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3 votes
Allow /reset in Market server during events and in Siege server
Allow /reset in Market server during events and in Siege server to can reset in crywolf/land of trials
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0 votes
When doing a 1:1 duel A system where the winner takes the loser's goblin points I hope it will be added .
Map 64 is a duel arena.
When doing a 1:1 duel
A system where the winner takes the loser's goblin points
I hope it will be added .
1:1 duel
A function where the winner gets xxxxxx money from the loser's goblin points or coins
When a duel is requested, the money of both characters is deducted by 100,000 and stored in the DB.
A function where the final winner takes all the money
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33 votes
Custom Plugin Monster Event
Hello. I would like to have a custome monster event to use to create raids. When players need to kill a certain amount of monsters for a boss monster to appear.
1. Player can participate solo or in a party (if players in a party the number of monsters killed counts for the whole party, similar to the fulfillment of the 3 class quest )
2. The usual maps for the event are used (i.e. you can choose the index of the map where the event takes place).
3. Opportunity to run several events on 1 map (by analogy as in the file MonsterSpawn_Group) with determination by coordinates of the event area.
4. Players start looking for monsters (in the event settings you can specify the coordinates of monster spawn area, possibility to choose any monster index from the available in the monsterlist.xml)
5. Killing the required number of monsters (for example, 20, possibility to change the number of monsters required), appears Boss Monster. (available coordinates of spawn bosses and regular monsters)
6. The ability to make the drop for monsters and boss or in the files EachMonsterMapDrop or in the files ItemBags, it is not fundamental
7. Event Periodicity - I would like to be able to specify a regen time for each monster and boss monster.
Thank you for your attention 🥰.
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17 votes
Make Notice System plugin global + Monster kill notification to go on the system messages
Hi, we would like to have an option in notice system plugin which when turn on it will give the notifications globally in all servers of the group, that's how it supposed to work unless you are using only one gameserver which none does.
Example , im connected in server 2 and in server 1 there was PK or boss respawn and i get to see the notification and from which server it came from.
[Server1] BK killed SM or [Server1] Kundun7 has respawned
Also the monster kill notifications are going in the middle of the screen, all the other notifications from this plugin are going on the system message except monster kill. Please make the monster kill notification to be the same as the other notifications. Reason for asking this is because the messages disappear when in middle of the screen and you cant keep track or scroll up to see who killed the monster, i think its logical to have them on the side system messages.
Thanks
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2 votes
lua ElfBless LemuriaMageBless LightWizardReflectionBarrier add TargetIndex TargetClass
RegularSkillCalc.lua and MasterSkillCalc_3rd.lua ElfBless LemuriaMageBless LightWizardReflectionBarrier add TargetIndex TargetClass
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6 votes
Post item for sell
Hello everyone,
I think that instead of developing crappy features, we should focus on improving the experience and convenience for players.
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9 votes
Introduce Skin system
Hello, I would love to see some skin system implemented ingame.
Idea is to have some sort of "skin system" for example you press key / some UI button on screen and you are able to select variety of skins.
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4 votes
ItemBags WingCore Set requirements
I hope to add this feature:
// WingCore:
// -1: No Option
// -2: Random count of random options (based on rates from WingCoreOption.xml)
// ID1;ID2
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5 votes
Auto pick up zen ItemOptionSystem
Some pets do not have this function, so it is best to set the pickup distance.
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1 vote
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8 votes
AttackDelay log independent
At present, the log is in log, please develop it independently
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1 vote
You can purchase items with options attached at the X Shop. Item380Option ,HarmonyItem_Option
You can purchase items with options attached at the X Shop.
If you can add Item380Option and HarmonyItem_Option
Fully optioned items can be purchased at X Shop.
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5 votes
Zen Coin
Since it's impossible to make it on your own, i would like to suggest.
PriceSettings.xml
Add additional options like these ones:
ElementalRuneBuyPrice = 80000000 ElementalRuneSellPrice = 1000 There is an item "Zen". (14, 15)
ZenPrice = 100000000 ZenSellPrice = 100000000 This will allow players to buy and sell "Zen coin" at the same price. So it will be convenient to store and trade a big amount of zen.
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1 vote
A character clone button
Good day, I propose a button in essentialtools where we can clone characters or the entire account to a new account with the purpose of saving time when trying to test a character in case of problems, and thus take this account to a testing area and make the respective changes. I hope I am understood, it is simple.
I press the clone button > your character is copied and pasted into another account with a different name > I test quickly and do not take much time to copy it by hand, thank you.
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3 votes
bat flock dot
Formuladata. Character section:
<Formula ID="9" Data="((((((%d*%d)*0.6/24)+(((%d-800)*(%d-500))/200))/24)+2000))" /> <!-- Energy, Energy, Energy, Energy -->
Hello. Can we do something with it? At least set the first attribute as STR.
The current formula brings chaos. The previous one was much better.
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0 votes
Option to hide ScreenShots messages
Option to hide ScreenShots messages, whenever we want to take a nice picture of the game, we always get this screenshot saving message with date and number. Maybe make it smaller (so it is easier to remove with photoshop) and doesn't take 5% of the image.
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3 votes
add attack damage percentage to the ItemOptionSystem
The attack power of some physical professions is too low
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16 votes
Add possibility to change wings value % in-game
Hello. I've changed the values for wings in increase damage & absorb values, but can't do this in-game.
Via itemtooltip I've changed to the static value for level+0 and added an extra line like "With each level +1% extra" but a lot of players don't understand it.
It will be okay if it will be just a config via lang.mpr or .bmd file. This suggestion I remember was already in the old suggestion tracker. For 4 years.
Thanks.
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0 votes
if we have Skill_UseArea to allow skill to use in special zone why don't have Noskill_Usearea to restrict them ?
i think some of admin sometime we need to create event or need to adjust some zone we don't want player to use some skill in that area for some reason
but seems igcn not have config to adjust like this way
From my idea this config will combination of Skill_UseArea.xml and PlayerKillSystem.xml (in freepkzone config)
so config will looklike this
<BlockSkill> <Skill ID="XX" Name="XXX"> <Area MapNumber="X" StartX="X" StartY="X" EndX="X" EndY="X" /> <\Skill> <\BlockSkill>
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8 votes
HuntPoint buff effect formula script
Currently, the Huntpoint Buff system depends entirely on pre-set things.
Allow users to edit Buff HuntPoint to their liking.
Like skill scripts or formula data.
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3 votes
add PVP Damage Reduction to the ItemOptionSystem
The 5th damage is too high, even if 25: Absorb PVP damage, (Probability %) is set to 100%, there will be a second kill.
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10 votes
Add PVE option to the ItemOptionSystem
Please add option PvE damage increase +%.
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6 votes
MU Dashboard
Make an official IGCN dashboard, currently every server has its own dashboard (so there's a demand for it), some better than others. It would be nice if we have an IGCN official dashboard for our clients, it is really useful.
Dashboard display event times, invasion time, notify when those events happen, notify when your character dies, and more.
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5 votes
Kill Boss Monster
How it currently works:
Deal 50% or 51% damage to any boss and have settings not on last hit reward but damage reward
Come with second character and finish it
Original damage dealer even if he isnt near boss no matter how much time passed will get reward for example WCoins etc. (it will annouce first character as well that dealt most damage)
How it should work in my opinion (introduce some internal timer for reset this DMG):
Once you leave bosss with your character lets say u dealt 51% but u go away, there should be internal timer to reset it for example check every minute/two minutes if character is present if not RESET amount of damage boss took either recover fully back to 100% or forget about very first attacker and give reward to person who will finish it with most amount of %DMG from HP that is left.
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3 votes
Improving LimitCount System
- Please add Durability and Element attributes to the LimitCount to support the transformed ones (Elemental Symbols cannot be combined when talking to NPC Lahap). Furthermore, the Mithril Fragments cannot be dropped properly due to lack of Element Attribute.
- ItemMinLevel and ItemMaxLevel can also be added for future needed.
Thanks for your reading!
