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Everything posted by johnnyssk
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Sure 1) [StatOption] 2) [Party] Master Experience & [Single] Master Experience , not sure if normal exp log is different but include that too in the list if its different 3) Item has disappeared 4) Monster Item Drop 5) [BuffField] [][Lugard’s] Try to Remove Buff Field - Finished to Remove Buff Field (This one spams a lot im not sure if its bug with crusader during offlevel spams all the time the buff as my players told me but i havent confirmed to report a bug yet) 6) [CRenewal] these are the logs taking the most of space and resources and i never needed them in 7 years now not even once, im trying to read important logs and i have to always remove these lines manually to have clear view. without them it would be amazing
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What about for only the ones i mentioned thats taking the most space? Look, we love logs but the logs i mentioned above are not normal logs, they are just debugging logs that are using resources for no reason. Please reconsider at least just for the logs i mentioned above to be disabled so we can have proper useful log files that are not using 250mb of text to tell me what party exp players got or what item it drop and then vanished etc things that are not needed on stable productive servers.
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Please make the bot buffers to accept wcoins and ruud as price
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I always wondered why all these unnecessary logs are being shown in gameserver and being logged in the log file? Like party exp logs/item dissapear logs/statoption/monster item drop logs and others are not needed on a stable productive server, they just using extra resources for nothing. In theory by disabling these super unnecessary logs wont the gameserver perform slightly better? I think it will so why not to gain all the performance we can get rather than wasting resources on logging down tons of log lines that are never useful unless we are debugging. Please consider adding an option that will permanently disable each log we want from being shown in gameserver and written in log files.
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Yes i could and thats what i did, the moment i posted this suggestion i wasnt thinking right, ignore it.
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Please improve hunt point plugin by adding these options that other s20-21 servers have on their hunt points system along with special table for the info, these options are a must for such system Current options we have are useless and weak, not even exciting to players
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if possible please add the ability to be able to turn moss gambler sql logs off from being written, it increases the database size for no good reason in some scenarios.
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if possible please add guildrequiredmove="1" in map attribute so we can configurate maps to require guild to move, in that way players in the server will focus more on creating or entering a guild to can progress which will lead to more guild activity
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In webzen xshop there are items you can buy for example like 24-48 hours, can we have the same? Its good for many reasons
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Current events which missing are acheron guardian/arca war/castle siege/bonus event/boss battle/crywolf/loren deep/scramble/hideandseek and if possible season pass current and upcoming cycle. @drakelv ❤️
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Please change last man standing IP limit to Hardware-id limit because ip limit doesnt make sense when there are players in lan cafe or have 2 brothers playing the same time. Hardware id will spare us from all the worries we have about this event abuse methods.
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Currently, these two event notifications appear in the center of the screen, which often makes them difficult to read due to terrain and landscape interference. As a result, many players miss the first message entirely, putting them at a disadvantage while waiting for the second one. Additionally, this overlaps with other important event and invasion notifications, which is not ideal. Please consider adding a configuration option that allows us to choose the display method for event notifications: - On the main screen (as it is now) - As a global post message, with the ability to select a custom text color for improved visibility Additionally, we request an option to disable the scramble difficulty level message, since it's unnecessary when using only one difficulty setting. Currently, removing the text from the language file prevents the gameserver from starting, which is problematic. A config like ShowDifficultyMessage="1/0" would be awesome. Finally, we need the ability to remove the "Guess the mixed word" section in the Scramble event and keep only the hint/question line, making the event cleaner and more flexible. A config like ShowScrambleTypeMessage="1/0" would be awesome.
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I saw this anti afk system in some server where if you stand and afk for a certain period near bosses area you get auto teleported back to lorencia! If possible to have it too in our servers ❤️
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Oh cool, can we have a little update on the descriptions , like whats the max total rate and etc
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Now that i think about it again, its better to can disable globally the post/gpost usage from a GM character or by a single reload button in gameserver so i dont have to use common reload as many times i had trolling characters with special symbols (using cheat to create character) that i couldnt copy paste and find the account ID in-game to ban it so it would take me lot of time searching in characters database with tool or not to locate this special named characters account id while they are free to troll in chat for longer than they should.
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If possible add daily entries for last man standing event to can have the event played every few hours and not to worry about rewards abuse or the need to have trash reward so they dont abuse it
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Hi, it would be good to have flag exp system separating normal-master-majestic experience like the vip system does because in low exp reset servers we dont want normal exp boosters and we are forced to disable the exp output from the flag as its global.
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Hey, if possible add a gm command to enable or disable the post usage so we can avoid troll spammers or make chatban and dc commands usage to work from any channel , right now you have to chase players in different channels just to chatban them, its kinda awkward. Also trace command if possible to auto move you into player channel.
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Please add harmony options rates config, i dont want players to get so easily the SD harmony options that are so strong.
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Same with chatban/dc command you have to go to player channel to chatban him or disconnect him, its big pain.. it would be good to can execute those commands from any server and apply globally
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Can we have this webzen event :)) ? https://muonline.webzen.com/en/events/season19part1-3/giftbox Or at least the mechanics of it with the item purchase limit per hours in xshop?
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What i was thinking includes also the low level skills because a proper balanced reset server would have the character spells almost strong as the 4th and 5th skills otherwise you see everyone using 1 spell and thats it, i hate that.. Its sooooo boring! Your suggestion with skill pvp damage is not bad but it has nothing to do with dmg count. The purpose of dmg count config file is that you can make your weak spells to have high damage count as 4th-5th spells and to can also trigger RNG functions like auto restore full SD and etc with the same way as 4th-5th spells! By boosting the weak spell formula just creates unbalance because the hit counts are lower and you have to increase the formula by a lot which leads to terrible design.
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For us the admins this setting is a gold mine but if you think its not worth ok i dont have a problem i just think its better to have this config for better reset server balance purposes.
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Also i saw many players trying to edit the game resolution and many times they think the resolution is changed from IGCNlauncheroption.ini so they change databases by mistake even
