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Feature Suggestions

  1. 1 vote
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    Change custom UI size for some custom UI for better displayed

    @drakelv @Wizzy
    Hello developers, through this message I would like to request a change in the size of some new UIs. I believe that standardizing the size would make the new UIs more harmonious.
    Example:
    The rankings UI -> could have the same size as the Daily Rewards plugin UI. The bank jewels UI -> could also have the same size as the Daily Rewards plugin UI. Eventtimer -> Could have a dedicated UI with all server events and all possible custom invasions, or a file for adding them. A dedicated UI for the system could provide us with a new feature directly within the game: Real-time countdown. The "F1" UI -> Could be wider and have its buttons positioned in grid mode; it would be more elegant, allowing for larger and relatively more aesthetically pleasing buttons.
    MrJunior
    18
    views
    1
    comment

  2. 0 votes
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    Add EliteMark on MonsterSpawn_Group

    Hello developers, through this I request the addition of the EliteMark to the MonsterSpawn_Group monsters so that invasions can be easily located on maps that contain the same monsters, such as:
    Ice Queen
    And others.
    MrJunior
    32
    views
    0
    comments

  3. 1 vote
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    Add new tag AllowAllMapsHuntPoint

    @drakelv
    Hello, I would like to request that the developers add a tag dedicated to activating all maps in the HuntPoint system. Currently, we have to add the desired maps separated by commas, and unfortunately, the complete map list is too extensive to add all the maps one by one.
    It would be more practical to have a tag that enables the system on all maps with just a boolean value.
    AllowAllMaps="1" 1 for all maps and 0 for loading the list according to the tag definition: HuntPointMaps=""
    MrJunior
    28
    views
    0
    comments

  4. 2 votes
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    Extend ItemBag system

    Hello,
    I would like to suggest IGCN dev can let us allow use IsHex="0 or 1" / Hex="FFFF" in DropSection. This will let us have a freedom what option can be out come from each class and etc....
    <DropSection DisplayName="Section 1" UseMode="-1"> <DropAllow DW="1" DK="1" ELF="1" MG="1" DL="1" SU="1" RF="1" GL="1" RW="1" SLA="1" GC="1" LW="1" LM="1" IK="1" AC="1" CR="1" PlayerMinLevel="1" PlayerMaxLevel="MAX" PlayerMinReset="0" PlayerMaxReset="MAX" MapNumber="-1" DisplayName="DropAllow"> <Drop Rate="5000" Count="1" Type="0"> <!--Jewel of Bless--> <!-- <Item Cat="14" Index="13" IsHex="1" Hex="FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" /> --> </Drop> </DropAllow> </DropSection>  
    caccoi
    46
    views
    0
    comments

  5. 3 votes
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    allow normallevel +masterlevel(mj) parameters in scripts/skills luas

    if possible, please allow normallevel +masterlevel + majesticlevel parameters in scripts/skills luas so we can configurate spell formulas per level.
    its very useful for weak physical classes that do not grow as the mages so instead of modifying bunch of things to get abnormal behaviors we could just give them power per level
    the difference between 1200 and 1750+ is huge and mages get out of control
    johnnyssk
    47
    views
    0
    comments

  6. 5 votes
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    Player ARCA Member registration limitation

    Hello, I would like to know if it's possible to add a function to limit the number of players in the ARCAWAR Event.
    Considering that when there are more than 120 players in the event, it becomes impossible to play.
    Lots of disconnects, lots of lag, lots of problems with the client crashing.
    I've already tested with 60-90 players, and it's possible to have good gameplay.
     
    <ArcaBattleEvent Enable="1" FriendlyFire="0" MinGuildMember="10" DestroyPartyWhenEnter="1" MasterRegTime="10" MemberRegTime="10" ProgressWait="3" PartyWait="5" Duration="30" ChannelClose="10" TowerBuffRewardExp="15"> Currently, the default configuration is like this.
    Would it be possible to add it this way:

     
    <ArcaBattleEvent Enable="1" FriendlyFire="0" MinGuildMember="10" MaxGuildMember="21" DestroyPartyWhenEnter="1" MasterRegTime="10" MemberRegTime="10" ProgressWait="3" PartyWait="5" Duration="30" ChannelClose="10" TowerBuffRewardExp="15">
    Added MaxGuildMember="xxxx"
    kristensen2109
    50
    views
    0
    comments

  7. 1 vote
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    Suggestion for designing a Hunting Point System Interface

    I believe it would be very beneficial to build a dedicated interface for the Hunting Point System, because the current tooltip has become too large and difficult to read clearly.
    A new UI could present much more structured and useful information, such as:
    Weekly monster quota per account Applied option percentages List of available farming maps List of applicable buffs Inactive points Active points Exclusive system ranking And other related statistics In addition, the current Hunting Point System relies on too many chat commands, which makes it very hard for players to understand and remember all available features.
    For example, players must type commands like /HuntQuest followed by the quest name. This is confusing, not intuitive, and often causes players to miss important features simply because they do not know which commands to use.
    With a modern and dedicated UI interface, all Hunting Point System features could be displayed clearly in one place. This would make the system easier to understand, more accessible for new players, reduce confusion, and significantly improve the overall user experience.
    Suggested UI Structure (Tabs Concept)
    To make the system even more intuitive and powerful, the interface could be organized into several tabs, for example:
    Overview Tab
    Active Points Inactive Points Weekly monster quota with progress bar Currently active buffs with icons and timers Hunt Quest Tab
    List of available quests and requirements (Stuffs should be displayed for easier tracking) Quest status and completion progress Direct quest selection without typing commands Farming Maps Tab
    List of eligible farming maps Recommended level or power Estimated point rate per map Ranking Tab
    Weekly ranking Monthly ranking Top Active Points players Statistics Tab
    Total monsters killed Total points earned Applied options summary System history and performance This structure would eliminate the need for many chat commands, centralize all Hunting Point System information, and provide players with a modern, clear, and attractive interface that reflects a high-quality server design.
    MrAngry83
    33
    views
    1
    comment

  8. 1 vote
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    Add new HuntMonsterEnable on MonsterList

    @drakelv and @Wizzy
    The idea is to add a TAG to all monsters in the MonsterList, or create a specific file where we, the Administrators, could define what type of monster can be farmed with huntpoints.
    MrJunior
    71
    views
    0
    comments

  9. 1 vote
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    Additional Outlaw Restrictions (x6/S6 Files)

    We would like to suggest a few additional configuration options related to the Outlaw / Killer system that could help server administrators better control PK behavior and abuse cases. These features are especially useful for servers similar to ours, where PK is very blatant and the daily average online users range from 2,000 to 2,500.
    Suggested Features:
    1. Dark Lord Summon Restriction
    Option to enable/disable the use of the Dark Lord Summon skill when a character reaches outlaw Level 3, or Killer status. This would prevent Outlaws/Killers from using summon to escape consequences.
    2. Automatic Jail / Cage System Based on Kill Count
    Option to automatically move a player to jail (e.g., Lorencia cage near Pasi the Mage) once a configurable total kill count is reached. Example:
    If a player reaches 100 total kills, they are automatically warped into the cage. A defined coordinate boundary is set for the cage. If the player leaves those coordinates, they are automatically teleported back inside the set boundary. This behavior should be fully configurable (kill threshold, map, coordinates, enable/disable). These options would give server owners more flexibility in managing extreme PK behavior while keeping enforcement automated and consistent.. Thank you and we are hoping that you consider these suggestions in your next update.
    Klasik Networks
    39
    views
    0
    comments

  10. 4 votes
    Guests cannot vote

    Config: Always show SD Explosion Effect when a character Dies in PVP

    Hello,
    I posted a similar suggestion years ago, but I want to emphasize a specific detail. The proposal is simple: please add a switch/option to force the SD Shield explosion effect every time a character dies, regardless of their remaining SD.
    The Reason: Currently, depending on the server configuration (SD/HP balance and damage calculation), characters often die without the shield explosion visual. This happens, for example, if the character dies while still having SD remaining, or due to how HP is depleted.
    I have seen other file providers implement this feature to ensure the effect always triggers. It looks visually excellent and seems like a simple system to add.
    Thank you for reading!
    Arkaniz
    58
    views
    0
    comments

  11. 4 votes
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    itemoption plugin probabilities

    Please give us probabilities  of 1/10000 or even 100k better to can control the options on high attack speed PvP system.
    1% as minimum limit force us to not use many of the special options as they trigger constantly, even in original gameplay speeds 1% is high for some options
    johnnyssk
    83
    views
    1
    comment

  12. 1 vote
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    Improvement for ItemOptionSystem plugin

    Is it possible to add an additional criterion for an option such as the minimum number of resets, and it would be cool to have a maximum number of resets as well. That is, the option would appear for the player if they reached a certain number of resets. This is probably difficult technically, and maybe it's an idea for a new plugin, but since the options in this plugin are quite varied, it would be cool to link them in this way.
     
    FuerGrissa
    46
    views
    0
    comments

  13. 6 votes
    Guests cannot vote

    VIP wcoins/ruud/gp bonus exclusions

    VIP currency bonus is very cool feature however if you have in server wcoins/ruud boxes for trading you cannot enable it because vip users would buy the boxes and open them repeatedly to gain free coins.
    Please considering adding an exclusion config to select which item codes the bonuses shouldnt be applied like the one hit pvm monster exclusion.
    johnnyssk
    66
    views
    0
    comments

  14. 2 votes
    Guests cannot vote

    Wings management in chaos machine

    Hello. Can you add an aditional config with wings management in the chaos machine? Example
    <KindB="23"> <!-- sum of all must be equal 10000 -->
        cat="12" index="0" rate="5000"
        cat="12" index="1" rate="5000"
        cat="12" index="2" rate="0"
        e.t.c
    </KindB="23">
    <KindB="24"> <!-- sum of all must be equal 10000 -->
        cat="12" index="3" rate="5000"
        cat="12" index="4" rate="5000"
        cat="12" index="5" rate="0"
        e.t.c
    </KindB="24">
    <KindB="25"> <!-- sum of all must be equal 10000 -->
        cat="12" index="36" rate="5000"
        cat="12" index="37" rate="5000"
        cat="12" index="38" rate="0"
        e.t.c
    </KindB="25">
    <KindB="26"> <!-- sum of all must be equal 10000 -->
        cat="13" index="30" rate="10000"
    </KindB="26">
    <KindB="27"> <!-- sum of all must be equal 10000 -->
        cat="12" index="49" rate="5000"
        cat="12" index="269" rate="5000"
    </KindB="27">
    <KindB="76"> <!-- sum of all must be equal 10000 -->
        cat="12" index="414" rate="10000"
        cat="12" index="415" rate="10000"
        e.t.c
    </KindB="76">
    <KindB="106"> <!-- sum of all must be equal 10000 -->
        cat="21" index="3" rate="10000"
        e.t.c
    </KindB="106">
    Reason? There are already 16 different classes in-game. This config will allow:
    1) Remove mostly useless wings/capes from the chaos machine
    2) Increase or decrease % of popular and not popular wings.
    Shanahan
    59
    views
    0
    comments

  15. 4 votes
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    built-in HP clicker in client

    How about adding a simple HP clicker in the client? For example, after pressing F10 it will drink your HP bottles. 
    It's impossible to fight against simple HP macros. If it is built in, all players will be in the same conditions. 
    Shanahan
    121
    views
    2
    comments

  16. 2 votes
    Guests cannot vote

    Add MonsterSpawn_Group random map spawn

    Hello developers,
    Through this message, I would like to suggest adding the possibility of creating invasions with the option to define random maps.
    This will make the invasions more elaborate.
    Currently, to do this, we have to add the same invasion multiple times, reducing the success rate of appearances, but this is not efficient.
    With this feature, we could add more than one map in just one invasion, something like this:
    <Map Number="0;2;3" RandomMapEnable="1" / > If enabled, the map will be randomly selected by the system; if set to 0, the invasion would happen on all three maps simultaneously.
    MrJunior
    70
    views
    0
    comments

  17. 2 votes
    Guests cannot vote

    LorenWarpRestriction="1" rework

    Hello. We have such an option (but i don't understand what the sense of it)
    But how about making an option like "CastleSiegeGuildsOnly"? During the event, only characters from Castle Siege list will be able to teleport to the Loren map (via M or via crywolf)
    1) Restrict to teleport via M to the map=30
    2) Restrict to teleport via gates to the map=30
    3) Auto moving all characters from map=30 to the map=34 safe zone if they're not from the castle siege event guild list.
    Why? All the time, random guilds went to the event and decided to "help" one of the sides. I don't wanna ban them and spectate every CS on all servers to prevent that.
    Shanahan
    77
    views
    0
    comments

  18. 3 votes
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    buff bots to cost wcoins or ruud besides zen to can use

    Please make the bot buffers to accept wcoins and ruud as price
    johnnyssk
    94
    views
    0
    comments

  19. 3 votes
    Guests cannot vote
    Refused

    Give us the ability to disable many of the useless logs

    I always wondered why all these unnecessary logs are being shown in gameserver and being logged in the log file? Like party exp logs/item dissapear logs/statoption/monster item drop logs and others are not needed on a stable productive server, they just using extra resources for nothing.
    In theory by disabling these super unnecessary logs wont the gameserver perform slightly better? I think it will so why not to gain all the performance we can get rather than wasting resources on logging down tons of log lines that are never useful unless we are debugging. 
    Please consider adding an option that will permanently disable each log we want from being shown in gameserver and written in log files.
    johnnyssk
    163
    views
    4
    comments

  20. 4 votes
    Guests cannot vote

    DailyReward new option

    Hi. I would like to suggest adding a new option to the DailyReward plugin.
    Currently, the system only checks the total accumulated online hours for an account. I would like to request an additional setting that allows the feature to require a minimum number of hours played per day in order to claim that day's reward.
    This would let servers enforce daily activity more accurately.
    Thank you for considering this improvement.
    xxcaozxx
    119
    views
    1
    comment

  21. 6 votes
    Guests cannot vote
    Completed

    improve hunt point system as it is weak now

    Please improve hunt point plugin by adding these options that other s20-21 servers have on their hunt points system along with special table for the info, these options are a must for such system

    Current options we have are useless and weak, not even exciting to players
    johnnyssk
    189
    views
    5
    comments

  22. 2 votes
    Guests cannot vote

    DailyReward +MinCharacterReset

    Please add MinCharacterReset in Daily reward so it would be more changing to farmers/bots t abuse this reward
    gincha
    153
    views
    0
    comments

  23. 12 votes
    Guests cannot vote

    Add PVP Event

    Sería genial si pudieran agregar un evento como el que se muestra en el vídeo.
    Es para un evento PvP 5v5 o de clan contra clan. Consiste en conquistar zonas del mapa y tiene un contenido de 3 zonas, ganar puntos y quien pase más tiempo en su zona gana. Aquí está el video de un servidor de versión baja. Creo que lo diseñé yo.
    Vídeo de referencia
     
     
    SrMorado
    295
    views
    0
    comments

  24. 1 vote
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    ability to be able to turn moss sql logs off

    if possible please add the ability to be able to turn moss gambler sql logs off from being written, it increases the database size for no good reason in some scenarios.
    johnnyssk
    273
    views
    2
    comments

  25. 9 votes
    Completed

    Coloring columns and rows (Toolkit Premium)

    Good morning everyone,
    I would like to propose adding a feature to the ToolKit, within the BMD configuration section, that allows applying colors or highlight styles to columns and rows.
    The goal would be to visually mark parts of the file that need to be identified or modified, thereby reducing the risk of accidentally altering other rows or columns.
    For example, it would be helpful to highlight a specific column or row, similar to how Notepad++ allows applying styles or colors to selected words. This would greatly facilitate editing and improve accuracy during configurations.
    Additionally, it would be even more useful if there were an option to enter an index number to quickly identify objects. This would allow the highlighting system to automatically mark the corresponding row(s) or column(s), speeding up the identification process and making the editing more efficient and precise.
    This enhancement would significantly improve usability and reduce errors during configuration adjustments.
     

     
    The default shading when the row matrix is selected does not remain and is removed, therefore it is better to ignore it. Adding a system like this would be very helpful for people with vision problems perhaps. 10 years ago I didn't care much, but age is making me blinder.
    BOPOHA
    216
    views
    1
    comment

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