I'm creating an event where infection is implemented in PLAYER_KILL mode, not by hit, because currently LuaAPI doesn't expose a reliable attack/hit callback to trigger character infection upon receiving an attack.
Therefore, I'm requesting a callback that captures the moment of the attack on the target (oPlayer), as currently we only have the death callback.
The idea would be a callback that intercepts the target's first hits.
onPlayerAttackHit(oPlayer, target)

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