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8 votes
AttackDelay log independent
At present, the log is in log, please develop it independently
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1 vote
You can purchase items with options attached at the X Shop. Item380Option ,HarmonyItem_Option
You can purchase items with options attached at the X Shop.
If you can add Item380Option and HarmonyItem_Option
Fully optioned items can be purchased at X Shop.
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5 votes
Zen Coin
Since it's impossible to make it on your own, i would like to suggest.
PriceSettings.xml
Add additional options like these ones:
ElementalRuneBuyPrice = 80000000 ElementalRuneSellPrice = 1000 There is an item "Zen". (14, 15)
ZenPrice = 100000000 ZenSellPrice = 100000000 This will allow players to buy and sell "Zen coin" at the same price. So it will be convenient to store and trade a big amount of zen.
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1 vote
A character clone button
Good day, I propose a button in essentialtools where we can clone characters or the entire account to a new account with the purpose of saving time when trying to test a character in case of problems, and thus take this account to a testing area and make the respective changes. I hope I am understood, it is simple.
I press the clone button > your character is copied and pasted into another account with a different name > I test quickly and do not take much time to copy it by hand, thank you.
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3 votes
bat flock dot
Formuladata. Character section:
<Formula ID="9" Data="((((((%d*%d)*0.6/24)+(((%d-800)*(%d-500))/200))/24)+2000))" /> <!-- Energy, Energy, Energy, Energy -->
Hello. Can we do something with it? At least set the first attribute as STR.
The current formula brings chaos. The previous one was much better.
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0 votes
Option to hide ScreenShots messages
Option to hide ScreenShots messages, whenever we want to take a nice picture of the game, we always get this screenshot saving message with date and number. Maybe make it smaller (so it is easier to remove with photoshop) and doesn't take 5% of the image.
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3 votes
add attack damage percentage to the ItemOptionSystem
The attack power of some physical professions is too low
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16 votes
Add possibility to change wings value % in-game
Hello. I've changed the values for wings in increase damage & absorb values, but can't do this in-game.
Via itemtooltip I've changed to the static value for level+0 and added an extra line like "With each level +1% extra" but a lot of players don't understand it.
It will be okay if it will be just a config via lang.mpr or .bmd file. This suggestion I remember was already in the old suggestion tracker. For 4 years.
Thanks.
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0 votes
if we have Skill_UseArea to allow skill to use in special zone why don't have Noskill_Usearea to restrict them ?
i think some of admin sometime we need to create event or need to adjust some zone we don't want player to use some skill in that area for some reason
but seems igcn not have config to adjust like this way
From my idea this config will combination of Skill_UseArea.xml and PlayerKillSystem.xml (in freepkzone config)
so config will looklike this
<BlockSkill> <Skill ID="XX" Name="XXX"> <Area MapNumber="X" StartX="X" StartY="X" EndX="X" EndY="X" /> <\Skill> <\BlockSkill>
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8 votes
HuntPoint buff effect formula script
Currently, the Huntpoint Buff system depends entirely on pre-set things.
Allow users to edit Buff HuntPoint to their liking.
Like skill scripts or formula data.
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3 votes
add PVP Damage Reduction to the ItemOptionSystem
The 5th damage is too high, even if 25: Absorb PVP damage, (Probability %) is set to 100%, there will be a second kill.
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10 votes
Add PVE option to the ItemOptionSystem
Please add option PvE damage increase +%.
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6 votes
MU Dashboard
Make an official IGCN dashboard, currently every server has its own dashboard (so there's a demand for it), some better than others. It would be nice if we have an IGCN official dashboard for our clients, it is really useful.
Dashboard display event times, invasion time, notify when those events happen, notify when your character dies, and more.
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5 votes
Kill Boss Monster
How it currently works:
Deal 50% or 51% damage to any boss and have settings not on last hit reward but damage reward
Come with second character and finish it
Original damage dealer even if he isnt near boss no matter how much time passed will get reward for example WCoins etc. (it will annouce first character as well that dealt most damage)
How it should work in my opinion (introduce some internal timer for reset this DMG):
Once you leave bosss with your character lets say u dealt 51% but u go away, there should be internal timer to reset it for example check every minute/two minutes if character is present if not RESET amount of damage boss took either recover fully back to 100% or forget about very first attacker and give reward to person who will finish it with most amount of %DMG from HP that is left.
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3 votes
Improving LimitCount System
- Please add Durability and Element attributes to the LimitCount to support the transformed ones (Elemental Symbols cannot be combined when talking to NPC Lahap). Furthermore, the Mithril Fragments cannot be dropped properly due to lack of Element Attribute.
- ItemMinLevel and ItemMaxLevel can also be added for future needed.
Thanks for your reading!
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3 votes
Essential Tools - Ban Expiry
Hello, it would be helpful if you added an expiration time for account bans, just like you have for chatban.
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4 votes
Oversting Skill reduce lag
If possible please make it so that Oversting skill does not shoot 5 million skills per second 😛
Sadly the below setting does not work on Oversting and it is the most laggy skill in the game at this moment.
;------------------------------------------------------------------------------------------------------------- ;-- Allows to control behavior of skills against high attack speed ;-- Default value for all classes is 15, values range is 0-15 ;------------------------------------------------------------------------------------------------------------- AgilityBugFixDW = 15 AgilityBugFixDK = 15 AgilityBugFixElf = 15 AgilityBugFixMG = 15 AgilityBugFixDL = 15 AgilityBugFixSU = 15 AgilityBugFixRF = 15 AgilityBugFixGL = 2 AgilityBugFixRW = 15 AgilityBugFixSLA = 15 AgilityBugFixGC = 15 AgilityBugFixWW = 15 AgilityBugFixLM = 15 AgilityBugFixIK = 15 Also using it at only 500 speed. On high stat servers i can imagine its even worse
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2 votes
GP Reward in Xshop for Multi Option
Currently If you want to use GP Reward you must use single or package option, if you selecet multi, you set up the same GP Reward for all options (which is not correct, because some options may cost higher than others but receive the same GP Reward in this model).
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6 votes
Battle Pass to add custom missions
You can see the possibility that we can customize our missions like:
collect zen
ruud collection
wcoins collection
goblin poinst collection
specify the monsters to kill
kill player
collect specific items
level
master level
reset
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1 vote
ItemPriceSystem
<ItemPriceSystem Password="WErt$4t3"> <ItemSell Enable="0" SellOptionSpec="1"> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="14" Index="13" Level="-1" CoinType="0" CoinValue="50" SetOption="0" SetTier="0" ExcOption="0" ExcCode="" /> </ItemSell> <ItemBuy Enable="0"> <Item Cat="0" Index="14" ItemMinLevel="0" ItemMaxLevel="0" CoinType="1" CoinValue="160000"/> </ItemBuy> <Strings> <String Id="0" Text="WCoin" /> <String Id="1" Text="GP" /> <String Id="2" Text="Zen" /> <String Id="3" Text="Ruud" /> <String Id="4" Text="Selling Price: %d %s" /> <String Id="5" Text="Buying Price: %d %s" /> </Strings> </ItemPriceSystem> I hope to add an approximate value For example: <ItemPriceSystem Password="WErt$4t3"> <ItemSell Enable="0" SellOptionSpec="1"> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50~100" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="14" Index="13" Level="-1" CoinType="0" CoinValue="50" SetOption="0" SetTier="0" ExcOption="0" ExcCode="" /> </ItemSell> <ItemBuy Enable="0"> <Item Cat="0" Index="14" ItemMinLevel="0" ItemMaxLevel="0" CoinType="1" CoinValue="160000"/> </ItemBuy> <Strings> <String Id="0" Text="WCoin" /> <String Id="1" Text="GP" /> <String Id="2" Text="Zen" /> <String Id="3" Text="Ruud" /> <String Id="4" Text="Selling Price: %d~%d %s" /> <String Id="5" Text="Buying Price: %d %s" /> </Strings> </ItemPriceSystem>
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1 vote
Inspector Restart App Frequency
Add ability to restart app frequency below 1h (at moment you can only enter integer values, so minimum is 1 for 1h. I want to restart an app every 20 minutes.
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0 votes
5Th Feather success rate and Pure Wing Core VIP
My idea is to add the success configuration for creating the 5Th Relic(Uriel's Feather) in ChaosBox.ini and VipSettings.xml
Along with the Pure Wing Core rate for VIP player.
ChaosBox.Ini FeatherWing5MixMaxRate = xx RelicWing5MixMaxRate = xx VipSettings.xml <Wing Second="xx" Monster="xx" Third_Feather="xx" Third_Relic="xx" Fourth_Feather="xx" Fourth_Relic="xx" Fifth_Feather = "xx" Fifth_Relic="xx" WingCoreRate = "xx"/>
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6 votes
Kundun Shield Skill to other Bosses
Basically, Kundun has the greatest boss/monster skill in-game. The shield that delays its death by a lot, making it harder to kill that bosses with 3x more HP and defense.
A kundun with 100 million HP is harder to kill than a God of Darkness with 1000 million HP. But it would be nice to implement this skill to every boss in-game so they all become difficult to kill (sometimes bosses are easy to kill due to high damage, this prevent bosses from quick dying and not need to increase hp and defense to extrem high levels).
I searched for this skill in monster skills but couldn't find it.
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2 votes
Item Price System in specific NPC/SHOP
I am looking to buy the plugin because it is a useful tool but it does not fully meet my needs, since I would like, for example, for the system to only apply to a specific NPC ID. For example, if a user sells a Jewel of Bless to obtain WCoin, I would like the "normal" shops to give him zen, while in a "Custom" NPC he obtains the WC defined in the item price plugin.
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2 votes
Announcement for Itembag min/max level
Announcement for Itembag min/max level so users know that they are not receiving a reward because of their level (either max or min) when they kill a monster/boss. Right now we have to set information outside server about this configuration, while it should be announced when a player kill a monster that he's outside the level range for the reward.
