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  3. Hello, I would like to know if it's possible to add a function to limit the number of players in the ARCAWAR Event. Considering that when there are more than 120 players in the event, it becomes impossible to play. Lots of disconnects, lots of lag, lots of problems with the client crashing. I've already tested with 60-90 players, and it's possible to have good gameplay. <ArcaBattleEvent Enable="1" FriendlyFire="0" MinGuildMember="10" DestroyPartyWhenEnter="1" MasterRegTime="10" MemberRegTime="10" ProgressWait="3" PartyWait="5" Duration="30" ChannelClose="10" TowerBuffRewardExp="15"> Currently, the default configuration is like this. Would it be possible to add it this way: <ArcaBattleEvent Enable="1" FriendlyFire="0" MinGuildMember="10" MaxGuildMember="21" DestroyPartyWhenEnter="1" MasterRegTime="10" MemberRegTime="10" ProgressWait="3" PartyWait="5" Duration="30" ChannelClose="10" TowerBuffRewardExp="15"> Added MaxGuildMember="xxxx"
  4. I believe it would be very beneficial to build a dedicated interface for the Hunting Point System, because the current tooltip has become too large and difficult to read clearly. A new UI could present much more structured and useful information, such as: Weekly monster quota per account Applied option percentages List of available farming maps List of applicable buffs Inactive points Active points Exclusive system ranking And other related statistics In addition, the current Hunting Point System relies on too many chat commands, which makes it very hard for players to understand and remember all available features. For example, players must type commands like /HuntQuest followed by the quest name. This is confusing, not intuitive, and often causes players to miss important features simply because they do not know which commands to use. With a modern and dedicated UI interface, all Hunting Point System features could be displayed clearly in one place. This would make the system easier to understand, more accessible for new players, reduce confusion, and significantly improve the overall user experience. Suggested UI Structure (Tabs Concept) To make the system even more intuitive and powerful, the interface could be organized into several tabs, for example: Overview Tab Active Points Inactive Points Weekly monster quota with progress bar Currently active buffs with icons and timers Hunt Quest Tab List of available quests and requirements (Stuffs should be displayed for easier tracking) Quest status and completion progress Direct quest selection without typing commands Farming Maps Tab List of eligible farming maps Recommended level or power Estimated point rate per map Ranking Tab Weekly ranking Monthly ranking Top Active Points players Statistics Tab Total monsters killed Total points earned Applied options summary System history and performance This structure would eliminate the need for many chat commands, centralize all Hunting Point System information, and provide players with a modern, clear, and attractive interface that reflects a high-quality server design.
  5. @drakelv and @Wizzy The idea is to add a TAG to all monsters in the MonsterList, or create a specific file where we, the Administrators, could define what type of monster can be farmed with huntpoints.
  6. Yesterday
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  8. Wizzy

    Release 21.1.2.3 S

    [MOD] Improvements to Hunt Point plugin: [ADD] Eight extra buffs [ADD] Enable or disable individual buffs [ADD] Ability to enchant specific buffs [MOD] Extended to support up to 100 quests [MOD] Adjusted options display order [MOD] Removed LangInfo section from ServerInfo.xml (BMD) [ADD] Moved language configuration to config.ini (Language section, Set key), see @ Installation Instruction.txt for setup [MOD] Added additional arguments to Lua functions: ExpPenaltyCalc, CalcPenaltyDamageFromUser, CalcPenaltyDamageFromMonster [FIX] Monster name is not displayed in red color when monster level is higher than player's level [FIX] Alchemist BOT did not apply options to Earrings upon exchange [FIX] PriceMode in ItemPriceSystem.xml did not work correctly for item buy, extended file structure [FIX] Corrected custom ranks position while riding specific type of mounts
  9. @drakelv You add new UI also ?
  10. We would like to suggest a few additional configuration options related to the Outlaw / Killer system that could help server administrators better control PK behavior and abuse cases. These features are especially useful for servers similar to ours, where PK is very blatant and the daily average online users range from 2,000 to 2,500. Suggested Features: 1. Dark Lord Summon Restriction Option to enable/disable the use of the Dark Lord Summon skill when a character reaches outlaw Level 3, or Killer status. This would prevent Outlaws/Killers from using summon to escape consequences. 2. Automatic Jail / Cage System Based on Kill Count Option to automatically move a player to jail (e.g., Lorencia cage near Pasi the Mage) once a configurable total kill count is reached. Example: If a player reaches 100 total kills, they are automatically warped into the cage. A defined coordinate boundary is set for the cage. If the player leaves those coordinates, they are automatically teleported back inside the set boundary. This behavior should be fully configurable (kill threshold, map, coordinates, enable/disable). These options would give server owners more flexibility in managing extreme PK behavior while keeping enforcement automated and consistent.. Thank you and we are hoping that you consider these suggestions in your next update.
  11. hey drake, can you add another mode where we dont use /huntbattle but players to can steal the same way hunt points from killed players in hunt maps? Players expect this behavior to be active and not to always need huntbattle command to can pk for points. The hunt battle command custom locations also seems to not work properly, i tried 3 different map locations and all were bugged not working as the default arena location so i gave up on it totally.
  12. Added 8 new options to next update <Buff Id="8" Name="Elemental Damage" <Buff Id="9" Name="Elemental Defense" <Buff Id="10" Name="Damage Reduction" <Buff Id="11" Name="Damage Reflect" <Buff Id="12" Name="Max SD" <Buff Id="13" Name="Ignore Defense" <Buff Id="14" Name="Triple DMG" <Buff Id="15" Name="Double DMG" increased max quest count to 100 Some slight adjustments to how hunt data is displayed
  13. its true, maybe igcn didn't check the competitors work which is important for us to remain competitive
  14. @Wizzy It would also be interesting to update the other plugins, as we are really limited. I recently saw some servers using a .lua system integrated into the server and client, enabling developers to build a multitude of new features. And this ends up putting us in a complicated situation because currently some plugins need improvements. It would also be very interesting to update the custom options for mages; most plugins seem to focus only on physical damage or on characters whose damage base is melee.
  15. Earlier
  16. Hello, I posted a similar suggestion years ago, but I want to emphasize a specific detail. The proposal is simple: please add a switch/option to force the SD Shield explosion effect every time a character dies, regardless of their remaining SD. The Reason: Currently, depending on the server configuration (SD/HP balance and damage calculation), characters often die without the shield explosion visual. This happens, for example, if the character dies while still having SD remaining, or due to how HP is depleted. I have seen other file providers implement this feature to ensure the effect always triggers. It looks visually excellent and seems like a simple system to add. Thank you for reading!
  17. I confirm the situation. Basically, even when setting some options to 1%, they trigger constantly after one player attacks another. It would be good to have more control over this.
  18. lets see, maybe within 2026 to get some love in the suggestions
  19. Another good feature would be to support multiple currencies instead of money when trade them. Like trade the buffer and to get the buff to ask you for wcoins
  20. [FIX] panels might open in unreachable position (invisible) in case of using non-standart windows DPI settings (over 100%)
  21. Wizzy

    Release 21.1.2.2 S

    [ADD] Updated the penalty system to align with recent changes; introduced MapPenalty.xml as a new control file [DEL] Removed deprecated options from Common.ini: PenaltyMonsterAddLevel, PenaltyMonsterMinLevel, PenaltyMonsterStartIndex [DEL] Removed ExpPenalty from MappAtribute.xml [ADD] Added BlockVirtualMachine option to AntiHack.xml [FIX] Corrected an issue that prevented creation of 5th class characters when using the Starter Inventory plugin [FIX] Corrected Extra Defense scaling from Ability Card options [FIX] Corrected duplictate attribute name in MuunAddOption.xml [FIX} Corrected cherry blossom mixes configuration in mix.bmd (group 9) [FIX] Revised the SocketOption.xml structure to resolve incorrect bonus option assignment across item types [FIX] Corrected Excellent option requirement validation in the Alchemist BOT [FIX] Implemented missing Earring support for the Alchemist BOT [FIX] Resolved an issue where specialized stats were not applied correctly to the Crusader class [MOD] Updated defautl configuration of Item_(20,85,0)_[Bound]_+13_Third_Wing_Box.xml [ADD] Added load of new item bag file: Item_(20,392,0)_Box_of_Contract.xml [MOD] Updated defautl configuration of MasteryItemMixInventory.xml file [FIX] Cleaned up skilltooltiptext.bmd from text breaking symbols and removed duplicated entries
  22. Please give us probabilities of 1/10000 or even 100k better to can control the options on high attack speed PvP system. 1% as minimum limit force us to not use many of the special options as they trigger constantly, even in original gameplay speeds 1% is high for some options
  23. Is it possible to add an additional criterion for an option such as the minimum number of resets, and it would be cool to have a maximum number of resets as well. That is, the option would appear for the player if they reached a certain number of resets. This is probably difficult technically, and maybe it's an idea for a new plugin, but since the options in this plugin are quite varied, it would be cool to link them in this way.
  24. VIP currency bonus is very cool feature however if you have in server wcoins/ruud boxes for trading you cannot enable it because vip users would buy the boxes and open them repeatedly to gain free coins. Please considering adding an exclusion config to select which item codes the bonuses shouldnt be applied like the one hit pvm monster exclusion.
  25. Hello. Can you add an aditional config with wings management in the chaos machine? Example <KindB="23"> <!-- sum of all must be equal 10000 --> cat="12" index="0" rate="5000" cat="12" index="1" rate="5000" cat="12" index="2" rate="0" e.t.c </KindB="23"> <KindB="24"> <!-- sum of all must be equal 10000 --> cat="12" index="3" rate="5000" cat="12" index="4" rate="5000" cat="12" index="5" rate="0" e.t.c </KindB="24"> <KindB="25"> <!-- sum of all must be equal 10000 --> cat="12" index="36" rate="5000" cat="12" index="37" rate="5000" cat="12" index="38" rate="0" e.t.c </KindB="25"> <KindB="26"> <!-- sum of all must be equal 10000 --> cat="13" index="30" rate="10000" </KindB="26"> <KindB="27"> <!-- sum of all must be equal 10000 --> cat="12" index="49" rate="5000" cat="12" index="269" rate="5000" </KindB="27"> <KindB="76"> <!-- sum of all must be equal 10000 --> cat="12" index="414" rate="10000" cat="12" index="415" rate="10000" e.t.c </KindB="76"> <KindB="106"> <!-- sum of all must be equal 10000 --> cat="21" index="3" rate="10000" e.t.c </KindB="106"> Reason? There are already 16 different classes in-game. This config will allow: 1) Remove mostly useless wings/capes from the chaos machine 2) Increase or decrease % of popular and not popular wings.
  26. Wizzy

    Release 21.1.2.1 S

    [FIX] Sword Blow could cause a disconnect in certain scenarios [FIX] In-game chat did not work properly for certain languages [FIX] Selling items from the event inventory using the right mouse button could result in a game client freeze or random loss of equipped items [FIX] Improved the Auto-Stat command to distribute stats up to the maximum limit instead of skipping stats when an overflow occurs [FIX] Added missing items to RuudShop.xml
  27. Wizzy

    Release 20.2.3.4 S

    [NEW] Updated Connect Server to support Launcher Proxy mode for Dashboard (requires Dashboard 1.1.0.0 and Launcher server 86.05, or later) [MOD] Updated SererInfo.xml/BMD to support launcher proxy mode for Dashboard [ADD] Added ResetExcOptions attribute to JewelUpgradeSystem system [ADD] Added optional Rank attribute to Cash Shop files to support Errtel's rank configuration [FIX] Corrected Horn of Unira mix configuration in mix.bmd [FIX] Global post command did not work on server groups higher or equal 1 [FIX] Monster Soul reward items could be lost if inventory space was not sufficient [FIX] Excellent Socket Necklaces were coming with corrupted options when purchased from Cash Shop (specific scenario only) [FIX] Added missing section in ItemOptionSystem_Exc.xml to control One Shot PvE exceptions [FIX] Rena does not stack properly after being picked up from ground [FIX] Luck and Skill attributes did not work properly for SetItemMonsterBag system [FIX] Corrected gliches that could appear after selling items from event inventory (could sometimes result in item loss) [FIX] Game Server crash
  28. It can take AntiHack.ini ;-- 14,0-3 HealingPotionDelayTime = 500
  29. yea we need auto pot that spams every 100ms or even better to be configurable
  30. Sure 1) [StatOption] 2) [Party] Master Experience & [Single] Master Experience , not sure if normal exp log is different but include that too in the list if its different 3) Item has disappeared 4) Monster Item Drop 5) [BuffField] [][Lugard’s] Try to Remove Buff Field - Finished to Remove Buff Field (This one spams a lot im not sure if its bug with crusader during offlevel spams all the time the buff as my players told me but i havent confirmed to report a bug yet) 6) [CRenewal] these are the logs taking the most of space and resources and i never needed them in 7 years now not even once, im trying to read important logs and i have to always remove these lines manually to have clear view. without them it would be amazing
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