About This File
This is x21 series of Server Suite package (S21 Part 2-3).
This submission contains Full Server Suite Package of latest stable version for the series and all incremental update packages releases within the series.
- Summary of reported and resolved issues is provided in change-log and per specified version in the Bug Tracker
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CONFIG CHANGES: x21-P2-3
Interested in participating in DEV and help testing BETA releases?
Check for TEST versions availability trough versions tracker. Relevant notes are attached directly to relevant TEST version.
What's New in Version 21.2.3.3 S See changelog
Released
- [MOD] Auth system improvements, requires TCP/50236 to be open (refer to "Installation Instruction.txt" to avoid issues)
- [ADD] Abnormal exit flag for clients closed with the window X button
- [MOD] MasteryItemMixInventory.xml: KeepOpt bitmask 64 preserves Extended Item Options
- [FIX] MasteryItemMixInventory.xml shipped with a wrong configuration
- [FIX] INI files: a value is cut at # or ; only when whitespace precedes it, so a key containing either is no longer truncated
- [FIX] Jewel of Kundun could not be used on Mastery Items
- [FIX] Unleash Marvel cooldown
- [FIX] Havok Spear and Chaos Blade output damage formulas
- [FIX] Clear-inventory commands are blocked while the interface blocking flag is on
- [FIX] AllowSameEnhancedOption crashed the game client when enabled
- [FIX] Added missing Raklion of Oblivion map to selection of files
- [FIX] Lua API: CashShop.ItemBuy was missing from the Core plugin
- [NEW] Custom UI: text renders with a font installed in Windows, configured in [InstallFont] in config.ini; ARIALUNI.TTF in the client root remains the fallback (see https://www.igcn.mu/guides/client-customization/language-and-font-configuration-r15/#toc4)
- [FIX] Custom UI: a click on a window header no longer starts a drag, and closing a window mid-drag no longer leaves it armed
- [FIX] Custom UI: clipped text lost up to two pixels on its right edge, and sliding text stopped before its end
- [FIX] Custom UI: the reconnect screen drew in the wrong order while Lua UI was active
- [ADD] CustomText.xml: MapName and UrlConfirm sections
- [MOD] Lua UI: LuaUIScriptKey must be exactly 32 characters, otherwise Lua UI stays off
- [NEW] Lua UI: UI.GetTickCount() returns monotonic milliseconds, for animation that does not count frames
- [ADD] Lua UI: windows can be modal, and can dim the screen behind them
- [ADD] Lua UI: buttons take a url, confirmed in a dialog showing the address; UI.OpenUrl accepts http and https only
- [ADD] Lua UI: win:centerOn, button faceColor, ui.ConfirmUrl, ui.LangText
- [ADD] Lua UI: renderImage takes an RGBA tint and a draw mode (Enums.Image.NORMAL, ADD, SMOOTH)
- [ADD] Lua UI: UI.ShowPanel and UI.TogglePanel open the game's own panels (Enums.Panel), UI.WindowIds() lists live windows
- [FIX] Lua UI: F9 re-sends the scene events, so a window shown on "ingame" no longer stays hidden, and re-reads the image atlases from disk
- [MOD] Lua UI: outside dev mode the client deletes every plain .lua under Data\Custom\Scripts
- [ADD] Lua UI: Enums.Image and Enums.Panel group the draw modes and panel ids
- [ADD] Lua UI: 18 ready-made sprite-sheet effects in Data\Custom\Interface\UI\Effects\ - explosions, lightning, flame, portal, meteor, gold burst, level up and more
- [ADD] Lua UI: FxShowcase window plays all 18 side by side, as a working example of animating from an atlas
- [ADD] Lua UI: the example windows moved to UI\Windows\Demo\, switched off with R.LOAD_DEMO in Registry.lua
