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1 vote
Add Gaion to Instance System
Today we are limited to only allowing 1 party to enter Gaion at a time. The only way party #2 can join is if the 1st party WARPS out of the first Gaion Zone. If the first party is AFK it kind of screws the other players too because it will not allow the second party to warp.
I think it would be fantastic if we can have simultaneous Gaions, so there isn't a 500 person queue to get in. Maybe we can add Gaion to the Instance System.
Thanks.
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1 vote
Commands that force guilds to attack each other Required
Commands that force guilds to attack each other
Required
When Guild A uses commands
The ability to forcibly attack all other guilds is required.
Korea s8 has been implemented
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9 votes
Min/Max entry reset for maps
Add please similar configs as have MapServerInfo.xml to MapAttribute.xml or Warps files.
// MinEntryReset: Minimum reset required to join the map, -1 if not applies
// MaxEntryReset: Maximum reset required to join the map, -1 if not applies
MinEntryReset="-1" MaxEntryReset="-1"
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6 votes
Make FormulaData.xml more useful
This is related to the party exp formula.
I've seen topics smth like "exp is gained too much in party" and the only one proposition to solve it - set party gap. But in any case party gap is not a good solution and exp part in FormulaData still be almost unuseful.
My suggestion: move party exp formula to lua script or keep it in FormulaData, but move variables to the "normal variables". I mean allow to reuse the same variable in the same formula and have possibility to change variable place.
So I propose to use normal variable names, e.g. <Formula ID="4" Data="{soloParty}*{partyAddExp}*{memberLevel}/{totalLevel}" />
In this case a user will be able to change variable place/use the same variable multiple times/remove some variable in the middle and so on as it's needed.
I don't think it's a big issue to parse this variables in a code and use it, but very helpful feature for a users.
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5 votes
Weekly shedule
It would be great if it was possible to run events like Illusion Temple, Doblegoer, etc. only once a week. This might look like an extra line in the schedule: Day="1-7", or Day="0" when it need to disable for daily
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8 votes
Random Spawner
It would be nice to have a RANDOM respawn time setting for certain monsters. For example, Core mag, Sylvester, maybe Kunduns - medusa , deep dung gorgon.
Or ANY monster for that matter.
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11 votes
Anti-Lag Client Add-on Required
Anti-Lag Client Add-on Required
You must make other people's armor invisible.
Or make it look like Leather armor with low FPS
There are a lot of changes in FPS.
Please add the function to Anti-Lag Client
i will buy it right away
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2 votes
siege Crown time can be set Can't add functions? very much needed
siege
Crown time can be set
Can't add functions? very much needed
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5 votes
Customize Arka War Buff
It would be useful to be able to modify the amount of experience arka buff give to players. 20% may seem too little or too much depending on server configuration.
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4 votes
Steal PK Gens Point
Steal PK Gens Point
How to steal points from the same gens
Requires auto attack control key
Stealing the Gens Point of a dead character who killed anyone
I really need the feature
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2 votes
IceWindValley
Hope to add a few days to open an Icewind Dale event.
For example: open once every 2 days
This way I don't have to do it manually
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3 votes
Auto post online and offlevel
Auto post online and offlevel
In other servers I have seen that they have the option that users can activate a post automatically and leave every 30 seconds (it is configurable from the server side).
The auto post also works in offlevel.
This option is very useful because users can leave posts to sell items or buy items.
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1 vote
How to avoid the player hiding behind the building to fight BOSS?
How to avoid the player hiding behind the building to fight BOSS?
Use walls, trees, stones, road signs
The player hides behind , Bosses cannot attack the player , But the player can attack the BOSS
Players maliciously use these small structures to kill bosses without damaging them
Can you get the BOSS to return to the resurrection point in a certain amount of time? Or a player hiding behind a building can get hit by a BOSS ?
Or how the player’s skill is set so that you have to point the mouse at the BOSS in order to attack the BOSS, instead of the mouse pointer being released on the floor
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8 votes
Cashshop Additional Function
I think this will be very useful to most server administrator who have Cashshop as their primary shop in-game
Suggesting to add a function to reduce a % deduction to all cashshop like a promo so us administrator don't need to manually set the price according to our promo if we have this system.
either in Toolkit Editor or Cashshop.xml
;---------------------------------------------------------------------- ;-- Defines whether to enable promo 1/0 on/off ;---------------------------------------------------------------------- PromoSystemEnable = 0 ;---------------------------------------------------------------------- ;-- Defines the percentage of the promo - Max is 100% ;-- % is the deduction from the original price of the item ;---------------------------------------------------------------------- CashshopPromo = 80
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0 votes
Custom Ground Target skill damageable
please make configuration to control damageable aoe skill in different situtation like
meteor storm for now it can dealt dmg even you click on the ground if target incoming in skill range they will got dmg that it make some class play easy and got benefit than some class so if we have config to adjust like meteor storm can dealt dmg aoe only regular pvp and arena duel but in akar war event and castle siege need to lock on target
to dealt dmg you still cast on ground target but you can't dealt any dmg even target in skill range until you lock on target and that target will taken dmg
it will make any class focus on target then it will make war event intense anyone can't just spam aoe skill and auto win if have many aoe skill defend
this config will bee adjust only a ground target skill only like tripple shot meteor storm evil spirit and etc this is my except config be like
<Skill Index="24" Name="Triple Shot"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="414" Name="Triple Shot Strengthener"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="418" Name="Triple Shot Mastery"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="1081" Name="Triple Shot Enhancement Skill"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="725" Name="Meteor Storm"> <RegularPVP="1" AkarWar="0" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="1075" Name="Meteor Strike Enhancement Skill"> <RegularPVP="1" AkarWar="0" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> just example only tripple shot and meteor storm if i config like this that mean
tripple shot can cast on the ground and dealt dmg in every situtation like vulcanus map akar war event siege war etc
and you can see meteor storm can't dealt dmg only akarwar event player need to lock on target
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6 votes
Cash Shop System Expansion
1. Can only be purchased once per hour about specific item
set 1~24 (hour)
2. Only one purchase per account
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4 votes
Item Sell System
Is it possible to add jewels or custom item like miracle coin to the plugin?
Because we can just use the Cashshop for this
Thank you
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0 votes
[New feature] New setting/permanent to enable server + local time in game (Season 6)
This little feature would help players to navigate with daily with times of different events in-game/by GMs.
Do not need nothing fancy, just simple black background with some opacity and text with both clocks...
Would be nice to turn on/off this setting by players them selves, if not, then at least by GM from server-side.
How it could look like:
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0 votes
[New feature] New setting/permanent change to separate EXP Bar from Chat (Season 6)
Problem: EXP Bar and Chat now is little bit messy in way, because there are too many globat chat (/post), guild and other messages like exp in 1 bar/location.
Solution: Either make new settings or make permanent changes in a way, that EXP Bar is separate from Chat messages + current functionality stays the same (EXP bar can be turned on/off at any time)
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3 votes
[Upgrade] New Disconnect Account option for stucked accounts/through website (Season 6)
Problem: There are quite often when someone wants to DC their own accounts, but they can not if they are out of home.
Problem #2: Sometimes, on each server launch I have at least 1-2 players whos accounts got stucked online, by some server/client issues.
Solution: Make new functionallity, so you can disconnect players through GameServer + JoinServer/DataServer, without restarting whole server just because 1-2 accounts are stucked...
Solution #2: This would be "the perfect solution": make/create this disconnect option in a way, that Web Developers could add new functionality in website to disconnect their own accounts through website (in case, if admin is not online/available)
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0 votes
[Upgrade] DL Summon new setting config for Summoning PKers (Season 6)
Problem: DL can summon any party member (if level is reached) to anywhere at any time, which is not good !
Description: Because some players know this and abuse this system daily...they create DL, to summon their own Main characters, goes to Kill/clear all maps and then simply with "Phonoman " status gets summoned back, while other players play fair/play with only 1 char and do not have extra DL char just for summoning them. This is just to prevent PK from being destroyed fast and protected for PK'ers. If server admin want to keep as it is, he cant turn off this setting, but I think most of admins will turn on this setting for sure. (orange = 1 lvl stage, maybe even 2lvl stage could still be summoned, but 3lvl killer which is Phonoman, should not be allowed 100%)
Solution: Add new config in server-side, to turn off/on DLSummonKillers = 1/0
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0 votes
[Upgrade] Off-Level plugin functionality (Season 6)
Add new configs/settings that can be set/changed in plugin .xml file:
minimal level requirement (can be used at X level) minimal reset requirement (can be used at X reset) accounts allowed to run/use Off-Level from the same PC (how many accounts can leave at off-level by the same hardwareID = add new db offlevel table, who is tracking active off-level hardwareIDs) add character buffing yourself/other party members By adding all these things, I think off-level would be finally finished, all other things are just extras, but these kinda should be as things that must be.
Right now, there is no requirements from what level/reset players can start to use this off-level system and can abuse this system by bypassing connection limit (client side) with leaving any count of off-level accounts because there is no tracking system for that and also character buffing would be necessary.
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11 votes
Extended VIP Options
Make VIP more attractive to players by adding more customization to our current settings, few examples below. This will add lot of value especially to higher rate servers.
Some Ideas:
- MuHelper cost
- (Offlevel Plugin)Add option where item pickup is possible for VIP while disabled for free players.
- Allow instant Teleportation rather than RUN to party leader location in party.
- VIP rates for Seed creation / removal
-VIP rates for pentagram system
-VIP rates for Jewel of life / Soul
( IGCN Community, add your Ideas if you agree with this feature)
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5 votes
[Upgrade] Change global chat OR party chat background color (Season 6)
Hello,
Description:
Right now global-chat "/post" and party-chat background colors are the same and sometimes players are missing some messages between party, just because not paying attention on post messages all the time (especially, if online is decent and chat is really active).
Suggestion:
Change one of these chat-type background color to ANY other color, BUT which is not already for guild chat, guild ally chat, gens chat...need to add completely new color code. New background color should be nice, in the way so it could be very readable, so players can still read messages easily (not too dark/too shiny)
Let me know what you think, thanks !
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1 vote
[Upgrade] Add BC player entry limit setting in server-side (Season 6)
Hello,
Would be really nice to finally add new setting for BC Event, so player entry limit count can be changed on server-side by admin.
This is one of the most things players are "kinda" complaining/suggesting to change and in my scenario increase/add more entry slots for this event (in my case, I want to change to = 20).
Same config style as DS Event have this config in "/IGCData/Events/" folder IGC_DevilSquare.ini file, could be added to IGC_BloodCastle.ini as well, like:
;----------------------------------------------------------- ;-- Maximum Players per Blood Castle room ;----------------------------------------------------------- BloodCastleMaxPlayerPerRoom = 20
Let me know what you think, thanks ! ?
