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BuffEffectManager.xml: Is it hardcoded what <Buff Index="xxx" can be the highest? Because for example, custom <Buff Index="500" works, <Buff Index="505" does not work. Is 500 the limit?
If yes, please increase this limit. With Lua, many buffs can be added now, and to make sure that they won't intersect in the future with new buffs, will be nice to make this limit really big. Maybe like 4096

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