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1 vote
Add ability to Damage Others Except Guild in mapattribute
Add ability to Damage Anything Except Guild in mapattribute. This way we can create custom events that allow AoE damage in those maps and not need to press CTRL to deal damage to others.
It will allow us to create custom PvP events. (or even guild members) thanks.
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1 vote
Add Elemental Damage and Defense to Bots Effect Type
Add Elemental Damage and Defense to Bots Effect Type.
System was created before EE had elemental buffs, now with these new buffs system needs to be updated to have the ability to add elemental damage and defense.
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1 vote
Last Man Standing Instanced.
I think it's a valid change, all rooms with the event activated would capture player registration, but when starting the event it would play for a single PVP instance.
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8 votes
(Reduce Dupe) Extend Trade System
In common settings:
Trade System = 1 (enabled)
Add:
Trade System Arca = 0
Trade System Market = 1
Trade System Siege = 0
Trade System instance = 0
Also possibility to add a cooldown to this setting would be ideal. Example:
Trade System Delay = 180 (seconds) You cannot trade for 180 seconds after moving to this game server.
or Move Trade System = 1/0 from common settings to be controlled by gameserver.ini per gameserver. (siege, market etc.)
It is possible today via a workaround (reloading every server with different common settings) but I believe this could be improved.
I have substantially reduced the found dupes on my server by just turning off trade on my game servers, and I believe this setting would help everyone with dupes.
It is not bulletproof but it helps, as most of the dupes happen via trade/vault/drop.
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3 votes
EventItemBag - Improvement for MG, Elf and BK estatistic
Hello developers,
Hereby I come to publish this suggestion for improvement to EventItemBag.
Currently in MuOnline there are classes such as BK, Elfa and MG that have more than one type of build or statistics.
Some EventItemBags for special awards sometimes end up not being very useful due to the style adopted by the player.
My suggestion is to create a function in the EventItemBag that allows us to define drops according to the distributed point statistics.
Example:
<DropAllow DW="0" DK="0" ELF="0" MG="1" DL="0" SU="0" RF="0" GL="0" RW="0" SLA=" 0" GC="0" LW="0" LM="0" IK="0" PlayerMinLevel="1" PlayerMaxLevel="MAX" PlayerMinReset="5" PlayerMaxReset="MAX" MapNumber="-1" EnegeryDrop="1" StrengthDrop="0"> <!-- Category, Rare Random Item Awards: --> <Drop Rate="8000" Type="1" Count="1"> <!-- Type:[0] Random dropping | Type:[1] All bag items --> <Item Cat="0" Index="" ItemMinLevel="0" ItemMaxLevel="0" Skill="1" Luck="-1" Option="-1" Exc="-10" SetItem="0" SocketCount ="0" ElementalItem="0" ErrtelRank="0" /> <!-- Name: Blood Angel - --> </Drop> </DropAllow> EnergyDrop="1" StrengthDrop="0"
This way it would be possible to create specific drops according to the player's attributes.
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4 votes
Dark Side Skill (Regular, Master, 4th) Formula Change to fix reset servers
Hello,
The provided skill formula for Dark Sides makes it impossible to balance for Reset Servers and believe me I tried everything. Tweaking weapon damage, sets, combat power, changing skills in the skill tree, even deleted any double damage or triple damage from sets.
Sadly it applies a barrage of damage so big that it can be nerfed to the ground and still one-shot other players. So the only option is either tune down this skill to a point where it's no longer useable in PvM or keep it on similar damage as other skills and accept the fact that RageFighter oneshot every player regardless of equipped set.
The solution would be to add barrage 3 or 4 just like with many other skills, I know its not original but there is no walkaround unless playing with million HP pvp. I would turn the skill off but its a shame for such a signature move to be useless for Rage Fighter
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7 votes
Offlevel vip extras
more extra config for VIP like:
<PickItem Enable="0" VipType="-1">
<IgnoreList Enable="0"> <!-- Max 30 entries -->
<Item Cat="1" Index="1" />
</IgnoreList>
</PickItem>
<PickItem Enable="1 " VipType="1">
<IgnoreList Enable="0"> <!-- Max 30 entries -->
<Item Cat="1" Index="1" />
</IgnoreList>
</PickItem>
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3 votes
Buff Raven Lord
Hello,
I'm trying to buff Raven Lord
In Script/Misc/ItemCalc.lua -> DarkSpirit_CalcValues only accept 2 params : Command and PetLevel
Please add more params to this function, such as : NormalLevel, MasterLevel
And one or more formula to increase Dark Raven damage based on character's wings inc dmg or buff
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12 votes
Combination machine suggestion +10 +11 ... +14 +15 - Npc Noria
Well, my suggestion would be that you can add a plugin with these aspects.
Which allows the user to recover their items destroyed in the combining machine (formerly a private Mu Legend server had it) which today is no longer online - Link to a Reference Video.
How did it work?
Users when using the combination machine of +10 +11 +12 ... +15
If in case you forget to put the Talisman of Chaos Assembly.
e of knowing that the item ends up being destroyed.
Then the Npc Function gave you the option to recover your item at a cost which was WCoins.
Benefits and cons towards Administrators
Against:
You should know that if a user forgets to put Talisman of Chaos Assembly on their very high-cost item (according to each server's value), the item ends up being destroyed.
This causes 2 things
1.- We Adm benefit because in case they can invest again and thus be able to obtain more income since they end up losing the item.
2.- The user becomes frustrated by not having the possibility of recovering his article and ends up withdrawing from the server and thus losing users on the server
Benefits:
If the User loses his item in the item combination machine +10 +11 +12 ... +15.
1st.- You will have the security and guarantee that if you are careless, the server can give you the possibility of recovering the clear item at a certain cost of WCoins
2nd.- The user will not be frustrated because they lost the item if they were careless and forgot to put the Talisman of Chaos Assembly
3rd.- By being able to recover items that were destroyed, administrators can set a recovery cost in WCoins (high or low value according to each server administrator) and we can consume more income.
4th.- Keep users who once played that server and are currently on one of our servers who liked the mechanics of that NPC.
Reference Video
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1 vote
Enhance NPCMove Plugin
1. Please add a feature to the plugin in which we can control a limited amount of time after players enter the entrances.
2. It will be very nice if you can show the time counting down on client side (like the IceWind Valley Event).
3. Swap the players back to the villages after they reach to the end of their limited time.
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14 votes
Divide ZEN for Party Members
I think this was asked already few years.
Let it come true on s19, 21th century, please add function such as:
DivideZenAmongPartyMembers=0/1
So anyone from party who is picked up zen from the ground, zen will be automatically divided for all party members.
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2 votes
Golden Invasion limitations
Hello,
Here are two issues with golden monster invasion:
There is a total of 3 titan monsters respawned (2 from golden monster and 1 from attack event). Golden Soldier and Golden Wheel cannot be controlled independantly, they spawn around a titan or tantalos. -
13 votes
/Offleveling Plugin Improve - If VIP = X Then Pickup Items
Could you improve the /offleveling plugin so that it is more attractive to VIP Players?
Smth like:
<PickItems Enable="0" PickUpZen="0" PickUpAllExc="0" PickUpAllSocket="0" PickUpAllAncient="0" VIPType=-1 >
VIPType=-1 = Applies to general rule
VIPType=-1 = VIP Bronze Only
VIPType=-2 = VIP Silver Only
Etc.
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6 votes
BattlePass Rewards - Turn off Pass when VIP Ends
You added the possibility to auto-turn on Battle Pass with VIP.
How about also be able to remove Buffs when VIP End so that users have to re-buy VIP to have access to the rewards?
So if VIP Active then BattlePass active.
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7 votes
Improvement HuntPoint system
Hello developers, through this I come to suggest you add buffs to the huntpoint plugin system.
Increase Attack Speedy Increase Curse Dmg And if possible, extend the system to some dbuffs, giving the ability to improve them through the system.
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-3 votes
Add SubCategory to the ItemOptionSystem_exc system
Hello Devs,
Through this I come to suggest an improvement/personalization to the system.
Currently, the system checks items to apply options, such as:
Minimum Level Quantity: Minimum quantity of old options: Minimum quantity of excellent options: Minimum quantity of free socket options/slots. My idea would be to add a sub category and a sub index to the system, giving the ability to create more complex rules for the options to be applied.
So following this suggestion:
Let's say I equip a +15 Apex Helm and +15 Apex Boots
By equipping these two pieces, let's say I get 2 excellent options:
Increase Excellent Damage Increase Double Damage If I equip Armor Apex and Gloves Apex I activate + 2 options
Auto Combo Increase Defense It would basically be that, this way we would have another way of building more intuitive dynamics, thus giving a different characteristic to the system, consequently the valorization of the items that are added within this dynamic.
If you observe the ancient system works this way.
It would be interesting if the plugin had this capability, and when this dynamic was used, the options visualization tooltip described which options would be applied to the item when equipped with certain parts.
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4 votes
Bring back 100% chance to create wings for your class
I know the system got reworked, i wish we could still use the old setting where we guarantee level 4 wings for that class.
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9 votes
Add Boss Battle to /eventinfo
My suggestion is to add Boss Battle to /eventinfo
There Blood Castle, Devil Square, all other common events, but no Boss Battle.
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16 votes
Boss Kill Count with server code and LastKillTime
I think it would be a good change to have control over when a boss dies on the X server.
With this we would have the freedom to create the timetable for the bosses on the website for each server.
My idea it's the GameServer pass the code to procedure to be saved in the table.
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5 votes
Limited use command.
Adding ZEN currency to actual /dec custom commands
[Custom]
DecStatCoinType = 0
DecStatCoinValue = 5000000
ShopOpenCoinType = 0
ShopOpenCoinValue = 0
WarehouseOpenCoinType = 0
WarehouseOpenCoinValue = 0
DecStatCoinType example.-
0 ZEN
1 WC
2 GP
we have available WC and GP, but not zen option.
thanks 🙂
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4 votes
levelup config Guardians or Earrings
Each update introduces a new guardian and new earrings.
For new players, it has become quite challenging to levelup a guardian or Earrings, especially on slow/medium servers that have to maintain a certain difficulty in the game at least for the new content, as there is only one configuration for the success rate to level up all the guardians or Earrings this have been not fair for beginners that have to start from the first tier.
It would be beneficial to have these configuration for each tier of guardian/Earrings starting from the Ghost Horse/Rage Earring.
In order to ensure a fairer experience for beginners who must start leveling from the Ghost Horse, it is essential to make certain adjustments.
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8 votes
BC / DS / CC Event Daily Limit on HWID/IP
Hey,
Any chance there could be limitations to events such as DS/BC/CC/IT/DG based on IP and HWID per day?
No matter the MAX Window settings in the GS/DS, people always create more accounts, log out and log in with sub-accounts to complete more events and gain more rewards per day.
A change like this could be in general fair towards every player so that no matter how many accounts they have logged or not, they can still only do certain number of events per day per IP/Hwid
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18 votes
Add Grand Reset system
Hello,
My suggestion is to add Grand Reset system in game with wide configuration as Reset system (requirements, rewards and etc.) and in-game command /greset.
We have some configs in ex. ExpSystem.xml (MinGrandReset;MaxGrandReset), but we don't have Grand Resets in game.
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21 votes
AutoReturn-Bot counter - Anti-Hack addition
Hello,
With the rising abuse of Auto-return bots that sadly work without being detected by any anti-hack I thought I'd suggest a feature.
Would it be possible to create a feature that compares the coordinates and actions of a certain player? and if they are being matched lets say to X% for the past Y minutes it would trigger an alarm?
For example, if we had a file track.xml in the gameserver where we put all the nicknames or accounts of players who we want the game server to track and give alarms in the logs and DC the player
I know a feature like for the entire server and all players would be heavy on calculations and probably cause lag but for a few players should technically be possible? That way we would get an output log saying that a certain player's actions and coordinates match let's say 70% for the past 3 hours etc. and that will be enough evidence for us to ban such player.
Just a thought
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4 votes
Reset +VIP
copy paste same settings for different VIP levels
so admins can make that VIP player does not have to swich char or return to lorencia on reset, or gets more Wcoins on reset = more VIP sales.
