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  1. 6 votes
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    impossible to attack self Guild (need)

    PlayerKillSystem.xml
    impossible to attack self Guild  (need) PVP 
     
     
     
    hugab1
    579
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    0
    comments

  2. 10 votes
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    Small JewelsManager.xml update

    Add Ability to control how much exc.options add Jewel of Kondar (same like we have on Jewel of Excess)
    ;-------------------------------------------------------------------------------------------------------------
    ;-- A count of excellent options to add by Jewel of Kondar
    ;-------------------------------------------------------------------------------------------------------------
    Kondar_OptCount = X
    Lifefrom
    481
    views
    0
    comments

  3. 11 votes
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    limit buy cashshop and npc shop

    may be we can set limit for cashshop and npc shop
    everyday/everyweek/everymonth can reset.
    example
    1、i set the item to cashshop
    2、i set everyday buy it 10 times limit
    3、if you buy the item 10 times after then put up message:"the item is buy limit in today,please try this tomorrow"
    the same as cashshop
    i think that's funny extend
    mtazrael00
    736
    views
    1
    comment

  4. 2 votes
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    Add support for Durabillity on JewelUpgradeSystem

    Speak devs all right?
    Through this I ask you to add support for items with durability to the JewelUpgradeSystem plugin so that we can define the quantity of the item needed to transform it into other items.
    MrJunior
    476
    views
    0
    comments

  5. 1 vote
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    Improvement ResetSystem, on function ResetMasterLevel

    Hello devs,
    Through this I come to ask you to change the dynamics of how these functions behave in the reset system, if this is possible 90% of our problems with unfolding and others will be solved.
    Currently the ResetMasterLevel function works as follows.
    If a character gets regular level 400 and master level 100 then we will have a character with level 500 right?
    This character who obtained 100 master levels consequently received 100 points for distribution in skillTree correct?
    In this scenario, let's imagine that this player has received these 100 points and has made the distribution in his talent tree.
    After distributing the points, the player performs a reset, his regular level will return to level 1 and his master level will return to level 0 if the ResetMasterLevel function is active.
    The idea is to make this function check the distributed points and the undistributed points because ?
    Because if the system behaves by resetting only the Master Level, we could use this function to solve the problem with the movement using master level.
    The problem with this function is that when using the character it returns to level 0 however the character receives master level points again the idea is just to create a check on the points distributed so if the character resets it will return to level 0 and only receive points of master level at levels not obtained in this example the character would only receive points after reaching master level 101 or higher.
    MrJunior
    576
    views
    0
    comments

  6. 4 votes
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    Message Type for Extended Notices System

    Is it possible to add an option to determine where the news appears?
    Example, at line: 
    <MonsterKillNotice Enabled="1"> Add type and colors attribute, like 
    <MonsterKillNotice Enable="1" Type="1" R="255" G="105" B="180"> Where Type is
    1 = Global Middle Message
    2 = Chat Window Message

    if 'Type' is set to 1, the color attribute is ignored.
    TheNightmare
    462
    views
    0
    comments

  7. 3 votes
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    Improvement ItemOptionStatic add new random option function

    The idea is to add to the plugin the possibility to set random options to the items.
    Currently we define through an ID the option right?
    The idea would be to add the possibility of defining a unique value that would make the system deliver a random option to the item whose value was defined as random.
    Example:
    <Item Cat="0" Index="130" MinLevel="14" SocketCount="0" OptionIndex="3" OptionValue="5" OptionProbability="2" Ancient="-1" Excellent="3" /> In the example above the item would receive the option of Id 3 = :
    Stun enemy for %d seconds (Chance %d%%) If the Server Administrator set : -1 in OptionIndex="-1" the system would apply a random option to the item when the item meets the requirements defined in the system.
    This could also be done for probability:
    If set to : -1 the value is randomly set by the system.
    0-100
    I believe this will bring the plugin more visibility.
    MrJunior
    564
    views
    0
    comments

  8. 3 votes
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    Event Inventory Space Requirements

    I cannot think of other item than white/red/golden cherry blossom branch that occupy more than a 1x1 event inventory space (1x2), why is it a requirement for event inventory to have 4x4 if there's no such item that needs that big of space.
    Also Cherry Blossom Play-Box drops the item to the ground, meaning that if there's no 1x2 space to pick the cherry branch, you just don't get it but no error will happens if requirement for using an event inventory item is reduced from 4x4 to 1x1.
    It is well-known that the majority of users experience issues when trying to use event inventory items due to space requirements.
    It is on any server owner resposibility if he decides to add an item that is claimed into the event inventory directly that requires more than a 1x1 space, because default configuration (and webzen) has non.
    This is how it works in webzen, it only check for normal inventory requirement, event inventory can be full.
     
    Maiev
    668
    views
    0
    comments

  9. 2 votes
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    Dropping boxes items at mouse location position

    The idea is to change the drop-down location when the character drops the box (so that the item falls in the cell where the mouse was directed) - Now all items fall exclusively at the feet of the character, which creates a mess and difficulty to pick up the right item when throwing a few boxes.

    As an alternative, when clicking in the inventory by right-clicking on the box, can make items  fall in random order near the character in a circle within 2-3 cells, so at least you can drop 4-5 boxes and only then change the coordinates of the character. 

    For now you need to change character position on each box dropping, to avoid mess and pickup necessary item.
    Lifefrom
    517
    views
    0
    comments

  10. 2 votes
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    Custom Buff for EE

    Add a custom buff skill for EE that applys all its buff to a character. Currently EE has 5 buffs + cure (needed to remove debuff in arka) and we are not considering healing buffs to apply to every character. It takes a lot of time to give all these buffs (manually) to all characters in party.
    This need an improvement and hope IGCN can deliver it with a custom buff that when applied all buffs are given to the target character.
     
    Make it happen IGCN. This is very functional.
    Maiev
    579
    views
    0
    comments

  11. 3 votes
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    about EachMonsterMapDrop Settings

    monster drops items and versions are not matched
    Added items make work busy
    EachMonsterMapDrop Generator 1.0.0.2 RC This tool is dead too!
    Is it possible to NixieLake the previous map set webzen default drop like ?-team Or develop new tools that make it easier for us to set up and make it feel more reasonable for players.
     
    wznba
    641
    views
    0
    comments

  12. 2 votes
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    Make a key pressed improvement for Anti-lag system !

    Hello,
    Through this I come to ask developers to add a key to activate all features and to disable all features at once.
    Or something that can be defined in a file where we would determine which functions would be disabled if the key example: 'SHIFT+X' would disable.
    Something like:
    <AntiLagKeyPressed> <Key="X" /> <FunctionActiveOnKeyPressed> <HiddenWings ="1"> <HiddenZen ="1"> </FunctionActiveOnKeyPressed> </AntiLagKeyPressed>  
    MrJunior
    561
    views
    0
    comments

  13. 8 votes
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    Lock System to lock inventory and vault items but make character playable

    Lock System to lock (trading, selling and mix/enhance) inventory and vault items but make character playable (can kill other players and assist arka and castle siegue event). Work on it and make it a plugin. It is really needed...

    Problem: Users share accounts for arka and castle siegue events to strangers which may steal from them
    Maiev
    1004
    views
    5
    comments

  14. 4 votes
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    Item quest improvement on HuntPoint system

    Through this I would like to request the addition of durability to the quest items in the system.
    It would be interesting to also allow us to work with jewels in the hunt point mission system.
    The durability would be separated by a comma and they would be represented for each Id example:

    In the example above each comma represents an identification in:
    point ID
    Example:
    5 Jewels (Point Id="0" Reward="1") 10 Jewels (Point Id="1" Reward="3") Please consider this suggestion it would be very interesting to allow this.
    MrJunior
    586
    views
    0
    comments

  15. 1 vote
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    You are reached a maximum level

    I think all will be agree, that everyone already get tired of that annoying line. 
    Suggestion: when player already got the maximum level, this line won't appears in the system messages. 
    Shanahan
    626
    views
    1
    comment

  16. 5 votes
    Guests cannot vote

    notification plugin much needed update

    Hello , i think the notification plugin for item pick up/pk/respawn notifications should not be in triggering in general post because they hide players post messages and there is no way to hide them. Please change them to be shown at whisper chat so you can hide them or in global message system like monster kill with the possibility to choose color of the notification text. Or maybe develop a command to hide such notifications , just giving an idea. Thank you
    johnnyssk
    584
    views
    0
    comments

  17. 2 votes
    Guests cannot vote

    Added increase attack speedy on buffs (HuntPoints system)

    I would like to ask developers to add increase attack speedy to the buff list of this plugin.
    MrJunior
    463
    views
    0
    comments

  18. 1 vote
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    Adde a exclusive list for, added monster allow send HuntPoints after killed

    The idea is to add to the system the possibility of adding a specific list of monsters that will also be part of the hunt gain, we know that inactive points are stolen through PVP.
    The idea is to add the possibility of gaining hunt points through the elimination of some monsters, it would be interesting to add directly to the file a list where it is possible to define which monsters would send huntpoint to players after the elimination of the same.
    Example:
    <HuntListAllowedMonster> <Monster Index="25" HuntPoints="8" AllowedMap="-1" /> <!-- Any map --> <Monster Index="50" HuntPoints="12" AllowedMap="-1" /> <Monster Index="350" HuntPoints="30" AllowedMap="51" /> <!-- Specific map --> <Monster Index="12" HuntPoints="2" AllowedMap="4" /> </HuntListAllowedMonster> This is just an example.
    It would be really cool if you cojitasize this idea.
    MrJunior
    434
    views
    0
    comments

  19. 4 votes
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    Allow Activation of MU Helper in Zone Safe

    Problem: An user is required to control support characters in Arka Event to buff/debuff party members since you can buff in safe zone but cannot active helper.
    Solution: Allow helper to be actived in safe zone so support characters can automatically buff party members without the need of an human being.
    This will increase the free hands available for 'killer' characters (which is what most people want to play).
    Maiev
    687
    views
    0
    comments

  20. 21 votes
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    Suggest to make a plugin items fashion.

    It's not adding an item list. Rather, it is a fashion item to be worn over the original item for beauty. Just like any other game in this era.
    maxmanaman
    1360
    views
    6
    comments

  21. 10 votes
    Guests cannot vote

    Implement option to disable use of mount in safe zone

    It would be good to have an option in Common.ini which will grant the possibility to disable the use of mounts in safe zones.
    This would prevent Lorencia from being super laggy when multiple players are afk with mounts enabled.
    kubaaa
    691
    views
    1
    comment

  22. 2 votes
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    Add coinType ruud on LimitedUseCommands

    Currently the system allows creating commands only by GP and WC I would like to ask developers to include in the system the possibility of creating commands charging ruud as well.
    MrJunior
    669
    views
    0
    comments

  23. 6 votes
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    Plugin lock item with pass code

    Hello, i see in some server season 6 or Custom Season 11-12 have function protect item with pass code. In some server, the price of item so high and if player share password to another players, have risk to lost this item.
    Example: use commands /lock 1234 -> User can lock all wear item/guardian/horse with time. After this period item automaticaly unlock or player can unlock with commands: /unlock 1234.
    tranvutuan
    1155
    views
    3
    comments

  24. 8 votes
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    Static Item Option System with EXP Increase

    Hello community, the Plugin Static Item Option System should have an option that Increase EXP percent too. 
    It will gonna be perfect
    kukenrey
    700
    views
    0
    comments

  25. 3 votes
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    Custom Monster transformation rings

    As one may know that there are various rings you can equip to change your skin to that of a Monster/NPC. (The CashShop Panda Rings, etc)
    How about customized items that allows the same function, but can be configured to be any given monster/applicable NPC instead, any added stats/options are also optional.
    Sure, item model and entries wise it can be a bunch of reskins of the existing rings, but one can always change their model and description into something else since rings don't show outside of inv screen anyways.
    in S17, the high-end Sets kinda made Custom Sets obsolete, so I'm thinking if a WoW styled Transmogrification system would be better fared. Combined with a custom monsters/NPCs system (which I heard is already a WIP?) I think this can be emulated well.
    nemoma
    1540
    views
    1
    comment

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