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  2. [FIX] Period items could lose durability at certain scenario [FIX] Period items could get corrupted during trade if expiry date was reached at the time [FIX] Game client UI could get locked after processing certain chaos mixes [FIX] Last item of MuQuest missions cannot be picked up from ground what made quest completion impossible [FIX] JoH bonus option not being reset after granting new options [FIX] Character/item preview does not work correctly for certain classes when character is created with use of Started Buff & Inventory Plugin [FIX] Corrected Explosion Debuff Damage type from pink (reflect) to white one [ADD] Added support of using Buff Items to Off-Level [FIX] Meteor Storm was not working in Off-level mode [ADD] New options to control HP limits for Berserker and Darkness skills [FIX] HP status is not updated after use of Berserker or Darkness skills [FIX] Elemental Damage was incorrectly calculated for Combat Power based character classes [FIX] Nix Boss Zone could be abused at certain scenario [FIX] Hunting Record did not always refresh correctly [FIX] Helper Plus could not be disabled entirely using Enable attribute [FIX] Inventory Lucky items exchange was not applying luck/skill/option correctly [FIX] Number of moves was calculated wrongly, therefore the Labyrinth of Dimension Goblin could not always appear [FIX] Last/Most hit damage does not work correctly when accumulated damage will get above 2147483647, now it supports max 18446744073709551615 [FIX] Drop from certain monsters could be lost when Top/Last Hit Player was no longer present in game [FIX] Item could drop in safe zone/different map if max-hit player moved away before target monster died [FIX] Reward from Boss Battle Together event could be issued improperly at specific scenario [FIX] Artifact options may come with invalid value when dropped from item bag [ADD] Improved Reset System by adding ability to reset skill tree: ResetMasterSkillTree, SkillTreePointsReturnMode [ADD] Added "SkillTreePointsReturnReductionPercent" option to Reset System configuration [FIX] MultiplyStatsByReset setting did not work properly for Reset System [FIX] Corrected logic of issuing milestone reward for Reset System, before milestone was issued when passing to next range, now it is issued when reaching max reset of current range [FIX] Corrected default configuration of ResetSystem.xml file [FIX] DropFlag for SetItemMonsterBag was not working as described if set to 1 [FIX] 4th Class Quest monsters rebalancer was not working [FIX] GameServer crash
  3. Yesterday
  4. Hello everyone, I think that instead of developing crappy features, we should focus on improving the experience and convenience for players.
  5. Last week
  6. If I'm not mistaken, the only ones that don't have formulas in RegularSkillCalc.lua are Dark Wizard's basic skills.
  7. [MOD] Until now, "temp world" files could not be opened from other PC or OS which are not the same they were saved on. Starting from this version, any "temp world" file generated will be able to be opened in any other PC or OS, as long as the user logged in to the application is the same (you cannot share "temp world" files with different accounts). Note: you need to open any old "temp world" files and resave them for the above change to take effect. [FIX] other minor stability and performance fixes
  8. Maybe go one step further and add all regular skills
  9. caccoi

    Introduce Skin system

    If IGC Dev can make this happen like in this video, that would be perfect. ( Click here )
  10. Hello, I would love to see some skin system implemented ingame. Idea is to have some sort of "skin system" for example you press key / some UI button on screen and you are able to select variety of skins.
  11. Earlier
  12. I hope to add this feature: // WingCore: // -1: No Option // -2: Random count of random options (based on rates from WingCoreOption.xml) // ID1;ID2
  13. Some pets do not have this function, so it is best to set the pickup distance.
  14. 🔥 [NEW] 🔥 Undo/Redo support for selected editor modes - CTRL+Z/Y (Object Tool, Layer Tool, Light Tool, Attribute Tool, Height Tool) [NEW] Support Season 19 Episode 1-3 monsters in Monster Spawn Tool [FIX] Overall improvements and fixes
  15. Requires item +6 to use
  16. basic support added in v1.7
  17. Shanahan

    LimitedUseCommand

    Edited: added a second suggestion
  18. The suggestion is: to add new parameters. 1) RefreshLimit="1" (Is time limit work or not) RefreshLimitTime="1440" (How many minutes should be passed after successfully using the command) 2) Add a MinVipType="0" parameter for these commands: Class2QuestChangeMinLevel = 220 Class3QuestChangeMinLevel = 400 DecStatCoinType = 0 DecStatCoinValue = 0 ShopOpenCoinType = 0 ShopOpenCoinValue = 0 WarehouseOpenCoinType = 0 WarehouseOpenCoinValue = 0
  19. Meditator

    AttackDelay log independent

    Since each log is 256 MB, it is very slow to query the AttackDelay in batches. Please be independent. thank you.
  20. At present, the log is in log, please develop it independently
  21. This guy just doesn't stop amazing me.
  22. It would be excellent to have basic skills formulas in RegularSkillCalc.lua like Energy Ball, Fire Ball, Power Wave, Twister, and so on. Modifying parameters in SkillList is not as simple as changing formulas in lua file. Example: -- SkillID: 8, Twister function TwisterCalc(Class, InDamage, Strength, Dexterity, Vitality, Energy) local OutDamage = 0 if (Class == CLASS_WIZARD) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_GLADIATOR) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_RUNEWIZARD) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_LIGHTWIZARD) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_LEMURIAMAGE) then OutDamage = InDamage * 1.0 end return OutDamage end
  23. BOPOHA

    Zen Coin

    In this case it would be correct to place the category and index of the object so that it takes the prices that are placed since what you are trying to do can be done easily, I have managed to make coins and control their price from the itemlist.xml (you can also make it work with box)
  24. This script is very good, but we don't have much customization to do with it. I could list dozens of things that can be used, seen on servers like megamu.net
  25. Rafael Prado

    Clearbag and its problems

    The problem is that there are players with an IQ of 17, and believe me, many are. Then there are the smart players who use mistaken typing to justify losing items.
  26. Wizzy

    Clearbag and its problems

    Command itself is so self-explanatory that there is no need to confirm anything really. If someone uses clearbag command then should be aware things will get cleared. Honestly, there is no way to make a mistake there as player must manually type the command.
  27. Hello, I suggest you place a confirmation informing the user that you are going to delete their entire inventory, this helps administrators who experience problems all day long due to this clear system.
  28. You can purchase items with options attached at the X Shop. If you can add Item380Option and HarmonyItem_Option Fully optioned items can be purchased at X Shop.
  29. Shanahan

    Zen Coin

    Since it's impossible to make it on your own, i would like to suggest. PriceSettings.xml Add additional options like these ones: ElementalRuneBuyPrice = 80000000 ElementalRuneSellPrice = 1000 There is an item "Zen". (14, 15) ZenPrice = 100000000 ZenSellPrice = 100000000 This will allow players to buy and sell "Zen coin" at the same price. So it will be convenient to store and trade a big amount of zen.
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