Through this, I would like to request from the developers at least one LuaAPI extension that allows changing the names of NPCs/Monsters to be seen as defined in our scripts. I know this would depend on the client, so that's why I'm requesting at least a small extension for this issue. This way, we wouldn't keep the default names for monsters/NPCs, since in many cases we will use the same NPCs and/or monsters with different functions and scripts.
The idea would be to include at least this simpler part so that the names defined in the scripts can be seen by the client.

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