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  3. Wizzy

    Release 19.1.3.6 S2

    [FIX] Corrected default MapMoveNPC.xml configuration to resolve issue where NPC refused to move due to too high PK level [FIX] Corrected default configuration of ItemList.xml [FIX] Inability to delete character due to SQLSTATE error on IGC_DeleteCharacter procedure [FIX] Bonus event did not start at scheduled time when configured specifically [FIX] Added missing Illusion Knight Character card support [FIX] Game Server crash
  4. Wizzy

    Release 19.1.3.6 S

    [DEL] Removed existing limited item drop system based on LimitedItemDrop.xml [NEW] Introduced new limited item systems, ItemDrop_Character.xml, ItemDrop_Realm.xml [NEW] Added Lua formula allowing control Ability Gage per character class, CalcCharacter.lua: CalcAbilityGauge [MOD] Extended configuration possibilities of Luck_AllowKindA, Luck_AllowKindB in JewelsManager.xml [MOD] Extended maximum number if pick ignore item list from 30 to 50 for OfflineLevelling.xml [FIX] Effect of same option coming from two different Muuns (main/sub) was not properly calculated for sub Muun [MOD] Added protection setting Money to 0 if ItemRate is set to 10000 in Item Bags (to avoid zen drop) [FIX] Bonus event did not start when start/end minute was same [FIX] DoppelGanger event reward was issuing "Kris" instead configured item in certain scenario [FIX] Character Card for Illusion Knight did not work (20,93) [FIX] Attacking with Sword Blow skill could result in DC in certain scenario [FIX] Corrected behavior and attack range of Sword Blow skill [FIX] Configured daily Event Entry limit could be abused in certain scenario [FIX] Monsters for Class Quest could not be changed from ClassQuest.xml [FIX] MaxUsePKLevel configuration in MapMoveNPC.xml did not work properly [FIX] Guardian Option Increasing ATK/DEF Lvl/20 was not calculated properly [FIX] Exclusive buff of Light Wizard character class was improperly calculated [FIX] Fourth Magic Circles fields were not cleared properly from view-port after using Teleport skill [FIX] CryWolf Event was operating wrongly due to invalid protocol [FIX] Random SQLSTATE error in DataServer causing inability of purchasing item from cash shop [FIX] SetParty was not properly handled, now system checks for minimum three different character classes in a party [FIX] Helper Plus was not properly marking spots/area as taken in certain scenario [FIX] Corrected Radiance Blind and Binding cool-down option names in CalcCharacter.ini [FIX] Corrected certain options display name under "C" window, CharacterInfoSetup.txt [FIX] Certain Ability cards were improperly increasing AoE CRIT DMG Prob. option [FIX] CalcDefenseSuccessRate_PvP Lua function was not working correctly [MOD] Removed EvoMonScoreType attribute from EvolutionMonsterEvent.xml, score type is not automatically set depending on Score banner setting [FIX] Macro timer did not appear when macro was triggered\ [FIX] Countdown timers for selected events e.g. BC, DS, CC, did not appear [FIX] Options activation for Static Item Option plugin did not work properly in certain scenario, e.g. upon check of required excellent options count [FIX] Possible game client crash [FIX] Game Server crash
  5. Hi, we would like to have an option in notice system plugin which when turn on it will give the notifications globally in all servers of the group, that's how it supposed to work unless you are using only one gameserver which none does. Example , im connected in server 2 and in server 1 there was PK or boss respawn and i get to see the notification and from which server it came from. [Server1] BK killed SM or [Server1] Kundun7 has respawned Also the monster kill notifications are going in the middle of the screen, all the other notifications from this plugin are going on the system message except monster kill. Please make the monster kill notification to be the same as the other notifications. Thanks
  6. RegularSkillCalc.lua and MasterSkillCalc_3rd.lua ElfBless LemuriaMageBless LightWizardReflectionBarrier add TargetIndex TargetClass
  7. Few things, which will make life better. 1) Auto kick from party members who are offline for more than 10 minutes why: players usually just turn off the game without exiting from the party, so they just block the slot. Or a random player connecting to the party where few guys are offline already 2) Auto disband party, if all party members are in the safe zone for more than 10 minutes why: example. Whole AFK party with 1 open slot. Golden Tantalos killed them in the middle of the night. Until morning a lot of players join and exit this "fake" party. 3) The Auto-accept button by default should be activated why: guys just forgot to click on it from time to time. Players are trying to join the party but chance of success isn't too big. These changes will significantly increase the pleasant game experience.
  8. Earlier
  9. [FIX] Period items could lose durability at certain scenario [FIX] Period items could get corrupted during trade if expiry date was reached at the time [FIX] Game client UI could get locked after processing certain chaos mixes [FIX] Last item of MuQuest missions cannot be picked up from ground what made quest completion impossible [FIX] JoH bonus option not being reset after granting new options [FIX] Character/item preview does not work correctly for certain classes when character is created with use of Started Buff & Inventory Plugin [FIX] Corrected Explosion Debuff Damage type from pink (reflect) to white one [ADD] Added support of using Buff Items to Off-Level [FIX] Meteor Storm was not working in Off-level mode [ADD] New options to control HP limits for Berserker and Darkness skills [FIX] HP status is not updated after use of Berserker or Darkness skills [FIX] Elemental Damage was incorrectly calculated for Combat Power based character classes [FIX] Nix Boss Zone could be abused at certain scenario [FIX] Hunting Record did not always refresh correctly [FIX] Helper Plus could not be disabled entirely using Enable attribute [FIX] Inventory Lucky items exchange was not applying luck/skill/option correctly [FIX] Number of moves was calculated wrongly, therefore the Labyrinth of Dimension Goblin could not always appear [FIX] Last/Most hit damage does not work correctly when accumulated damage will get above 2147483647, now it supports max 18446744073709551615 [FIX] Drop from certain monsters could be lost when Top/Last Hit Player was no longer present in game [FIX] Item could drop in safe zone/different map if max-hit player moved away before target monster died [FIX] Reward from Boss Battle Together event could be issued improperly at specific scenario [FIX] Artifact options may come with invalid value when dropped from item bag [ADD] Improved Reset System by adding ability to reset skill tree: ResetMasterSkillTree, SkillTreePointsReturnMode [ADD] Added "SkillTreePointsReturnReductionPercent" option to Reset System configuration [FIX] MultiplyStatsByReset setting did not work properly for Reset System [FIX] Corrected logic of issuing milestone reward for Reset System, before milestone was issued when passing to next range, now it is issued when reaching max reset of current range [FIX] Corrected default configuration of ResetSystem.xml file [FIX] DropFlag for SetItemMonsterBag was not working as described if set to 1 [FIX] 4th Class Quest monsters rebalancer was not working [FIX] GameServer crash
  10. Hello everyone, I think that instead of developing crappy features, we should focus on improving the experience and convenience for players.
  11. If I'm not mistaken, the only ones that don't have formulas in RegularSkillCalc.lua are Dark Wizard's basic skills.
  12. [MOD] Until now, "temp world" files could not be opened from other PC or OS which are not the same they were saved on. Starting from this version, any "temp world" file generated will be able to be opened in any other PC or OS, as long as the user logged in to the application is the same (you cannot share "temp world" files with different accounts). Note: you need to open any old "temp world" files and resave them for the above change to take effect. [FIX] other minor stability and performance fixes
  13. Maybe go one step further and add all regular skills
  14. caccoi

    Introduce Skin system

    If IGC Dev can make this happen like in this video, that would be perfect. ( Click here )
  15. Hello, I would love to see some skin system implemented ingame. Idea is to have some sort of "skin system" for example you press key / some UI button on screen and you are able to select variety of skins.
  16. I hope to add this feature: // WingCore: // -1: No Option // -2: Random count of random options (based on rates from WingCoreOption.xml) // ID1;ID2
  17. Some pets do not have this function, so it is best to set the pickup distance.
  18. 🔥 [NEW] 🔥 Undo/Redo support for selected editor modes - CTRL+Z/Y (Object Tool, Layer Tool, Light Tool, Attribute Tool, Height Tool) [NEW] Support Season 19 Episode 1-3 monsters in Monster Spawn Tool [FIX] Overall improvements and fixes
  19. Requires item +6 to use
  20. basic support added in v1.7
  21. Shanahan

    LimitedUseCommand

    Edited: added a second suggestion
  22. The suggestion is: to add new parameters. 1) RefreshLimit="1" (Is time limit work or not) RefreshLimitTime="1440" (How many minutes should be passed after successfully using the command) 2) Add a MinVipType="0" parameter for these commands: Class2QuestChangeMinLevel = 220 Class3QuestChangeMinLevel = 400 DecStatCoinType = 0 DecStatCoinValue = 0 ShopOpenCoinType = 0 ShopOpenCoinValue = 0 WarehouseOpenCoinType = 0 WarehouseOpenCoinValue = 0
  23. Meditator

    AttackDelay log independent

    Since each log is 256 MB, it is very slow to query the AttackDelay in batches. Please be independent. thank you.
  24. At present, the log is in log, please develop it independently
  25. This guy just doesn't stop amazing me.
  26. It would be excellent to have basic skills formulas in RegularSkillCalc.lua like Energy Ball, Fire Ball, Power Wave, Twister, and so on. Modifying parameters in SkillList is not as simple as changing formulas in lua file. Example: -- SkillID: 8, Twister function TwisterCalc(Class, InDamage, Strength, Dexterity, Vitality, Energy) local OutDamage = 0 if (Class == CLASS_WIZARD) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_GLADIATOR) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_RUNEWIZARD) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_LIGHTWIZARD) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_LEMURIAMAGE) then OutDamage = InDamage * 1.0 end return OutDamage end
  27. BOPOHA

    Zen Coin

    In this case it would be correct to place the category and index of the object so that it takes the prices that are placed since what you are trying to do can be done easily, I have managed to make coins and control their price from the itemlist.xml (you can also make it work with box)
  28. This script is very good, but we don't have much customization to do with it. I could list dozens of things that can be used, seen on servers like megamu.net
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