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7 votes
BC / DS / CC Event Daily Limit on HWID/IP
Hey,
Any chance there could be limitations to events such as DS/BC/CC/IT/DG based on IP and HWID per day?
No matter the MAX Window settings in the GS/DS, people always create more accounts, log out and log in with sub-accounts to complete more events and gain more rewards per day.
A change like this could be in general fair towards every player so that no matter how many accounts they have logged or not, they can still only do certain number of events per day per IP/Hwid
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13 votes
Add Grand Reset system
Hello,
My suggestion is to add Grand Reset system in game with wide configuration as Reset system (requirements, rewards and etc.) and in-game command /greset.
We have some configs in ex. ExpSystem.xml (MinGrandReset;MaxGrandReset), but we don't have Grand Resets in game.
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15 votes
AutoReturn-Bot counter - Anti-Hack addition
Hello,
With the rising abuse of Auto-return bots that sadly work without being detected by any anti-hack I thought I'd suggest a feature.
Would it be possible to create a feature that compares the coordinates and actions of a certain player? and if they are being matched lets say to X% for the past Y minutes it would trigger an alarm?
For example, if we had a file track.xml in the gameserver where we put all the nicknames or accounts of players who we want the game server to track and give alarms in the logs and DC the player
I know a feature like for the entire server and all players would be heavy on calculations and probably cause lag but for a few players should technically be possible? That way we would get an output log saying that a certain player's actions and coordinates match let's say 70% for the past 3 hours etc. and that will be enough evidence for us to ban such player.
Just a thought
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4 votes
Reset +VIP
copy paste same settings for different VIP levels
so admins can make that VIP player does not have to swich char or return to lorencia on reset, or gets more Wcoins on reset = more VIP sales.
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5 votes
ItemOptionSystem_exc Fundamental options for Wizardry
Hello devs
Through this I come to ask you to add options for mages to the system, the system currently allows us to add and greatly increase the attack power thus giving advantages to classes whose attributes depend on the attack power.
The mage classes end up being at a disadvantage.
Main options:
Increase Wizadry Damag Rate Increase Wizardry Damage Increase Attack Speedy Increase Attack (Wizardry) speed increases wizardry dmg every * LvL Would it be possible to add them to the system?
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1 vote
Improvement ItemOptionSystem_exc SocketCount
Hello Devs,
How are you ?
Through this I come to give an opinion, if possible this would bring a certain value in the item market and high level seed.
The idea would be to have the ability to define what minimum seed level the item needs to have for the option to be applicable.
Example:
SocktCount="3" MinSeedLevel="8"
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2 votes
Hunting Quest - Add option Increase Curse
Hi devs,
Through this I come to suggest the addition of the option of : Increase Curse Dmg.
The wizardry option does not increase the summoner's curse damage and this ends up being a disadvantage for the class, for those who play with curse summoners.
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4 votes
Improvement ItemOptionSystem_exc OptionValue and OptionProbability
Hello devs.
Through this I come to ask you, a possible improvement to the system of personalized options.
Currently the options in general in regular items are improved according to the correct level ?
Example:
Let's say the item has double dmg increase: 2% at level +10
At level +11 3%, +12 = 4%, +13 = 5%
Would it be possible to add a function similar to this?
Example:
Required level for Increase Excellent damage option:
10 = 2% 11 = 4% 12 = 5% 13 = 6% 14 = 8% 15 = 12% I thought of a structure like this:
<Item Cat="5" Index="143" MinLevel="10" MaxLevel="15" Ancient="0" Excellent="3" SocketCount="0" OptionIndex="1" OptionValue="2;4;8;10;12;16" OptionProbability="1;4;6;8;10;14" /> The semicolon refers to the level interval.
The higher the level, the greater the percentage of the option applied.
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9 votes
Static ItemOptionSystem - Wizardy and Curse % Increase
Noticed that there is some room for additional options so it would be nice to add Wizardy and Curse % to this Plugin since the Attack Power % Already exists for the fighters.
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2 votes
Improvement ResetSystem
Hello Devs,
Through this I come to ask you to add to the customRank system the possibility of defining grandResets.
<Range MinReset="50" MaxReset="200" MinGrandResets="1" MaxGrandResets="1" CoinType="0" Cost="1000000" MultiplyCostPerResets="1" MaxCost="MAX" MaxFruitPointReset="0" MilestoneID="2" RewardSetID="5" />
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2 votes
Improvement CustomRank plugin
Hello Devs,
Through this I come to ask you to add to the customRank system the possibility of defining grandReset.
<Rank MinLevel="0" MaxLevel="0" MinReset="200" MaxReset="200" MinGrandResets="1" MaxGrandResets="1" VipType="-1" IWCLord="0" ImageName="beginner.tga" />
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2 votes
Add message to requeriment LimitedUseCommands
Hello devs,
How are you ?
Through this I come to suggest that you add a message that verifies the configurable requirements to the LimitedUseCommands plugin
Currently when defined say:
MinResets="50"
MinLevel="50"
When the player does not have the requirement and executes the command nothing happens, this makes the players understand that that command does not exist.
A message could be added:
%d Resets are required to run this command. %d Level is required to run this command.. It is possible?
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2 votesRefused
Function ResetMasterLevel improvement and fix
I noticed that this function when enabled is working in a strange way.
Would it be possible to add to this function, the possibility of defining the possibility of earning or not more master level points?
Because when resetting the master level, the master points are being added to the character again.
That way the character ends up with + 400 points of master level which is totally wrong.
You can view example:
Note that in the image below I enabled the function and gained only 1 level and 1 master level point to perform the test.
I distributed the master level point in: PvP Defense Rate increase
I performed the character reset and then went hunting again.
After reaching level 401+ I again gained the first level point that I had previously distributed.
Ideally, we would have the option to earn or not earn points again.
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7 votes
Level for Reset improvement VipSettings.xml
Through this I come to ask the developers to improve the level system by resets.
It would be interesting for you to add this to the VIP system.
So, we could give as a privilege reset level for vip users.
Example:
400 Free 380 VIP1 350 VIP 2 Thanks!
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16 votes
Extend Reset Command
Hello,
Just a little suggestion about extending the reset command to be able to reset after reaching the 400 level and auto-add points after reset.
/reset auto [on/off] /reset auto [str/agi/ene/vit/cmd] -
3 votes
essential tools serial
Hello. After clicking on the item, we have a serial like this.
But in logs serial is - serial:[1566294122]
Is it possible to display the same serial, as in the logs? This will be much more convenient.
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5 votes
Improvement hunt point buffs
Hello Developers,
Through this I come to ask you to add more buffs to the system, buffs that are extremely important for players today due to the elemental maps and damage caused in these maps.
The buffs are:
Elemental Defense Elemental Damage Bleeding Damage Resistance Poison Damage Resistance Attack Speedy Reduction Resistance Defense Reduction Resistance
Thanks in advance!
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3 votes
Define Monster Indexes Which Drop Loot Based on TOTAL DMG DONE
I need the ability to define which monster indexes will drop loot for the player that deals most damage.
Today I have some indexes that are not considered bosses by default where I require these indexes to drop loot based on most damage, not last hit.
The last hit model screws over a lot of people.
Thanks chiefs
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10 votes
Wings absorb and damage display
Hello. We have an opportunity to change the damage and absorb % for the wings.
But we can't change it in the client. Please give us this opportunity. 🫡
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5 votes
In-game: Change name, Change class
One of the issues that players are most concerned about is changing the character's name, changing class.
These features should be implemented in the game with commands like: /namechane <Newname> ; /classchange <class code>
I've seen many season 6 or lower servers that allow this.
Please consider!
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10 votes
Regular Level and Master Level
hello, is possible to have Master level counting when you reach lvl 400 or regular then it can show you the 400 + Master levels.
so in the scenario that you are lvl 1100 then you just reset it show you lvl 1until lvl 399 then when you reach lvl 400 will be added the master levels.
like this we can avoid muonline Bots or macros that with master level after resets they can warp quick to all maps.
thanks.
[General] ;-------------------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;-- Do not add master level in character statistics window (C), 0/1 ;-- If set to 1 then then game client, will not display total level as sum of regular and master level. ;-- In such case it will not count master level in calculations of warp/item and other requirements. ;-- A modification of max warp/item required level is then necessary in all files related, from 800 to 400. ;-- The option is directed to servers with reset system enabled where level requirements after reset may fall in conflict in numerous places. ;-------------------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NotAddMasterLevelToLevel = 0 NotAddMasterLevelToLevel Less then 400 = 1
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4 votes
HelperCMD
[SHIFT + 1]: Hide Wings
[SHIFT + 2]: Reduce Skill Effect
[SHIFT + 3]: Reduce Item Effect
[SHIFT + 4]: Hide Ground Zen
[SHIFT + 5]: Hide Ground Item
[SHIFT + 6]: Hide Muun Pet
[SHIFT + 7]: Hide Chars and Shadows
[SHIFT + 8]: Hide Skill Effect
[SHIFT + 9]: Reduce Item Shine to +0
[SHIFT + 0]: Reduce terrain objects
Can I add client-side language changes?
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3 votes
During CastleSiege progress Control + right-click on the same party member should not force attack.
When attacking the same party member with control + right click
A wide range skill is used
Members of the same party cannot be attacked.
skills are used
Opponents cannot come close.
Control + right-click attack should not be done to the same party member.
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4 votes
Improvement Quest System on HuntPoint Plugin
Hello, through this I come to request an important change in the huntpoint mission system.
Currently it is required that quest items be at level +15 but some server items simply cannot be added to this level such as:
Rings pendants And others. Hereby I ask the developers to add an option so that we can define what level the mission item would have to have to receive the statuses after executing the command.
Another very important point is the amount of items that the player currently needs to have in the inventory if you define (4) items when executing the command the system keeps asking the player to have a kriss +15 which completely escapes the context defined by the Administrator, or be at the moment we are forced to define 5 items.
The idea would be:
<Item Id="0" QuantityOfItems="4" Name="anubis" MinReset="75" MinLevelItems="6" MaxLevelItems="6" Items="3587,4099,5123,6677"> Or even better if you can set the level for each example item:
<Item Id="0" Name="anubis" MinReset="75" MinLevel="0,11,11,11" MaxLevel="0,15,15,15," DurabilityItems="0,10,10,30 " Items="3587,4099,5123,6677"> This is something of extreme importance, unfortunately the mission system ends up limiting us to additions and or customizations to better emphasize the system.
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5 votes
Ice Wind Valley Damage Reduction Option
Its better if IWC have Damage Reduction option like Arca War + Castle Siege or Duels
;-- Damage reduction during Ice Wind Event, applies to all types of damage, expressed in percentage
;-------------------------------------------------------------------------------------------------------------
DamageReduction = 50