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Feature Suggestions

  1. 7 votes
    Guests cannot vote

    Auto Pathfinding Feature

    Dear IGC,
    I would like to propose a new feature  - "Auto Pathfinding". This feature will help players move to destinations on the map more easily and quickly.
    When a player selects a destination on the mini map, the "Auto Pathfinding" feature will automatically find the shortest path and guide the player to move there. This helps players save time and reduces the difficulty of controlling their characters in the game.
    This feature will be especially helpful for new and inexperienced players, helping them easily find their way and quickly join the game. 
    Instead of manually finding the way, players can simply select a point on the mini map and this feature will automatically find the shortest route and guide them to move there. This will help players focus on other activities in the game such as monster hunting, completing quests or playing PvP, making their experience more enjoyable.
    I hope that my proposal will be considered to bring a better experience to players in your game.
    Best regards,
    hieule9999
    241
    views
    0
    comments

  2. 3 votes
    Guests cannot vote

    Add Fenrir Durability Repair to Helper

    Add Fenrir Durability Repair to Helper (same as guardian) if HP is lower than X amount then repair it.
     
    Maiev
    228
    views
    0
    comments

  3. 4 votes
    Completed

    To be able to make awards for Level.

    Greetings IGCN group.
    I could see the possibility of giving prizes for reaching a specific level, for example-.
    Level 10 = Pet panda
    Level 500 = Rings +5
    Level 1000= Tibetton (Evolved) (30D)
    And so on, we already have the rewards by reset but we only need to add by level, it would be great for Slow server since they only reward by level and it doesn't have reset system.
    Thanks
    Jabnez
    288
    views
    2
    comments

  4. 14 votes
    Guests cannot vote

    Display character's status bar

    Display character's status bar ( SD, HP).
    1. Status bar (HP, SD) displayed when pointing the mouse at the target helps players feel more realistic in pvp.
    2. It is also very interesting to display match information when spectators watch matches at the Duel arena (like Season 6 and earlier)
     
     
    tranvutuan
    310
    views
    0
    comments

  5. 3 votes
    Guests cannot vote

    Each Map Drop Generator - MonsterID

    Add a variable that allows assigning a specific drop to a particular monster.
    MonsterID='77' Example:
    <Map Number="10" MonsterID='77' SpecialSection="15" Name="Icarus" /> <!-- 2.5 lvl Wing Mix Ingredients - Dark Phoenix Flame --> For all monsters:
    MonsterID='-1'  
    dym
    283
    views
    0
    comments

  6. 1 vote
    Guests cannot vote

    Each Map Drop Generator - Min/Max Level

    It would be great if you could add something like this:
    MinLevel="1" MaxLevel="1" <Section Id="2" Flag="0" Description="Wing Items" KindA="-1" Type="-1" ReqLevel="-1" MasteryGrade="-1" DropRatio="0.08"> <Item Cat="13" Index="14" MinLevel="0" MaxLevel="0" /> <!-- Loch's Feather --> <Item Cat="13" Index="14" MinLevel="1" MaxLevel="1" /> <!-- Monarch's Crest --> </Section> This would allow setting levels for certain items such as Loch's Feather and others.
    dym
    250
    views
    0
    comments

  7. 2 votes
    Refused

    Artifact System - Remove Option value limit

    Option value limit make the artifact system less efficient with Reset server (32k point and up).
    for example, 255 defense or HP are too little
    tranvutuan
    511
    views
    5
    comments

  8. 1 vote
    Refused

    [Move to X Map]

    A suggestion, which would be interesting.
    Every time a Character does SELECT SERVER.
    or use Change Channel in game on a certain MAP or Server.
    It will be moved to Lorencia or any map of your choice.
    Example: I'm in Channel 2. I click to switch Channel(3),
    instead of staying on map I was on *Swamp of Darkness*
    I would be moved to Lorencia.
    Would an adaptation be feasible?
    MuToca
    234
    views
    0
    comments

  9. 3 votes
    Guests cannot vote

    Decreas Points Command Remove Buff Options

    Please add remove buff options for Decrease Points CMD
    Player can abuse this by reset points and add full to ENE or VIT then Buff another character.
    And then they resets points to normal, buff with highest value still stay!
    Just add RemoveBuff of skill soptions when use Derease Points CMD
    kukenrey
    221
    views
    0
    comments

  10. 0 votes
    Refused

    possibility to remove the limit of artifacts

    It would be great if possibility to use the same types of artifacts / options was added to the config. This would open up wide opportunities for customizing a set of artifacts and make the system more flexible and interesting for the player.

    dym
    315
    views
    1
    comment

  11. 5 votes
    Guests cannot vote

    Offlevel Command

    Make /offlevel command active when a character disconnect. Meaning that once you put /offlevel command it doesn't auto-disconnect your character, but you can disconnect it anytime you want and it will enter off-level mode (just like lock system). This way if users don't want to go off-level but end up getting disconnected they can enter automatically in off-level mode.

    This is useful against connection issues or even ddos attacks. Since all accounts will be enter offlevel and keep leveling.
     
    The only change is that once /offlevel command is set, character will enter off-level mode if he exist, closes or is disconnected from the game. Instead being disconnected inmediately after /offlevel command.
    Maiev
    271
    views
    0
    comments

  12. 4 votes
    Guests cannot vote

    Antihack - delay switch skill + config

    Possible to implement in antihack.config a delay between switching to a different skill?
    - switchskilldelay = 1000 (in milleseconds)
     
    Right now people use perfect macro to switch and use many skills at the same time. This will give OP power.
     
     
    Unreal1982
    397
    views
    3
    comments

  13. 11 votes
    Guests cannot vote

    Allow users to enable or disable Reconnect System.

    Allow users to enable or disable Reconnect System, either as a Launcher checkbox or in-game command.
     
    Reconnect Feature is nice to have, but some users (a lot) suffer from high CPU usage when system is actived, they would rather prefer to be disconnected than to have their PC freezed or restarted.
     
     
    Maiev
    243
    views
    0
    comments

  14. 11 votes
    Completed

    Chaos machine upgrade logs

    [10:51:51] [Enchant UI Mix][PlusItemLevel] Chaos Mix Start
    [10:51:51] [Enchant UI Mix][DeleteItem] [acc][nick] Minus Durability (12,15)(12)
    [10:51:51] [Enchant UI Mix][DeleteItem] [acc][nick] Minus Durability (14,13)(15)
    [10:51:51] [Enchant UI Mix][DeleteItem] [acc][nick] Minus Durability (14,14)(22)
    [10:51:51] [Enchant UI Mix][PlusItemLevel] [lebang4][ooKnight] CBMix Fail 0 / 75 Money : 670347035-4000000 [11], CharmRate : 0
    Suggestion: add information about the item, which is used in the chaos machine. 
    Reason: people often forgot to use a toka while upgrade, and i even can't know, what items they are loosing. 
    Shanahan
    333
    views
    1
    comment

  15. 1 vote
    Guests cannot vote
    Refused

    Change background of Toolkit BMD Viewer

    Hello!
    Is possible to add a color picker when we export the BMD to PNG image?
    Because the background is white, and a lot of weapons have white inside them. The weapon is mixing with the background and this is a problem for design purposes


    Thanks and I hope you accept my suggestion.
    TheNightmare
    319
    views
    1
    comment

  16. 6 votes
    Refused

    MonsterSpawn Group - Improvement

    Hello Dears,
    How are you ?
    Here I will make a new suggestion for the system ( MonsterSpawn_group ), The suggestion is :
    Make the possible random map spawn:
    Example:
     
    <!-- Group: Invasion : 2.5 Invasion {Aida,Tarkan and Icarus} --> <Group Index="33" Duration="30" MapNumber="33;10;8" BossMonsterIndex="309;63;77" BossMonsterName="**** Maine" AllowMove="1" SpawnNotice="The 2.5 Crafting invasion started now !" DespawnNotice="The 2.5 Crafting invasion has ended now !" PreNotice="The 2.5 Crafting invasion will begin in %d minutes..." /> <!-- --> <Group Index="33" EnableRandomMap="1" MapNumber="33;10;8"> <Area StartX="50" StartY="103" EndX="57" EndY="114" /> </Group>  
    This is better settings for invasion management ?
    Thanks in Advanced !
    MrJunior
    301
    views
    0
    comments

  17. 2 votes
    Guests cannot vote
    Refused

    Events BOSS Improvement

    This setting makes it easier for the player to calculate the time
    NixiesBossZone.xml
    GodOfDarkness.xml
    FereaBossZone.xml
    Add setting a fixed time instead of a countdown
    <Schedule>
            <Start Hour="0" Minute="20" />
            <Start Hour="0" Minute="50" />
            <Start Hour="3" Minute="20" />
            <Start Hour="8" Minute="20" />
            <Start Hour="10" Minute="20" />
        </Schedule>
    muarwen
    278
    views
    1
    comment

  18. 9 votes
    Guests cannot vote

    EventList on plugin LimmitedCommand

    Through this I come to ask the developers to create the possibility of defining the events, monsters or even invasions that could be shown by the system.
    Sorting by type:
    0 event
    1 Monster (RegTime)
    2 Raids (MonsterSpawnGroup)
    MrJunior
    224
    views
    0
    comments

  19. 1 vote
    Completed

    CustomRanks plugin priority system improvements

    Hi devs,
    Through this I come to suggest that you can allow 2 priorities to work at the same time, as the system currently does not enable the execution of 2 priorities, for example:
    Resets + Master Level
    If you create a priority with resets all others will be ignored, so the ranks for master level players become useless.
    Another major improvement to the system would be the ability for us to set rankings via the Grand Reset.
    MrJunior
    324
    views
    1
    comment

  20. 2 votes
    Refused

    Itembags specific ancient item

    Current item bag functionality only supports random ancient item drops from the whole pool or a specific item, would be nice to have the option to control tier or exact ancient item.
    As I found in the forum this is not implemented due to performance issues
    https://www.igcn.mu/forums/topic/4611-toolkit-premium-eventbag-editor/?do=findComment&comment=22854
    The comment was made 5 years ago, perhaps something changed and this can be implemented now?
    Cheers.
    Hook
    263
    views
    1
    comment

  21. 2 votes
    Guests cannot vote

    Add per-class checking capability to Limited User Command

    The idea is to allow us to define own class awards, currently the system does not have this option.
    It would basically be like an EventItemBag however it would be directly to the created command.
    Example I want to give a specific item for each class:
    AvailableClass DW="3" RW="1" LM="0"
    MrJunior
    252
    views
    0
    comments

  22. 10 votes
    Completed

    ItemBagScript.lua Add script

    BAG_GREMORYCASE = 4 -- Mainly items are sent to the GremoryCase characters.
    This way many custom items can be rewarded directly to the character box of the K key
    I hope it is accepted?
    muarwen
    309
    views
    1
    comment

  23. 8 votes
    Completed

    Combo BK same behavior as GMO

    If possible to make Combo same behavior as GMO? If die in Combo it will knock you back like this?

    Small details but it would make the PVP/PVM Combo more fun to watch.
    sahminan
    340
    views
    0
    comments

  24. 11 votes
    Guests cannot vote

    MonsterInterval plugin suggestion

    I took the liberty of creating a file to present the idea, this would really be very useful for any and all administrators active here.
    The idea is to allow us to set specific spawn intervals for raids and bosses so that they are not monopolized by our players.
    <?xml version="1.0" encoding="utf-8"?> <!-- // ============================================================ // == INTERNATIONAL GAMING CENTER NETWORK // == www.igcn.mu // == (C) 2022 IGC-Network (R) // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // == File is a part of IGCN Group MuOnline Server files. // ============================================================ // //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~ This is a product developed by IGCN, it is an exclusive customization and can be purchased in the plugins section //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // # Monster Index: Monster Index listed in \Data\MonsterList.xml // # TimeToStartHour: -1 Ignore this function ( If put value > 1 the first spawn of the monster will be release on the Hour seted here) // # TimeToStartMinute: -1 Ignore this function ( If put value > 1 the first spawn of the monster will be release on the Minute seted here) // # TimeInterval: Interval in hours separated by ; for monster appearance // # TimeFixed: If set to 0 the monster will be spawned via its RegTime settings defined in \Data\MonsterList.xml //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // # Invasions: // # MonsterIndex: listed in \Data\MonsterList.xml // # BuffType: After the invasion, the monster appears with a personalization aura for better visualization of special monsters/invasions // # BuffDuration: Time the effect will remain on the monster in seconds // # DescNameAura: The text set here will be shown above the monster's name //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // // STRICTLY NO COMMENTS INSIDE TAGS --> <MonsterTimeInterval> <Monster Index="746" TimeToStartHour="-1" TimeToStartMinute="-1" TimeInterval="3;8;12" TimeFixed="0" /> <Monster Index="716" TimeToStartHour="2" TimeToStartMinute="30" TimeInterval="2;6;8" TimeFixed="0" /> <Monster Index="734" TimeToStartHour="8" TimeToStartMinute="15" TimeInterval="4;8;12" TimeFixed="0" /> <Monster Index="794" TimeToStartHour="-1" TimeToStartMinute="-1" TimeInterval="2;8;16" TimeFixed="0" /> <!-- Special buff aplly for Special Invasions --> <Invasion MonsterIndex="25" BuffType="0" BuffDuration="300" DescNameAura="[Special]: IceQueen" /> <Invasion MonsterIndex="49" BuffType="3" BuffDuration="300" DescNameAura="[Special]: Hydra" /> <Invasion MonsterIndex="135" BuffType="7" BuffDuration="300" DescNameAura="[Special]: White Wizard" /> </MonsterTimeInterval>  
    This is my idea ? 
    MrJunior
    491
    views
    1
    comment

  25. 3 votes
    Guests cannot vote

    Improvement command /clearinventory

    Through this I come to ask the developers to make the slots of the artifacts system be reset when using the command that clears the entire inventory of the character.
    As it is a new system, it would be interesting to add this to the command in this way in case there is a problem with the slots or the character wants to clean the command.
    MrJunior
    286
    views
    0
    comments

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