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0 votes
Add LanguageID parameter, to control texts sent by systems, outside of English.xml
I would like to suggest that you add the ability to define the text strings of the files in the available languages.
An example:
The HideAndSeek event was added to language.xml, but the messages sent by the hint system are still controlled by the file.
So the event announcement is in the language the player selected, but the hints are in the language the plugin is still in.
It would be interesting to do something like this:
<Map Number="80" NPCType="381"> <!-- English message --> <Spawn StartX="1" StartY="50" EndX="55" EndY="254" Dir="-1" LanguageID="0"> <Hint ID="0" Text=" -> We can rotate places and become invisible !" DisplayTime="3" /> <Hint ID="1" Text=" -> My glow is unique and easily found" DisplayTime="5" /> <Hint ID="2" Text=" -> You're too slow, I'm still roaming the strange cities" DisplayTime="7" /> <Hint ID="3" Text=" -> Be persistent or try amateur next time!" DisplayTime="9" /> </Spawn> <!-- Another language --> <Spawn StartX="1" StartY="50" EndX="55" EndY="254" Dir="-1" LanguageID="1"> <Hint ID="0" Text=" -> We can rotate places and become invisible !" DisplayTime="3" /> <Hint ID="1" Text=" -> My glow is unique and easily found" DisplayTime="5" /> <Hint ID="2" Text=" -> You're too slow, I'm still roaming the strange cities" DisplayTime="7" /> <Hint ID="3" Text=" -> Be persistent or try amateur next time!" DisplayTime="9" /> </Spawn> </Map> By adding the languageID="" attribute we can tell the system which text it should load according to the language the player selected in the launcher.
This attribute could be added to the other message files:
MonsterSpawn_group ScrableWolrds IceWind HuntPoint And all other systems that load messages outside of English.xml too!
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3 votes
MU helper drop limitations
Add "IgnoreList" section to the mu helper configuration. The same that we have in the "Off-Level".
This will give additional abilities to fight against bot farms.
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6 votes
Add old and new harmony option in stores and box drop
It would be good to add the option to add an option like (HarmonyType="1;4") in stores and in box drops, this would open many possibilities for the public.
Where
HarmonyType="0" is without harmony
HarmonyType="X;Y" (X = Harmony type ~ Y = Harmony level)
to be able to put prizes in boxes as maximum harmony options and thus give the user a consumption and more item variables
at the same time also in store sales so that users can buy the items in front of this I will add the plugin (ItemPriceSystem.xml) and put old or new harmony max items at a price in coins like wcoins
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26 votesCompleted
3D Camera with Save ZOOM
Hello friends, I want to make a suggestion about the 3D camera. When you adjust the size you want, it should be possible to save it, because every time you switch maps, you have to adjust the zoom again.
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10 votes
Party move on all maps
Allowing to use party move on all maps.
Especially actually because you're selling a map editor, but on custom maps, one of the main features just doesn't work.
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6 votes
Ice throne Castle Area
Hello developers, I would like to suggest a small change to the Castle Area function.
I believe this function refers to the range of the throne chair.
I have done several tests with custom maps and unfortunately nothing happens when sitting on the throne. When I use the original map, the event works properly.
There is probably something to be done on the custom map.
However, it would be much better if you could determine the coordinates and direction of the throne as if it were an NPC. This way, custom maps would not need adjustments. I believe that many customers do not know how to use custom maps.
In my case, I just need to understand what should be done. I created a discussion in the dedicated area and will wait for feedback.
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5 votes
Dashboard size
I would like to ask developers to allow us to define the size of the dashboard window using a .json file or something similar.
Some monitors, such as mine, are very large and the current dashboard is extremely small, making it difficult to view the information due to the resolution size.
Of course, everything can be defined with a limit, but it is extremely important to be able to change it to something larger than the current size, given the complaints about the dashboard being small.
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9 votes
/store command
Hello, I would like to propose a change in the /store command. Currently, it is enabled on all channels (unless I have a separate data folder for the channel) and you can set the amount and type of currency that you have to pay for using the command. I am asking for the possibility of configuring for vip accounts in the VipSettings.xml file so that players with vip accounts can pay less for it
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9 votes
Add a Reflection Dmg calc on Calcharacter.lua
Hello developers, I hereby request the creation of a controllable formula for reflected dmg. PvP leveling requires this.
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27 votesCompleted
Be able to modify Dwarves's buffs from Santa's Village in ItemOptionManager.xml
Santa's Village is a map that Mu admins use only in December, mostly, and for a reset server the Dwarve's buffs are totally useless.
Is it possible to add them into ItemOptionManager.xml so we can modify their values?
They already are in BuffEffectManager.xml and in Lang.mpr, you can modify them only in client side.
Thanks.
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0 votes
Add attribute EliteMonster on MonsterSpawnGroup
Hello developers, I would like to suggest adding the attribute:
EliteMonster=""
To the monsterSpawnGroup so that invasion monsters have the effect of highlighting elite monsters.
This way, players will be able to identify invasions when they occur.
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0 votes
Add MinReset for Play Time event
Hello devs
I would like to suggest including the minimum number of resets required for the Play Time event to work.
For us with reset servers, defining only the level is not very interesting.
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0 votes
Hide mounts and giants in guild VS guild events
Hello developers,
I am hereby suggesting an option in common.ini that, when enabled, hides the characters' displays when they are in PVP events.
I recently surveyed suggestions on several servers, YouTube channels, and MuOnline communities, and most players ask about mounts in major events such as:
Arca War Ice Wind Castle Siege Illusion Temple - League In general, PvP events always ask about mounts visually hindering the players' performance as a whole.
So, I am hereby requesting the possibility of creating a function and adding it to common.ini. The administrator who finds it interesting can go there and enable it.
So, these mounts would be hidden in these events.
Another thing that I noticed a high number of complaints about is the TARGET problem that these mounts cause. Maybe this is a topic for another topic.
Or maybe if you can solve it directly in this function, leaving the character's target as if he wasn't equipping these mounts, it would solve 2 problems in a single function.
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9 votes
Include removal of giant mount on anti-lag
If it would be possible to include the removal of giant mount on anti-lag as it is very laggy when on big PvP events like Castle Siege
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12 votes
Monster's Defense and Magic Defense Should Be Separated
We should separate the Monsters’ Defense and Magic Defense attributes in the MonsterList.xml file to achieve better balance between the fighter and mage classes. For melee classes, damage will be calculated based on the Defense attribute, whereas for mages, it will rely on the Magic Defense attribute. Currently, we have a single Monsters’ Defense system, which leads to imbalances between the classes—a concern I have already reported to you. -
11 votesRefused
Suggested function to merge databases.
e.g.
The administrator has two time slots for the server,
1 is MuOnline1
2 is MuOnline2
Is it possible to develop functionality to merge two databases, 2 into 1.
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3 votes
Dashboard list event improvement
Hello developers,
I would like to suggest an extremely important improvement to the dashboard. I noticed that the dashboard lists all events defined by specific days of the week.
Example:
Golden Invasion: Monday Golden Invasion: Wednesday Golden Invasion: Friday This ends up making the list of events extremely large unnecessarily.
It would be easier to just list the time of the next cycle, as is done on websites.
Even the definition of events in the JavaScript file can be simplified.
Currently it is something like:
["Event Name", [1], "00:00,02:00", "Event Name", "category"], It is necessary to repeat the process to add the same event just because of the change in the day that this event will be executed.
It would be much easier to define it this way:
["Event name", [1,3,5], ["HERE TIME to first string day"], ["To second string"], ["To third string"], "Event name", "category"],
It would basically look like this:
[ "Event name", [1,3,5], // Days of week ["00:00","02:00","12:00","05:00"], // Day Settings reffer -> [1] ["00:00","22:15"], // Day Settings reffer -> [3] ["01:00","03:00","07:00"], // Day Settings reffer -> [5] "Event name","Category name", ], The layout would also show the closest day, not every day it occurs.
Making the list clearer and more pleasant to view.
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16 votesRefused
Allow us to control DMG Count for each spell
Give us damage count config file for all the spells so we can customize the hit counts
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3 votes
Season Pass Mastery Horns
Currently the MasteryHornMaxDropPerDay value of the Season Pass is global and we mostly need to control the drop per user, so I recommend adding an additional value for the maximum per day per user that each player can collect.
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6 votes
Reset accumulated damage on bosses
I want to suggest that the damage accumulated on the bosses when the character dies either because they were killed or the mob killed them be reset, and that it also considers the case that if the character teleports to another map or passes a certain defined timeout without doing damage also resets.
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3 votes
allow us to use jewel of kondar/kundun on rings/pedants
Please allow us to use jewel of kondar/kundun on rings/pedants, maybe add a config for jewel of kondar/kundun kindA-B usage like jewel of luck
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6 votes
Add Reset Buff Reward
Hi devs,
Through this I suggest adding a buff bonus for resets.
As the Player performs resets within the Game, the buff status is improved as shown in the image below.
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3 votes
Add strings announcement for Milestone Reward for reset system
Hi devs,
I would like to suggest adding a personalized announcement to the screen, allowing you to define colors and how the awards that the reset system allows us to deliver to Players after reaching the reset milestones required by the settings will be announced.
Something similar to this, I am testing a (private) server for season 20 and I found this extremely cool.
After reset my character I receive some rewards then, the system reset send-me this information.
That cools !
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5 votes
Add reset display on Character Widow
Hi devs,
I hereby request that you include the character interface again (C)
The reset information, I remember that in the past you added this and it was very cool.
The Players are suggesting this to me.
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18 votes
Map Damage Reduction
Function to activate Equal Damage reduction like CS/ARKA events
Add this functionality by maps.
If possible within the Common File and MapAttribute
With this, you could create a Custom event type
On a given map, which may have this damage reduced