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zsuarezh

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zsuarezh last won the day on September 29

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  1. I would like to share my personal experience with IGCN Season 6. Before purchasing these files, I tested and worked with several other Season 6 alternatives. Some offered many custom features, but in my experience they often moved too far away from the classic MU Online concept or were not stable enough for the kind of serious project I wanted to build. At first, I had high expectations for IGCN Season 6 because of IGCN's reputation. During my testing I found some issues, and some fixes naturally took time. However, after following the updates and Bug Tracker, my experience has been positive. The important thing for me is that reported problems are actually investigated and fixed properly, instead of applying quick fixes that may create new problems elsewhere. Another thing I really appreciate is that classic does not mean limited. IGCN Season 6 has a huge amount of internal configuration and some options I have not seen in other files. You can customize many aspects of the server, from small details to important gameplay and balance changes. This allows you to create a unique server without losing the original Season 6 foundation. There are also optional plugins and Lua scripting possibilities for administrators who want additional functionality. Some of these options have an additional cost, but that is completely optional and allows each administrator to decide how far they want to customize their project. Personally, my priority is simple: a classic, stable and reliable Season 6 that respects the original MU Online experience, with the freedom to customize it when necessary. IGCN is giving me exactly the kind of foundation I was looking for. I am still testing and preparing my server before its official launch, but I am happy with the progress and with the recent attention being given to Season 6. For anyone who is unsure about purchasing these files and is looking to build a serious classic Season 6 project, based on my experience so far, IGCN Season 6 is an excellent alternative that I can confidently recommend. I hope the team continues improving Season 6, fixing reported issues and considering community suggestions. 👍
  2. Hello, I would like to suggest adding full client-side support for ItemSellPriceDivisor in Season 6. Currently, this setting can be configured in: Data/PriceSettings.ini For example: ItemSellPriceDivisor = 10 The GameServer already applies this setting correctly. When a player sells an item to an NPC, the amount of Zen received is correctly calculated according to the configured ItemSellPriceDivisor. The only issue is that the Season 6 client does not reflect this setting visually. The player still sees the original selling price in the item tooltip, even though the actual amount of Zen received is different. It would be great if changing ItemSellPriceDivisor automatically affected both the server-side calculation and the selling price displayed by the client. This way, when the administrator changes this single parameter, the GameServer would continue calculating the correct amount as it does now, while the client would also display the correct selling price when the player sells an item to an NPC. This would keep the client display fully consistent with the actual server-side selling price. Thank you.
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