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  1. Today
  2. Wizzy

    Release 20.1.3.15 S

    [MOD] Reworked rewards system for DoppelGanger event, see updated structure of DoppelGanger_EventInfo.xml [DEL] Removed DoppelGanger_DropInfo.xml file [ADD] Added options to allow control of ability of attacking GM/Admin characters [FIX] Custom UI Ranking panel could cause client crash upon game entry for individual customers [FIX] HP, Mana, BP could become bugged after expiration of certain items [FIX] Two-Handed weapon damage increase skill from 3rd Skill tree did not apply its effect [MOD] Reworked Reflection Barrier skill to match original behavior [FIX] Blocked ability to purchase SeasonPass while its period is not active [FIX] Excellent accessory items purchased from regular shops did not have excellent options [FIX] Corrected invalid use of range of legendary items formulas, see FormulaData.xml for updated description [FIX] Corrected invalid lua functions in RegularSkillCalc.lua: BatFlockDotDamage missing a return of value [FIX] Party move was not possible to Kalima maps [FIX] Push effect of certain skill was not applied randomly [FIX] Corrected path configuration key name for ItemDrop_Realm.xml in config.ini of DataServers from ItemDropLimitPath to RealmItemDropPath [FIX] Improved accuracy of calculations of attack damage [FIX] Capped max damage at 2000000000 to avoid potential overflow [MOD] Updated Lua library to version 5.4.8 [MOD] Improved logging in case of invalid Lua script
  3. Ive seen an igcn server with client files that toolkit couldn't open so they had some kind of extra protection, do we know what and how that happened? Because i am interested too i have some files i want to protect
  4. Yesterday
  5. Last week
  6. Can Launcher add the function of encrypting and decrypting files, so that customized equipment and models can be prevented from being stolen?
  7. Earlier
  8. Add an option to specify the number of extra chests on all servers, separated by VIP level. For example, I currently have two rooms, one free and the other VIP. VIP players have 10 extra chests, and the free player has 3. When the VIP player switches to the free server, they will still have 10 chests, not just 3. Summary: Extra chests need to be assigned by VIP level, not by data folder.
  9. I believe this was completed with SkillAdjuster, thanks
  10. Good afternoon dear IGCN, could you please add a feature to Illusion Temple to disallow a Summoner character from using sleep in an event <IllusionTempleRenewal Enable="1" MinUserInParty="2" SaveRankingPoint="1" AlternativeMode="1" SpawnMonster="1" RequireInvitation="1" SleepUse="0" StatueSpawnRateReductionPerPoint="10"> for example. Thanks in advance
  11. Maybe we can provide some textual information on what they need to improve. For example, I would say at least 3. That it has a key to make Guardian Mounts and 5th Robots invisible. Another anti-lag would be to only clear the entire inventory, not the entire set like the set + weapons, but just the set to have better control. Another important thing would be to return to items without textures or as an invincible or semi-transparent item to visualize the opponent without having to see their equipment and effects. Those sound great.
  12. Wizzy

    Release 20.1.3.14 S

    [FIX] Mana was becoming negative while doing resting action (e.g. sitting) and wearing item with harmony mana conversion option [FIX] Corrected invalid option name in Common.ini, AgilityBugFixWW > AgilityBugFixLW [FIX] Closing Cash shop window required 2 clicks of 'X' button after update 20.1.3.13 S
  13. Wizzy

    Release 20.2.2.0 T2

    [FIX] Mastery Rune Wizard shield mixes did not work [FIX] Legendary Rune Wizard shield mixes did not work [FIX] Excellent options could not be applied to Mastery'Legendary Rune Wizard shields [FIX] Requesting party resulted in game client crash [FIX] Corrected database update scripts in package 20.2.2.0 T [FIX] Rune Phrase of Saturation skill did not do any damage [FIX] Mana was becoming negative while doing resting action (e.g. sitting) and wearing item with harmony mana conversion option [FIX] Corrected invalid option name in Common.ini, AgilityBugFixWW > AgilityBugFixLW
  14. Why not upgrade directly to 2-3?
  15. [FIX] 3D BMD Viewer: fix issue of encoding specific BMD files for Season 20 Ep.1-2 (or newer) client encoding
  16. What's new about [NEW] Refactored Anti-Lag plugin?
  17. @Wizzy Is there any information anywhere related to the anti-lag plugin? What exactly has been improved? Because in order to report possible problems I need to know what kind of changes were made, apparently the behavior is the same here.
  18. Wizzy

    Release 20.1.3.13 S

    [MOD] Added GiveExpMode option to ConfusionStone.xml [FIX] VIP buffs did not apply actual effect (now effect type is taken from ItemOptionManager.xml) [FIX] Hunt Point users could become PK at certain scenario without killing any character [FIX] Using a Jewel of Life on fifth wings always results in the same option as result [FIX] Fifth Grade wings lose certain options when rewarded trough Gremory Case [FIX] Off-Level characters may start reconnecting after joining the game at certain scenario [FIX] Game Server freeze (caused by invalid config) [FIX] Game Server crash
  19. Wizzy

    Release 20.2.2.0 T

    [NEW] Rune Wizard Character renewal New Skills Weapons attribute changes New Mastery Shield New Legendary Shield [NEW] 8th Grade Earrings of Frost [NEW] Swamp of Destruction map [NEW] Swamp of Destruction monsters [NEW] Refreshed Monster Soul Conversion rules [NEW] Exp formula for character above level 1551 [NEW] Exp Penalty System [NEW] New Buffs [NEW] Refactored Anti-Lag plugin [FIX] Version includes all fixes introduced in 20.1.3.13 S
  20. We are pleased to announce pre-sale of Season 20 Part 2-2 | Rune Wizard Renewal New update changes The update brings number of new features and extends range of existing ones. Update content Rune Wizard Character renewal New Skills Weapons attribute changes New Mastery Shield New Legendary Shield 8th Grade Earrings of Frost Swamp of Destruction map Swamp of Destruction monsters Refreshed Monster Soul Conversion rules Exp formula for character above level 1551 Exp Penalty System New Buffs Refactored Anti-Lag plugin Test Versions The test version is available only for Customers who upgraded their SeasonPass to level 8. All test versions are limited in time and will be shut down after launch of official release. Limiting the test version to actual holders of required SeasonPass meant to avoid running live servers on early test versions by Customers not owning the pass what had negative impact on the MU market and its community. SeasonPass Sale We open ability to get Season 20 Part 2-2 Pass at reduced price (€105 regular dropped to €89.5) by 30th June 2025, 11:59:59 PM GMT+1. To find out the deal visit License Manager and click Manage SeasonPass.
  21. Version 20.2.2.0 T2

    377 downloads

    This is x20 series of Server Suite package (S20 Part 2-2). This submission contains Full Server Suite Package of latest stable version for the series and three of most recent updates which have to be downloaded on regular basis as are being overwritten automatically with new update releases. Summary of reported and resolved issues is provided within below change-log and per specified version in the Bug Tracker If you want to be notified of further updates on this submission, make sure to follow it by clicking follow button at the top-right. CONFIG CHANGES: srv-config/x20-P2-2 Interested in participating in DEV and help testing BETA releases? Check for TEST versions availability trough versions tracker. Relevant notes are attached directly to relevant TEST version.
    From €580.00
  22. Wizzy

    Release 20.1.3.12 S

    [MOD] Modified VIPSystem.xml, BuffExtRules section structure, added buff Duration setting [FIX] Alchemist Trade BOT could fail to exchange items at extremely rare scenario even configured to 100% success [FIX] Entry limit to specific events could be abused at certain scenario [FIX] Drop of Ruud only was no possible from MONSTER item bags type [MOD] Modified reward logic from item bags, SetItemRate is now higher priority than ZEN drop [FIX] Improved ability of dropping Ruud only from items bags without a need of dropping zen of Items [MOD] Updated description of ### Item Bags System Description ###.txt [FIX] Corrected LabyrinthOfDimension_Path.xml, LabyrinthOfDimensionInfo.txt (Lang.mpr) configuration that could lead in client crash [FIX] Added missing AgilityBugFixAC configuration to Common.ini [FIX] Resolved issue of Game Server crash "with no dump"
  23. I saw this anti afk system in some server where if you stand and afk for a certain period near bosses area you get auto teleported back to lorencia! If possible to have it too in our servers ❤️
  24. It would be nice to extend common with an option to control the durability of Wizards Ring and Lethal Wizard's Ring in the same way as we do with "DisableDurDownTransfRing" for transformation rings and "IsDisableDurabilityDec" for regular items.
  25. Version 1.0.0

    0 downloads

    Endor is a complete design for purpose of Launcher (Premium) tool. It comes with complete set of files to use with Launcher Designer tool and a Photoshop project file (PSD) of logo. Package content Requirements Launcher (Premium) - tool that can be purchased from License Manager by every active server license subscriber
    €55.00
  26. Endor is a complete design for purpose of Launcher (Premium) tool. It comes with complete set of files to use with Launcher Designer tool and a Photoshop project file (PSD) of logo.
    €55.00
  27. It is necessary to adjust the item collection range during the off-level. Currently, the character can only pick up items in a very limited range (2 or 3). However, as I demonstrate in the video, the correct thing to do would be to respect the range configured in MuHelper, which can go up to 8. If it is not possible to apply the same range at this time, I ask that it be at least increased to a more reasonable value, such as 6 or 8. It makes no sense to make the option to collect items available in the off-level if the system only allows you to pick up items that fall practically at the character's "feet". I therefore request that the off-level use the same collection range defined in MuHelper, ensuring that the items are obtained correctly according to the established configuration.
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