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4 votes
OffLevel improvement
The idea is possible manage to the skill list on file (OffLevelling.xml).
This is better for all, then this allow I can add missing skill on the file when new version (season) is available.
This reduced the issues reported in bug-tracker.
Example:
<SkiilList> container </SkillList>
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5 votes
About the improvement of noticesystem
Now kill monsters and players with the same message,I wish there was a separate PVP message,This makes PVP messages more obvious
As follows:
<Messages>
<Msg ID="0" Text=" [%s] in %s Picked up %s %s" RGB="255,255,5" /> <!-- PlayerName, MapName, Tag, ItemName -->
<Msg ID="1" Text=" %s Killed %s in %s (%d,%d)" RGB="255,255,255" /> <!-- KillerName, VictimName, MapName, X, Y -->
<Msg ID="2" Text=" %s has respawned in %s (%d,%d)" RGB="255,255,5" /> <!-- MonsterName, MapName, X, Y -->
<Msg ID="3" Text=" [PVP] %s Killed %s in %s (%d,%d)" RGB="255,255,255" /> <!-- KillerName, VictimName, MapName, X, Y -->
</Messages>
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3 votes
Icewind Castle Improvements
I am testing the Icewind Castle and there are some rooms for improvement. So I suggest them here for you.
1) We should show the subtract value message to the user when registering the event such as “You have spent X (Wcoin, GP, Zen..) for the application of Icewind Castle. The registering players need to know what are costing them for the registration. So it will be much better if we prompt them for the registration like “Will you spent X for the registration…” or having a NPC for handling the registering informations, tips, and current Icewind Lord…
2) We should have a short text description on the clock, when leaving the chair to show that they need to comeback and sit on the chair as soon as possible like “Sitting Privilege Remain”.
3) The event do not display all the rewarded currencies when the event ended. It only displays how much Ruud you can get but Wcoins, Goblins, and Contributions). Not sure this one is a bug.
4) …
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5 votes
LimitedUseCommand Improve
I think limitedusecommand needs a handy tool that can initialize command limits. For example, I think that an option to set the
time so that the same command can be applied only once in 24 hours, or an option to initialize the limit manually is necessary.
Example 1) essential tool - limitedusecommand reset
Example 2)
limitresettime="24"
limitresettime="48" (hours)
limitresettime="0" no reset
Currently we have to modify the database to use that command again.
Otherwise, have to create a new command again.
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6 votes
Important Improvement MonsterSpawnGroup system
The idea is that the system can inform or demonstrate emblem or text string above the monster when it appears on the map, as we use existing monsters to create invasions players end up getting a little confused without knowing what a custom invasion is or what a common monster that is walking around the map.
The idea is to make it possible to add some text or some customization on monsters managed in the MonsterSpawn_group file so that our players can distinguish what is an invasion monster and what is not.
It would also be of immense importance if you could make these monsters when starting an invasion walk around the map. Our invasions are easily found by players because the monster simply stays 100% still waiting until a player approaches its coordinate.
Please consider my suggestion, it is something very important indeed.
Thanks, in Advanced!
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5 votes
PVP forced attack shortcut on / off Guild Wars Forced Attack shortcut key on / off is required
PVP forced attack shortcut on / off
Guild Wars Forced Attack shortcut key on / off is required
Guild War Forced Attack
when on
I like the ability to automatically enter hostile guilds with all guilds.
please add to plugin
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1 vote
Add Gaion to Instance System
Today we are limited to only allowing 1 party to enter Gaion at a time. The only way party #2 can join is if the 1st party WARPS out of the first Gaion Zone. If the first party is AFK it kind of screws the other players too because it will not allow the second party to warp.
I think it would be fantastic if we can have simultaneous Gaions, so there isn't a 500 person queue to get in. Maybe we can add Gaion to the Instance System.
Thanks.
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1 vote
Commands that force guilds to attack each other Required
Commands that force guilds to attack each other
Required
When Guild A uses commands
The ability to forcibly attack all other guilds is required.
Korea s8 has been implemented
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9 votes
Min/Max entry reset for maps
Add please similar configs as have MapServerInfo.xml to MapAttribute.xml or Warps files.
// MinEntryReset: Minimum reset required to join the map, -1 if not applies
// MaxEntryReset: Maximum reset required to join the map, -1 if not applies
MinEntryReset="-1" MaxEntryReset="-1"
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6 votes
Make FormulaData.xml more useful
This is related to the party exp formula.
I've seen topics smth like "exp is gained too much in party" and the only one proposition to solve it - set party gap. But in any case party gap is not a good solution and exp part in FormulaData still be almost unuseful.
My suggestion: move party exp formula to lua script or keep it in FormulaData, but move variables to the "normal variables". I mean allow to reuse the same variable in the same formula and have possibility to change variable place.
So I propose to use normal variable names, e.g. <Formula ID="4" Data="{soloParty}*{partyAddExp}*{memberLevel}/{totalLevel}" />
In this case a user will be able to change variable place/use the same variable multiple times/remove some variable in the middle and so on as it's needed.
I don't think it's a big issue to parse this variables in a code and use it, but very helpful feature for a users.
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5 votes
Weekly shedule
It would be great if it was possible to run events like Illusion Temple, Doblegoer, etc. only once a week. This might look like an extra line in the schedule: Day="1-7", or Day="0" when it need to disable for daily
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8 votes
Random Spawner
It would be nice to have a RANDOM respawn time setting for certain monsters. For example, Core mag, Sylvester, maybe Kunduns - medusa , deep dung gorgon.
Or ANY monster for that matter.
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11 votes
Anti-Lag Client Add-on Required
Anti-Lag Client Add-on Required
You must make other people's armor invisible.
Or make it look like Leather armor with low FPS
There are a lot of changes in FPS.
Please add the function to Anti-Lag Client
i will buy it right away
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2 votes
siege Crown time can be set Can't add functions? very much needed
siege
Crown time can be set
Can't add functions? very much needed
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5 votes
Customize Arka War Buff
It would be useful to be able to modify the amount of experience arka buff give to players. 20% may seem too little or too much depending on server configuration.
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4 votes
Steal PK Gens Point
Steal PK Gens Point
How to steal points from the same gens
Requires auto attack control key
Stealing the Gens Point of a dead character who killed anyone
I really need the feature
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2 votes
IceWindValley
Hope to add a few days to open an Icewind Dale event.
For example: open once every 2 days
This way I don't have to do it manually
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3 votes
Auto post online and offlevel
Auto post online and offlevel
In other servers I have seen that they have the option that users can activate a post automatically and leave every 30 seconds (it is configurable from the server side).
The auto post also works in offlevel.
This option is very useful because users can leave posts to sell items or buy items.
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1 vote
How to avoid the player hiding behind the building to fight BOSS?
How to avoid the player hiding behind the building to fight BOSS?
Use walls, trees, stones, road signs
The player hides behind , Bosses cannot attack the player , But the player can attack the BOSS
Players maliciously use these small structures to kill bosses without damaging them
Can you get the BOSS to return to the resurrection point in a certain amount of time? Or a player hiding behind a building can get hit by a BOSS ?
Or how the player’s skill is set so that you have to point the mouse at the BOSS in order to attack the BOSS, instead of the mouse pointer being released on the floor
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8 votes
Cashshop Additional Function
I think this will be very useful to most server administrator who have Cashshop as their primary shop in-game
Suggesting to add a function to reduce a % deduction to all cashshop like a promo so us administrator don't need to manually set the price according to our promo if we have this system.
either in Toolkit Editor or Cashshop.xml
;---------------------------------------------------------------------- ;-- Defines whether to enable promo 1/0 on/off ;---------------------------------------------------------------------- PromoSystemEnable = 0 ;---------------------------------------------------------------------- ;-- Defines the percentage of the promo - Max is 100% ;-- % is the deduction from the original price of the item ;---------------------------------------------------------------------- CashshopPromo = 80
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0 votes
Custom Ground Target skill damageable
please make configuration to control damageable aoe skill in different situtation like
meteor storm for now it can dealt dmg even you click on the ground if target incoming in skill range they will got dmg that it make some class play easy and got benefit than some class so if we have config to adjust like meteor storm can dealt dmg aoe only regular pvp and arena duel but in akar war event and castle siege need to lock on target
to dealt dmg you still cast on ground target but you can't dealt any dmg even target in skill range until you lock on target and that target will taken dmg
it will make any class focus on target then it will make war event intense anyone can't just spam aoe skill and auto win if have many aoe skill defend
this config will bee adjust only a ground target skill only like tripple shot meteor storm evil spirit and etc this is my except config be like
<Skill Index="24" Name="Triple Shot"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="414" Name="Triple Shot Strengthener"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="418" Name="Triple Shot Mastery"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="1081" Name="Triple Shot Enhancement Skill"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="725" Name="Meteor Storm"> <RegularPVP="1" AkarWar="0" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="1075" Name="Meteor Strike Enhancement Skill"> <RegularPVP="1" AkarWar="0" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> just example only tripple shot and meteor storm if i config like this that mean
tripple shot can cast on the ground and dealt dmg in every situtation like vulcanus map akar war event siege war etc
and you can see meteor storm can't dealt dmg only akarwar event player need to lock on target
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6 votes
Cash Shop System Expansion
1. Can only be purchased once per hour about specific item
set 1~24 (hour)
2. Only one purchase per account
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4 votes
Item Sell System
Is it possible to add jewels or custom item like miracle coin to the plugin?
Because we can just use the Cashshop for this
Thank you
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27 votes
Antilag plugin: Hide mounts
With Season 16.2 - 17 coming, a function for the antilag plugin would be extremely important
My suggestion is a shift+'x' to hide the mounts, as they cause LOTS of LAG in the game when there are several people on the same map
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0 votes
[New feature] New setting/permanent to enable server + local time in game (Season 6)
This little feature would help players to navigate with daily with times of different events in-game/by GMs.
Do not need nothing fancy, just simple black background with some opacity and text with both clocks...
Would be nice to turn on/off this setting by players them selves, if not, then at least by GM from server-side.
How it could look like:
