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Mystic Continent - Closed Alpha Test Server Opening April 13th We are pleased to announce that the Mystic Continent Closed Alpha test server will go live on April 13th, 2026 at 12:00 PM (GMT+2). Starting from that moment, the game client will be available for download on both iOS and Android - and eligible customers will be able to log in, explore, and start testing. Who Can Participate? Access to the Closed Alpha is exclusively available to customers with an active IGC.Premium or IGC.Premium Plus subscription on the IGCN platform. Portal registration opens on April 13th at 12:00 PM (GMT+2) alongside the server launch - head over to https://mc.igcn.mu and sign up using the e-mail address linked to your IGCN account (you can find it under Settings - Email Address at https://www.igcn.mu/settings). How to Get Started Starting April 13th at 12:00 PM (GMT+2), getting into the game is straightforward: Register at https://mc.igcn.mu using your IGCN e-mail address Log in to your portal account and navigate to Dashboard - Game Accounts Click Create Game Account, set your login and password The download link will be available in the Downloads section after signing in Install the client on your iOS or Android device and start playing Each portal account supports up to 3 game accounts during the testing period. What to Expect Mystic Continent is a Proof-of-Concept mobile MMORPG - a standalone iOS and Android client designed to introduce cross-play with existing IGCN server communities. The Closed Alpha is an early testing phase. Features, content and availability are subject to change at any time. The primary goal of this phase is to gather real-world feedback to help us refine performance, balance, and the overall experience ahead of a wider release. Minimum device requirements: Android: Device released 2020 or later, Android 7.0+, OpenGL ES 3.0, 2 GB RAM minimum (4 GB recommended), 5 GB free storage iOS: iPhone 13 or newer, iPad Air 5th gen or newer, or any iPad / Mac with M1 chip or later Found a Bug? Please report all issues directly in our Bug Tracker. Before submitting, check the Feature Status on the Roadmap at https://mc.igcn.mu/roadmap - if a feature is marked as Partial or Not available, it is already on our radar. Your reports help us prioritise what matters most. Join the Discussion For discussions, feedback and general chat about the Closed Alpha, join us in the #mobile-client channel on the official IGCN Discord server. We look forward to seeing you in-game on April 13th. See you on the Continent.1 point
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We are pleased to announce that Season 6 product has received new life and continues its development path with significant improvements introduced in version 6.1.0.83 and further enhanced in 6.1.0.84. Major Product Restructuring The Season 6 product underwent complete reorganization in version 6.1.0.83, bringing its architecture in line with our Premium Plus product structure. The internal foundation has been rebuilt to enable long-term development and gradual feature alignment with higher seasons. Core improvements included: Complete product files reorganization Updated internal structure matching Premium Plus standards Introduced modern monster spawn file structure from higher Seasons Resolved various gameplay and event configuration issues LuaAPI Plugin – Complete Server Scripting Solution Version 6.1.0.84 introduces LuaAPI plugin support for Season 6 (available from store). The plugin is also available for Season 21+ starting from version 21.1.2.4 S. This is not a simple scripting addition. This is a complete server programming interface that gives you direct access to the game server internals without touching a single line of C++ code. What you get: 98+ API functions — players, monsters, items, buffs, stats, inventory, combat, movement, timers and more 44+ event hooks — kills, logins, level ups, shop transactions, map changes, commands, server lifecycle 20+ namespaces — logically grouped, nothing hard to find 9+ data structures — full access to player, monster, item and query result objects The plugin allows server owners and developers to build custom gameplay solutions, automated systems, custom events, special mechanics, and pretty much anything that requires server-side logic—all written in Lua. No recompilation. No DLL modifications. Just clean, maintainable scripts. Complete documentation available at: LuaAPI Reference What's Next? Season 6 is now on active development track alongside our higher season products. Expect continued improvements, bug fixes, and feature additions as we bring this product up to modern standards. The LuaAPI plugin is available now from our store and represents a significant step forward in customization capabilities for Season 6 and Season 21+ servers. LuaAPI plugin available from Store1 point
