Leaderboard
Popular Content
Showing content with the highest reputation since 06/08/25 in Articles
-
We are pleased to announce that Season 6 product has received new life and continues its development path with significant improvements introduced in version 6.1.0.83 and further enhanced in 6.1.0.84. Major Product Restructuring The Season 6 product underwent complete reorganization in version 6.1.0.83, bringing its architecture in line with our Premium Plus product structure. The internal foundation has been rebuilt to enable long-term development and gradual feature alignment with higher seasons. Core improvements included: Complete product files reorganization Updated internal structure matching Premium Plus standards Introduced modern monster spawn file structure from higher Seasons Resolved various gameplay and event configuration issues LuaAPI Plugin – Complete Server Scripting Solution Version 6.1.0.84 introduces LuaAPI plugin support for Season 6 (available from store). The plugin is also available for Season 21+ starting from version 21.1.2.4 S. This is not a simple scripting addition. This is a complete server programming interface that gives you direct access to the game server internals without touching a single line of C++ code. What you get: 98+ API functions — players, monsters, items, buffs, stats, inventory, combat, movement, timers and more 44+ event hooks — kills, logins, level ups, shop transactions, map changes, commands, server lifecycle 20+ namespaces — logically grouped, nothing hard to find 9+ data structures — full access to player, monster, item and query result objects The plugin allows server owners and developers to build custom gameplay solutions, automated systems, custom events, special mechanics, and pretty much anything that requires server-side logic—all written in Lua. No recompilation. No DLL modifications. Just clean, maintainable scripts. Complete documentation available at: LuaAPI Reference What's Next? Season 6 is now on active development track alongside our higher season products. Expect continued improvements, bug fixes, and feature additions as we bring this product up to modern standards. The LuaAPI plugin is available now from our store and represents a significant step forward in customization capabilities for Season 6 and Season 21+ servers. LuaAPI plugin available from Store2 points
-
We are pleased to announce the release of the Season 21 Part 2-3 Update. This update introduces new hunting zones, expanded character progression, new equipment tiers, and significant character stat and skill system adjustments across multiple classes. Players can now venture into the mysterious Raklion of Oblivion, challenge dangerous monsters in the new Elite Zones, obtain the 8th Guardian Rhino, and strengthen their characters with 9th Mastery Earrings and the new 2nd Legendary Equipment for Crusader. Update Highlights New hunting map: Raklion of Oblivion New Raklion of Oblivion and Aquilas Temple Elite Zones New 8th Guardian Rhino and Rhino (Rare) guardians 2nd Legendary Equipment added for Crusader (Sets, Hammers, Shields) New Earring of Compassion Increased maximum level (up to 1800) and updated Season rewards Character Renewal for selected classes (Elf, Magic Gladiator, Illusion Knight) Combat Power system introduction and class-based attack types (Gale / Chaos / Illusion) Skill formula migration from Lua scripts to FormulaData.xml for selected classes Item stat requirement system simplification (requirements no longer scale with item level) Socket Item enhancement rate adjustments (Chaos Combination system update) Cry Wolf event renewal and updated Boss Battle Together event monster attributes Various gameplay improvements, system optimizations and bug fixes Detailed Patch Notes For those interested in the complete breakdown of every feature and balance adjustment, please refer to the official articles below: New Map: Forgotten Raklion Forgotten Raklion Elite Zone Aquilas Temple Elite Zone 8th Guardian Rhino Crusader 2nd Legendary Equipment 9th Mastery Earrings Maximum Level Expansion & Season Rewards Character Stat Improvements Equipment Required Stat Changes Socket Item Enhancement Rate Changes Gameplay Improvements Gameplay & System Improvements We invite everyone to explore the new content and experience the latest balance and progression changes introduced in the update. Test Versions The test version is available only for Customers who upgraded their SeasonPass to level 12. All test versions are limited in time and will be shut down after launch of official release. Limiting the test version to actual holders of required SeasonPass meant to avoid running live servers on early test versions by Customers not owning the pass what had negative impact on the MU market and its community. SeasonPass The Season Pass for Season 21 Part 2-3 Pass can be purchased at price of €250. To proceed, go to License Manager and click Manage SeasonPass.1 point
-
Mystic Continent - Closed Alpha Test Server Opening April 13th We are pleased to announce that the Mystic Continent Closed Alpha test server will go live on April 13th, 2026 at 12:00 PM (GMT+2). Starting from that moment, the game client will be available for download on both iOS and Android - and eligible customers will be able to log in, explore, and start testing. Who Can Participate? Access to the Closed Alpha is exclusively available to customers with an active IGC.Premium or IGC.Premium Plus subscription on the IGCN platform. Portal registration opens on April 13th at 12:00 PM (GMT+2) alongside the server launch - head over to https://mc.igcn.mu and sign up using the e-mail address linked to your IGCN account (you can find it under Settings - Email Address at https://www.igcn.mu/settings). How to Get Started Starting April 13th at 12:00 PM (GMT+2), getting into the game is straightforward: Register at https://mc.igcn.mu using your IGCN e-mail address Log in to your portal account and navigate to Dashboard - Game Accounts Click Create Game Account, set your login and password The download link will be available in the Downloads section after signing in Install the client on your iOS or Android device and start playing Each portal account supports up to 3 game accounts during the testing period. What to Expect Mystic Continent is a Proof-of-Concept mobile MMORPG - a standalone iOS and Android client designed to introduce cross-play with existing IGCN server communities. The Closed Alpha is an early testing phase. Features, content and availability are subject to change at any time. The primary goal of this phase is to gather real-world feedback to help us refine performance, balance, and the overall experience ahead of a wider release. Minimum device requirements: Android: Device released 2020 or later, Android 7.0+, OpenGL ES 3.0, 2 GB RAM minimum (4 GB recommended), 5 GB free storage iOS: iPhone 13 or newer, iPad Air 5th gen or newer, or any iPad / Mac with M1 chip or later Found a Bug? Please report all issues directly in our Bug Tracker. Before submitting, check the Feature Status on the Roadmap at https://mc.igcn.mu/roadmap - if a feature is marked as Partial or Not available, it is already on our radar. Your reports help us prioritise what matters most. Join the Discussion For discussions, feedback and general chat about the Closed Alpha, join us in the #mobile-client channel on the official IGCN Discord server. We look forward to seeing you in-game on April 13th. See you on the Continent.1 point
-
We are pleased to announce pre-sale of Season 21 Part 1-2 | Legendary Imperial Items New update changes The update brings number of new features and extends range of existing ones. Update content [NEW] Crusader Items Cloaks 2nd, 3rd, 4th, 5th 2nd to 3rd Mastery Sets, Weapons and Shields 1st Legendary Set, Weapon and Shield Archangel and Blessed archangel Weapons [NEW] Secondary Legendary (Imperial) Sets, Weapons and Shields (except Crusader's) [NEW] Aquilas Temple Map and Monsters [NEW] Alchemist and Crusader Muuns [NEW] Extended Chaos Mix UI options and Mastery Mixes [NEW] Wings Talisman Item Mixes [MOD] Extended maximum level to 1750 [MOD] Updated events entry levels range Test Versions The test version is available only for Customers who upgraded their SeasonPass to level 11. All test versions are limited in time and will be shut down after launch of official release. Limiting the test version to actual holders of required SeasonPass meant to avoid running live servers on early test versions by Customers not owning the pass what had negative impact on the MU market and its community. SeasonPass Sale We open ability to get Season 21 Part 1-2 Pass at price of €85. To find out the deal visit License Manager and click Manage SeasonPass.1 point
-
Promotion details: Promotion period: 07-26th July 2026, 11:59:59 PM GMT+2 Price: €550 €299 Coupon code: EXTENDED_OPT The Plugin We are happy to introduce our latest plugin: Extended Option System that is now available from the store. We offer you ability to get it 45% off the original price only until 26th July 2026. A jewel-driven progression system that lets players push their gear beyond base stats - nearly 60 options, 60 jewels, up to 10 options per item, level-gated by success rate, fully configurable. How it works One jewel = one option. Using it rolls a success chance; on success the option levels up, on failure a configured penalty applies - burn, reset, downgrade, or item destruction, depending on how you set it. The jewel is always consumed, win or lose. No extra materials needed - the jewel itself is the entire cost, so pricing it in your shop is straightforward. Real risk curve, not a flat grind Example - Max HP option, 5 levels: Level Value Success Rate 1 +100 90% 2 +200 70% 3 +300 50% 4 +400 30% 5 +500 15% Values scale up while success rates scale down, so the risk grows on its own with every level - no extra config needed to keep the top tiers meaningful. <!-- Option 0: Max HP reduced %d --> <Jewel Cat="19" Index="230" OptionId="0" BuffIndex="1" BuffEffectType="1" Enable="1"> <Restrictions AllowExcellent="1" AllowSocket="1" AllowAncient="1" AllowMastery="1" AllowLegendary="1" DenyKindA="" DenyKindB="" /> <Option Level="1" Value="3" SuccessRate="90" FailType="3" OptionProbability="5" BuffValue="10" BuffProbability="10000" BuffDuration="10000" /> <Option Level="2" Value="6" SuccessRate="70" FailType="3" OptionProbability="10" BuffValue="10" BuffProbability="10000" BuffDuration="10000" /> <Option Level="3" Value="9" SuccessRate="50" FailType="3" OptionProbability="15" BuffValue="10" BuffProbability="10000" BuffDuration="10000" /> <Option Level="4" Value="12" SuccessRate="30" FailType="3" OptionProbability="20" BuffValue="10" BuffProbability="10000" BuffDuration="10000" /> <Option Level="5" Value="15" SuccessRate="15" FailType="3" OptionProbability="25" BuffValue="10" BuffProbability="10000" BuffDuration="10000" /> </Jewel> Full control over who gets what You decide exactly which item types each option can touch - globally across the whole system, or per jewel. Want ancients and legendaries left untouched by one specific jewel while everything else stays open? One setting handles it. Nearly 60 ready-made options & jewels Combat (double damage, damage reduction, damage reflect), PvP-exclusive effects (instant kill, full damage rebound, brief invisibility), and economy bonuses (EXP, drop rate, hunt points) - each with its own level curve. Enable only what fits your server, disable the rest. Level count per option isn't hardcoded - it's defined entirely in the config, with each level free to set its own value, success rate, and failure outcome. That means any option can be rebalanced or extended at any time, without touching the core system. Config preview available Full XML configuration is available for preview here: ExtendedOptionSystem.xml0 points
