I don't know what this means but let me be very clear:
I need this function that's in common -
;-------------------------------------------------------------------------------------------------------------
;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage
;-------------------------------------------------------------------------------------------------------------
BossKillRewardUserType = 1
to be flexible so I can define which indexes get this treatment.
In my opinion we can modify the MonsterRegenSpanTime.xml to accommodate this change as there's a high probability indexes being defined here are special in nature making them "like a boss"
Introduce a new attribute called KillRewardType with a value of 0 or 1 respectively. 0 last hit, 1 most damage
<Monster Index="275" KillRewardType ="1" RegenMinHour="2" RegenMinMinute="0" RegenMinSecond="0" RegenMaxHour="4" RegenMaxMinute="0" RegenMaxSecond="0" />