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4 votes
HelperCMD
[SHIFT + 1]: Hide Wings
[SHIFT + 2]: Reduce Skill Effect
[SHIFT + 3]: Reduce Item Effect
[SHIFT + 4]: Hide Ground Zen
[SHIFT + 5]: Hide Ground Item
[SHIFT + 6]: Hide Muun Pet
[SHIFT + 7]: Hide Chars and Shadows
[SHIFT + 8]: Hide Skill Effect
[SHIFT + 9]: Reduce Item Shine to +0
[SHIFT + 0]: Reduce terrain objects
Can I add client-side language changes?
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3 votes
During CastleSiege progress Control + right-click on the same party member should not force attack.
When attacking the same party member with control + right click
A wide range skill is used
Members of the same party cannot be attacked.
skills are used
Opponents cannot come close.
Control + right-click attack should not be done to the same party member.
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4 votes
Improvement Quest System on HuntPoint Plugin
Hello, through this I come to request an important change in the huntpoint mission system.
Currently it is required that quest items be at level +15 but some server items simply cannot be added to this level such as:
Rings pendants And others. Hereby I ask the developers to add an option so that we can define what level the mission item would have to have to receive the statuses after executing the command.
Another very important point is the amount of items that the player currently needs to have in the inventory if you define (4) items when executing the command the system keeps asking the player to have a kriss +15 which completely escapes the context defined by the Administrator, or be at the moment we are forced to define 5 items.
The idea would be:
<Item Id="0" QuantityOfItems="4" Name="anubis" MinReset="75" MinLevelItems="6" MaxLevelItems="6" Items="3587,4099,5123,6677"> Or even better if you can set the level for each example item:
<Item Id="0" Name="anubis" MinReset="75" MinLevel="0,11,11,11" MaxLevel="0,15,15,15," DurabilityItems="0,10,10,30 " Items="3587,4099,5123,6677"> This is something of extreme importance, unfortunately the mission system ends up limiting us to additions and or customizations to better emphasize the system.
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5 votes
Ice Wind Valley Damage Reduction Option
Its better if IWC have Damage Reduction option like Arca War + Castle Siege or Duels
;-- Damage reduction during Ice Wind Event, applies to all types of damage, expressed in percentage
;-------------------------------------------------------------------------------------------------------------
DamageReduction = 50
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2 votes
Ice Wind Valley CityMap
At the moment CityLord only effect at GS that you Run IWC. Please make CityLord work with all GS.
GS1 is for IWC as default and can be access to pre-defined CityLord Map, but GS2 GS3 GS4 cannot moving to CityLord.
Please make all GS work with CityLord and accessable
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2 votes
We need a function that allows us to adjust the range of all area-of-effect skills. The S18 version has skills with ranges that are too wide
We need a function that allows us to adjust the range of all area-of-effect skills. The S18 version has skills with ranges that are too wide
for example)
Skills like Bladestorm
sword blow
fire blow light
Many skills attack an area that is too large
The fun of PVP becomes halved.
below is
Large area attack with skills like Bladestorm
The fun of PVP becomes halved
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1 vote
The problem with using the Bladestorm wide-area skill during a siege battle.
Is there no solution to the problem where, during a siege battle, if a party member uses a wide-area skill by pressing the control key and launching a forced attack on their own party members, the siege battle becomes chaotic?
Problem:
CastleSiege - Forced party member attack using Bladestorm skill with control by a 5-member party.
If any wide-area skill is used to forcefully attack a party member during CastleSiege, it can block the entrance.
"In Ark siege, guild members cannot use control forced attacks on each other.
Solution: In CastleSiege, control forced attacks should not be allowed on guild members
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6 votes
Improvements on News System
Add a new format to announce information on the screen, based on Time and on Day, Month and Year.
Like:
<NewSystem Enable="1"> <Schedule> <Start News ID="0" State="1" Month="-1" Day="-1" DayOfWeek="1" Hour="0" Minute="0" ContinuanceTime="-1" /> <Start News ID="1" State="1" Month="-1" Day="-1" DayOfWeek="2" Hour="1" Minute="0" ContinuanceTime="-1" /> <Start News ID="2" State="1" Month="-1" Day="-1" DayOfWeek="3" Hour="2" Minute="0" ContinuanceTime="-1" /> <Start News ID="3" State="1" Month="-1" Day="-1" DayOfWeek="4" Hour="3" Minute="0" ContinuanceTime="-1" /> <Start News ID="4" State="1" Month="-1" Day="-1" DayOfWeek="5" Hour="4" Minute="0" ContinuanceTime="-1" /> </Schedule> <News ID="0"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News> <News ID="1"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News> <News ID="2"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News> <News ID="3"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News> <News ID="4"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News>
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7 votes
Last Man Standing Damage Reduction
Hoping that IGCN will add a function that will control the damage reduction just like CS or Arca in Last Man Standing.
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3 votesWorking
Labyrinth and Varka elemental monster multipliers
Since Labyrinth and Varka are elemental-based events, it would be nice to add multipliers for PentagramDamageMin, PentagramDamageMax, PentagramDefenseRate, PentagramDefense as well.
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3 votes
Section Duration in ItemPriceSystem
Suggestion:
Add Section: Duration="XXXXX"
In ItemPriceSystem Plugin
Example:
I want to add to NPC
An EXP Seal for 3 days
To sell for RUUD.
However, I can't because it doesn't
Know the "Duration" function
Both in SHOP and Plugin
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12 votes
ResetSystem with Auto Resets option
Reset system with Auto Resets option when player reach lvl400.
Can make this feature work with OffLevel and cost Zen/Wcoins/Ruud/Gp to use
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-7 votesRefused
Improvement PluginStaticOption for better use the system
Hello @drakelv,
Through this I would like to suggest the possibility of randomizing the custom options in the items.
Usually the options are enabled through certain requirements right?
Generally level, slots sockets, options excellents.
I would like to suggest that by using the item's level as a minimum main requirement, it would be possible to make the system randomize the options so that the items added to the system would not all be the same, some Players questioned the idea of having the item options always the same, in addition to of having a negative impact on the value of the item within the game, players end up taking away the objective of going after these items.
The idea would be something like:
<Item Cat="0" Index="180" MinLevel="13" SocketCount="3" OptionIndex="-1" OptionRandom="1" OptionValue="3" OptionProbability="3" Ancient="0" Excellent= "0" /> <!-- Name: [Reinforced] Blood Blade --> Random Option <Item Cat="0" Index="180" MinLevel="13" SocketCount="3" OptionIndex="19" OptionRandom="0" OptionValue="3" OptionProbability="3" Ancient="0" Excellent=" 0" /> <!-- Name: [Reinforced] Blood Blade --> Static Option
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3 votes
MapMoveNPC extend to grand resets
Hi
In the plugin of MapMoveNPC you can restrict the move by resets. Would be great if you can extend it to restrict by grand resets too, since it is a system that many servers use and would be interesting if we can restrict the access to some map by grand resets like we do now by resets
Regards
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2 votes
notice system plugin - pvp notification
Hello,
It would be good to choose in which map we want to get get pvp kill notifications. Right now we are forced to see the notifications in any map and they create little chaos in the server chat.
Thanks
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7 votes
All in off/on connection limits
Gentlemen of the IGCN High Table (John Wick reference for you scrubs)
I believe we can further enhance the recent HWID/IP connection changes introduced in 18.1.3.7 S2.
In the current model, if a server is to limit 5 accounts max per PC we are forced to enable 5 accounts per hwid for live players AND 5 accounts per hwid for off players. This means in the current model a server with a limit of 5 accounts per PC can technically enable a player to have 10 accounts running per PC.
Solution:
I am proposing we put aside our differences, close the barriers between on/off and have a combined limit.
HWIDConnectionLimit_General_Group + HWIDConnectionLimit_OffPlayer_Group = Total_Account_ConnectLimit_Group
This total would be inclusive of offline and online accounts so this way we can maintain a server's truly intended connection per pc limits.
❤️
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4 votes
Mysterious Stone on Armors to include EXC options
Hello ,
We need mysterious stone option to allow excellent options on armors like on weapons and shields.
Right now players have to use mysterious stone first on their gear before to use jewel of kondar , many players are not aware of this so they end up losing their kondar jewel.
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6 votes
Auto Pathfinding Feature
Dear IGC,
I would like to propose a new feature - "Auto Pathfinding". This feature will help players move to destinations on the map more easily and quickly.
When a player selects a destination on the mini map, the "Auto Pathfinding" feature will automatically find the shortest path and guide the player to move there. This helps players save time and reduces the difficulty of controlling their characters in the game.
This feature will be especially helpful for new and inexperienced players, helping them easily find their way and quickly join the game.
Instead of manually finding the way, players can simply select a point on the mini map and this feature will automatically find the shortest route and guide them to move there. This will help players focus on other activities in the game such as monster hunting, completing quests or playing PvP, making their experience more enjoyable.
I hope that my proposal will be considered to bring a better experience to players in your game.
Best regards,
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3 votes
Add Fenrir Durability Repair to Helper
Add Fenrir Durability Repair to Helper (same as guardian) if HP is lower than X amount then repair it.
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13 votes
Display character's status bar
Display character's status bar ( SD, HP).
1. Status bar (HP, SD) displayed when pointing the mouse at the target helps players feel more realistic in pvp.
2. It is also very interesting to display match information when spectators watch matches at the Duel arena (like Season 6 and earlier)
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2 votes
Each Map Drop Generator - MonsterID
Add a variable that allows assigning a specific drop to a particular monster.
MonsterID='77' Example:
<Map Number="10" MonsterID='77' SpecialSection="15" Name="Icarus" /> <!-- 2.5 lvl Wing Mix Ingredients - Dark Phoenix Flame --> For all monsters:
MonsterID='-1'
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1 vote
Each Map Drop Generator - Min/Max Level
It would be great if you could add something like this:
MinLevel="1" MaxLevel="1" <Section Id="2" Flag="0" Description="Wing Items" KindA="-1" Type="-1" ReqLevel="-1" MasteryGrade="-1" DropRatio="0.08"> <Item Cat="13" Index="14" MinLevel="0" MaxLevel="0" /> <!-- Loch's Feather --> <Item Cat="13" Index="14" MinLevel="1" MaxLevel="1" /> <!-- Monarch's Crest --> </Section> This would allow setting levels for certain items such as Loch's Feather and others.
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3 votes
Decreas Points Command Remove Buff Options
Please add remove buff options for Decrease Points CMD
Player can abuse this by reset points and add full to ENE or VIT then Buff another character.
And then they resets points to normal, buff with highest value still stay!
Just add RemoveBuff of skill soptions when use Derease Points CMD
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5 votes
Offlevel Command
Make /offlevel command active when a character disconnect. Meaning that once you put /offlevel command it doesn't auto-disconnect your character, but you can disconnect it anytime you want and it will enter off-level mode (just like lock system). This way if users don't want to go off-level but end up getting disconnected they can enter automatically in off-level mode.
This is useful against connection issues or even ddos attacks. Since all accounts will be enter offlevel and keep leveling.
The only change is that once /offlevel command is set, character will enter off-level mode if he exist, closes or is disconnected from the game. Instead being disconnected inmediately after /offlevel command.
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3 votes
Antihack - delay switch skill + config
Possible to implement in antihack.config a delay between switching to a different skill?
- switchskilldelay = 1000 (in milleseconds)
Right now people use perfect macro to switch and use many skills at the same time. This will give OP power.