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258 ideas

  1. 3 votes
    Guests cannot vote

    Define Monster Indexes Which Drop Loot Based on TOTAL DMG DONE

    I need the ability to define which monster indexes will drop loot for the player that deals most damage.

    Today I have some indexes that are not considered bosses by default where I require these indexes to drop loot based on most damage, not last hit.
     
    The last hit model screws over a lot of people.
     
    Thanks chiefs
    Zentinial
    67
    views
    0
    comments

  2. 10 votes
    Completed

    Max Resets per day

    Hello, since our servers are suffering from auto bots farming resets non stop  my suggestion to stop this is to set max resets allowed per 24 hours. Hopefully it can be done.
    johnnyssk
    214
    views
    2
    comments

  3. 10 votes
    Guests cannot vote

    Wings absorb and damage display

    Hello. We have an opportunity to change the damage and absorb % for the wings. 
    But we can't change it in the client. Please give us this opportunity. 🫡
    Shanahan
    98
    views
    5
    comments

  4. 5 votes
    Guests cannot vote

    In-game: Change name, Change class

    One of the issues that players are most concerned about is changing the character's name, changing class.
    These features should be implemented in the game with commands like: /namechane <Newname> ; /classchange <class code>
    I've seen many season 6 or lower servers that allow this.
    Please consider!
    tranvutuan
    68
    views
    1
    comment

  5. 10 votes
    Guests cannot vote

    Regular Level and Master Level

    hello, is possible to have Master level counting when you reach lvl 400 or regular then it can show you the 400 + Master levels.
    so in the scenario that you are lvl 1100 then you just reset it show you lvl 1until lvl 399 then when you reach lvl 400 will be added the master levels.
    like this we can avoid muonline Bots or macros that with master level after resets they can warp quick to all maps.
    thanks.
     
    [General] ;-------------------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;-- Do not add master level in character statistics window (C), 0/1 ;-- If set to 1 then then game client, will not display total level as sum of regular and master level. ;-- In such case it will not count master level in calculations of warp/item and other requirements. ;-- A modification of max warp/item required level is then necessary in all files related, from 800 to 400. ;-- The option is directed to servers with reset system enabled where level requirements after reset may fall in conflict in numerous places. ;-------------------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NotAddMasterLevelToLevel = 0 NotAddMasterLevelToLevel Less then 400 = 1  
    maxiguti
    107
    views
    0
    comments

  6. 4 votes
    Refused

    After lowering the Guardian If you move the map, you will be on board again.

    After lowering the Guardian
    If you move the map, you will be on board again.
    too uncomfortable
    Need a way to keep it down
     
    After going down with control+z
    Even if you move the map, it should stay down.
     
     
     
    hugab1
    95
    views
    1
    comment

  7. 4 votes
    Guests cannot vote

    HelperCMD

    [SHIFT + 1]: Hide Wings
    [SHIFT + 2]: Reduce Skill Effect
    [SHIFT + 3]: Reduce Item Effect
    [SHIFT + 4]: Hide Ground Zen
    [SHIFT + 5]: Hide Ground Item
    [SHIFT + 6]: Hide Muun Pet
    [SHIFT + 7]: Hide Chars and Shadows
    [SHIFT + 8]: Hide Skill Effect
    [SHIFT + 9]: Reduce Item Shine to +0
    [SHIFT + 0]: Reduce terrain objects
    Can I add client-side language changes?
    muarwen
    78
    views
    0
    comments

  8. 3 votes
    Guests cannot vote

    During CastleSiege progress Control + right-click on the same party member should not force attack.

    When attacking the same party member with control + right click
    A wide range skill is used
    Members of the same party cannot be attacked.
    skills are used
     
    Opponents cannot come close.
     
    Control + right-click attack should not be done to the same party member.
     
     
    hugab1
    57
    views
    0
    comments

  9. 4 votes
    Guests cannot vote

    Improvement Quest System on HuntPoint Plugin

    Hello, through this I come to request an important change in the huntpoint mission system.
    Currently it is required that quest items be at level +15 but some server items simply cannot be added to this level such as:
    Rings pendants And others. Hereby I ask the developers to add an option so that we can define what level the mission item would have to have to receive the statuses after executing the command.
    Another very important point is the amount of items that the player currently needs to have in the inventory if you define (4) items when executing the command the system keeps asking the player to have a kriss +15 which completely escapes the context defined by the Administrator, or be at the moment we are forced to define 5 items.
    The idea would be:
    <Item Id="0" QuantityOfItems="4" Name="anubis" MinReset="75" MinLevelItems="6" MaxLevelItems="6" Items="3587,4099,5123,6677"> Or even better if you can set the level for each example item:
    <Item Id="0" Name="anubis" MinReset="75" MinLevel="0,11,11,11" MaxLevel="0,15,15,15," DurabilityItems="0,10,10,30 " Items="3587,4099,5123,6677"> This is something of extreme importance, unfortunately the mission system ends up limiting us to additions and or customizations to better emphasize the system.
     
    MrJunior
    83
    views
    1
    comment

  10. 5 votes
    Guests cannot vote

    Ice Wind Valley Damage Reduction Option

    Its better if IWC have Damage Reduction option like Arca War + Castle Siege or Duels
    ;-- Damage reduction during Ice Wind Event, applies to all types of damage, expressed in percentage
    ;-------------------------------------------------------------------------------------------------------------
    DamageReduction = 50
    kukenrey
    65
    views
    0
    comments

  11. 2 votes
    Guests cannot vote

    Ice Wind Valley CityMap

    At the moment CityLord only effect at GS that you Run IWC. Please make CityLord work with all GS.
    GS1 is for IWC as default and can be access to pre-defined CityLord Map, but GS2 GS3 GS4 cannot moving to CityLord.
    Please make all GS work with CityLord and accessable
    kukenrey
    72
    views
    0
    comments

  12. 2 votes
    Guests cannot vote

    We need a function that allows us to adjust the range of all area-of-effect skills. The S18 version has skills with ranges that are too wide

    We need a function that allows us to adjust the range of all area-of-effect skills. The S18 version has skills with ranges that are too wide
    for example)
    Skills like Bladestorm
    sword blow
    fire blow light
    Many skills attack an area that is too large
    The fun of PVP becomes halved.
     
    below is
    Large area attack with skills like Bladestorm
    The fun of PVP becomes halved
     
     
    hugab1
    74
    views
    2
    comments

  13. 1 vote
    Guests cannot vote

    The problem with using the Bladestorm wide-area skill during a siege battle.

    Is there no solution to the problem where, during a siege battle, if a party member uses a wide-area skill by pressing the control key and launching a forced attack on their own party members, the siege battle becomes chaotic?
     
    Problem:
    CastleSiege - Forced party member attack using Bladestorm skill with control by a 5-member party.
    If any wide-area skill is used to forcefully attack a party member during CastleSiege, it can block the entrance.
     
    "In Ark siege, guild members cannot use control forced attacks on each other.
    Solution: In CastleSiege, control forced attacks should not be allowed on guild members
     
    hugab1
    62
    views
    0
    comments

  14. 6 votes
    Guests cannot vote

    Improvements on News System

    Add a new format to announce information on the screen, based on Time and on Day, Month and Year.
    Like:
    <NewSystem Enable="1">     <Schedule>         <Start News ID="0" State="1" Month="-1" Day="-1" DayOfWeek="1" Hour="0" Minute="0" ContinuanceTime="-1" />         <Start News ID="1" State="1" Month="-1" Day="-1" DayOfWeek="2" Hour="1" Minute="0" ContinuanceTime="-1" />         <Start News ID="2" State="1" Month="-1" Day="-1" DayOfWeek="3" Hour="2" Minute="0" ContinuanceTime="-1" />         <Start News ID="3" State="1" Month="-1" Day="-1" DayOfWeek="4" Hour="3" Minute="0" ContinuanceTime="-1" />         <Start News ID="4" State="1" Month="-1" Day="-1" DayOfWeek="5" Hour="4" Minute="0" ContinuanceTime="-1" />     </Schedule>          <News ID="0">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>          <News ID="1">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>          <News ID="2">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>          <News ID="3">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>          <News ID="4">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>  
    kristensen2109
    74
    views
    0
    comments

  15. 2 votes
    Refused

    LevelUpCompensation add option for temporary items

    add option for temporary items
    example
     
    <Item Cat="14" Index="14" Level="0" Durability="10" Duration="608400" />  
    lordlancebr
    84
    views
    1
    comment

  16. 7 votes
    Guests cannot vote

    Last Man Standing Damage Reduction

    Hoping that IGCN will add a function that will control the damage reduction just like CS or Arca in Last Man Standing.
    sahminan
    56
    views
    0
    comments

  17. 3 votes
    Guests cannot vote
    Working

    Labyrinth and Varka elemental monster multipliers

    Since Labyrinth and Varka are elemental-based events, it would be nice to add multipliers for PentagramDamageMin, PentagramDamageMax, PentagramDefenseRate, PentagramDefense as well.
    dym
    74
    views
    3
    comments

  18. 2 votes
    Refused

    jewel of exc/kondar

    Hello , if its possible , can we allow jewel of exc and kondar to be  used on socket items?
    johnnyssk
    112
    views
    2
    comments

  19. 3 votes
    Guests cannot vote

    Section Duration in ItemPriceSystem

    Suggestion:
    Add Section: Duration="XXXXX"
    In ItemPriceSystem Plugin
    Example:
    I want to add to NPC
    An EXP Seal for 3 days
    To sell for RUUD.
    However, I can't because it doesn't
    Know the "Duration" function
    Both in SHOP and Plugin
    kristensen2109
    101
    views
    0
    comments

  20. 2 votes
    Completed

    Inspector performance improvement

    Hello , the inspector app is using cpu usage almost as a full loaded gameservers of 250+ accounts.  As a simple startup program i believe it shouldn't use so much cpu usage. It would be nice if we can improve it or make it more simple so it does use minimal cpu usage like other simple mu server starters.


    johnnyssk
    132
    views
    0
    comments

  21. 12 votes
    Guests cannot vote

    ResetSystem with Auto Resets option

    Reset system with Auto Resets option when player reach lvl400.
    Can make this feature work with OffLevel and cost Zen/Wcoins/Ruud/Gp to use
    kukenrey
    145
    views
    1
    comment

  22. -7 votes
    Guests cannot vote
    Refused

    Improvement PluginStaticOption for better use the system

    Hello @drakelv,
    Through this I would like to suggest the possibility of randomizing the custom options in the items.
    Usually the options are enabled through certain requirements right?
    Generally level, slots sockets, options excellents.
    I would like to suggest that by using the item's level as a minimum main requirement, it would be possible to make the system randomize the options so that the items added to the system would not all be the same, some Players questioned the idea of having the item options always the same, in addition to of having a negative impact on the value of the item within the game, players end up taking away the objective of going after these items.
    The idea would be something like:
    <Item Cat="0" Index="180" MinLevel="13" SocketCount="3" OptionIndex="-1" OptionRandom="1" OptionValue="3" OptionProbability="3" Ancient="0" Excellent= "0" /> <!-- Name: [Reinforced] Blood Blade --> Random Option <Item Cat="0" Index="180" MinLevel="13" SocketCount="3" OptionIndex="19" OptionRandom="0" OptionValue="3" OptionProbability="3" Ancient="0" Excellent=" 0" /> <!-- Name: [Reinforced] Blood Blade --> Static Option  
    MrJunior
    133
    views
    1
    comment

  23. 2 votes
    Completed

    Reset System reset on spot improvement

    Hello, right now the reset on spot option and not select character option do not work if reset stats is enabled which is very inconvenient.
    johnnyssk
    80
    views
    1
    comment

  24. 2 votes
    Completed

    Launcher Multi-Server List improvements

    Hello, the Multi-Server List for Launcher is not recommended to be selected in the Settings Window, I would prefer it to be selected in the MainWindow and can be separated as follows:
    Server Rralms 1 9999EX
    Server Rralms 2 50EX
    The player clicks Server Rralms 1 and then clicks Start to enter Server 1
    The player clicks Server Rralms 2 and then clicks Start to go to Server 2
    This makes it more intuitive for players to choose a server. 
    muarwen
    138
    views
    2
    comments

  25. 5 votes
    Completed

    StarterInventory Extension

    Want to make a little more of a difference from what we can do through EssentialTool.

    Suggestion:
    1. Add to StarterInventory Plugin Extension to define newly created character started spawn Location and Coordinates.
    To make ability exactly from Plugin to define where character will spawn upon entering.
    2. Add ability to create character already with two expanded Inventories (Magic Backpack) bags.
    Lifefrom
    139
    views
    2
    comments

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