All Activity
- Today
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Christmas started following Ingame Player communication plugin
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Add an object system in game that would trigger a popup window with an option to add custom text. Example: Players click an object(Notice board) outside town, pop up comes up with a text about what area is this, what items drop in here etc, any relatable information(This is all customisable). This can also be used as a good way to interact with players and guide them without them leaving the game. ( I just started paying, click on a notice board and it guides me to level up 50 levels and then I get xyz item reward etc, or that don't go west of the map because big monster will eat you etc.). These objects can also be used as a part of the world. Click on a stone pop up window comes on and there's an info about specific event or some hidden extras. This opens for more potential custom content.
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- Yesterday
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FreyAegeus joined the community
- Last week
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Christmas started following Ambience Bundle/Plugin idea(Weather effects)
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Hi! Would be great if we had an option to change/add weather effects, fog colours and swimming on/off per map! Effects such as: rain, snow, heavy snow, sandstorm, leaf fall, water/bubbles etc. Fog colours similar to glow.bmd where we could change colours of the fog per map and perhaps distance when zoomed out with the 3D cam to hide the pop in distance? This would help for more customs to be made and create more freshness to the game.
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Dima started following Configurable Global Cap System for Item Options
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Idea: Currently, item options stack based on equipped gear. I would like to propose a new "Total Cap" system as an optional feature. This would allow server administrators to define a global maximum limit (via configuration files) for specific item option IDs. Example Use Case: For instance, an administrator could set a global cap of 25% for Automatic HP Recovery (ID 53). Once defined, the server would enforce this limit regardless of the total amount provided by the equipped items. The same logic could be applied to Damage Reflect Increase (ID 24) and other options, providing more flexibility in configuring specific server environments. Implementation Goal: A configuration file where we can assign: OptionID -> MaxValue. This addition would grant administrators greater control over balancing their server progression, offering an efficient way to fine-tune mechanics without needing custom source adjustments.
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3 months passed, legit UP π
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3 months passed, legit UP π
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miracle1981 joined the community
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daen joined the community
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Hi, can you please add some kind of GM command that removes the /post/gpost messages by specific player? I really dont like anyone coming in my server saying whatever they want and me as an admin being helpless not being able to delete that message even if ban them, the message remains. Its very unfair as there are tons of troll players or even troll admins who join other servers just to create chaos in the chat..
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Willian Klafke joined the community
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zxj joined the community
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Absolute legend. Thank you.
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Next update from 21.1.2.19 // ~ 53: Max SD Bonus // ~ 54: Attack Speed Bonus Bonus // ~ 55: Elemental Critical Rate Bonus+ (Value / 100 = %) e.g +500 = 5% // ~ 56: PVE Damage Increase Bonus
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Thank you drake. I wish you could also add the options mentioned above by me and shanahan so the plugin is completed forever. For such plugin to miss basic needed options is a bit weird but i understand if you cannot add them right now.
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Next update all places that use n/100 will now use n/10000
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lorencia joined the community
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[FIX] Improved SkillDelayReduction setting behavior that could cause attack drops for players with higher ping [FIX] Item decomposition stopped working
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GreekSalad changed their profile photo
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poshek joined the community
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0rkA joined the community
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[MOD] Updated description of Alchemist BOT configuration file [FIX] Specific configuration of Alchemist BOT resulted in inability to exchange items [FIX] Player could randomly get disconnected upon connect
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markz joined the community
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matimdq joined the community
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Spoke123 changed their profile photo
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[FIX] Modified default configuration of SkillDelayReduction in SkillSettings.ini [MOD] Added protection of SkillDelayReduction to do not lower more than 85% of original delay value [FIX] Corrected default configuration of English.xml and added missing langs (877-885) [FIX] Random DC could occur during move between servers [FIX] Unexpected DC could occur upon auto-reset was performed [FIX] Reset command could not be executed [MOD] Modified default configuration of ResetSystem.xml
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kells2t changed their profile photo
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one4raul changed their profile photo
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mofonix2012 changed their profile photo
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3166897257 changed their profile photo
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KratoZZ changed their profile photo
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mohamad jomaa changed their profile photo
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[FIX] Monsters could spawn in an uncontrolled manner when using MonsterSpawn_Group.xml [FIX] Reset could be performed despite reaching the maximum reset count [FIX] Party member HP and Mana bars did not reflect actual values [FIX] Delgado was not correctly issuing Element items [FIX] Extra Damage was not excluded in certain scenarios where it should not apply [FIX] Set option requirements were not respected by Trade BOT [FIX] Hardware ID connection count control limits security improved [FIX] Corrected AbilityCardSkill.xml configuration for Crusader
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This is definitely needed, yes. Unfortunately still no update for this π
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Hello, I would like to suggest add FailPenalty mode into CraftItem section of Trade BOT // FailPenalty: In case of failure, different kind of penalties may be applied: // ~ -1: No penalty // ~ 0: Destroy item // ~ 1-15: Reduce item level by random number up to defined value Thanks
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Rafael Prado changed their profile photo
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Same as "function onItemGet" (Called when: Player picks up item from ground) function onItemGetInventory (Called when: Player receives an item from the box directly to the inventory) Or just add this functionality to the onItemGet callback Thanks!
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a155163 changed their profile photo
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[FIX] Burst skill was not correctly reducing MLS cooldown [FIX] Last Man Standing player entry check could behave incorrectly in certain scenarios (invitations, etc.) [FIX] Extra Damage was incorrectly active on non-PvP servers [FIX] /info command displayed incorrect text [FIX] Daily Rewards daily hours setting was not working correctly [ADD] Goblin Points can now be gained while in offlevel state [ADD] EliteMark option added to monster spawn group system [ADD] Double and triple damage rate can now be configured with a maximum limit [ADD] Bot Alchemist now supports socket options [ADD] Bot Alchemist now supports guardians [ADD] Reset and Grand Reset counters extended beyond limit of 65535
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Add a configuration file setting to control the maximum limit for PLUS
mantianfei commented on mantianfei's Idea in General
https://prnt.sc/R2fd0h0jGlnM https://prnt.sc/C8cM8FSXik4S Use VipSystem to control the number of moves allowed in this areaβfor instance, VIP1 allows 1 move, VIP2 allows 2 moves, and so on. -
Add a configuration file setting to control the maximum limit for PLUS
Dudi commented on mantianfei's Idea in General
"PLUS" ? What is it? Give more info what exactly you want to achieve. -
Hello. My suggestion is to move the LUA button to the main line like this: " Players Events Data LUA About " During tests, we can refresh it tens and hundreds of times π
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[FIX] Holy Sweep skill 4th barrage had incorrect hit count [FIX] Players could disconnect upon connecting to the server before handshake was completed [FIX] Reconnect could not be completed successfully [FIX] Extra Damage PvP attack could bypass Shield Defense [ADD] Skill AOE targeting can now be configured per map via MapAttribute.xml
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[FIX] Monster and Event bags could fail to drop items correctly [FIX] Item bag was not removed after zen dropped from it [FIX] Viewport was not cleaned up correctly after reconnect [FIX] DSR option was not working [ADD] Support for encrypted Lua scripts (Check plugin documentation for details)
