Daily Check-Up Stream
Showing status updates, files, releases in Server, Essential Tools, ToolKit Lite, ToolKit Premium, Launcher, Inspector and World Creator, news in News and events in posted in for the last 365 days.
- Last week
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[HOT] Performance: crowds of players with wings, pets and guardians render much faster [ADD] MapAttribute.xml: PvPDamage and PvMDamage, damage dealt by players to other players and to monsters on the map, % [ADD] LastManStanding.xml: AllowSameHWIDUser, whether players from the same computer can join the same room [ADD] Lua API: onShopBuyItem is also called for purchases in the Ruud shop [MOD] Lua API: updated documentation of onShopBuyItem and onCloseWindow (Wiki) [ADD] Item options: option 36 paralysis chance from OptionProbability (percent in ExtendedOptionSystem), 0 keeps the class Paralysis rate [ADD] Item options: ExtendedOptionSystem.xml and ItemOptionSystem_Exc.xml ReduceEffectDuration and ReduceEffectMaxRate settings for options 0 and 1 [ADD] Pentagram: Items\Pentagrams\ElementalUpgrade.xml, Mastery Pentagram and Errtel upgrade settings [ADD] DataServer: a HuntPoint save of a wrong size or with damaged text is dropped and logged instead of breaking the SQL query [MOD] Database 2.5.1: a deleted character's Labyrinth data is removed with it [MOD] ProhibitedSymbols: names and chat are read in the code page of the player's language, LangBase.xml Set (as in the client's config.ini) replaces CodePage of ProhibitedSymbols.xml [MOD] Socket: Max HP, Max Mana and Max AG % options take the percent of the base value only, no longer of other bonuses [MOD] Magic classes: damage calculation matches the client, Alchemist damage corrected [MOD] Updated descriptions of ExcellentOptions.xml (ItemKindA 101), SocketOption.xml, ConsumeItem.xml, ResetSystem.xml and CustomText (option 36) [FIX] Character creation: classes other than Dark Wizard can be created again and show their class right after creation [FIX] Character window: Pts Remaining no longer goes blank at times [FIX] SkillRequire.xml: corrected skill requirements [FIX] Item options: Max HP and attack speed reduction (options 0, 1) take Value % instead of always half, also against players, and slow monsters down instead of speeding them up [FIX] Item options: Increase Attack Success Rate (option 37) adds Value points in PvM and PvP [FIX] Item options: Stun chance (option 3) no longer counted twice with several items [FIX] Item options: option 31 invincibility lasts its own Value seconds, also triggers when a monster attacks and does not roll again while active [FIX] Item options: options shared by ExtendedOptionSystem and ItemOptionSystem_Exc work while either system is enabled [FIX] ExtendedOptionSystem: level Value and OptionProbability no longer cut to 0-255, percent chances work as percent, Auto Combo takes its chance from Value [FIX] Item Bags: Blessed Archangel weapons no longer get excellent options they cannot have [FIX] Pentagram: Mastery Pentagram and Errtel rank 4 and 5 upgrades and mixes (Errtel mixes cost 0 Zen) [FIX] Guardian/Charm/Figurine: Max HP and other bonuses from ItemOptionManager no longer stay after taking the item off with socket HP % worn [FIX] ConsumeItem: points received from an item show in the stat window (C) right away, no relog needed [FIX] Reset: ConsumeItem points are given back after a reset that resets stats, auto-reset and Grand Reset included [FIX] Stat points: Monster Stat, Custom Quest, Daily Rewards and the stat commands no longer show a stat raised by its bonus part until relog [FIX] Skills: Holy Sweep Strengthener, Divine Fall, Sacred Impact, Ice Blast, Decay and Ice Storm no longer hit at a point beyond the skill range [FIX] Skills: Bat Flock no longer misses at times when cast at a target [FIX] Skills: Explosion, Requiem and their Strengtheners, a corpse or a trap next to the target no longer takes every hit [FIX] Skills: Pierce Attack, others no longer see the Slayer turn to each target, more than 7 targets of its enhancements no longer break the target list [FIX] Offline levelling: Bat Flock, Pierce Attack and Twisting Slash no longer hit twice per attack [FIX] Character name change: the new name is checked against ProhibitedSymbols and the swear filter like a new character's [FIX] Jewel Bingo: a new game started after a finished one no longer shows the old board [FIX] HuntPoint: the quest buff text no longer overflows with many buff kinds [FIX] HuntPoint: a weekly monster count out of range is corrected on load [FIX] Labyrinth: a new character could not be saved when a deleted character of the same name had Labyrinth data [FIX] Ice Wind Castle (PlayType 1): the leave time keeps counting when the guild master warps out of Devias or logs out [FIX] Cash Shop: closing a Lua window while the Cash Shop is open no longer leaves the Cash Shop impossible to close [FIX] GameServer to DataServer/JoinServer link: data could be damaged after a partial send (damaged saves) [FIX] Pet Unicorn: shows and picks up zen right after it is equipped, no relog needed [FIX] Jewel of Bless could not be used on guardian mounts [FIX] Lua UI: hotkeys only work in the focused game window, not in every running client [FIX] Client memory growth on every item list update (ability tree)
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[HOT] Season 22 Part 1-1 [NEW] Characters Renewal: Dark Knight, Rage Fighter, Slayer New attack power types: Rage (Dark Knight), Melee, Area and Divine (Rage Fighter), Darkness (Slayer) Reworked skill damage, mana and AG usage, range and elemental values Reworked 4th Skill Tree enhancements Dark Knight master tree: Fire Blow Strengthener and Fire Blow Mastery replace Death Stab Strengthener, Proficiency and Mastery Dark Knight and Slayer skills no longer use the Skill Attack Power (%) bonus, Rage and Darkness Attack Power replace it Higher damage and Combat Power of Mastery and Legendary weapons Lower maximum attack speed (CalcCharacter.ini) [NEW] Magic Gladiator: Spirit Attack Power while Crusher Charge is active [HOT] Monster movement rework (test, off by default): Common.ini [MonsterMove] PathSystem Monsters and other players are where the client shows them, so attacks and skills land on what the player sees Monsters move at the speed of their walk animation; offline-levelling and bot players at the speed of their wings, mounts and buffs Chasing monsters find their way round walls and keep up the chase [NEW] Characters Renewal: Dark Knight, Rage Fighter, Slayer [NEW] Hunting Record: Base EXP and Bonus EXP next to the total EXP, in the Hunting Record and Real-Time Hunting Record windows [ADD] FormulaData.xml: Season 22 formulas (Character 65-74, CombatPower 29-43, SkillTree 340-341, AbilityTree 291) [MOD] Falling Slash, Cyclone, Slash and Fire Breath of wizard classes no longer add the Energy bonus [MOD] Quests available up to level 1800 (MuQuest.xml) [MOD] MU Helper: new hunting area entrances in Aquila's Temple
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Version 22.1.1.0 T2
137 downloads
This is x22 series of Server Suite package (S22 Part 1-1). This submission contains Full Server Suite Package of latest stable version for the series and all incremental update packages releases within the series. Summary of reported and resolved issues is provided in change-log and per specified version in the Bug Tracker If you want to be notified of further updates on this submission, make sure to follow it by clicking follow button at the top-right. CONFIG CHANGES: x22-P1-1 Interested in participating in DEV and help testing BETA releases? Check for TEST versions availability trough versions tracker. Relevant notes are attached directly to relevant TEST version.From €580.00 -
[HOT] Attack speed check: new mode on the client's own timing, AntiHack.ini [AntiHack] SpeedHackTableMode [HOT] Agility fix: applied per skill, end-of-attack skills keep their effects at high attack speed [ADD] Attack speed check: AntiHack.ini [AntiHack] SpeedHackData options for the new mode [ADD] Agility fix: Common.ini [General] AgilityBugFix<Class> 0 adjusts to each skill automatically [ADD] Personal store: Muuns can be sold, Common.ini [PersonalStore] AllowMuunItems (database 2.4.2) [ADD] 3D Camera plugin: config.ini [Graphics] PlateMinScale, smallest name plate size (100 = no scaling) [ADD] 3D Camera plugin: config.ini [Graphics] PlateHoverFullSize, full size name plate under the cursor [ADD] JoinServer: log entry for an account that is already connected during a map server move [MOD] Attack speed check: AntiHack.ini options described in the order they are set up [MOD] Agility fix: new recommended AgilityBugFix values in Common.ini (or 0) [FIX] Attack speed check: the table counted attack speed above the class maximum of CalcCharacter.ini [FIX] Attack speed check: a shield or orb alone was not treated as bare hands [FIX] Attack speed check: attacks right after entering the game used an unset table row [FIX] Map server move: a client still finishing the move could be disconnected [FIX] Map server move: the move counted against the IP/HWID connection limits [FIX] Map server move: a refused move left the account logged in [FIX] Reconnect: sometimes never reconnected [FIX] Reconnect: a late attempt could drop a player who had already reconnected [FIX] Reconnect: short client freezes on the character list and from an error box [FIX] Muun evolution: the evolved Muun with a set period lost its end date [FIX] Cash shop and limited commands: Muuns went to the main inventory instead of the Muun inventory [FIX] Starter inventory and limited commands: wrong period on Muuns [FIX] Earring and 4th/5th wing option count limits were not applied [FIX] Client crash in the mix window after a character info refresh [FIX] Notices containing % could crash the client [FIX] NPC names and speech bubbles showed "Conversion failed" with a non UTF-8 Lang.mpr [FIX] Missing characters of some languages in the new UI (fonts_all.swf) [FIX] Bonus Command from items and effects was not shown [FIX] HUD showed a wrong maximum AG above 65535 [FIX] HUD HP bar did not show the poisoned state [FIX] Used stat fruit count could be overwritten by an item time notice [FIX] Switch UI: the Ctrl+F window closed after death
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[HOT] Performance: FPS is now stable and holds close to 25 FPS [ADD] A message when fontconfig.txt names a font the font library does not carry [ADD] Custom Maps & Monsters: Three more render flags: CHROME9, MULTIPLY, HEIGHT_CLIP [ADD] Custom Maps & Monsters: Custom NPC support (can work with LuaUI) [ADD] Custom Maps & Monsters: Optional IsNpc and NpcType attributes for custom indexes in MonsterList.xml [MOD] Custom Maps & Monsters: Updated documentation (Wiki) [MOD] Berserker and Darkness life cost moved to Lua (RegularSkillCalc.lua), SkillSettings.ini keys removed [MOD] MonsterList.xml now describes its attributes [FIX] GameServer froze when some Legendary set item option settings were wrong [FIX] Fog stayed on the character select screen after leaving a map that has it [FIX] Player chat bubbles scaled with the camera zoom [FIX] Move to maps located on Instance server was not possible
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[HOT] Performance improvements: ShadowMode, ShadowAlpha and ShadowStencil keys in config.ini [HOT] Added description of available keys in config.ini [HOT] Introduced Custom Maps & Monsters plugin Custom worlds and monsters driven by per-map Lua scripts in an isolated client-side state Custom map/town: Lost Land of Tarkan Custom Boss: Pharaoh Terrain and scripts can ship encrypted with LuaGameScriptKey (.xtt/.xap/.xbj, .gsc); dev mode reads the plain files instead Map and monster registration read from CustomMap.xdc and CustomMonster.xdc Reference worlds 160 (Tarkan Copy) and 199 (Lost Land of Tarkan), reference monsters 2498 (Hydra) as examples of possibilities Per-monster weapon slot, move speed and sound actions; monster skills Distance fog and object culling, on any map with a Fog row - original maps included; config.ini [Graphics] Fog and Culling Objects fade out into the fog instead of popping out of view Configuration section in PluginSettings.ini [HOT] 3D Camera plugin improvements Name plates and HP bars scale with the distance from the camera Damage numbers turn with the camera instead of staying on the default yaw [MOD] Updated IGC File Encrypt tool: Custom maps mode for terrain and scripts, Map number mode for renumbering a copied world [ADD] Lua API: onMapMoveRequest callback, with the MoveReq.xml entry the player asked for [ADD] Lua API: onShieldEffectSend callback takes over the shield (SD) break effect [ADD] Lua API: Monster.IsGroupRegenLiveBossState and Event.GetRemainTime [ADD] Auto refill of HP and MP on entering the game - CalcCharacter.ini [General] RefillHPMPOnJoinGame [ADD] Switch for wizard ring durability loss, Common.ini [General] DisableDurDownWizardRing [ADD] Auto save of monster kill count, MonsterKillCount.xml SaveDelay, in seconds [FIX] Auto reset could shut itself off in one scenario [FIX] Daily reward could be granted twice [FIX] Monster skill durability effect reduced the durability of period items [DELETE] Performance mode switch has been removed from ServerInfo.xml (BMD) and config.ini
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[FIX] Custom UI: Selecting a Daily Rewards day box also selected all subsequent day boxes [FIX] Exp Tooltip continued to display Anniversary event exp even the event was disabled [FIX] Corrected invalid name of Focus Shot in SkillToolTipText.bmd [FIX] Corrected behavior of Pentagram Mix Charm (19,16) [FIX] Updated file selection to include missing map 146 [ADD] Added language bits to English.xml: 886, 887 [MOD] Improved Auth Server reconnection stability [FIX] Game Server crash
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🔥Reintroduce item finder with support for all item types and locations🔥
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[MOD] Auth system improvements, requires TCP/50236 to be open (refer to "Installation Instruction.txt" to avoid issues) [ADD] Abnormal exit flag for clients closed with the window X button [MOD] MasteryItemMixInventory.xml: KeepOpt bitmask 64 preserves Extended Item Options [FIX] MasteryItemMixInventory.xml shipped with a wrong configuration [FIX] INI files: a value is cut at # or ; only when whitespace precedes it, so a key containing either is no longer truncated [FIX] Jewel of Kundun could not be used on Mastery Items [FIX] Unleash Marvel cooldown [FIX] Havok Spear and Chaos Blade output damage formulas [FIX] Clear-inventory commands are blocked while the interface blocking flag is on [FIX] AllowSameEnhancedOption crashed the game client when enabled [FIX] Added missing Raklion of Oblivion map to selection of files [FIX] Lua API: CashShop.ItemBuy was missing from the Core plugin [NEW] Custom UI: text renders with a font installed in Windows, configured in [InstallFont] in config.ini; ARIALUNI.TTF in the client root remains the fallback (see https://www.igcn.mu/guides/client-customization/language-and-font-configuration-r15/#toc4) [FIX] Custom UI: a click on a window header no longer starts a drag, and closing a window mid-drag no longer leaves it armed [FIX] Custom UI: clipped text lost up to two pixels on its right edge, and sliding text stopped before its end [FIX] Custom UI: the reconnect screen drew in the wrong order while Lua UI was active [ADD] CustomText.xml: MapName and UrlConfirm sections [MOD] Lua UI: LuaUIScriptKey must be exactly 32 characters, otherwise Lua UI stays off [NEW] Lua UI: UI.GetTickCount() returns monotonic milliseconds, for animation that does not count frames [ADD] Lua UI: windows can be modal, and can dim the screen behind them [ADD] Lua UI: buttons take a url, confirmed in a dialog showing the address; UI.OpenUrl accepts http and https only [ADD] Lua UI: win:centerOn, button faceColor, ui.ConfirmUrl, ui.LangText [ADD] Lua UI: renderImage takes an RGBA tint and a draw mode (Enums.Image.NORMAL, ADD, SMOOTH) [ADD] Lua UI: UI.ShowPanel and UI.TogglePanel open the game's own panels (Enums.Panel), UI.WindowIds() lists live windows [FIX] Lua UI: F9 re-sends the scene events, so a window shown on "ingame" no longer stays hidden, and re-reads the image atlases from disk [MOD] Lua UI: outside dev mode the client deletes every plain .lua under Data\Custom\Scripts [ADD] Lua UI: Enums.Image and Enums.Panel group the draw modes and panel ids [ADD] Lua UI: 18 ready-made sprite-sheet effects in Data\Custom\Interface\UI\Effects\ - explosions, lightning, flame, portal, meteor, gold burst, level up and more [ADD] Lua UI: FxShowcase window plays all 18 side by side, as a working example of animating from an atlas [ADD] Lua UI: the example windows moved to UI\Windows\Demo\, switched off with R.LOAD_DEMO in Registry.lua
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Version 21.2.3.1
224 downloads
IGC.Essential Tools is fully featured application that allows to manage server very easy way. Numerous of aspects covered makes looking after the Server a piece of cake. Essential Tools in version v21.2.3.0 and newer is dedicated for server files of Season 21 Part 2-3, starting from 21.2.3.0 files version, it is not compatible with older Seasons. Version for lower Seasons can be found here Modules of the tool Account Editor Character Editor Item Editor Mix Lost Items Restore DefaultClassType Editor Gremory Case Editor Buffs Manager Character Location Editor Skills Editor Guild Editor Marriage Editor Gens Editor Ban Manager Castle Siege Manager VIP Manager Game Master Manager InGameShop Items Editor (CashShop Gift/Normal Inbox) Items Reserializer Database Management Search and Delete empty Accounts / Characters Clean Inactive Accounts Search and delete duped Items Database Backup manager Character Experience Fixer Item's structure converter to IGC.Format and more. Utilities Item Finder Account Finder Status Checker Requirements - Download & Install .NET Framework 4.8 (including available Windows Updates SharedManagementObjects 2014 SQLSysClrTypes 2014From €580.00 -
[NEW] LuaUI Extension Plugin: build custom in-game windows, HUDs and panels in Lua (client + server), with live F9 reload, localised text, scrollable lists, text input and encrypted scripts [NEW] LuaUI Extension, BitmapSlicer tool: slice UI atlases into named cuts and export Lua/JSON/C++/PNG [MOD] Updated IGC File Encrypt tool to support .usc (user-script) files encryption with custom key [MOD] Split Callbacks.lua: DataServer/JoinServer query results moved to CallbacksDB.lua, Lua UI entry points moved to CallbacksUI.lua; general game-event callbacks stay in Callbacks.lua [ADD] Lua API callbacks (Cash Shop): onCashShopItemBuy, onCashShopPackageBuy, onCashShopItemGift, onCashShopPackageGift, onCashShopItemUse [ADD] Lua API callbacks (inventory): onInventoryInsertItem, onMuunInventoryInsertItem, onEventInventoryInsertItem [MOD] onItemGet, onEventItemGet and onMuunItemGet now receive the destination inventory slot as an added argument [ADD] Lua API structures: CashShopItemInfo, CashShopItemList [ADD] Lua API functions: CashShop.ItemBuy, Player.CloseSet, Player.CheckItemAction [ADD] Lua API/UI enums: Enums.CloseType, Enums.IfState, Enums.ItemActionBlock, Enums.Color (client) [ADD] Object interface-state accessors: SetIfState, GetIfStateUse, GetIfStateState, GetIfStateType [FIX] BOTs could be killed when spawned outside a safe zone [FIX] Using the Dark Lord Summon skill left the interface stuck, forcing a game client restart [FIX] Elemental Charge Mastery skill did not activate even when the required weapon type was equipped [FIX] Edge case where the Cash Shop could not be opened after killing a monster [FIX] Personal Stores could disappear from the stores list after the ExData Server disconnected and reconnected [FIX] Player could be randomly disconnected and then fail to reconnect [MOD] Alchemist BOT now requires an exact durability match on the required material [FIX] Blocked use of Jewel of Kundun on Legendary items [FIX] Magic Stone combination could crash the client [FIX] Corrected the IllusionKnightIllusionAttackPowerCalc formula in CalcCharacter.lua [FIX] Corrected selection of formulas in MasterSkillCalc_3rd.lua
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Version 1.0.0.0
49 downloads
BitmapSlicer (part of the LuaUI Extension) Turns a UI atlas (sprite sheet) into named, ready-to-use slices for the Lua UI. Open an image, carve it into regions, refine them to the pixel, and export the cut tables your window scripts need, with no hand-counting of coordinates. Creating slices Auto-detect elements: finds the sprites in the atlas for you. Split into grid (rows × columns), or straight horizontal / vertical cuts at a point. Manual: draw and drag selection rectangles by hand. Refining Grow to content (snap out to the full element) and Trim to opaque (shrink tight to the non-transparent pixels), per slice or all at once. Resize, duplicate, rename, delete; Undo; zoom and Fit view. Exporting Lua cut tables: paste straight into Lua UI window scripts (LuaUI Ext) JSON: save your project and reopen it later to keep editing PNG: export each slice as its own image Requirements Windows with .NET Framework 4.6.2 or later, already built into Windows 10/11 (nothing to install); on older Windows, get it free from Microsoft.From €580.00 -
[FIX] Alchemist BOT durability requirement for required item did not work properly [FIX] Corrected default configuration of MasteryWeaponExcellentOption.xml [FIX] Corrected default configuration of ItemList.xml [FIX] Cancel item sale did not work [FIX] Elemental Charge skill could not be used by MG [FIX] Unexpected behavior of Join Server module if ran alone
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[NEW] Characters Renewal: Elf, Magic Gladiator, Illusion Knight Combat Power Character build specific attack types (Energy/Physics): Gale, Chaos, Illussion Mastery Magic Staffs for Magic Gladiator [NEW] Rhino and Rhino (Rare) guardians [NEW] Raklion of Oblivion map and monsters [NEW] Crusader 2nd Legendary Equipment (Sets, Hammers, Shields) [NEW] Cry Wolf event Renewal [NEW] Earring of Compassion [NEW] Item Stats Requirements simplification (item requiements do not change together with item level) [MOD] Max level increased to 1800 [MOD] Updated events entry levels [MOD] Modified Boss Battle Together event monster attributes [MOD] Modified Cry Wolf event monster attributes [MOD] Updated Sould Converter configuration [MOD] Updated Chaos Combination success rate for upgrading socket item level [MOD] Part of skill related Lua formulas of Magic Gladiator, Illusion Knight, Elf, Lemuria Mage and Gun Crusher have been moved to use original formulas from FormulaData.xml Fixes introduced between 21.2.3.0 T2 and 21.2.3.0 S2 [FIX] Completed support of Magic Gladiator staffs in various places [FIX] Upgrade to Rhino guardian was not possible [DEL] Removed UIManager.ini from \Data\Plugins folder [ADD] Introduced PluginSettings.ini file in \Data\Plugins\ [FIX] Devil Square invitation mix rates did not work [ADD] Added invitation mix rate for BC and IT events [FIX] Enhancing item level 1-9 in chaos machine did not work
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[ADD] Added support of Extended Options plugin introduced in 21.1.2.20 [MOD] Updated static item option file configuration to match changes introduced in 21.1.2.19 [ADD] Added option to control item level enhancing method, Common.ini, UseBlessSoulOnItems [FIX] Corrected abnormal magic damage of selected classes, e.g. Illusion Knight [FIX] Updated MasteryItemMix.xml configuration to resolve not working earring upgrades [FIX] Rhino guardian could not be equipped [MOD] Balanced BC/CC/DG event monsters to match season changes
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[NEW] Characters Renewal: Elf, Magic Gladiator, Illusion Knight Combat Power Character build specific attack types (Energy/Physics): Gale, Chaos, Illussion Mastery Magic Staffs for Magic Gladiator [NEW] Rhino and Rhino (Rare) guardians [NEW] Raklion of Oblivion map and monsters [NEW] Crusader 2nd Legendary Equipment (Sets, Hammers, Shields) [NEW] Cry Wolf event Renewal [NEW] Earring of Compassion [NEW] Item Stats Requirements simplification (item requiements do not change together with item level) [MOD] Max level increased to 1800 [MOD] Updated events entry levels [MOD] Modified Boss Battle Together event monster attributes [MOD] Modified Cry Wolf event monster attributes [MOD] Updated Sould Converter configuration [MOD] Updated Chaos Combination success rate for upgrading socket item level [MOD] Part of skill related Lua formulas of Magic Gladiator, Illusion Knight, Elf, Lemuria Mage and Gun Crusher have been moved to use original formulas from FormulaData.xml
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Version 21.2.3.7 S3
2,300 downloads
This is x21 series of Server Suite package (S21 Part 2-3). This submission contains Full Server Suite Package of latest stable version for the series and all incremental update packages releases within the series. Summary of reported and resolved issues is provided in change-log and per specified version in the Bug Tracker If you want to be notified of further updates on this submission, make sure to follow it by clicking follow button at the top-right. CONFIG CHANGES: x21-P2-3 Interested in participating in DEV and help testing BETA releases? Check for TEST versions availability trough versions tracker. Relevant notes are attached directly to relevant TEST version.From €580.00 -
[NEW] IGC LSC/XDC Encoder: tool for encoding IGC XML/LUA files into LSC/XDC files [NEW] EventBag Editor (Season 6 Ep.3): dedicated editor for Season 6 Ep.3 EventBag files, to be used with Season 6 GS version 6.1.0.84 or newer [NEW] BMD Editor: support right click on cell and "Select column" button to mark all column (also supported in BMD Compare Tool) [FIX] BMD Compare Tool: invalid data is inserted when using "insert row" option [FIX] EventBag Editor (Season 17 Ep.2-2 V2 and newer): ruud coin player MAX level incorrectly saved in xml file [FIX] EventBag Editor (Season 17 Ep.2-2 V2 and newer): invalid drop percentage calculation
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[MOD] Item Editor: support crusader wings jol option [FIX] Item Editor: item placement in inventory could go out of bounds
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[MOD] Connectivity stability improvements 🔥[NEW] 🔥 Support s21 e2-3 new monsters in MonsterSpawn editor 🔥[NEW] 🔥 Object outline while hovering over with mouse when in "edit objects mode" 🔥[NEW] 🔥 Monster outline while hovering over with mouse in "monster spawn edit" mode 🔥[NEW] 🔥 Multi select in object list UI (ctrl+click, shift+arrows, shift+click)
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[FIX] General: invalid artifact option value for spider item type in some editors (CashShop, Shop, ChaosCard)
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-> [FIX] CashShop Editor: Invalid SocketInfo value is read from xml file -> [FIX] CashShop Editor: Invalid Durability value is read from xml file -> [FIX] CashShop Editor: Multi-item type is not loading options correctly
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-> [FIX] CashShop Editor: Invalid SocketInfo value is read from xml file -> [FIX] CashShop Editor: Invalid Durability value is read from xml file
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[FIX] XML Encode/Decode (ServerInfo.xml): decode function not working [MOD] Move all Monster Bag Editors to "MonsterBag" menu section [NEW] General: support new item types with special excellent options (guardian, artifact, grade, earring, wing core, legendary) in selected editors (CashShop, Shop, ChaosCard) [NEW] CashShop Editor: support Errtel Rank option [NEW] AllMonsterBag Editor: support "Random" element and player min/max reset options [NEW] EventItemMonsterBag Editor: support player min/max reset options [NEW] MonsterMapBag Editor: support player min/max reset options [NEW] SetItemMonsterBag Editor: support player min/max reset and regular excellent options [ADD->FILE] Data\LegendaryWeaponSetOption.xml
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🔥[NEW] 🔥 support s21 ep1.2 EncTerrain.obj V5 (shadow values) 🔥 [NEW] 🔥 support s21 ep1.2 map 146 layers 🔥 [NEW] 🔥 support s21 ep1.2 monsters [MOD] update data files for s21e1-2 [FIX] terrain attribute visualization issue with Red Icarus map and other maps which use TGA based tiles [FIX] duplicate object issue in which original object rotation is zeroed [FIX] export panel UI issue on smaller window sizes (scrollbar not functioning)
