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4 votes
Mysterious Stone on Armors to include EXC options
Hello ,
We need mysterious stone option to allow excellent options on armors like on weapons and shields.
Right now players have to use mysterious stone first on their gear before to use jewel of kondar , many players are not aware of this so they end up losing their kondar jewel.
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7 votes
Auto Pathfinding Feature
Dear IGC,
I would like to propose a new feature - "Auto Pathfinding". This feature will help players move to destinations on the map more easily and quickly.
When a player selects a destination on the mini map, the "Auto Pathfinding" feature will automatically find the shortest path and guide the player to move there. This helps players save time and reduces the difficulty of controlling their characters in the game.
This feature will be especially helpful for new and inexperienced players, helping them easily find their way and quickly join the game.
Instead of manually finding the way, players can simply select a point on the mini map and this feature will automatically find the shortest route and guide them to move there. This will help players focus on other activities in the game such as monster hunting, completing quests or playing PvP, making their experience more enjoyable.
I hope that my proposal will be considered to bring a better experience to players in your game.
Best regards,
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3 votes
Add Fenrir Durability Repair to Helper
Add Fenrir Durability Repair to Helper (same as guardian) if HP is lower than X amount then repair it.
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14 votes
Display character's status bar
Display character's status bar ( SD, HP).
1. Status bar (HP, SD) displayed when pointing the mouse at the target helps players feel more realistic in pvp.
2. It is also very interesting to display match information when spectators watch matches at the Duel arena (like Season 6 and earlier)
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3 votes
Each Map Drop Generator - MonsterID
Add a variable that allows assigning a specific drop to a particular monster.
MonsterID='77' Example:
<Map Number="10" MonsterID='77' SpecialSection="15" Name="Icarus" /> <!-- 2.5 lvl Wing Mix Ingredients - Dark Phoenix Flame --> For all monsters:
MonsterID='-1'
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1 vote
Each Map Drop Generator - Min/Max Level
It would be great if you could add something like this:
MinLevel="1" MaxLevel="1" <Section Id="2" Flag="0" Description="Wing Items" KindA="-1" Type="-1" ReqLevel="-1" MasteryGrade="-1" DropRatio="0.08"> <Item Cat="13" Index="14" MinLevel="0" MaxLevel="0" /> <!-- Loch's Feather --> <Item Cat="13" Index="14" MinLevel="1" MaxLevel="1" /> <!-- Monarch's Crest --> </Section> This would allow setting levels for certain items such as Loch's Feather and others.
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3 votes
Decreas Points Command Remove Buff Options
Please add remove buff options for Decrease Points CMD
Player can abuse this by reset points and add full to ENE or VIT then Buff another character.
And then they resets points to normal, buff with highest value still stay!
Just add RemoveBuff of skill soptions when use Derease Points CMD
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5 votes
Offlevel Command
Make /offlevel command active when a character disconnect. Meaning that once you put /offlevel command it doesn't auto-disconnect your character, but you can disconnect it anytime you want and it will enter off-level mode (just like lock system). This way if users don't want to go off-level but end up getting disconnected they can enter automatically in off-level mode.
This is useful against connection issues or even ddos attacks. Since all accounts will be enter offlevel and keep leveling.
The only change is that once /offlevel command is set, character will enter off-level mode if he exist, closes or is disconnected from the game. Instead being disconnected inmediately after /offlevel command.
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4 votes
Antihack - delay switch skill + config
Possible to implement in antihack.config a delay between switching to a different skill?
- switchskilldelay = 1000 (in milleseconds)
Right now people use perfect macro to switch and use many skills at the same time. This will give OP power.
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11 votes
Allow users to enable or disable Reconnect System.
Allow users to enable or disable Reconnect System, either as a Launcher checkbox or in-game command.
Reconnect Feature is nice to have, but some users (a lot) suffer from high CPU usage when system is actived, they would rather prefer to be disconnected than to have their PC freezed or restarted.
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0 votes
AUTO MU SS18.1 IGCN (HACKER)
https://autotrainmu.xyz/index/?p=87
Is there any solution for this?
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9 votes
EventList on plugin LimmitedCommand
Through this I come to ask the developers to create the possibility of defining the events, monsters or even invasions that could be shown by the system.
Sorting by type:
0 event
1 Monster (RegTime)
2 Raids (MonsterSpawnGroup)
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2 votes
Add per-class checking capability to Limited User Command
The idea is to allow us to define own class awards, currently the system does not have this option.
It would basically be like an EventItemBag however it would be directly to the created command.
Example I want to give a specific item for each class:
AvailableClass DW="3" RW="1" LM="0"
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11 votes
MonsterInterval plugin suggestion
I took the liberty of creating a file to present the idea, this would really be very useful for any and all administrators active here.
The idea is to allow us to set specific spawn intervals for raids and bosses so that they are not monopolized by our players.
<?xml version="1.0" encoding="utf-8"?> <!-- // ============================================================ // == INTERNATIONAL GAMING CENTER NETWORK // == www.igcn.mu // == (C) 2022 IGC-Network (R) // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // == File is a part of IGCN Group MuOnline Server files. // ============================================================ // //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~ This is a product developed by IGCN, it is an exclusive customization and can be purchased in the plugins section //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // # Monster Index: Monster Index listed in \Data\MonsterList.xml // # TimeToStartHour: -1 Ignore this function ( If put value > 1 the first spawn of the monster will be release on the Hour seted here) // # TimeToStartMinute: -1 Ignore this function ( If put value > 1 the first spawn of the monster will be release on the Minute seted here) // # TimeInterval: Interval in hours separated by ; for monster appearance // # TimeFixed: If set to 0 the monster will be spawned via its RegTime settings defined in \Data\MonsterList.xml //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // # Invasions: // # MonsterIndex: listed in \Data\MonsterList.xml // # BuffType: After the invasion, the monster appears with a personalization aura for better visualization of special monsters/invasions // # BuffDuration: Time the effect will remain on the monster in seconds // # DescNameAura: The text set here will be shown above the monster's name //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // // STRICTLY NO COMMENTS INSIDE TAGS --> <MonsterTimeInterval> <Monster Index="746" TimeToStartHour="-1" TimeToStartMinute="-1" TimeInterval="3;8;12" TimeFixed="0" /> <Monster Index="716" TimeToStartHour="2" TimeToStartMinute="30" TimeInterval="2;6;8" TimeFixed="0" /> <Monster Index="734" TimeToStartHour="8" TimeToStartMinute="15" TimeInterval="4;8;12" TimeFixed="0" /> <Monster Index="794" TimeToStartHour="-1" TimeToStartMinute="-1" TimeInterval="2;8;16" TimeFixed="0" /> <!-- Special buff aplly for Special Invasions --> <Invasion MonsterIndex="25" BuffType="0" BuffDuration="300" DescNameAura="[Special]: IceQueen" /> <Invasion MonsterIndex="49" BuffType="3" BuffDuration="300" DescNameAura="[Special]: Hydra" /> <Invasion MonsterIndex="135" BuffType="7" BuffDuration="300" DescNameAura="[Special]: White Wizard" /> </MonsterTimeInterval>
This is my idea ?
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3 votes
Improvement command /clearinventory
Through this I come to ask the developers to make the slots of the artifacts system be reset when using the command that clears the entire inventory of the character.
As it is a new system, it would be interesting to add this to the command in this way in case there is a problem with the slots or the character wants to clean the command.
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8 votes
LastManStanding with weekly Schedule like as CryWolf
Add Schedule system to LastManStanding like as CryWolf
In the current schedule system, we only can set a time of the day.
<Schedule> <Start Hour="20" Minute="0" /> </Schedule> But would is very useful set schedule like as CryWolf
<Schedule> <Start Month="-1" Day="-1" DayOfWeek="6" Hour="22" Minute="00" /> </Schedule> What do you think IGCN Team?
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0 votes
Season 6 features
A lot of season 6 server files have the following features so I was wondering if can be added here too:
* Store Currency: Can use jewels instead of only zen or points. Also would to have off store feature and ability to set different limits per ip/hardware if they have a char on offstore, that way if one of their chars is offstore it isn't penalized in hardware/ip limitations.
* Chaos Castle: ability to modify explosion rate of mobs in percentage 0-100%. Very useful because hard to clean with bk char
* Ancient Items: For item bags etc it would be nice if can specify which ancient set it is instead of it being random (for example can't force it to drop vicious helm vs hyon helm)
* Custom Quest: A lot of clients have feature where can do custom quests, you can make it so that you kill x amount of a specific monster and you get a reward for doing so like items or exp. You can also find an x amount of a specific item bring it back to the quest npc for reward. Also has feature of choosing how frequently the quest can be done (once per day etc)
* Limitations for how often VIP or normal chars can participate in a event per day, for example only Devil Square or Chaos Castle limit of twice per day if normal and unlimited for VIP
* Ability to edit exc drop rates per map basis
* Monsters: ability to add a monster to a list where if they are killed it makes a global announcement. I am planning to make each kundun from kalima 1-7 like a mini event
* Skeleton King: Ability to make it into an event rather than having it only spawn once the GS is booted
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6 votes
Combo Skill Attack Success Rate
If possible to add
DKComboSuccessAttackRateOption = 100
so that we can configure the combo to never miss a damage.
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7 votes
Improvement MonsterSpawn_group allow add effect type on monsters invasions
Hello devs,
I would like to ask you for the ability to set some kind of buff or some special effect to monsters defined as raids in the MonsterSpawn_group system
It is natural for us Administrators to creating invasions with existing monsters, for example:
ice queen gorgon hydra And many other monsters in the system, but it turns out that these monsters can become camouflaged when an invasion is started the idea would be to add the possibility of being able to define some kind of effect to the monsters such as the news system that applies an aura around the monsters and does not allow the monster to take damage.
It would be something based on these types of effects, it would be a great differentiator for all of us.
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6 votes
Add information reset on UI character atributtes
Hello developers,
Through this I come to request the addition of information about the amount of resets that the character contains below level as was done in season 13 many players request this, although we have the information in the main.exe window some players play in full screen!
So they are requesting this, because it is an extra feature, I am asking you to check the possibility of adding this to the interface again.
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6 votes
impossible to attack self Guild (need)
PlayerKillSystem.xml
impossible to attack self Guild (need) PVP
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10 votes
Small JewelsManager.xml update
Add Ability to control how much exc.options add Jewel of Kondar (same like we have on Jewel of Excess)
;-------------------------------------------------------------------------------------------------------------
;-- A count of excellent options to add by Jewel of Kondar
;-------------------------------------------------------------------------------------------------------------
Kondar_OptCount = X
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11 votes
limit buy cashshop and npc shop
may be we can set limit for cashshop and npc shop
everyday/everyweek/everymonth can reset.
example
1、i set the item to cashshop
2、i set everyday buy it 10 times limit
3、if you buy the item 10 times after then put up message:"the item is buy limit in today,please try this tomorrow"
the same as cashshop
i think that's funny extend
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2 votes
Add support for Durabillity on JewelUpgradeSystem
Speak devs all right?
Through this I ask you to add support for items with durability to the JewelUpgradeSystem plugin so that we can define the quantity of the item needed to transform it into other items.
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1 vote
Improvement ResetSystem, on function ResetMasterLevel
Hello devs,
Through this I come to ask you to change the dynamics of how these functions behave in the reset system, if this is possible 90% of our problems with unfolding and others will be solved.
Currently the ResetMasterLevel function works as follows.
If a character gets regular level 400 and master level 100 then we will have a character with level 500 right?
This character who obtained 100 master levels consequently received 100 points for distribution in skillTree correct?
In this scenario, let's imagine that this player has received these 100 points and has made the distribution in his talent tree.
After distributing the points, the player performs a reset, his regular level will return to level 1 and his master level will return to level 0 if the ResetMasterLevel function is active.
The idea is to make this function check the distributed points and the undistributed points because ?
Because if the system behaves by resetting only the Master Level, we could use this function to solve the problem with the movement using master level.
The problem with this function is that when using the character it returns to level 0 however the character receives master level points again the idea is just to create a check on the points distributed so if the character resets it will return to level 0 and only receive points of master level at levels not obtained in this example the character would only receive points after reaching master level 101 or higher.
