add wizardry dmg and attack speedy to the list of options. Taking advantage of the change, if possible, add the new options of the 5th class to the plugin options list as well.
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Hello Developers, I hereby request the addition of Min and Max resets so that I can move to the maps. And since they are limited, some way to be able to participate in the events of these maps that have been limited through some command, something like that. Unfortunately, on reset servers, many players are simply entering the maps where weaker players are playing, to simply make them stop playing. This is really very harmful. And the problem with restricting access through levels is that they also restrict players from participating in Bosses!
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It seems like a very silly and meaningless thing. However, invasions created through MonsterSpawn_group when used as an event, use the same INDEX as traditional monsters. It ends up confusing players, it would be very interesting if you added the ability to change the colors of the names of the monsters of invasions created in this file. Or even make it possible to add some effect through the plugin (NoticeSystem) To differentiate the invasion monsters from the regular monsters. Since they use the same INDEX.
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Hello Developers, @Wizzy @drakelv Would it be possible to add weekly and daily rankings to this interface? On my server the biggest dispute comes from the daily resets. I see that there is a dropdown menu regarding the classes. Wouldn't it be possible to add a dropdown menu for daily, weekly and even monthly resets? Another important point. It would be really cool if you could add the Ice Throne ranking. I have received several requests asking me for this. Scroll bar If you want, I can share the PSD of a custom interface that I have for metin, it is very similar to the game's UI. And it has a lot of features like buttons, scroll bar and boxes.
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My suggestion? To define and enable all paid plugins and their respective functions by account level? With the amount of resources you have been developing and we customers are buying, we would have more purchasing power if some of the resources had these configurations. Since the current VIP system is very limited. We don't have much to offer VIP users, and in order to offer good resources we are forced to create exclusive channels for VIP, but this often ends up separating the players too much and then the servers are empty or it ends up looking like there are no players. (When the server is in the initial period) Please think about it carefully, buying the resources is not a problem, but buying the resources and continuing with so many limitations ends up being a big disadvantage. My server is new, and I am paying for most of the resources I am buying out of my own pocket to offer good resources to the players.
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Hello Developers, It would be great if the event list system could be improved. I was recently asked for this as a suggestion on one of my servers. So I would like to pass on this suggestion, since you have started building custom UIs for the game. What would be the suggestion: The possibility of: Listing active events, Listing active invasions created through (MonsterSpawn_Group) Showing the number of monsters that are still alive from invasions created in (MonsterSpawn_group) Showing the maps where these monsters were spawned. Time remaining for the invasion to disappear if it is not finished by the players (When eliminating all monsters) This would be an improvement for the plugin in general and would be extremely important. We have the dashboard but it does not show this type of information.
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It would be interesting if we could change the ranking list. Add daily, weekly and monthly rankings. It would be possible to remove certain information and/or add new information.
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@Wizzy On this example: I can define the BaseMaxItemCount by the Account Level, then this will be open the opportunity for selling the BankMaxItemCount with another values. Then would working of according by AccountLevel.
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Hello developers, I recently purchased the plugin and noticed that you did not add a setting to allow us to sell bank slots separately by account level. It would be very important if you could enable these account level settings in the plugins. These are new paid features that can help contribute to the server. Is it possible to add the possibility of defining the number of slots according to the account level?
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The suggestion is simple. Now that we support other languages, it would be interesting for you to add a structure to the local folder that separates the translated files by folders. Eng Por Spn And others, this way we can better organize the files and the client. Avoiding problems such as improper substitution or confusion with the files.
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The suggestion is an extension or an additional plugin for the dashboard that allows us to define special missions such as: Number of resets, Number of levels Number of master levels Eliminating specific monsters Performing specific missions After completing missions or reaching certain system requirements, the Player can redeem prizes through the dashboard.
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I would like to suggest that you add the ability to define the text strings of the files in the available languages. An example: The HideAndSeek event was added to language.xml, but the messages sent by the hint system are still controlled by the file. So the event announcement is in the language the player selected, but the hints are in the language the plugin is still in. It would be interesting to do something like this: <Map Number="80" NPCType="381"> <!-- English message --> <Spawn StartX="1" StartY="50" EndX="55" EndY="254" Dir="-1" LanguageID="0"> <Hint ID="0" Text=" -> We can rotate places and become invisible !" DisplayTime="3" /> <Hint ID="1" Text=" -> My glow is unique and easily found" DisplayTime="5" /> <Hint ID="2" Text=" -> You're too slow, I'm still roaming the strange cities" DisplayTime="7" /> <Hint ID="3" Text=" -> Be persistent or try amateur next time!" DisplayTime="9" /> </Spawn> <!-- Another language --> <Spawn StartX="1" StartY="50" EndX="55" EndY="254" Dir="-1" LanguageID="1"> <Hint ID="0" Text=" -> We can rotate places and become invisible !" DisplayTime="3" /> <Hint ID="1" Text=" -> My glow is unique and easily found" DisplayTime="5" /> <Hint ID="2" Text=" -> You're too slow, I'm still roaming the strange cities" DisplayTime="7" /> <Hint ID="3" Text=" -> Be persistent or try amateur next time!" DisplayTime="9" /> </Spawn> </Map> By adding the languageID="" attribute we can tell the system which text it should load according to the language the player selected in the launcher. This attribute could be added to the other message files: MonsterSpawn_group ScrableWolrds IceWind HuntPoint And all other systems that load messages outside of English.xml too!
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Hello developers, I would like to suggest a small change to the Castle Area function. I believe this function refers to the range of the throne chair. I have done several tests with custom maps and unfortunately nothing happens when sitting on the throne. When I use the original map, the event works properly. There is probably something to be done on the custom map. However, it would be much better if you could determine the coordinates and direction of the throne as if it were an NPC. This way, custom maps would not need adjustments. I believe that many customers do not know how to use custom maps. In my case, I just need to understand what should be done. I created a discussion in the dedicated area and will wait for feedback.
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I would like to ask developers to allow us to define the size of the dashboard window using a .json file or something similar. Some monitors, such as mine, are very large and the current dashboard is extremely small, making it difficult to view the information due to the resolution size. Of course, everything can be defined with a limit, but it is extremely important to be able to change it to something larger than the current size, given the complaints about the dashboard being small.
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Hello developers, I hereby request the creation of a controllable formula for reflected dmg. PvP leveling requires this.
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Hello developers, I would like to suggest adding the attribute: EliteMonster="" To the monsterSpawnGroup so that invasion monsters have the effect of highlighting elite monsters. This way, players will be able to identify invasions when they occur.
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Hello devs I would like to suggest including the minimum number of resets required for the Play Time event to work. For us with reset servers, defining only the level is not very interesting.
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Hello developers, I am hereby suggesting an option in common.ini that, when enabled, hides the characters' displays when they are in PVP events. I recently surveyed suggestions on several servers, YouTube channels, and MuOnline communities, and most players ask about mounts in major events such as: Arca War Ice Wind Castle Siege Illusion Temple - League In general, PvP events always ask about mounts visually hindering the players' performance as a whole. So, I am hereby requesting the possibility of creating a function and adding it to common.ini. The administrator who finds it interesting can go there and enable it. So, these mounts would be hidden in these events. Another thing that I noticed a high number of complaints about is the TARGET problem that these mounts cause. Maybe this is a topic for another topic. Or maybe if you can solve it directly in this function, leaving the character's target as if he wasn't equipping these mounts, it would solve 2 problems in a single function.
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Hello developers, I would like to suggest an extremely important improvement to the dashboard. I noticed that the dashboard lists all events defined by specific days of the week. Example: Golden Invasion: Monday Golden Invasion: Wednesday Golden Invasion: Friday This ends up making the list of events extremely large unnecessarily. It would be easier to just list the time of the next cycle, as is done on websites. Even the definition of events in the JavaScript file can be simplified. Currently it is something like: ["Event Name", [1], "00:00,02:00", "Event Name", "category"], It is necessary to repeat the process to add the same event just because of the change in the day that this event will be executed. It would be much easier to define it this way: ["Event name", [1,3,5], ["HERE TIME to first string day"], ["To second string"], ["To third string"], "Event name", "category"], It would basically look like this: [ "Event name", [1,3,5], // Days of week ["00:00","02:00","12:00","05:00"], // Day Settings reffer -> [1] ["00:00","22:15"], // Day Settings reffer -> [3] ["01:00","03:00","07:00"], // Day Settings reffer -> [5] "Event name","Category name", ], The layout would also show the closest day, not every day it occurs. Making the list clearer and more pleasant to view.
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Hi devs, Through this I suggest adding a buff bonus for resets. As the Player performs resets within the Game, the buff status is improved as shown in the image below.
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Hi devs, I would like to suggest adding a personalized announcement to the screen, allowing you to define colors and how the awards that the reset system allows us to deliver to Players after reaching the reset milestones required by the settings will be announced. Something similar to this, I am testing a (private) server for season 20 and I found this extremely cool. After reset my character I receive some rewards then, the system reset send-me this information. That cools !
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Hi devs, I hereby request that you include the character interface again (C) The reset information, I remember that in the past you added this and it was very cool. The Players are suggesting this to me.