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  4. Wizzy

    Release 21.1.2.13 S

    [FIX] Holy Sweep skill 4th barrage had incorrect hit count [FIX] Players could disconnect upon connecting to the server before handshake was completed [FIX] Reconnect could not be completed successfully [FIX] Extra Damage PvP attack could bypass Shield Defense [ADD] Skill AOE targeting can now be configured per map via MapAttribute.xml
  5. Wizzy

    Release 6.1.0.87

    [FIX] Monster and Event bags could fail to drop items correctly [FIX] Item bag was not removed after zen dropped from it [FIX] Viewport was not cleaned up correctly after reconnect [FIX] DSR option was not working [ADD] Support for encrypted Lua scripts (Check plugin documentation for details)
  6. Wizzy

    Release 21.1.2.12 S

    [FIX] Divine Spirit was missing its skill [FIX] Extra Damage Attack was not working correctly in PvP [FIX] Server freeze affecting all connected players [FIX] Shadow Step cheat blocked [FIX] BeAttack skills distance check was incorrect [FIX] Stats reset could cause player disconnect when used with auto-reset or auto-stats [ADD] Daily rewards system now supports configurable daily hours [ADD] Support for encrypted Lua scripts [ADD] Monster kill count system reworked for improved database performance (C_Monster_KillCount can be dropped) [MOD] Updated LuaAPI Wiki documentation Note: The DLL is during whitelisting process at the time of release. Please verify actual status of potential false-positive virus detections before releasing to players
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  8. Hello developers, through this I would like to request the addition of a way to define where the item will be created, for example: EventInventory GremoryCase CashShop Inventory Ground Currently, there is nothing that allows us to define where the item will be created, such as: https://github.com/srv-config/Configs-Preview/wiki/Item-Structures
  9. I really need this callback.
  10. Wizzy

    Release 6.1.0.86

    [FIX] Corrected issue where skill tree did not display correct effect value
  11. This is nice !
  12. I would like to request the addition of a configuration setting to control the maximum limit for "PLUS" operations (currently capped at 99). I believe it would be beneficial to have the ability to customize this maximum value. Please implement this setting; thank you very much.
  13. UserGetOptionTable(aIndex) aIndex = User index. Return the option table from the chosen user. Table elements: AddDamage, AddPhysiDamage, AddMagicDamage, AddCurseDamage, AddDefense, AddElementalDamage, AddElementalDefense, AddSpeed, AddMaxHP, AddMaxMP, AddMaxBP, AddMaxSD, AddHPRecoveryRate, AddMPRecoveryRate, AddBPRecoveryRate, AddSDRecoveryRate, AddDamageReduction, AddDamageDecrease, AddDamageReflect, AddCriticalDamage, AddExcellentDamage, AddCriticalDamageRate, AddExcellentDamageRate, AddIgnoreDefenseRate, AddDoubleDamageRate, AddTripleDamageRate, AddFullDamageReflectRate, AddDefensiveFullHPRestoreRate, AddDefensiveFullSDRestoreRate, AddOffensiveFullHPRestoreRate, AddOffensiveFullSDRestoreRate, MulDamage, MulPhysiDamage, MulMagicDamage, MulCurseDamage, MulDefense, MulElementalDamage, MulElementalDefense, MulMaxHP, MulMaxMP, MulMaxBP, MulMaxSD UserSetOptionTable(aIndex) aIndex = User index. aValue = Option table. example: local UserOption = UserGetOptionTable(aIndex) UserOption.AddDefense = 10 UserOption.AddElementalDamage = 25 UserSetOptionTable(aIndex, UserOption)
  14. @Wizzy Is it possible to add a callback that makes the object :Monster Follow the object :Player?
  15. @Wizzy You can change this to completed; after the last update today, it's possible to manipulate the attributes. Thank you for that.
  16. Wizzy

    Release 6.1.0.85

    [ADD] Special class characters creation is now controlled from IGCDS.ini instead SQL trigger [FIX] Updated GetExcellentOption calls in ItemBagScript.lua [FIX] Restored missing reconnec UI [FIX] Player object was getting duplicated after reconnect
  17. [FIX] General: invalid artifact option value for spider item type in some editors (CashShop, Shop, ChaosCard)
  18. The IOS system requires an invitation code, but there is no invitation code at all
  19. Wizzy

    Release 21.1.2.11 S

    [MOD] Improved false-positive detections for main.exe [ADD] Enable Extra Damage in PvP [ADD] Config options for Extra Damage in PvM and PvP [ADD] ExtraDamageAttack Lua hook for per-attacker/target damage control [ADD] Lua formulas for mastery pllution skills [FIX] Boss Battle season pass mission not completing [FIX] Wing core option generation in cash shop [ADD] Kondar option to SetOption AddStat random values [FIX] OffLevel field buffs not applying correctly [FIX] Earring Double Damage option having no effect [FIX] Reset Manager not granting 5th quest stat points [FIX] Incorrect GES and EGES prices [ADD] Configurable rate for Jewel of Kondar "All Stat +15" option [FIX] Possible game Server freeze
  20. @Wizzy I can't register to help with the tests.
  21. You have oPlayer available, this is entire player object you can gather data from.
  22. Nice idea.. include "Ice Wind Event" in this feature
  23. Hello developers, through this request, I would like to include a callback that captures a player's complete information. Example: onCurrentCharacterUserData(oPlayer, currentData) The idea of this method is to retrieve all the character's information: Items, Level, Resets, Inventory, Attributes, Master Level, Enhancements, Skills Generally, the idea of the method would be to save this information for the creation of an event (Battle Royale). The idea of this event is to place all players in an arena with absolutely nothing. When the event starts, items will begin to appear so that players can equip themselves and use skills until only one survivor remains. But, to implement this event, we need a method that captures the player's current information and saves their current state in a generalized way, because at the end of the event, when the players leave the Battle Royale area, the player's current state would need to be retrieved. In other words, it would basically be a method that stores the player's current information so that we can plan the event accordingly. Demonstration video of a Battle Royale in action:
  24. I have a question, and it's not specified there. Will the new client be a product only for iOS and Android? Will there be a remastered desktop version of the emulator's base game client as a whole, or is the goal only iOS and Android?
  25. I've been waiting for this, you guys are to be congratulated.
  26. Everything is explained in the FAQ
  27. Is this server actually your own server, from the IGCN team, that will be opened for players, or is it a future emulation that will be made available for us clients to distribute ourselves (to open the server within our company)? I had this doubt, sorry.
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