Idea:
Currently, item options stack based on equipped gear. I would like to propose a new "Total Cap" system as an optional feature. This would allow server administrators to define a global maximum limit (via configuration files) for specific item option IDs.
Example Use Case: For instance, an administrator could set a global cap of 25% for Automatic HP Recovery (ID 53). Once defined, the server would enforce this limit regardless of the total amount provided by the equipped items. The same logic could be applied to Damage Reflect Increase (ID 24) and other options, providing more flexibility in configuring specific server environments.
Implementation Goal: A configuration file where we can assign: OptionID -> MaxValue.
This addition would grant administrators greater control over balancing their server progression, offering an efficient way to fine-tune mechanics without needing custom source adjustments.

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