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Wizzy started following Release 21.1.2.22 S
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[MOD] Extended SpawnAndRegister, SpawnWaveAndRegister Lua function of LuaAPI plugin by Dir attribute [FIX] Daily reward system could be abused by Off-Levelling and Off-Trading states [FIX] Extended Options plugin could cause invalid cursor state error
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I have already resolved it using the new method. Thank you very much for your reply.
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I have 36 new systems and handle updates without any issues; you just need to know the right approach. If you explain your specific needs, I can help you out. As I mentioned, though, you can use the ItemBag system to create custom bags that add balances in your desired currencies. Or you can make new procedure and use DSDBQuery or JSDBQuery for push and execute the action.
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Currently, I can only query player points for the Goblin via SQL.
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sensei joined the community
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@mantianfei Why is a WCoin/Goblin Point callback so urgent? You can use data structures to handle this type of data, or—if you prefer not to handle the data that way—you can simply use `EventItemBag` and utilize the options for WCoin, Goblin Point, Ruud, and Zen. In any case, there are countless alternatives available that don't require the requested callbacks. You can check : https://github.com/srv-config/Configs-Preview/wiki/Database-Structures And here: https://github.com/srv-config/Configs-Preview/wiki/Item-Structures#bagitem-structure
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These two callbacks are urgently needed.
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ultim8 changed their profile photo
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[ADD] Extended Item Options plugin now can be configured with max option count per item Kind A/B and type [FIX] Options added by Static Item Option plugin stopped displaying (visually) in previous release
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Request for new callbacks Hello developers, I am writing to request the addition of new callbacks. The idea is to have a wider range of callbacks available for the plugins we purchase. Examples: Callbacks for raffles, ItemOptionStatisticOption, Ice Throne, among others. In addition to these, I would like to request a callback that allows us to implement the Golden Archer (NPC). In the past, this NPC was used to redeem rewards via special codes; having a callback that enables this functionality would be very useful.
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[ADD] New optional Plugin: Extended Options Nearly 60 unique options A pack of 60 new custom jewels Add/Upgrade options to the items using the jewels [FIX] Daily Reward system became irrsponsive in previous release [FIX] Corrected SeedsphereUpgrade.txt (Lang.mpr) for KOR lang pack [FIX] Corrected SocketitemUpgrade.txt (Lang.mpr) for KOR lang pack
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sorry for the confusing framing. I'm not saying stacking is impossible; I know jewels/gems stack via durability normally. My problem is specifically how to grant them from Lua so they merge into the existing bundle. What I'm doing now: for each jewel I call Inventory.Insert(playerIdx, item) with a fresh ItemInfo where Type = the jewel and Durability = 1. Each call lands as its own separate 1-count item - they never merge into one bundle.
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@Dima I am confused about your suggestion, as I currently have several systems that handle the stacking of gems, as well as items that stack using durability in the standard way.
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Together with the LUA it could be very useful. Maybe in 2026 this game will receive an in-game tutorial? 😅
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this update contains Part 1-3, Part 2-1, Part 2-2, Part 2-3 😉
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Hello, What's changed with statement: That's not even seasonal update
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We are pleased to announce the release of the Season 21 Part 2-3 Update. This update introduces new hunting zones, expanded character progression, new equipment tiers, and significant character stat and skill system adjustments across multiple classes. Players can now venture into the mysterious Raklion of Oblivion, challenge dangerous monsters in the new Elite Zones, obtain the 8th Guardian Rhino, and strengthen their characters with 9th Mastery Earrings and the new 2nd Legendary Equipment for Crusader. Update Highlights New hunting map: Raklion of Oblivion New Raklion of Oblivion and Aquilas Temple Elite Zones New 8th Guardian Rhino and Rhino (Rare) guardians 2nd Legendary Equipment added for Crusader (Sets, Hammers, Shields) New Earring of Compassion Increased maximum level (up to 1800) and updated Season rewards Character Renewal for selected classes (Elf, Magic Gladiator, Illusion Knight) Combat Power system introduction and class-based attack types (Gale / Chaos / Illusion) Skill formula migration from Lua scripts to FormulaData.xml for selected classes Item stat requirement system simplification (requirements no longer scale with item level) Socket Item enhancement rate adjustments (Chaos Combination system update) Cry Wolf event renewal and updated Boss Battle Together event monster attributes Various gameplay improvements, system optimizations and bug fixes Detailed Patch Notes For those interested in the complete breakdown of every feature and balance adjustment, please refer to the official articles below: New Map: Forgotten Raklion Forgotten Raklion Elite Zone Aquilas Temple Elite Zone 8th Guardian Rhino Crusader 2nd Legendary Equipment 9th Mastery Earrings Maximum Level Expansion & Season Rewards Character Stat Improvements Equipment Required Stat Changes Socket Item Enhancement Rate Changes Gameplay Improvements Gameplay & System Improvements We invite everyone to explore the new content and experience the latest balance and progression changes introduced in the update. Test Versions The test version is available only for Customers who upgraded their SeasonPass to level 12. All test versions are limited in time and will be shut down after launch of official release. Limiting the test version to actual holders of required SeasonPass meant to avoid running live servers on early test versions by Customers not owning the pass what had negative impact on the MU market and its community. SeasonPass The Season Pass for Season 21 Part 2-3 Pass can be purchased at price of €250. To proceed, go to License Manager and click Manage SeasonPass.
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[NEW] Characters Renewal: Elf, Magic Gladiator, Illusion Knight Combat Power Character build specific attack types (Energy/Physics): Gale, Chaos, Illussion Mastery Magic Staffs for Magic Gladiator [NEW] Rhino and Rhino (Rare) guardians [NEW] Raklion of Oblivion map and monsters [NEW] Crusader 2nd Legendary Equipment (Sets, Hammers, Shields) [NEW] Cry Wolf event Renewal [NEW] Earring of Compassion [NEW] Item Stats Requirements simplification (item requiements do not change together with item level) [MOD] Max level increased to 1800 [MOD] Updated events entry levels [MOD] Modified Boss Battle Together event monster attributes [MOD] Modified Cry Wolf event monster attributes [MOD] Updated Sould Converter configuration [MOD] Updated Chaos Combination success rate for upgrading socket item level [MOD] Part of skill related Lua formulas of Magic Gladiator, Illusion Knight, Elf, Lemuria Mage and Gun Crusher have been moved to use original formulas from FormulaData.xml
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Version 21.2.3.0 T
164 downloads
This is x21 series of Server Suite package (S21 Part 2-3). This submission contains Full Server Suite Package of latest stable version for the series and all incremental update packages releases within the series. Summary of reported and resolved issues is provided in change-log and per specified version in the Bug Tracker If you want to be notified of further updates on this submission, make sure to follow it by clicking follow button at the top-right. CONFIG CHANGES: x21-P2-3 Interested in participating in DEV and help testing BETA releases? Check for TEST versions availability trough versions tracker. Relevant notes are attached directly to relevant TEST version.From €580.00 -
[FIX] Possible low DPS for selected 5th skills [FIX] Corrected CalcPenaltyDamageFromUser Lua function prologue causing penalty system to behave incorrectly [FIX] ResetAccumulatedTimeAfterMove option did not reset accumulated time when Guild Master is moved by Dark Lord summon [FIX] Monsters did not deal Extra Damage to players [MOD] Refactor of configuration file, including file structure for Static Item Option plugin (Server/Client) [MOD] Updated ItemOptionSystem_Exc.xml file description [MOD] Support of Legendary weapon options for Static Item Option plugin [MOD] Moved option texts from ItemOptionSystem_Exc.xml to CustomText.xml/BMD for Static Item Option plugin [FIX] Improvements to game client stability (several random crashes)
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It would be great to have a clean LuaAPI way to give a stackable item and have it merge into the player's existing stack instead of creating separate items. Right now, when granting jewels (which are Overlap="50" in ItemList.xml), Inventory.Insert delivers each one as its own 1-count item rather than stacking them into a bundle, and the OVERLAPITEM_INVENTORY_INSERT create path doesn't seem to insert from Lua. So there's no straightforward way to add, say, 5 Jewels of Soul as one bundle of 5. Idea: a helper like Inventory.AddItem(playerIdx, itemType, level, count) that respects the item's Overlap value — merging into an existing stack and spilling into a new one at the max. This would make jewel/currency rewards from custom Lua systems behave exactly like normal drops.
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The glow is editable which same as weather is client side and also shouldn't be possible but it is.
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This belongs to the client class, so it should not exist. I also want the weather
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Suggest adding WCoin GoblinPoint callbacks, I think most people would like to have these two types of callbacks
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[NEW] IGC LSC/XDC Encoder: tool for encoding IGC XML/LUA files into LSC/XDC files [NEW] EventBag Editor (Season 6 Ep.3): dedicated editor for Season 6 Ep.3 EventBag files, to be used with Season 6 GS version 6.1.0.84 or newer [NEW] BMD Editor: support right click on cell and "Select column" button to mark all column (also supported in BMD Compare Tool) [FIX] BMD Compare Tool: invalid data is inserted when using "insert row" option [FIX] EventBag Editor (Season 17 Ep.2-2 V2 and newer): ruud coin player MAX level incorrectly saved in xml file [FIX] EventBag Editor (Season 17 Ep.2-2 V2 and newer): invalid drop percentage calculation
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[MOD] Item Editor: support crusader wings jol option [FIX] Item Editor: item placement in inventory could go out of bounds
