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Mpsmith

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Mpsmith last won the day on December 24 2024

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  1. The recent change makes Dark Lord Summon reset the accumulated crown registration time when `ResetAccumulatedTimeAfterMove="1"` is enabled. To be clear about what we are asking: we are not disputing the report, and we are not claiming the old behavior was correct. It was inconsistent with the rest of the option and the fix was the right call. What we would like to request is that the resulting rule — Summon not counting as a relocation for crown registration — be offered deliberately, as an option a server owner can switch on, rather than being unavailable entirely. **Proposed configuration** A separate flag under `CastleSiegeEvent`, evaluated only when `ResetAccumulatedTimeAfterMove="1"`: ``` ResetAccumulatedTimeAfterSummon = "1" // 1 = Dark Lord Summon resets the accumulated crown registration time (current behavior, default) // 0 = Summon is excluded from the reset; accumulated time is preserved ``` With the default set to `"1"`, no existing server is affected by the update in any way. Anyone who does not touch the configuration keeps exactly the behavior shipped in the fix. Only servers that deliberately set it to `"0"` opt into the alternative rule, with full awareness of what it does. Since the reset now has a defined call site, we assume this amounts to a single configuration check at that point rather than any rework of the siege logic. **Why we are asking** Since the update went live we have received repeated requests from our players to make this possible again. Regardless of how the behavior originated, our community had built siege strategy around it and treats it as part of what a Dark Lord contributes to the event. The practical impact is a balance one. A guild with fewer members cannot hold the Throne Room continuously against a guild with two or three times the roster — they lose the room, lose the accumulated time, and the siege is settled by headcount rather than by play. Being able to relocate their own Guild Master with Summon, keep the progress already earned, and return for the remainder gave outnumbered guilds a reason to contest the siege at all. We understand completely that on other servers the same interaction is judged to be abuse, and the reset should apply there. That is precisely why we are asking for a switch rather than a change of default — one configuration line would let both communities run the ruleset they actually want, and neither has to lose anything. We are happy to test the option on our server and report back before it goes into a general release. Thank you for considering this.
  2. it's possible to port this event from Global WZ into IGCN ? i think this event have useful for many admin who want to burn jewel in server player can refine item with no concern about fail if you are in range of this event like this clip but if possible dev can do i want to extend to this event to cover to pentagram or can adjust range of refine and can adjust item group for this event
  3. i think some of admin sometime we need to create event or need to adjust some zone we don't want player to use some skill in that area for some reason but seems igcn not have config to adjust like this way From my idea this config will combination of Skill_UseArea.xml and PlayerKillSystem.xml (in freepkzone config) so config will looklike this <BlockSkill> <Skill ID="XX" Name="XXX"> <Area MapNumber="X" StartX="X" StartY="X" EndX="X" EndY="X" /> <\Skill> <\BlockSkill>
  4. Mpsmith

    Release 21.1.2.17 S

    i mean i need settings like this for normal combo or you can also make this work with plugin too Combodmg Reflection DMG 0/1 0 = don't reflect combodmg 1 = Allow to reflect ComboDMGignoreSD 0/1 0 = combo dmg don't bypass SD Guage 1 = combo dmg will Bypass SD Guage ComboDMGIgnoreDEF 0/1 0 = combo dmg not ignore defense 1 = combo dmg ignore Defense and if possible please make barage count of combo dmg depend on closed skill refer to this clip if you watch in speed 0.25 at time stamp you will see dmg clearly
  5. Mpsmith

    Release 21.1.2.17 S

    yep sir i have both of them but main reason of this issue that only bk but if you confirm it will work both of them i can't wait to see next realease i think bk player will happy about this thx sir
  6. Mpsmith

    Release 21.1.2.17 S

    eh sir wizzy this will effect to only plugin or both (normal combo without plugin and all class combo) if that lua can adjust normal combo too it will be great
  7. Mpsmith

    Release 21.1.2.17 S

    yep my player in gmo server said like @sahminan too combo should be ignore SD but seems igcn combo suck than other skill becuz you have condition to use 3 skill but got stuck sd guage that not fair if compare with pure blow skill multiple hit to burn sd it kill player easier than combo
  8. Mpsmith

    Release 21.1.2.17 S

    now combo formula is -- SkillID: X, Combo Skill function ComboSkillDamage(Strength, Dexterity, Vitality, Energy, InDamage) local Damage = (Strength * 1.5) + Dexterity + Energy local OutDamage = InDamage return Damage, OutDamage end if refer to official it should be -- SkillID: X, Combo Skill function ComboSkillDamage(Strength, Dexterity, Vitality, Energy, InDamage) local Damage = ((Strength + Dexterity + Energy) /2) + InDamage local OutDamage = InDamage return Damage, OutDamage end and make combo is 100% Ignore Defense and can't be Reflect it will make dk combo compleate again becuz of this that why in official server dk can kill DL easier even siege war have reduce dmg 60% by event
  9. Mpsmith

    Release 21.1.2.7 S

    you misunderstand about this that config not work like you want that option for adjust rate effect of skill ID 1010 not related to aoe splash
  10. Mpsmith

    Release 21.1.2.0 T3

    Please Closed this issue everything workin fine it's happend from my user error
  11. Mpsmith

    Release 21.1.2.0 T3

    yes i do it already sir but still happend
  12. Mpsmith

    Release 20.2.2.1

    wait what fix sir CS working correcly for now no need to fix anything
  13. Mpsmith

    Release 20.2.2.1

    i think wizzy should fix arka asap becuz mage class too op their didn't even think anything just freeze right click
  14. Mpsmith

    Release 20.2.2.1

    i dunno where you get this info but i ask my player who have played global server he said for now aoe skill can attack even cast on ground that's correct if see this video you will clear at first 10 sec you see mg face opposite to summoner and havokk spear still hit then is mean aoe skill should work like this on CS
  15. Mpsmith

    Release 20.1.3.0

    Confirm many player complain about dragon violent skill make them crahsed
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