Daily Check-Up Stream
Showing status updates, files, releases in Server, Essential Tools, ToolKit Lite, ToolKit Premium, Launcher, Inspector and World Creator, news in News and events in posted in for the last 365 days.
- Yesterday
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[HOT] Season 22 Part 1-1 [HOT] Support of IGC Client (High Performance 60+ FPS) [HOT] Performance: crowds of players with wings, pets and guardians render much faster [HOT] Monster movement rework (test, off by default): Common.ini [MonsterMove] PathSystem Monsters and other players are where the client shows them, so attacks and skills land on what the player sees Monsters move at the speed of their walk animation; offline-levelling and bot players at the speed of their wings, mounts and buffs Chasing monsters find their way round walls and keep up the chase [HOT] Skin Shop (Lua UI): players buy character skins for a time or for good and wear them in place of their own look Catalogue and prices in Plugins\LuaAPI\Config\SkinShop.xml, the client reads the same catalogue from Data\Local\SkinShop.bmd The shop window (Ctrl+S) shows every skin as a 3D model [HOT] Emoji in chat: codes such as :lol:, :gg: or ❤️ show as emoji in the chat and in the speech bubbles above players - A picker window opens from the button in the chat input - Plugins\LuaAPI\Config\Emoji.xml Enable turns them off on the whole server, a player can hide them in the picker or with config.ini [LuaUI] EmojiShow = 0 [NEW] Characters Renewal: Dark Knight, Rage Fighter, Slayer New attack power types: Rage (Dark Knight), Melee, Area and Divine (Rage Fighter), Darkness (Slayer) Reworked skill damage, mana and AG usage, range and elemental values Reworked 4th Skill Tree enhancements Dark Knight master tree: Fire Blow Strengthener and Fire Blow Mastery replace Death Stab Strengthener, Proficiency and Mastery Dark Knight and Slayer skills no longer use the Skill Attack Power (%) bonus, Rage and Darkness Attack Power replace it Higher damage and Combat Power of Mastery and Legendary weapons Lower maximum attack speed (CalcCharacter.ini) [NEW] Magic Gladiator: Spirit Attack Power while Crusher Charge is active [NEW] Hunting Record: Base EXP and Bonus EXP next to the total EXP, in the Hunting Record and Real-Time Hunting Record windows [ADD] FormulaData.xml: Season 22 formulas (Character 65-74, CombatPower 29-43, SkillTree 340-341, AbilityTree 291) [ADD] MapAttribute.xml: PvPDamage and PvMDamage, damage dealt by players to other players and to monsters on the map, % [ADD] LastManStanding.xml: AllowSameHWIDUser, whether players from the same computer can join the same room [ADD] Lua API: onShopBuyItem is also called for purchases in the Ruud shop [ADD] Item options: option 36 paralysis chance from OptionProbability (percent in ExtendedOptionSystem), 0 keeps the class Paralysis rate [ADD] Item options: ExtendedOptionSystem.xml and ItemOptionSystem_Exc.xml ReduceEffectDuration and ReduceEffectMaxRate settings for options 0 and 1 [ADD] Pentagram: Items\Pentagrams\ElementalUpgrade.xml, Mastery Pentagram and Errtel upgrade settings [ADD] DataServer: a HuntPoint save of a wrong size or with damaged text is dropped and logged instead of breaking the SQL query [ADD] Season Pass: Special Pass tab with the Special Pass Point Shop, items and prices in SeasonPass.xml SpecialShop, bought items go to the Gremory Case [ADD] Season Pass: pass tickets can be exchanged for Special Pass points in the Special Pass tab, SeasonPass.xml SpecialPointPerTicket [ADD] Season Pass: the Special Pass tab can be turned on or off with SeasonPass.xml SpecialShop Enable [ADD] Langs: message 889 in English.xml (not enough Special Pass points) [ADD] Lua UI: UI.GetOption and UI.SetOption, player settings kept in config.ini [LuaUI] [ADD] Exp System: DynamicExpRangeList LevelCheckType 1 checks normal and master level of a rule separately (MinNormalLevel/MaxNormalLevel, MinMasterLevel/MaxMasterLevel), for reset servers that reset only the normal level [ADD] Lua: Player.SendExpToolTip sends the exp tooltip again, for scripts that change level, master level or resets [ADD] Skill scripts (Data\Scripts\Skills): every skill function gets the target object oTarget right after oPlayer, skill scripts from earlier updates do not work with this GameServer [ADD] Optional server patch ServerPatch_1.0.0_S: adds the features of Season 22 Part 1-2 for servers played with the IGC Client 60+ FPS, not compatible with the WZ client (see the installation instruction) [MOD] Falling Slash, Cyclone, Slash and Fire Breath of wizard classes no longer add the Energy bonus [MOD] Quests available up to level 1800 (MuQuest.xml) [MOD] MU Helper: new hunting area entrances in Aquila's Temple [MOD] Database (MuOnline and BattleCore): Hunting Record keeps Base EXP and Bonus EXP, the update script clears the hunting records kept so far [MOD] Database: a deleted character's Labyrinth data is removed with it [MOD] Database (MuOnline and BattleCore): letters keep the sender's character photo [MOD] Database (MuOnline and BattleCore): a new Gens member starts without a ranking reward until the monthly ranking grants one [MOD] ProhibitedSymbols: names and chat are read in the code page of the player's language, LangBase.xml Set (as in the client's config.ini) replaces CodePage of ProhibitedSymbols.xml [MOD] Socket: Max HP, Max Mana and Max AG % options take the percent of the base value only, no longer of other bonuses [MOD] Magic classes: damage calculation matches the client, Alchemist damage corrected [MOD] Updated descriptions of ExcellentOptions.xml (ItemKindA 101), SocketOption.xml, ConsumeItem.xml, ResetSystem.xml and CustomText (option 36) [MOD] Updated descriptions of FormulaData.xml (Dark Lord's Divine Force and Divine Aura, arguments of CombatPower, LevelExp and WingCore) [MOD] Lua API: updated documentation of onShopBuyItem and onCloseWindow (Wiki) [MOD] Client: config.ini EngineMeshBufferForce = 1, crowds and mounts keep the faster model rendering [MOD] Item options 0 and 1 (Max HP and attack speed reduction): the Bind and Tornado buffs show the reduction in % (client Lang.mpr included, changed file: BuffEffect.txt) [FIX] Item options: Max HP and attack speed reduction (options 0, 1) take Value % instead of always half, also against players, and slow monsters down instead of speeding them up [FIX] Item options: Increase Attack Success Rate (option 37) adds Value points in PvM and PvP [FIX] Item options: Stun chance (option 3) no longer counted twice with several items [FIX] Item options: option 31 invincibility lasts its own Value seconds, also triggers when a monster attacks and does not roll again while active [FIX] Item options: options shared by ExtendedOptionSystem and ItemOptionSystem_Exc work while either system is enabled [FIX] ExtendedOptionSystem: level Value and OptionProbability no longer cut to 0-255, percent chances work as percent, Auto Combo takes its chance from Value [FIX] Item Bags: Blessed Archangel weapons no longer get excellent options they cannot have [FIX] Pentagram: Mastery Pentagram and Errtel rank 4 and 5 upgrades and mixes (Errtel mixes cost 0 Zen) [FIX] Guardian/Charm/Figurine: Max HP and other bonuses from ItemOptionManager no longer stay after taking the item off with socket HP % worn [FIX] ConsumeItem: points received from an item show in the stat window (C) right away, no relog needed [FIX] Reset: ConsumeItem points are given back after a reset that resets stats, auto-reset and Grand Reset included [FIX] Stat points: Monster Stat, Custom Quest, Daily Rewards and the stat commands no longer show a stat raised by its bonus part until relog [FIX] Skills: Holy Sweep Strengthener, Divine Fall, Sacred Impact, Ice Blast, Decay and Ice Storm no longer hit at a point beyond the skill range [FIX] Skills: Bat Flock no longer misses at times when cast at a target [FIX] Skills: Explosion, Requiem and their Strengtheners, a corpse or a trap next to the target no longer takes every hit [FIX] Skills: Pierce Attack, others no longer see the Slayer turn to each target, more than 7 targets of its enhancements no longer break the target list [FIX] Offline levelling: Bat Flock, Pierce Attack and Twisting Slash no longer hit twice per attack [FIX] Character name change: the new name is checked against ProhibitedSymbols and the swear filter like a new character's [FIX] Jewel Bingo: a new game started after a finished one no longer shows the old board [FIX] HuntPoint: the quest buff text no longer overflows with many buff kinds [FIX] HuntPoint: a weekly monster count out of range is corrected on load [FIX] Labyrinth: a new character could not be saved when a deleted character of the same name had Labyrinth data [FIX] Ice Wind Castle (PlayType 1): the leave time keeps counting when the guild master warps out of Devias or logs out [FIX] Cash Shop: closing a Lua window while the Cash Shop is open no longer leaves the Cash Shop impossible to close [FIX] GameServer to DataServer/JoinServer link: data could be damaged after a partial send (damaged saves) [FIX] Pet Unicorn: shows and picks up zen right after it is equipped, no relog needed [FIX] Jewel of Bless could not be used on guardian mounts [FIX] Lua UI: hotkeys only work in the focused game window, not in every running client [FIX] Client memory growth on every item list update (ability tree) [FIX] Guild Matching: the applicant list shows every applicant with the right class [FIX] Party Matching: the waiting list shows every applicant with the right class [FIX] Castle Siege: players in a siege weapon's target area show with their class and equipment, GameServer stability fix [FIX] Castle Siege: a player without the authority gets the "No authorization" message when asking for the castle NPC list [FIX] Gens: claiming the ranking reward without having earned one no longer says the inventory is full [FIX] Season Pass: a ticket use request with a wrong ticket count is refused [FIX] Season Pass: ticket counts of 1000 and more are shown in full in the MU Pass window [FIX] DataServer: stability fix for extended item options [FIX] Alchemist bot: opening its trade again while a trade with it is in progress no longer empties the trade window and loses the items put in [FIX] Exp tooltip: a character that kept its master levels after a reset shows the dynamic exp it really gets, below master class from its normal level alone [FIX] Exp tooltip: refreshed right after a reset, a grand reset, the 3rd and 4th class change and a Custom Quest resets reward, no longer only after the next level up [FIX] Castle Siege: releasing a crown switch stops the crown registration at once, also when another player pushes the switch again right after [FIX] Extended options: a jewel on an option already at its highest level says "This option has already reached its maximum level." instead of "The item does not meet any criteria for being upgraded." [FIX] Jewel Upgrade System: rules with a KindB filter compare the item's KindB (KindA was compared) [FIX] Ferea Boss Zone: SuccessStartAddHour 0 restarts the event exactly after SuccessStartBaseHour, it no longer adds a random extra hour [FIX] MU Helper Plus: party members are moved to the HuntZoneGate of the leader's hunt area (MuHelper.xml) instead of the map entrance, members already near the leader stay where they are [FIX] Boss Monster Move: party members are sent to the boss position, they were sent to a wrong spot on the map [FIX] Boss Monster Move: moving to Nixies Lake needs a Nixie's spirit fragment in the inventory, as the Moonstone Pendant is needed for Kanturu [FIX] Jewel of Harmony options: granting options uses the Jewel of Harmony put into the window, no longer the first one found in the inventory [FIX] Jewel of Harmony options: one Grant click takes one Jewel of Harmony and one payment, it sometimes took two [FIX] Jewel of Harmony options: a grant refused for a missing jewel or zen no longer rolls options that Apply would put on the item # Changes introduced between 22.1.1.0 T5 and 22.1.1.0 S [ADD] Speed Server Plus: characters moved from a Speed Server get level missions in the client's Speed Server Plus window, the rewards go to Gremory Case Off by default, Data\Events\SpeedServerPlus.xml Enable turns it on Events and missions in Data\Events\SpeedServerPlus.xml, they must match SpeedPlus.txt inside the client Lang.mpr Its tables and the IGC_SpeedServerPlus_Mark procedure (marks a transferred character by name) come with the MuOnline database update scripts, Data\Langs gets message 891 [ADD] Lua: Player.SendPKLevel sends the PK level (name colour) to the player and the players around, for scripts that change oPlayer.PKLevel [MOD] Chat: chat messages and whispers can be up to 120 characters long, they were cut at 60 [FIX] Socket items: a Water Damage reflection seed sphere of level 16 counts towards the socket bonus, it was taken for an empty slot [FIX] Socket items: the item price counts seed spheres above level 5 at their real value [FIX] Socket items: removing a seed sphere always takes the required jewels, also when the client lists the stacks in another order or one stack twice [FIX] Socket items: setting a seed sphere into a slot that is not empty no longer takes the zen and reports success [FIX] Socket items: deleting the 4th and 5th socket no longer leaves a seed sphere above level 5 from them half on the item [FIX] Socket items: with UseLevelBasedSeedOption, three tier 5 spheres get both bonus rolls like the other tiers Note: a server on 22.1.1.0 T5 is updated as described in "Update 22.1.1.0 T5 to 22.1.1.0 S" of the installation instruction, it also lists the files changed since 22.1.1.0 T5.
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[HOT] Skin Shop (Lua UI): players buy character skins for a time or for good and wear them in place of their own look Catalogue and prices in Plugins\LuaAPI\Config\SkinShop.xml, the client reads the same catalogue from Data\Local\SkinShop.bmd The shop window (Ctrl+S) shows every skin as a 3D model Its tables and procedures come with the database update scripts [HOT] Emoji in chat: codes such as :lol:, :gg: or ❤️ show as emoji in the chat and in the speech bubbles above players A picker window opens from the button in the chat input Plugins\LuaAPI\Config\Emoji.xml Enable turns them off on the whole server, a player can hide them in the picker or with config.ini [LuaUI] EmojiShow = 0 [ADD] Optional server patch ServerPatch_0.0.5a_T5: adds the features of Season 22 Part 1-2 for servers played with the IGC Client 60+ FPS, not compatible with the WZ client (see the installation instruction) [ADD] Lua UI: UI.GetOption and UI.SetOption, player settings kept in config.ini [LuaUI] [ADD] Exp System: DynamicExpRangeList LevelCheckType 1 checks normal and master level of a rule separately (MinNormalLevel/MaxNormalLevel, MinMasterLevel/MaxMasterLevel), for reset servers that reset only the normal level [ADD] Lua: Player.SendExpToolTip sends the exp tooltip again, for scripts that change level, master level or resets [ADD] Skill scripts (Data\Scripts\Skills): every skill function gets the target object oTarget right after oPlayer, skill scripts from earlier updates do not work with this GameServer [MOD] Updated descriptions of FormulaData.xml (Dark Lord's Divine Force and Divine Aura, arguments of CombatPower, LevelExp and WingCore) [MOD] Item options 0 and 1 (Max HP and attack speed reduction): the Bind and Tornado buffs show the reduction in % (client Lang.mpr included, changed file: BuffEffect.txt) [FIX] Alchemist bot: opening its trade again while a trade with it is in progress no longer empties the trade window and loses the items put in [FIX] DataServer: a failed extended item option query no longer hangs the DataServer [FIX] Exp tooltip: a character that kept its master levels after a reset shows the dynamic exp it really gets, below master class from its normal level alone [FIX] Exp tooltip: refreshed right after a reset, a grand reset, the 3rd and 4th class change and a Custom Quest resets reward, no longer only after the next level up [FIX] Castle Siege: releasing a crown switch stops the crown registration at once, also when another player pushes the switch again right after [FIX] Extended options: a jewel on an option already at its highest level says "This option has already reached its maximum level." instead of "The item does not meet any criteria for being upgraded." [FIX] Jewel Upgrade System: rules with a KindB filter compare the item's KindB (KindA was compared) [FIX] Ferea Boss Zone: SuccessStartAddHour 0 restarts the event exactly after SuccessStartBaseHour, it no longer adds a random extra hour [FIX] MU Helper Plus: party members are moved to the HuntZoneGate of the leader's hunt area (MuHelper.xml) instead of the map entrance, members already near the leader stay where they are [FIX] Boss Monster Move: party members are sent to the boss position, they were sent to a wrong spot on the map [FIX] Boss Monster Move: moving to Nixies Lake needs a Nixie's spirit fragment in the inventory, as the Moonstone Pendant is needed for Kanturu [FIX] Jewel of Harmony options: granting options uses the Jewel of Harmony put into the window, no longer the first one found in the inventory [FIX] Jewel of Harmony options: one Grant click takes one Jewel of Harmony and one payment, it sometimes took two [FIX] Jewel of Harmony options: a grant refused for a missing jewel or zen no longer rolls options that Apply would put on the item
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[HOT] Support of IGC Client (High Performance 60+ FPS) [MOD] Updated descriptions of FormulaData.xml (Dark Lord's Divine Force and Divine Aura, arguments of CombatPower, LevelExp and WingCore) [FIX] Alchemist bot: opening its trade again while a trade with it is in progress no longer empties the trade window and loses the items put in [FIX] DataServer: Crash fix
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[ADD] Season Pass: Special Pass tab with the Special Pass Point Shop, items and prices in SeasonPass.xml SpecialShop, bought items go to the Gremory Case [ADD] Season Pass: pass tickets can be exchanged for Special Pass points in the Special Pass tab, SeasonPass.xml SpecialPointPerTicket [ADD] Season Pass: the Special Pass tab can be turned on or off with SeasonPass.xml SpecialShop Enable [ADD] Langs: message 889 in English.xml (not enough Special Pass points) [MOD] Database 2.5.2: letters keep the sender's character photo [MOD] Database 2.5.2: a new Gens member starts without a ranking reward until the monthly ranking grants one [MOD] Database BattleCore 2.5.1: letters keep the sender's character photo [MOD] Database BattleCore 2.5.1: a new Gens member starts without a ranking reward until the monthly ranking grants one [MOD] Client: config.ini EngineMeshBufferForce = 1, crowds and mounts keep the faster model rendering [FIX] Party: the party window shows every member correctly [FIX] Class change quests (ClassQuest.xml): the new class shows right after the quest, no character switch needed [FIX] Guild Matching: the guild list shows the right guild master level, description and level range, and a join request goes to the chosen guild [FIX] Guild Matching: the applicant list shows every applicant with the right class [FIX] Party Matching: the party list shows every party and its members correctly [FIX] Party Matching: the waiting list shows every applicant with the right class [FIX] Illusion Temple and Illusion Temple League: the result window shows every player with the right class and kill count [FIX] Rings of Transformation: other players see a transformed player's equipment, pentagram and muuns correctly [FIX] Castle Siege: players in a siege weapon's target area show with their class and equipment, many players there no longer overflow a GameServer buffer [FIX] Castle Siege: a player without the authority gets the "No authorization" message when asking for the castle NPC list [FIX] Gens: claiming the ranking reward without having earned one no longer says the inventory is full [FIX] Letters: the text no longer loses its first letter and the sender's photo is kept [FIX] Illusion skill: the phantom shows the caster's full appearance [FIX] Flags: other players' flags show correctly after they change equipment [FIX] Jewel of Harmony: the option grant window refreshes after an item is registered [FIX] Character window: attack damage and combat power above 65535 show correctly [FIX] Season Pass: a ticket use request with a wrong ticket count is refused [FIX] Season Pass: ticket counts of 1000 and more are shown in full in the MU Pass window
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[HOT] Performance: crowds of players with wings, pets and guardians render much faster [ADD] MapAttribute.xml: PvPDamage and PvMDamage, damage dealt by players to other players and to monsters on the map, % [ADD] LastManStanding.xml: AllowSameHWIDUser, whether players from the same computer can join the same room [ADD] Lua API: onShopBuyItem is also called for purchases in the Ruud shop [MOD] Lua API: updated documentation of onShopBuyItem and onCloseWindow (Wiki) [ADD] Item options: option 36 paralysis chance from OptionProbability (percent in ExtendedOptionSystem), 0 keeps the class Paralysis rate [ADD] Item options: ExtendedOptionSystem.xml and ItemOptionSystem_Exc.xml ReduceEffectDuration and ReduceEffectMaxRate settings for options 0 and 1 [ADD] Pentagram: Items\Pentagrams\ElementalUpgrade.xml, Mastery Pentagram and Errtel upgrade settings [ADD] DataServer: a HuntPoint save of a wrong size or with damaged text is dropped and logged instead of breaking the SQL query [MOD] Database 2.5.1: a deleted character's Labyrinth data is removed with it [MOD] ProhibitedSymbols: names and chat are read in the code page of the player's language, LangBase.xml Set (as in the client's config.ini) replaces CodePage of ProhibitedSymbols.xml [MOD] Socket: Max HP, Max Mana and Max AG % options take the percent of the base value only, no longer of other bonuses [MOD] Magic classes: damage calculation matches the client, Alchemist damage corrected [MOD] Updated descriptions of ExcellentOptions.xml (ItemKindA 101), SocketOption.xml, ConsumeItem.xml, ResetSystem.xml and CustomText (option 36) [FIX] Character creation: classes other than Dark Wizard can be created again and show their class right after creation [FIX] Character window: Pts Remaining no longer goes blank at times [FIX] SkillRequire.xml: corrected skill requirements [FIX] Item options: Max HP and attack speed reduction (options 0, 1) take Value % instead of always half, also against players, and slow monsters down instead of speeding them up [FIX] Item options: Increase Attack Success Rate (option 37) adds Value points in PvM and PvP [FIX] Item options: Stun chance (option 3) no longer counted twice with several items [FIX] Item options: option 31 invincibility lasts its own Value seconds, also triggers when a monster attacks and does not roll again while active [FIX] Item options: options shared by ExtendedOptionSystem and ItemOptionSystem_Exc work while either system is enabled [FIX] ExtendedOptionSystem: level Value and OptionProbability no longer cut to 0-255, percent chances work as percent, Auto Combo takes its chance from Value [FIX] Item Bags: Blessed Archangel weapons no longer get excellent options they cannot have [FIX] Pentagram: Mastery Pentagram and Errtel rank 4 and 5 upgrades and mixes (Errtel mixes cost 0 Zen) [FIX] Guardian/Charm/Figurine: Max HP and other bonuses from ItemOptionManager no longer stay after taking the item off with socket HP % worn [FIX] ConsumeItem: points received from an item show in the stat window (C) right away, no relog needed [FIX] Reset: ConsumeItem points are given back after a reset that resets stats, auto-reset and Grand Reset included [FIX] Stat points: Monster Stat, Custom Quest, Daily Rewards and the stat commands no longer show a stat raised by its bonus part until relog [FIX] Skills: Holy Sweep Strengthener, Divine Fall, Sacred Impact, Ice Blast, Decay and Ice Storm no longer hit at a point beyond the skill range [FIX] Skills: Bat Flock no longer misses at times when cast at a target [FIX] Skills: Explosion, Requiem and their Strengtheners, a corpse or a trap next to the target no longer takes every hit [FIX] Skills: Pierce Attack, others no longer see the Slayer turn to each target, more than 7 targets of its enhancements no longer break the target list [FIX] Offline levelling: Bat Flock, Pierce Attack and Twisting Slash no longer hit twice per attack [FIX] Character name change: the new name is checked against ProhibitedSymbols and the swear filter like a new character's [FIX] Jewel Bingo: a new game started after a finished one no longer shows the old board [FIX] HuntPoint: the quest buff text no longer overflows with many buff kinds [FIX] HuntPoint: a weekly monster count out of range is corrected on load [FIX] Labyrinth: a new character could not be saved when a deleted character of the same name had Labyrinth data [FIX] Ice Wind Castle (PlayType 1): the leave time keeps counting when the guild master warps out of Devias or logs out [FIX] Cash Shop: closing a Lua window while the Cash Shop is open no longer leaves the Cash Shop impossible to close [FIX] GameServer to DataServer/JoinServer link: data could be damaged after a partial send (damaged saves) [FIX] Pet Unicorn: shows and picks up zen right after it is equipped, no relog needed [FIX] Jewel of Bless could not be used on guardian mounts [FIX] Lua UI: hotkeys only work in the focused game window, not in every running client [FIX] Client memory growth on every item list update (ability tree)
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[HOT] Season 22 Part 1-1 [NEW] Characters Renewal: Dark Knight, Rage Fighter, Slayer New attack power types: Rage (Dark Knight), Melee, Area and Divine (Rage Fighter), Darkness (Slayer) Reworked skill damage, mana and AG usage, range and elemental values Reworked 4th Skill Tree enhancements Dark Knight master tree: Fire Blow Strengthener and Fire Blow Mastery replace Death Stab Strengthener, Proficiency and Mastery Dark Knight and Slayer skills no longer use the Skill Attack Power (%) bonus, Rage and Darkness Attack Power replace it Higher damage and Combat Power of Mastery and Legendary weapons Lower maximum attack speed (CalcCharacter.ini) [NEW] Magic Gladiator: Spirit Attack Power while Crusher Charge is active [HOT] Monster movement rework (test, off by default): Common.ini [MonsterMove] PathSystem Monsters and other players are where the client shows them, so attacks and skills land on what the player sees Monsters move at the speed of their walk animation; offline-levelling and bot players at the speed of their wings, mounts and buffs Chasing monsters find their way round walls and keep up the chase [NEW] Characters Renewal: Dark Knight, Rage Fighter, Slayer [NEW] Hunting Record: Base EXP and Bonus EXP next to the total EXP, in the Hunting Record and Real-Time Hunting Record windows [ADD] FormulaData.xml: Season 22 formulas (Character 65-74, CombatPower 29-43, SkillTree 340-341, AbilityTree 291) [MOD] Falling Slash, Cyclone, Slash and Fire Breath of wizard classes no longer add the Energy bonus [MOD] Quests available up to level 1800 (MuQuest.xml) [MOD] MU Helper: new hunting area entrances in Aquila's Temple
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Version 22.1.1.0 S
625 downloads
This is x22 series of Server Suite package (S22 Part 1-1). This submission contains Full Server Suite Package of latest stable version for the series and all incremental update packages releases within the series. Summary of reported and resolved issues is provided in change-log and per specified version in the Bug Tracker If you want to be notified of further updates on this submission, make sure to follow it by clicking follow button at the top-right. CONFIG CHANGES: x22-P1-1 Interested in participating in DEV and help testing BETA releases? Check for TEST versions availability trough versions tracker. Relevant notes are attached directly to relevant TEST version.From €699.00 -
🔥Reintroduce item finder with support for all item types and locations🔥
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Version 21.2.3.1
273 downloads
IGC.Essential Tools is fully featured application that allows to manage server very easy way. Numerous of aspects covered makes looking after the Server a piece of cake. Essential Tools in version v21.2.3.0 and newer is dedicated for server files of Season 21 Part 2-3, starting from 21.2.3.0 files version, it is not compatible with older Seasons. Version for lower Seasons can be found here Modules of the tool Account Editor Character Editor Item Editor Mix Lost Items Restore DefaultClassType Editor Gremory Case Editor Buffs Manager Character Location Editor Skills Editor Guild Editor Marriage Editor Gens Editor Ban Manager Castle Siege Manager VIP Manager Game Master Manager InGameShop Items Editor (CashShop Gift/Normal Inbox) Items Reserializer Database Management Search and Delete empty Accounts / Characters Clean Inactive Accounts Search and delete duped Items Database Backup manager Character Experience Fixer Item's structure converter to IGC.Format and more. Utilities Item Finder Account Finder Status Checker Requirements - Download & Install .NET Framework 4.8 (including available Windows Updates SharedManagementObjects 2014 SQLSysClrTypes 2014From €699.00 -
Version 1.0.0.0
57 downloads
BitmapSlicer (part of the LuaUI Extension) Turns a UI atlas (sprite sheet) into named, ready-to-use slices for the Lua UI. Open an image, carve it into regions, refine them to the pixel, and export the cut tables your window scripts need, with no hand-counting of coordinates. Creating slices Auto-detect elements: finds the sprites in the atlas for you. Split into grid (rows × columns), or straight horizontal / vertical cuts at a point. Manual: draw and drag selection rectangles by hand. Refining Grow to content (snap out to the full element) and Trim to opaque (shrink tight to the non-transparent pixels), per slice or all at once. Resize, duplicate, rename, delete; Undo; zoom and Fit view. Exporting Lua cut tables: paste straight into Lua UI window scripts (LuaUI Ext) JSON: save your project and reopen it later to keep editing PNG: export each slice as its own image Requirements Windows with .NET Framework 4.6.2 or later, already built into Windows 10/11 (nothing to install); on older Windows, get it free from Microsoft.From €699.00 -
Version 21.2.3.9 S
2,672 downloads
This is x21 series of Server Suite package (S21 Part 2-3). This submission contains Full Server Suite Package of latest stable version for the series and all incremental update packages releases within the series. Summary of reported and resolved issues is provided in change-log and per specified version in the Bug Tracker If you want to be notified of further updates on this submission, make sure to follow it by clicking follow button at the top-right. CONFIG CHANGES: x21-P2-3 Interested in participating in DEV and help testing BETA releases? Check for TEST versions availability trough versions tracker. Relevant notes are attached directly to relevant TEST version.From €699.00 -
[NEW] IGC LSC/XDC Encoder: tool for encoding IGC XML/LUA files into LSC/XDC files [NEW] EventBag Editor (Season 6 Ep.3): dedicated editor for Season 6 Ep.3 EventBag files, to be used with Season 6 GS version 6.1.0.84 or newer [NEW] BMD Editor: support right click on cell and "Select column" button to mark all column (also supported in BMD Compare Tool) [FIX] BMD Compare Tool: invalid data is inserted when using "insert row" option [FIX] EventBag Editor (Season 17 Ep.2-2 V2 and newer): ruud coin player MAX level incorrectly saved in xml file [FIX] EventBag Editor (Season 17 Ep.2-2 V2 and newer): invalid drop percentage calculation
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[MOD] Item Editor: support crusader wings jol option [FIX] Item Editor: item placement in inventory could go out of bounds
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[MOD] Connectivity stability improvements 🔥[NEW] 🔥 Support s21 e2-3 new monsters in MonsterSpawn editor 🔥[NEW] 🔥 Object outline while hovering over with mouse when in "edit objects mode" 🔥[NEW] 🔥 Monster outline while hovering over with mouse in "monster spawn edit" mode 🔥[NEW] 🔥 Multi select in object list UI (ctrl+click, shift+arrows, shift+click)
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[FIX] General: invalid artifact option value for spider item type in some editors (CashShop, Shop, ChaosCard)
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-> [FIX] CashShop Editor: Invalid SocketInfo value is read from xml file -> [FIX] CashShop Editor: Invalid Durability value is read from xml file -> [FIX] CashShop Editor: Multi-item type is not loading options correctly
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-> [FIX] CashShop Editor: Invalid SocketInfo value is read from xml file -> [FIX] CashShop Editor: Invalid Durability value is read from xml file
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[FIX] XML Encode/Decode (ServerInfo.xml): decode function not working [MOD] Move all Monster Bag Editors to "MonsterBag" menu section [NEW] General: support new item types with special excellent options (guardian, artifact, grade, earring, wing core, legendary) in selected editors (CashShop, Shop, ChaosCard) [NEW] CashShop Editor: support Errtel Rank option [NEW] AllMonsterBag Editor: support "Random" element and player min/max reset options [NEW] EventItemMonsterBag Editor: support player min/max reset options [NEW] MonsterMapBag Editor: support player min/max reset options [NEW] SetItemMonsterBag Editor: support player min/max reset and regular excellent options [ADD->FILE] Data\LegendaryWeaponSetOption.xml
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🔥[NEW] 🔥 support s21 ep1.2 EncTerrain.obj V5 (shadow values) 🔥 [NEW] 🔥 support s21 ep1.2 map 146 layers 🔥 [NEW] 🔥 support s21 ep1.2 monsters [MOD] update data files for s21e1-2 [FIX] terrain attribute visualization issue with Red Icarus map and other maps which use TGA based tiles [FIX] duplicate object issue in which original object rotation is zeroed [FIX] export panel UI issue on smaller window sizes (scrollbar not functioning)
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[FIX] notification window and app viewer windows not visible if windows DPI > 100% [FIX] increase main window edge hot area to make it easier to resize the window
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IGC.LauncherPremium v1.12.1.3 [FIX] GameStart fails to run main.exe if it was never started before by the user directly (this is due to windows' Trusted App feature, which is enabled by default for new executables) [FIX] AutoLogin does not work if account or password contains white spaces
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[FIX] panels might open in unreachable position (invisible) in case of using non-standart windows DPI settings (over 100%)
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[NEW] Item Editor: support Crusader wing core [MOD->FILE] General: updated Data files up to latest server files version 21.1.2.0 S Updated resource files (to download separately)
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Version 21.1.2.1
712 downloads
IGC.Essential Tools is fully featured application that allows to manage server very easy way. Numerous of aspects covered makes looking after the Server a piece of cake. Essential Tools in version v21.1.2.0 and newer is dedicated for server files of Season 21 Part 1-2, starting from 21.1.2.0 files version, it is not compatible with older Seasons. Version for lower Seasons can be found here Modules of the tool Account Editor Character Editor Item Editor Mix Lost Items Restore DefaultClassType Editor Gremory Case Editor Buffs Manager Character Location Editor Skills Editor Guild Editor Marriage Editor Gens Editor Ban Manager Castle Siege Manager VIP Manager Game Master Manager InGameShop Items Editor (CashShop Gift/Normal Inbox) Items Reserializer Database Management Search and Delete empty Accounts / Characters Clean Inactive Accounts Search and delete duped Items Database Backup manager Character Experience Fixer Item's structure converter to IGC.Format and more. Utilities Item Finder Account Finder Status Checker Requirements - Download & Install .NET Framework 4.8 (including available Windows Updates SharedManagementObjects 2014 SQLSysClrTypes 2014From €699.00 -
:::: IGC.LauncherServer :::: Rev.6: [v1.5.2.0] -> [NEW] support igc.dashboard for launcher proxy (see DashboardLink in config.ini) - requires new dasbhoard version to be released
