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246 ideas

  1. 13 votes
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    Ranking Castle Siege & Arka War

    It would be great to have
    a SQL TABLE to score
    Ranking Castle Siege Crow / Switch Time
    Arka War Kill's / Death
    Total Damge by Character [Physical / Wizardy / Elemental]

    Like This:
    SELECT [Name]       ,[Name]       ,[Kills]       ,[Deaths]   FROM [dbo].[RankingCastleSiegeKills] SELECT [Name]       ,[Name]       ,[Kills]       ,[Deaths]   FROM [dbo].[RankingArcaBattleKills] SELECT [Name]       ,[Name]       ,[Physical]       ,[Wizardy]       ,[Elemental]   FROM [dbo].[RankingArcaBattleDamage]    SELECT [Name]       ,[Name]       ,[Physical]       ,[Wizardy]       ,[Elemental]   FROM [dbo].[RankingCastleSiegeDamage] SELECT [Name]       ,[Name]       ,[SwitchTime]       ,[CrownTime]   FROM [dbo].[RankingCastleSiegeTime]  
    MuToca
    149
    views
    1
    comment

  2. 0 votes
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    Season 6 features

    A lot of season 6 server  files  have the following features so I was wondering if can be added here too:
    * Store Currency: Can use jewels instead of only zen or points. Also would to have off store feature and ability to set different limits per ip/hardware if they have a char on offstore, that way if one of their chars is offstore it isn't penalized in hardware/ip limitations.
    * Chaos Castle: ability to modify explosion rate of mobs in percentage 0-100%.  Very useful because hard to clean with bk char
    * Ancient Items: For item bags etc it would be nice if can specify which ancient set it is instead of it being random (for example  can't  force  it  to drop vicious helm vs hyon helm)
    * Custom Quest: A lot of clients have feature where can do custom quests,  you can make it so that you kill x amount of a specific monster and you get a reward for doing so like  items or exp. You can also find an x amount of a specific item bring it back to the quest npc for reward. Also has feature of choosing how frequently the quest can be done (once per day etc)
    * Limitations for how often VIP or normal chars can participate in a event per day, for example only Devil Square or Chaos Castle limit of twice per day if normal and unlimited for VIP
    * Ability to edit exc drop rates per map basis
    * Monsters: ability to add a monster to a list where if they are killed it makes a global announcement. I am planning to make each kundun from kalima 1-7 like a mini event
    * Skeleton King: Ability to make it into an event rather than having it only spawn once the GS is booted
     
    Vintage Mu
    186
    views
    0
    comments

  3. 6 votes
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    Combo Skill Attack Success Rate

    If possible to add
    DKComboSuccessAttackRateOption = 100

    so that we can configure the combo to never miss a damage.
    sahminan
    175
    views
    1
    comment

  4. -1 votes

    PVP M-key movement limit

    During PVP attack
    Please limit the movement of the M key
    The problem of attacking and then running away with the M key movement
    There are a lot of problems with the server.
    hugab1
    167
    views
    2
    comments

  5. 7 votes
    Guests cannot vote

    Improvement MonsterSpawn_group allow add effect type on monsters invasions

    Hello devs,
    I would like to ask you for the ability to set some kind of buff or some special effect to monsters defined as raids in the MonsterSpawn_group system
    It is natural for us Administrators to creating invasions with existing monsters, for example:
    ice queen gorgon hydra And many other monsters in the system, but it turns out that these monsters can become camouflaged when an invasion is started the idea would be to add the possibility of being able to define some kind of effect to the monsters such as the news system that applies an aura around the monsters and does not allow the monster to take damage.
    It would be something based on these types of effects, it would be a great differentiator for all of us.
     
    MrJunior
    156
    views
    2
    comments

  6. 6 votes
    Guests cannot vote

    Add information reset on UI character atributtes

    Hello developers,
    Through this I come to request the addition of information about the amount of resets that the character contains below level as was done in season 13 many players request this, although we have the information in the main.exe window some players play in full screen!
    So they are requesting this, because it is an extra feature, I am asking you to check the possibility of adding this to the interface again.
    MrJunior
    169
    views
    0
    comments

  7. 6 votes
    Guests cannot vote

    impossible to attack self Guild (need)

    PlayerKillSystem.xml
    impossible to attack self Guild  (need) PVP 
     
     
     
    hugab1
    165
    views
    0
    comments

  8. 9 votes
    Guests cannot vote

    Small JewelsManager.xml update

    Add Ability to control how much exc.options add Jewel of Kondar (same like we have on Jewel of Excess)
    ;-------------------------------------------------------------------------------------------------------------
    ;-- A count of excellent options to add by Jewel of Kondar
    ;-------------------------------------------------------------------------------------------------------------
    Kondar_OptCount = X
    Lifefrom
    136
    views
    0
    comments

  9. 10 votes
    Guests cannot vote

    limit buy cashshop and npc shop

    may be we can set limit for cashshop and npc shop
    everyday/everyweek/everymonth can reset.
    example
    1、i set the item to cashshop
    2、i set everyday buy it 10 times limit
    3、if you buy the item 10 times after then put up message:"the item is buy limit in today,please try this tomorrow"
    the same as cashshop
    i think that's funny extend
    mtazrael00
    153
    views
    1
    comment

  10. 2 votes
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    Add support for Durabillity on JewelUpgradeSystem

    Speak devs all right?
    Through this I ask you to add support for items with durability to the JewelUpgradeSystem plugin so that we can define the quantity of the item needed to transform it into other items.
    MrJunior
    148
    views
    0
    comments

  11. 1 vote
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    Improvement ResetSystem, on function ResetMasterLevel

    Hello devs,
    Through this I come to ask you to change the dynamics of how these functions behave in the reset system, if this is possible 90% of our problems with unfolding and others will be solved.
    Currently the ResetMasterLevel function works as follows.
    If a character gets regular level 400 and master level 100 then we will have a character with level 500 right?
    This character who obtained 100 master levels consequently received 100 points for distribution in skillTree correct?
    In this scenario, let's imagine that this player has received these 100 points and has made the distribution in his talent tree.
    After distributing the points, the player performs a reset, his regular level will return to level 1 and his master level will return to level 0 if the ResetMasterLevel function is active.
    The idea is to make this function check the distributed points and the undistributed points because ?
    Because if the system behaves by resetting only the Master Level, we could use this function to solve the problem with the movement using master level.
    The problem with this function is that when using the character it returns to level 0 however the character receives master level points again the idea is just to create a check on the points distributed so if the character resets it will return to level 0 and only receive points of master level at levels not obtained in this example the character would only receive points after reaching master level 101 or higher.
    MrJunior
    163
    views
    0
    comments

  12. 4 votes
    Guests cannot vote

    Message Type for Extended Notices System

    Is it possible to add an option to determine where the news appears?
    Example, at line: 
    <MonsterKillNotice Enabled="1"> Add type and colors attribute, like 
    <MonsterKillNotice Enable="1" Type="1" R="255" G="105" B="180"> Where Type is
    1 = Global Middle Message
    2 = Chat Window Message

    if 'Type' is set to 1, the color attribute is ignored.
    TheNightmare
    149
    views
    0
    comments

  13. 3 votes
    Guests cannot vote

    Improvement ItemOptionStatic add new random option function

    The idea is to add to the plugin the possibility to set random options to the items.
    Currently we define through an ID the option right?
    The idea would be to add the possibility of defining a unique value that would make the system deliver a random option to the item whose value was defined as random.
    Example:
    <Item Cat="0" Index="130" MinLevel="14" SocketCount="0" OptionIndex="3" OptionValue="5" OptionProbability="2" Ancient="-1" Excellent="3" /> In the example above the item would receive the option of Id 3 = :
    Stun enemy for %d seconds (Chance %d%%) If the Server Administrator set : -1 in OptionIndex="-1" the system would apply a random option to the item when the item meets the requirements defined in the system.
    This could also be done for probability:
    If set to : -1 the value is randomly set by the system.
    0-100
    I believe this will bring the plugin more visibility.
    MrJunior
    123
    views
    0
    comments

  14. 3 votes
    Guests cannot vote

    Event Inventory Space Requirements

    I cannot think of other item than white/red/golden cherry blossom branch that occupy more than a 1x1 event inventory space (1x2), why is it a requirement for event inventory to have 4x4 if there's no such item that needs that big of space.
    Also Cherry Blossom Play-Box drops the item to the ground, meaning that if there's no 1x2 space to pick the cherry branch, you just don't get it but no error will happens if requirement for using an event inventory item is reduced from 4x4 to 1x1.
    It is well-known that the majority of users experience issues when trying to use event inventory items due to space requirements.
    It is on any server owner resposibility if he decides to add an item that is claimed into the event inventory directly that requires more than a 1x1 space, because default configuration (and webzen) has non.
    This is how it works in webzen, it only check for normal inventory requirement, event inventory can be full.
     
    Maiev
    171
    views
    0
    comments

  15. 1 vote
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    Dropping boxes items at mouse location position

    The idea is to change the drop-down location when the character drops the box (so that the item falls in the cell where the mouse was directed) - Now all items fall exclusively at the feet of the character, which creates a mess and difficulty to pick up the right item when throwing a few boxes.

    As an alternative, when clicking in the inventory by right-clicking on the box, can make items  fall in random order near the character in a circle within 2-3 cells, so at least you can drop 4-5 boxes and only then change the coordinates of the character. 

    For now you need to change character position on each box dropping, to avoid mess and pickup necessary item.
    Lifefrom
    136
    views
    0
    comments

  16. 3 votes
    Completed

    Lacking Burst (GL Skill) Lua Formula

    Lacking Burst (GL Skill) Lua Formula, we would like to control skill time (currently is 10 seconds) but there's no lua formula for it.
    Maiev
    157
    views
    1
    comment

  17. 6 votes
    Completed

    Punish damage cap for PVP & PVE

    Would be great, if could put damage cap PVP and PVE
    Useful for 32k 65k servers where monsters has more HP than players
    borjomi
    247
    views
    4
    comments

  18. 1 vote
    Refused

    Add SkillTime to Bless Skill

    Bless Skill has no Skill Time, please add it so we can increase its duration.
    -- SkillID: 1230, Bless Enhancement Skill function Bless_4thEnchant_Elf(Energy) local SkillEffect = Energy / 50 return SkillEffect end  
    Maiev
    144
    views
    1
    comment

  19. 2 votes
    Guests cannot vote

    Custom Buff for EE

    Add a custom buff skill for EE that applys all its buff to a character. Currently EE has 5 buffs + cure (needed to remove debuff in arka) and we are not considering healing buffs to apply to every character. It takes a lot of time to give all these buffs (manually) to all characters in party.
    This need an improvement and hope IGCN can deliver it with a custom buff that when applied all buffs are given to the target character.
     
    Make it happen IGCN. This is very functional.
    Maiev
    171
    views
    0
    comments

  20. 3 votes
    Completed

    Renewal Illusion template (Custom random party)

    Hello developers ❤️ 
    Through this I come to request a rework on the illusion template system, currently the megamu server uses this way and it is very effective.
    Or maybe a new plugin as an event extension or something.
    The idea is to make the system as follows:
    Participants when entering the event enter without a group, after the entry period the system itself creates groups randomly.
    So let's say that if between 10 people at the event each group will have 5 participants, if between 9 people at the event a group will have only 4 participants because the system works this way.
    The cool thing is that the event gains a great value because does not necessary that  to have 2 groups with a minimum of 2 players or more.
    Below is a video of the event in action:
    https://www.youtube.com/watch?v=JuvLliz6jhk
    MrJunior
    305
    views
    3
    comments

  21. 2 votes
    Guests cannot vote

    about EachMonsterMapDrop Settings

    monster drops items and versions are not matched
    Added items make work busy
    EachMonsterMapDrop Generator 1.0.0.2 RC This tool is dead too!
    Is it possible to NixieLake the previous map set webzen default drop like ?-team Or develop new tools that make it easier for us to set up and make it feel more reasonable for players.
     
    wznba
    218
    views
    0
    comments

  22. 2 votes
    Guests cannot vote

    Make a key pressed improvement for Anti-lag system !

    Hello,
    Through this I come to ask developers to add a key to activate all features and to disable all features at once.
    Or something that can be defined in a file where we would determine which functions would be disabled if the key example: 'SHIFT+X' would disable.
    Something like:
    <AntiLagKeyPressed> <Key="X" /> <FunctionActiveOnKeyPressed> <HiddenWings ="1"> <HiddenZen ="1"> </FunctionActiveOnKeyPressed> </AntiLagKeyPressed>  
    MrJunior
    205
    views
    0
    comments

  23. 6 votes
    Guests cannot vote

    Lock System to lock inventory and vault items but make character playable

    Lock System to lock (trading, selling and mix/enhance) inventory and vault items but make character playable (can kill other players and assist arka and castle siegue event). Work on it and make it a plugin. It is really needed...

    Problem: Users share accounts for arka and castle siegue events to strangers which may steal from them
    Maiev
    167
    views
    2
    comments

  24. 3 votes
    Guests cannot vote

    Item quest improvement on HuntPoint system

    Through this I would like to request the addition of durability to the quest items in the system.
    It would be interesting to also allow us to work with jewels in the hunt point mission system.
    The durability would be separated by a comma and they would be represented for each Id example:

    In the example above each comma represents an identification in:
    point ID
    Example:
    5 Jewels (Point Id="0" Reward="1") 10 Jewels (Point Id="1" Reward="3") Please consider this suggestion it would be very interesting to allow this.
    MrJunior
    248
    views
    0
    comments

  25. 1 vote
    Guests cannot vote

    You are reached a maximum level

    I think all will be agree, that everyone already get tired of that annoying line. 
    Suggestion: when player already got the maximum level, this line won't appears in the system messages. 
    Shanahan
    205
    views
    1
    comment

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