Hello,
I would like to suggest adding full client-side support for ItemSellPriceDivisor in Season 6.
Currently, this setting can be configured in:
Data/PriceSettings.ini
For example:
ItemSellPriceDivisor = 10
The GameServer already applies this setting correctly. When a player sells an item to an NPC, the amount of Zen received is correctly calculated according to the configured ItemSellPriceDivisor.
The only issue is that the Season 6 client does not reflect this setting visually. The player still sees the original selling price in the item tooltip, even though the actual amount of Zen received is different.
It would be great if changing ItemSellPriceDivisor automatically affected both the server-side calculation and the selling price displayed by the client.
This way, when the administrator changes this single parameter, the GameServer would continue calculating the correct amount as it does now, while the client would also display the correct selling price when the player sells an item to an NPC.
This would keep the client display fully consistent with the actual server-side selling price.
Thank you.

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