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Mpsmith

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Mpsmith last won the day on December 24 2024

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  1. it's possible to port this event from Global WZ into IGCN ? i think this event have useful for many admin who want to burn jewel in server player can refine item with no concern about fail if you are in range of this event like this clip but if possible dev can do i want to extend to this event to cover to pentagram or can adjust range of refine and can adjust item group for this event
  2. i think some of admin sometime we need to create event or need to adjust some zone we don't want player to use some skill in that area for some reason but seems igcn not have config to adjust like this way From my idea this config will combination of Skill_UseArea.xml and PlayerKillSystem.xml (in freepkzone config) so config will looklike this <BlockSkill> <Skill ID="XX" Name="XXX"> <Area MapNumber="X" StartX="X" StartY="X" EndX="X" EndY="X" /> <\Skill> <\BlockSkill>
  3. Mpsmith

    Release 21.1.2.17 S

    i mean i need settings like this for normal combo or you can also make this work with plugin too Combodmg Reflection DMG 0/1 0 = don't reflect combodmg 1 = Allow to reflect ComboDMGignoreSD 0/1 0 = combo dmg don't bypass SD Guage 1 = combo dmg will Bypass SD Guage ComboDMGIgnoreDEF 0/1 0 = combo dmg not ignore defense 1 = combo dmg ignore Defense and if possible please make barage count of combo dmg depend on closed skill refer to this clip if you watch in speed 0.25 at time stamp you will see dmg clearly
  4. Mpsmith

    Release 21.1.2.17 S

    yep sir i have both of them but main reason of this issue that only bk but if you confirm it will work both of them i can't wait to see next realease i think bk player will happy about this thx sir
  5. Mpsmith

    Release 21.1.2.17 S

    eh sir wizzy this will effect to only plugin or both (normal combo without plugin and all class combo) if that lua can adjust normal combo too it will be great
  6. Mpsmith

    Release 21.1.2.17 S

    yep my player in gmo server said like @sahminan too combo should be ignore SD but seems igcn combo suck than other skill becuz you have condition to use 3 skill but got stuck sd guage that not fair if compare with pure blow skill multiple hit to burn sd it kill player easier than combo
  7. Mpsmith

    Release 21.1.2.17 S

    now combo formula is -- SkillID: X, Combo Skill function ComboSkillDamage(Strength, Dexterity, Vitality, Energy, InDamage) local Damage = (Strength * 1.5) + Dexterity + Energy local OutDamage = InDamage return Damage, OutDamage end if refer to official it should be -- SkillID: X, Combo Skill function ComboSkillDamage(Strength, Dexterity, Vitality, Energy, InDamage) local Damage = ((Strength + Dexterity + Energy) /2) + InDamage local OutDamage = InDamage return Damage, OutDamage end and make combo is 100% Ignore Defense and can't be Reflect it will make dk combo compleate again becuz of this that why in official server dk can kill DL easier even siege war have reduce dmg 60% by event
  8. Mpsmith

    Release 21.1.2.7 S

    you misunderstand about this that config not work like you want that option for adjust rate effect of skill ID 1010 not related to aoe splash
  9. Mpsmith

    Release 21.1.2.0 T3

    Please Closed this issue everything workin fine it's happend from my user error
  10. Mpsmith

    Release 21.1.2.0 T3

    yes i do it already sir but still happend
  11. Mpsmith

    Release 20.2.2.1

    wait what fix sir CS working correcly for now no need to fix anything
  12. Mpsmith

    Release 20.2.2.1

    i think wizzy should fix arka asap becuz mage class too op their didn't even think anything just freeze right click
  13. Mpsmith

    Release 20.2.2.1

    i dunno where you get this info but i ask my player who have played global server he said for now aoe skill can attack even cast on ground that's correct if see this video you will clear at first 10 sec you see mg face opposite to summoner and havokk spear still hit then is mean aoe skill should work like this on CS
  14. Mpsmith

    Release 20.1.3.0

    Confirm many player complain about dragon violent skill make them crahsed
  15. please make configuration to control damageable aoe skill in different situtation like meteor storm for now it can dealt dmg even you click on the ground if target incoming in skill range they will got dmg that it make some class play easy and got benefit than some class so if we have config to adjust like meteor storm can dealt dmg aoe only regular pvp and arena duel but in akar war event and castle siege need to lock on target to dealt dmg you still cast on ground target but you can't dealt any dmg even target in skill range until you lock on target and that target will taken dmg it will make any class focus on target then it will make war event intense anyone can't just spam aoe skill and auto win if have many aoe skill defend this config will bee adjust only a ground target skill only like tripple shot meteor storm evil spirit and etc this is my except config be like <Skill Index="24" Name="Triple Shot"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="414" Name="Triple Shot Strengthener"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="418" Name="Triple Shot Mastery"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="1081" Name="Triple Shot Enhancement Skill"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="725" Name="Meteor Storm"> <RegularPVP="1" AkarWar="0" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="1075" Name="Meteor Strike Enhancement Skill"> <RegularPVP="1" AkarWar="0" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> just example only tripple shot and meteor storm if i config like this that mean tripple shot can cast on the ground and dealt dmg in every situtation like vulcanus map akar war event siege war etc and you can see meteor storm can't dealt dmg only akarwar event player need to lock on target
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