Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/06/22 in all areas

  1. It would be great if it was possible to run events like Illusion Temple, Doblegoer, etc. only once a week. This might look like an extra line in the schedule: Day="1-7", or Day="0" when it need to disable for daily
    1 point
  2. Today we are limited to only allowing 1 party to enter Gaion at a time. The only way party #2 can join is if the 1st party WARPS out of the first Gaion Zone. If the first party is AFK it kind of screws the other players too because it will not allow the second party to warp. I think it would be fantastic if we can have simultaneous Gaions, so there isn't a 500 person queue to get in. Maybe we can add Gaion to the Instance System. Thanks.
    1 point
  3. This is related to the party exp formula. I've seen topics smth like "exp is gained too much in party" and the only one proposition to solve it - set party gap. But in any case party gap is not a good solution and exp part in FormulaData still be almost unuseful. My suggestion: move party exp formula to lua script or keep it in FormulaData, but move variables to the "normal variables". I mean allow to reuse the same variable in the same formula and have possibility to change variable place. So I propose to use normal variable names, e.g. <Formula ID="4" Data="{soloParty}*{partyAddExp}*{memberLevel}/{totalLevel}" /> In this case a user will be able to change variable place/use the same variable multiple times/remove some variable in the middle and so on as it's needed. I don't think it's a big issue to parse this variables in a code and use it, but very helpful feature for a users.
    1 point
  4. I think this will be very useful to most server administrator who have Cashshop as their primary shop in-game Suggesting to add a function to reduce a % deduction to all cashshop like a promo so us administrator don't need to manually set the price according to our promo if we have this system. either in Toolkit Editor or Cashshop.xml ;---------------------------------------------------------------------- ;-- Defines whether to enable promo 1/0 on/off ;---------------------------------------------------------------------- PromoSystemEnable = 0 ;---------------------------------------------------------------------- ;-- Defines the percentage of the promo - Max is 100% ;-- % is the deduction from the original price of the item ;---------------------------------------------------------------------- CashshopPromo = 80
    1 point
  5. Commands that force guilds to attack each other Required When Guild A uses commands The ability to forcibly attack all other guilds is required. Korea s8 has been implemented
    1 point
  6. Auto post online and offlevel In other servers I have seen that they have the option that users can activate a post automatically and leave every 30 seconds (it is configurable from the server side). The auto post also works in offlevel. This option is very useful because users can leave posts to sell items or buy items.
    1 point
×
×
  • Create New...

Important Information


We use technologies, such as cookies, to customize content and advertising, to provide social media features and to analyse traffic to the site. We also share information about your use of our site with our trusted social media, advertising and analytics partners. See more about cookies and our Privacy Policy.