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Custom Maps & Monsters: Build Your Own Worlds and Bosses in Pure Lua A new plugin for the LuaAPI ecosystem. New playable worlds and monsters from your own models, scripted entirely in Lua. Adding a world or a monster of your own to MU used to mean the same thing every time: a client developer, map limits hardcoded in the binary, and a fresh build for every model and every effect. Custom Maps & Monsters takes that wall down. Register a world, put your own models on monsters and NPCs, and give both a Lua script that runs every frame. No client patching, no rebuild. What it is Custom Maps & Monsters adds two things the client was never built for: playable worlds above the original map range, and monsters drawn from your own models. Both are configured from encrypted files, and both can be scripted in Lua. The plugin is what brings a world into the game - it does not draw one. Worlds are made and edited in MU World Creator, which is also the only way to generate a mini-map for them. Worlds the client never shipped with Register a map and it behaves like any other: warps, gates, spawns, its own music. From there a per-frame Lua script owns everything you see. Scenery animation: scrolling water, breathing lava, smoke vents, anything you can drive per frame Weather: written in Lua, from drifting snow to storms with lightning Distance fog: per map, with the sky behind the terrain matched to it Object culling: scenery past the fog is skipped, and fades out instead of popping Fading roofs: buildings open over the player, from a table or from a script Ambient sound and birds: placed slots and flocks, driven from the same script Fog and culling work on the original maps too, not only on new ones. Monsters from your own models Your own .bmd models on monsters and NPCs: scaled, tinted and lit A second render pass: glows, beams and crystals drawn over the body Attack effects: your own, or borrowed from any monster the client already has Player skills on monsters: the client draws its half, your script adds the rest Per monster: weapon slot, move speed, sound actions and render flags Built for fast iteration While the server grants dev mode to your account, the same folders load plain .lua and a console shows script errors as you work. The API is identical either way, so you develop in .lua and ship .gsc. Scripts and terrain are packed with your own 32-character key, so players load your work but can never read, copy or edit it. See it working The plugin ships with a finished map and boss you can put on your server as they are: the town of Lost Land of Tarkan and the Pharaoh boss. Beside them sit two reference builds, there to be read and copied from: Tarkan Copy, world 160 — a copied world, registered, with its scenery and weather scripted Hydra, monster 2498 — a custom model with a second render pass, lights and attack effects Every page of the documentation builds on those two rather than inventing a new toy, and both can be deleted without breaking anything else. One tool in the box IGC File Encrypt — packs terrain, scripts and config files for a live client, and renumbers a copied world in one pass Where to buy? The Custom Maps & Monsters plugin can be purchased from our store. Availability and documentation Full step-by-step documentation - from registering your first world to monster skills and the wire format — is on the wiki. Screenshots2 points
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We are pleased to announce that Season 6 product has received new life and continues its development path with significant improvements introduced in version 6.1.0.83 and further enhanced in 6.1.0.84. Major Product Restructuring The Season 6 product underwent complete reorganization in version 6.1.0.83, bringing its architecture in line with our Premium Plus product structure. The internal foundation has been rebuilt to enable long-term development and gradual feature alignment with higher seasons. Core improvements included: Complete product files reorganization Updated internal structure matching Premium Plus standards Introduced modern monster spawn file structure from higher Seasons Resolved various gameplay and event configuration issues LuaAPI Plugin – Complete Server Scripting Solution Version 6.1.0.84 introduces LuaAPI plugin support for Season 6 (available from store). The plugin is also available for Season 21+ starting from version 21.1.2.4 S. This is not a simple scripting addition. This is a complete server programming interface that gives you direct access to the game server internals without touching a single line of C++ code. What you get: 98+ API functions — players, monsters, items, buffs, stats, inventory, combat, movement, timers and more 44+ event hooks — kills, logins, level ups, shop transactions, map changes, commands, server lifecycle 20+ namespaces — logically grouped, nothing hard to find 9+ data structures — full access to player, monster, item and query result objects The plugin allows server owners and developers to build custom gameplay solutions, automated systems, custom events, special mechanics, and pretty much anything that requires server-side logic—all written in Lua. No recompilation. No DLL modifications. Just clean, maintainable scripts. Complete documentation available at: LuaAPI Reference What's Next? Season 6 is now on active development track alongside our higher season products. Expect continued improvements, bug fixes, and feature additions as we bring this product up to modern standards. The LuaAPI plugin is available now from our store and represents a significant step forward in customization capabilities for Season 6 and Season 21+ servers. LuaAPI plugin available from Store2 points
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LuaUI Extension: Build Your Own In-Game Interfaces in Pure Lua A new plugin for the LuaAPI ecosystem. Custom windows, HUDs and panels, scripted entirely in Lua, client and server. Adding a real interface to your client used to mean one thing: a DLL developer, C++, and a recompile for every change. LuaUI Extension takes that wall down. Design your own in-game windows, HUDs and panels, wire them to the GameServer, and ship them, all in Lua. No client patching, no server rebuild. What it is LuaUI extends the LuaAPI Core plugin with a full window system that lives on both sides of the connection. A window is two scripts: a client half that draws it, and a server half that decides what it may do. They talk over a request/answer protocol you define, so a button on screen can run server logic, hit your database, and send a result straight back to the player. Both halves are plain Lua files in your scripts folder. Nothing is registered, nothing is compiled. Windows that look like they shipped with the client Your windows are drawn with the game's own frame artwork, so they sit alongside the native interface instead of looking bolted on. Want something custom instead? Skin them yourself from shapes or from your own bitmap atlases. Build floating windows the player opens and drags, or permanent HUD panels that stay on screen the whole session. Inside them you get real, interactive controls: Labels, buttons, images and panels Scrollable lists, with a scrollbar styled in colours or cut from your own bitmap Text fields with per-keystroke validation, including CJK input through IME Localised out of the box On-screen text comes from a per-language file, so a single window renders correctly for every client language you run. No duplicating windows per locale. Built for fast iteration Turn on dev mode for the accounts you name, and building becomes quick: F9 hot-reload: edit a script, save, and see it in-game with no restart An in-game debug console for printing live values as you work When it is ready, ship your scripts encrypted so players load them but can never read, copy or edit your source. Two tools in the box BitmapSlicer carves a UI atlas into named slices and exports them as ready-to-paste Lua cut tables (or JSON, C++, PNG) IGC File Encrypt turns your finished client scripts into encrypted files with one click See it working The plugin ships with a full Coin Exchange window as a worked example: a WCoin to Ruud converter with a live HUD ticker, a scrolling history list and a voucher field, its daily allowance and history persisted in the database. It is there to read and copy from, and the documentation builds it up piece by piece. Where to buy? The LuaUI Extension can be purchased from our store. LuaUI Core is required prior purchase. Availability and documentation LuaUI extends the LuaAPI Core plugin and requires it. Full step-by-step documentation, from your first window to the wire protocol, is on the wiki.1 point
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We are pleased to announce the release of the Season 21 Part 2-3 Update. This update introduces new hunting zones, expanded character progression, new equipment tiers, and significant character stat and skill system adjustments across multiple classes. Players can now venture into the mysterious Raklion of Oblivion, challenge dangerous monsters in the new Elite Zones, obtain the 8th Guardian Rhino, and strengthen their characters with 9th Mastery Earrings and the new 2nd Legendary Equipment for Crusader. Update Highlights New hunting map: Raklion of Oblivion New Raklion of Oblivion and Aquilas Temple Elite Zones New 8th Guardian Rhino and Rhino (Rare) guardians 2nd Legendary Equipment added for Crusader (Sets, Hammers, Shields) New Earring of Compassion Increased maximum level (up to 1800) and updated Season rewards Character Renewal for selected classes (Elf, Magic Gladiator, Illusion Knight) Combat Power system introduction and class-based attack types (Gale / Chaos / Illusion) Skill formula migration from Lua scripts to FormulaData.xml for selected classes Item stat requirement system simplification (requirements no longer scale with item level) Socket Item enhancement rate adjustments (Chaos Combination system update) Cry Wolf event renewal and updated Boss Battle Together event monster attributes Various gameplay improvements, system optimizations and bug fixes Detailed Patch Notes For those interested in the complete breakdown of every feature and balance adjustment, please refer to the official articles below: New Map: Forgotten Raklion Forgotten Raklion Elite Zone Aquilas Temple Elite Zone 8th Guardian Rhino Crusader 2nd Legendary Equipment 9th Mastery Earrings Maximum Level Expansion & Season Rewards Character Stat Improvements Equipment Required Stat Changes Socket Item Enhancement Rate Changes Gameplay Improvements Gameplay & System Improvements We invite everyone to explore the new content and experience the latest balance and progression changes introduced in the update. Test Versions The test version is available only for Customers who upgraded their SeasonPass to level 12. All test versions are limited in time and will be shut down after launch of official release. Limiting the test version to actual holders of required SeasonPass meant to avoid running live servers on early test versions by Customers not owning the pass what had negative impact on the MU market and its community. SeasonPass The Season Pass for Season 21 Part 2-3 Pass can be purchased at price of €250. To proceed, go to License Manager and click Manage SeasonPass.1 point
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Mystic Continent - Closed Alpha Test Server Opening April 13th We are pleased to announce that the Mystic Continent Closed Alpha test server will go live on April 13th, 2026 at 12:00 PM (GMT+2). Starting from that moment, the game client will be available for download on both iOS and Android - and eligible customers will be able to log in, explore, and start testing. Who Can Participate? Access to the Closed Alpha is exclusively available to customers with an active IGC.Premium or IGC.Premium Plus subscription on the IGCN platform. Portal registration opens on April 13th at 12:00 PM (GMT+2) alongside the server launch - head over to https://mc.igcn.mu and sign up using the e-mail address linked to your IGCN account (you can find it under Settings - Email Address at https://www.igcn.mu/settings). How to Get Started Starting April 13th at 12:00 PM (GMT+2), getting into the game is straightforward: Register at https://mc.igcn.mu using your IGCN e-mail address Log in to your portal account and navigate to Dashboard - Game Accounts Click Create Game Account, set your login and password The download link will be available in the Downloads section after signing in Install the client on your iOS or Android device and start playing Each portal account supports up to 3 game accounts during the testing period. What to Expect Mystic Continent is a Proof-of-Concept mobile MMORPG - a standalone iOS and Android client designed to introduce cross-play with existing IGCN server communities. The Closed Alpha is an early testing phase. Features, content and availability are subject to change at any time. The primary goal of this phase is to gather real-world feedback to help us refine performance, balance, and the overall experience ahead of a wider release. Minimum device requirements: Android: Device released 2020 or later, Android 7.0+, OpenGL ES 3.0, 2 GB RAM minimum (4 GB recommended), 5 GB free storage iOS: iPhone 13 or newer, iPad Air 5th gen or newer, or any iPad / Mac with M1 chip or later Found a Bug? Please report all issues directly in our Bug Tracker. Before submitting, check the Feature Status on the Roadmap at https://mc.igcn.mu/roadmap - if a feature is marked as Partial or Not available, it is already on our radar. Your reports help us prioritise what matters most. Join the Discussion For discussions, feedback and general chat about the Closed Alpha, join us in the #mobile-client channel on the official IGCN Discord server. We look forward to seeing you in-game on April 13th. See you on the Continent.1 point
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We are pleased to announce pre-sale of Season 21 Part 1-2 | Legendary Imperial Items New update changes The update brings number of new features and extends range of existing ones. Update content [NEW] Crusader Items Cloaks 2nd, 3rd, 4th, 5th 2nd to 3rd Mastery Sets, Weapons and Shields 1st Legendary Set, Weapon and Shield Archangel and Blessed archangel Weapons [NEW] Secondary Legendary (Imperial) Sets, Weapons and Shields (except Crusader's) [NEW] Aquilas Temple Map and Monsters [NEW] Alchemist and Crusader Muuns [NEW] Extended Chaos Mix UI options and Mastery Mixes [NEW] Wings Talisman Item Mixes [MOD] Extended maximum level to 1750 [MOD] Updated events entry levels range Test Versions The test version is available only for Customers who upgraded their SeasonPass to level 11. All test versions are limited in time and will be shut down after launch of official release. Limiting the test version to actual holders of required SeasonPass meant to avoid running live servers on early test versions by Customers not owning the pass what had negative impact on the MU market and its community. SeasonPass Sale We open ability to get Season 21 Part 1-2 Pass at price of €85. To find out the deal visit License Manager and click Manage SeasonPass.1 point
